Line 234: | Line 234: | ||
|[[Peiste Instinct I]]|| [[Resist Petrify]]+30|| [[Haste]]+2% || [[Water (Element)]]+30 || 6 |
|[[Peiste Instinct I]]|| [[Resist Petrify]]+30|| [[Haste]]+2% || [[Water (Element)]]+30 || 6 |
||
|- align="center" BGCOLOR="#C3E6FF" |
|- align="center" BGCOLOR="#C3E6FF" |
||
− | |[[Peiste Instinct II]]||[[Resist Amnesia]]+30|| [[Water (Element)|Water Elemental]] [[Magic Accuracy]]+30 || [[Double Attack]]+3%|| |
+ | |[[Peiste Instinct II]]||[[Resist Amnesia]]+30|| [[Water (Element)|Water Elemental]] [[Magic Accuracy]]+30 || [[Double Attack]]+3%|| 8 |
|- align="center" BGCOLOR="#A3E6FF" |
|- align="center" BGCOLOR="#A3E6FF" |
||
|[[Peiste Instinct III]]||{{Information Needed}}|| {{Information Needed}} || {{Information Needed}}|| |
|[[Peiste Instinct III]]||{{Information Needed}}|| {{Information Needed}} || {{Information Needed}}|| |
Revision as of 12:28, 12 August 2013
Although monipulators cannot use equipment, they do possess innate knowledge termed "instincts," which function in a similar manner. Instincts are obtained by leveling up or exchanging Infamy, and are equipped like equipment, except that you can put any instinct in any slot, just as you can Attachments for Automaton. The amount of Instincts able to be equipped is determined by the amount of Faculty Point the player has.
Race Instincts
Instinct Name | Stats | Effects | Infamy Cost | Faculty Point Cost |
---|---|---|---|---|
Hume's Instinct I | STR+2 DEX+2 VIT+2 AGI+2 INT+2 MND+2 CHR+2 | -- | Starter | 3 |
Hume's Instinct II | STR+2 DEX+2 VIT+2 AGI+2 INT+2 MND+2 CHR+2 | Physical Damage Taken-2% | 500 | 4 |
Elvaan's Instinct I | STR+3 MND+3 | -- | Starter | 3 |
Elvaan's Instinct II | STR+3 MND+3 | Magic Damage Taken-3% | 500 | 4 |
Tarutaru's Instinct I | INT+3 | MP+2% | Starter | 3 |
Tarutaru's Instinct II | INT+3 | MP+2% Refresh+1 |
500 | 4 |
Mithra's Instinct I | DEX+3 AGI+3 | -- | Starter | 3 |
Mithra's Instinct II | DEX+3 AGI+3 | Slashing Damage Taken-2% | 500 | 4 |
Galka's Instinct I | VIT+3 | HP+2% | Starter | 3 |
Galka's Instinct II | VIT+3 | HP+2% Regen+1 |
500 | 4 |
Job Instincts
For the associated jobs of each of these instincts there is a way of reducing the cost of any job specific instinct by half. To do this you must complete the level 70 limit break (LB5) for each of the jobs you want to have reduced.
LB5: 5000 Infamy
No LB5: 10000 Infamy
Monster Instincts
Tier I = 30
Tier II = 60
Tier III = 90
Message received upon acquisition of a new MON instinct is:
- "You have learned a new sentience!"
