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A diminutive species of demon, frequently sighted in the Near East in recent times.
Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.
In the time of the Great War, imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.

General Information

Critical hits or weapon skills from behind have an increased chance of breaking an Imp's horn. Can pull out another horn after the first one is broken.
Imp

Imp

Special Attacks

Special Abilities Aht Urhgan Areas
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. Check
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. Check
Frenetic Rip: Single-target three-fold physical attack. Only used once the Horn has been broken. Check
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Zikko Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point Qmark Caedarva Mire Templar Hammer

Immortal's Sash

Quest NMs: Bukki, Swiftwinged Gekko

Mission NMs: None

Battlefield NMs: Imp Bandsman (ISNM)

Other NMs: Dark Bugler (Assists: Dark Rider), Deadpan Devilet (Salvage), Dekka (Salvage), Gakke (Salvage), Jakko (Salvage), Mokke (Nyzul Isle), Mokka (Nyzul Isle), Mokku (Nyzul Isle)

Monsters in Family

Name Level Zone
Imp 55-57 Ferry - Nashmau/Al Zahbi
Orderly Imp 63-68 Caedarva Mire
Heraldic Imp 72-74 Arrapago Reef
78-81 Caedarva Mire
Seneschal Imp 77-78 Arrapago Reef
77-79 Beadeaux (S)
77-79 Castle Oztroja (S)
77-79 La Vaule (S)

All items (42)

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