Iron Giants
A hulking metal colossus imbued with life by some eldritch powers. The sheer force of its ponderous footsteps akin to small earthquakes, with mighty swings of o'ersized arms does it rain down wanton destruction upon all below.
What grievance does it bear against our kind, to hunt us with such unrelenting fervor? Is it even capable of thought, or does it merely attend the orders of some nefarious master? What is certain is this: these constructs present perhaps the most immediate threat to our livelihood. Iron Giants lie dormant in scrap heaps until they detect movement. Although they are slow, they chase relentlessly. If their target manages to escape or is slain, the iron giant slowly returns to its resting place unless another hapless adventurer crosses its path.
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Family Information
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Special Attacks[]
Special Abilities | Abyssea | |||
Melee : All iron giant melee attacks are treated as job abilities (they cannot be staggered while attacking in Abyssea). Additional effects: Stomp: Amnesia; Lateral Swing: Knockback; Vertical Swing: Stun. | ||||
Ballistic Kick : Conal attack, reduces HP to critical, and knockback. Inflicts Encumberance (approx 30 sec) | ||||
Scapula Beam : AoE Damage, wipes shadows. | ||||
Seismic Impact : AoE Earth damage, inflicts Terror. | ||||
Turbine Cyclone : AoE damage and dispels 1-3 buffs. | ||||
Arm Cannon : AoE fire damage; 19-20' range. | ||||
Incinerator : Cone attack fire damage and Burn. | ||||
Auger Smash (head) : Single Target Physical damage, wipes Utsusemi. | ||||
Area Bombardment (head) : Delivers a cone attack that deals damage, inflicts Flash, and dispels multiple effects. Resets enmity. | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family[]
Monsters in Family[]
Name | Level | Zone |
---|---|---|
Ironclad | Outer Ra'Kaznar |
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