Beasts
Instinct Name Effect Faculty Point Cost Rabbit (MON) Rabbit Instinct I HP+2% AGI+5 Attack+10 2 Rabbit Instinct II Rabbit Instinct III Tiger (MON) Tiger Instinct I Evasion+5 Resist Bind+30 Double Attack+1% Tiger Instinct II Tiger Instinct III Coeurl (MON) Coeurl Instinct I Coeurl Instinct II Coeurl Instinct III Opo-Opo (MON) Opo-Opo Instinct I Opo-Opo Instinct II Opo-Opo Instinct III Sheep (MON) Sheep Instinct I Sheep Instinct II Sheep Instinct III Dhalmel (MON) Dhalmel Instinct I Dhalmel Instinct II Dhalmel Instinct III Ram (MON) Ram Instinct I Ram Instinct II Ram Instinct III Buffalo (MON) Buffalo Instinct I Buffalo Instinct II Buffalo Instinct III Marid (MON) Marid Instinct I Marid Instinct II Marid Instinct III
Lizards
Instinct Name Effect Faculty Point Cost Lizard (MON) Lizard Instinct I HP+1% VIT+5 DEF+20 2 Lizard Instinct II STR+4 Attack+14 Store TP+3 4 Lizard Instinct III Bugard (MON) Bugard Instinct I DEF+30 "Double Attack"+1% "Store TP"+3 4 Bugard Instinct II HP+5% Physical Damage Taken-2% "Conserve TP"+4 6 Bugard Instinct III Wivre (MON) Wivre Instinct I VIT+15 Evasion-30 DEF+100 6 Wivre Instinct II Wivre Instinct III Raptor (MON) Raptor Instinct I HP+1% Attack+5 Haste+3% 2 Raptor Instinct II Raptor Instinct III Eft (MON) Eft Instinct I Eft Instinct II Eft Instinct III Peiste (MON) Peiste Instinct I Resist Petrify+30 Haste+2% Water (Element)+30 6 Peiste Instinct II Resist Amnesia+30 Water Elemental Magic Accuracy+30 Double Attack+3% 8 Peiste Instinct III
Plantoids
Instinct Name Effect Faculty Point Cost Mandragora (MON) Mandragora Instinct I DEX+5 Accuracy+10 Haste+1% 2 Mandragora Instinct II Mandragora Instinct III
Sabotender (MON) Sabotender Instinct I +30 Attack+15 Store TP+3 4 Sabotender Instinct II Sabotender Instinct III Flytrap (MON) Flytrap Instinct I +20 Resist Gravity+30 Haste+1% Flytrap Instinct II Flytrap Instinct III Rafflesia (MON) Rafflesia Instinct I Rafflesia Instinct II Rafflesia Instinct III Goobbue (MON) Goobbue Instinct I Goobbue Instinct II Goobbue Instinct III Treant (MON) Treant Instinct I AGI+5 Evasion+10 Fast Cast+1 2 Treant Instinct II HP+5% INT+10 MND+10 4 Treant Instinct III Funguar (MON) Funguar Instinct I HP+2% +20 Resist Sleep+40 4 Funguar Instinct II Funguar Instinct III Morbol (MON) Morbol Instinct I DEF +30 Resist Poison+20 Regen+3 6 Morbol Instinct II Morbol Instinct III Panopt (MON) Panopt Instinct I Panopt Instinct II Panopt Instinct III
Vermin
Instinct Name Effect Faculty Point Cost Bee (MON) Bee Instinct I AGI+5 Attack+10 Evasion+5 Bee Instinct II Bee Instinct III Damselfly (MON) Damselfly Instinct I AGI+5 Attack+5 Evasion+20 4 Damselfly Instinct II Damselfly Instinct III Wamouracampa (MON) Wamoura Instinct I Wamoura Instinct II Wamoura Instinct III Ladybug (MON) Ladybug Instinct I DEX+7 +40 Daytime: Evasion+30 6 Ladybug Instinct II Resist Silence+30 Haste+3% Sunny: Regen+2 8 Ladybug Instinct III Gnat (MON) Gnat Instinct I Gnat Instinct II Gnat Instinct III Beetle (MON) Beetle Instinct I HP+3% VIT+10 DEF+15 Beetle Instinct II Beetle Instinct III Crawler (MON) Crawler Instinct I Crawler Instinct II Crawler Instinct III Spider (MON) Spider Instinct I Spider Instinct II Spider Instinct III Diremite (MON) Diremite Instinct I Diremite Instinct II Diremite Instinct III Scorpion (MON) Scorpion Instinct I Scorpion Instinct II Scorpion Instinct III Antlion (MON) Antlion Instinct I Antlion Instinct II Antlion Instinct III Chigoe (MON) Chigoe Instinct I Chigoe Instinct II Chigoe Instinct III
See Also
All items (20)