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Revision as of 19:50, 15 September 2010
Iron Giants
Being a hulking metal colossus imbued with life by some eldritch powers. The sheer force of it's ponderous footsteps akin to small earthquakes, with mighty swings of o'ersized arms does it rain down wanton destruction upon all below.
What grievance does it bear against our kind, to hunt us with such unrelenting fervor? Is it even capable of thought, or does it merely attend the orders of some nefarious master? What is certain is this: these constructs present perhaps the most immediate threat to our livelihood. Iron Giants tend to lie dormant in a spot. They can detect movement from far away and face the incursion while still dormant, but won't attack until their target is very close. While not particularly fast, they chase relentlessly. When their target manages to escape or is slain, the iron giant will slowly return to it's resting place. Unless of course, some hapless adventurer crosses it's path...
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Family Information
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Special Attacks
Special Abilities | Abyssea | |||
Ballistic Kick : Conal attack doing 500-1500+ damage and knockback. Gives Encumberance for a short duration (usually wore off around 30 seconds). | ||||
Scapula Beam : AoE Damage, wipes shadows | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Name | Spawn Information | Level | Zone | Notable Drop(s) |
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Ironclad Executioner | Lies dormant at (I-8) | Abyssea - Vunkerl | ||
Ironclad Severer | Abyssea - Misareaux | Caller's Pendant, Cirque Sash, Goetia Mantle | ||
Ironclad Cleaver | Abyssea - Attohwa | |||
Mission NMs: None Battlefield NMs: None Besieged NMs: None Other NMs: None |
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