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|[[Bakka's Wing]]<br>[[Glyph Axe]]<br>[[Goetia Chain]] |
|[[Bakka's Wing]]<br>[[Glyph Axe]]<br>[[Goetia Chain]] |
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+ | |- style="background:#EEE8AA;" valign="top" |
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+ | |[[Chillwing Hwitti]] |
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+ | |[[Pop NMs|Forced spawn]] by trading an [[Imp Sentry's Horn]] to the ??? at (E-9) |
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+ | | align="center" | {{Information Needed}} |
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+ | |[[Abyssea - Uleguerand]] |
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+ | |[[Caller's Seal: Hands]]<br>[[Cirque Seal: Hands]]<br>[[Ferine Seal: Hands]]<br>[[Navarch's Seal: Hands]]<br>[[Feud Pendant]]<br>[[Rimed Wing]] |
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+ | |[[Div-e Sepid]] |
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+ | |[[Timed spawn]] every 15 minutes at (E-11) |
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+ | |[[Abyssea - Vunkerl]] |
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+ | |[[Sapientia Sabots]]<br>[[Charis Seal: Feet]]<br>[[Ravager's Seal: Feet]]<br>[[Orison Seal: Feet]]<br>[[Navarch's Seal: Feet]]<br>{{KeyItem}}[[Chipped Imp's Olifant]] |
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|[[Castle Zvahl Keep (S)]] |
|[[Castle Zvahl Keep (S)]] |
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+ | |[[Clammy Imp]] |
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+ | |[[Abyssea - Vunkerl]] |
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|[[Abyssea - Konschtat]] |
|[[Abyssea - Konschtat]] |
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+ | |[[Ermit Imp]] |
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Revision as of 18:58, 8 June 2011
Imps
A diminutive species of demon, frequently sighted in the Near East in recent times. Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.
In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon. Critical hits or weapon skills may break an Imp's horn, although they are able to utilize another one after the first one is broken.
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Family Information
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Special Attacks
Special Abilities | Aht Urhgan Areas | Wings of the Goddess Areas | Abyssea | Pankration |
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. | ||||
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. | ||||
Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. | ||||
Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Monsters in Family
Name | Level | Zone |
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Imp | 55-57 | Silver Sea route to Al Zahbi |
55-57 | Silver Sea route to Nashmau | |
66-69 | Nyzul Isle | |
75-79 | Leujaoam Sanctum - Supplies Recovery | |
76-78 | Ilrusi Atoll - Demolition Duty | |
Orderly Imp | 66-68 | Caedarva Mire |
Windjammer Imp | The Ashu Talif (Targeting the Captain) | |
Heraldic Imp | 72-74 | Arrapago Reef |
78-81 | Caedarva Mire | |
Seneschal Imp | 77-78 | Arrapago Reef |
77-79 | Beadeaux (S) | |
77-79 | Castle Oztroja (S) | |
77-79 | La Vaule (S) | |
Errand Imp | 79-80 | Castle Zvahl Baileys (S) |
79-80 | Castle Zvahl Keep (S) | |
Glacial Imp | 79-80 | Beaucedine Glacier (S) |
Ruly Imp | 81 | Xarcabard (S) |
Keep Imp | 81-83 | Castle Zvahl Keep (S) |
Clammy Imp | Abyssea - Vunkerl | |
Dapifer Imp | Abyssea - Konschtat | |
Ermit Imp | Abyssea - Uleguerand |
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