Hydra (Category)
Recently, the lone survivor of a missing volunteer unit returned to Al Zahbi with an unbelievable story of a three-headed dragon that attacked his companions while they were on a mission deep within the Wajaom Woodlands. Though they fought gallantly, their mauls and magicks were no match for the Tartarean wyrm's thick, squamous hide, and it was only a matter of moments before the mephitic miasma that poured from its gaping maws scorched the lungs of the ill-fated warriors.

While ancient tomes indicate that the Hydra is an independent beast that roams the outlands of its own will, the interrogation of a Mamool Ja spy revealed that the reptilian horde has been attempting to tame the dragon by luring it to their training grounds with the raw flesh of their prisoners. If they are successful in soothing the savage beast, they may soon learn a way to utilize it in battle, thus spelling doom for the Empire's armies. All high-level mercenaries are recommended to enroll immediately in eradication expeditions.

Family Information
Type: Dragons
Subfamilies: Alfard
Common Behavior: A, T(S), T(H)
Weak against: Varies
Immune to: "Spirit" Damage (i.e. Spirits Within, Chi Blast, etc)Exclamation
Common Job(s): Warrior
Charmable: Eks
Pankration: Eks
Aspir: Check Exclamation
Drain: Check

Special Attacks

Special Abilities Aht Urhgan Areas
Trembling: AoE DMG Attack with additional effect of Dispel. Blinkable, wipes shadows. CheckCheck
Barofield: Cone Attack Wind damage with additional effect of Gravity. Ignores shadows. CheckCheck
Serpentine Tail: Heavy damage single target attack triggered when someone gets hate from behind. CheckCheck
Nerve Gas: 10' AoE Curse, 20hp/tick Poison. CheckCheck
Polar Blast: Ice-based Breath Attack, Paralyze effect. CheckCheck
Pyric Bulwark: Physical Shield. Unable to Dispel. CheckCheck
Pyric Blast: Fire-based Breath Attack, Plague effect. CheckCheck
Polar Bulwark: Magic Shield. Unable to Dispel. CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Alfard Forced Spawn by examining the ??? at (I-8) while in possession of a KeyItemVenomous hydra fang. Qmark Abyssea - Grauberg Bloodbead Ecu
Card of Ardor
Stone of Ardor
Alfard's Fang
KeyItemAtma of the Solitary One
Hydra Timed Spawn Respawn time is 48 to 72 hours after death. During this period, spawn chances occur in one hour intervals. 80 Wajaom Woodlands Berserker's Torque
Hydra Fang
Hydra Meat
Hydra Scale
Sirius Axe
Ningishzida Forced Spawn by trading High-Quality Wivre Hide, Jaculus Wing, and Minaruja Skull to a ??? at (I-7)-(I-8). Qmark Abyssea - Grauberg Thicket Gages
Ravager's Seal: Body
Orison Seal: Body
Unkai Seal: Body
Mavi Seal: Body
KeyItemVenomous hydra fang
KeyItemAtma of Entwined Serpents

Tinnin Forced Spawn by trading Monkey Wine to the ??? at (H-13) Qmark Wajaom Woodlands Alkalurops
Enkidu's Cap
Enkidu's Harness
Hydra Fang
Hydra Meat
Hydra Scale
Oracle's Cap

Quest NMs: Zahak (Forging a New Myth)

Mission NMs: Orochi (The Susanoo Shuffle)

Battlefield NMs: Natrix (Walk of Echoes), Mired Hydra (Legion), Mired Alfard (Legion)

Besieged NMs: Illuyankas

Einherjar NMs: Stoorworm (Wing III)

Other NMs: Pandemonium Warden (alternate form)

All items (15)

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