Hecteyes
These gelatinous blobs move about in dark caves and other subterranean refuges. From the Greek "hekaton," meaning "hundred," their name is certainly a misnomer born out of exaggeration since these creatures have closer to a dozen visible eyes, though they can be difficult to count. Hecteyes are not only skilled black mages but warriors as well, able to cast damaging spells and to double attack in succession. These abilities ensure that only the bravest of adventurers would consider attacking them.
Despite these strengths, Hecteyes have their weaknesses too. While they are strong against blunt weapons, they are notoriously weak against magic. Thus, with the right combination of magic attacks, even these terrifying monsters can be fodder for the prepared party. Such a prepared party will be rewarded. At all levels, Hecteyes will generally leave behind mercury and one of their many eyes. These can be used in a number of different synthesis recipes. The real rewards stem from defeating the more experienced Hecteyes, each variety of which has developed their own specialty eye. These specialty eyes can be combined to form a Hakutaku Eye Cluster, which can then be used to spawn Hakutaku - a notorious monster that drops a once-prized hat. |
Family Information
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Special Attacks[]
Special Abilities | Original and Zilart Areas | Promathia Areas | Aht Urhgan Areas | Wings of the Goddess Areas | Pankration | Abyssea |
Catharsis: Restores HP. | ||||||
Death Ray: Single-target darkness damage. Ignores Utsusemi. | ||||||
Hex Eye: Gaze Attack paralysis. Is used instantly. | ||||||
Petro Gaze: Gaze Attack petrification. Much longer charge time than Hex Eye; can be easily Stunned and/or avoided by turning your back. | ||||||
Notorious Monsters in this family may use all of the above and/or additional unique special abilities. | ||||||
When monsters of this family are used as Beastmaster pets, the sic command will cause them to cast Black Magic if they have under 100% TP and are unable to do the moves listed above. |
Notorious Monsters in Family[]
Monsters in Family[]
Name | Level | Zone |
---|---|---|
Hecteyes | 31-34 | Ranguemont Pass |
35-38 | Attohwa Chasm | |
Taisai | 35-38 | Ranguemont Pass |
Gazer | 41-43 | The Eldieme Necropolis |
43-46 | Pso'Xja | |
48-50 | Sacrarium | |
63-65 | The Eldieme Necropolis (S) | |
Blubber Eyes | 53-58 | Pso'Xja |
55-58 | Sea Serpent Grotto | |
57-59 | Sacrarium | |
Thousand Eyes | 60-62 | King Ranperre's Tomb |
64-68 | Pso'Xja | |
Nyzul Isle (layouts 2 & 12) | ||
Dodomeki | 63-69 | Ifrit's Cauldron |
Mindgazer | 66-69 | Sea Serpent Grotto |
69-72 | Uleguerand Range | |
Million Eyes | 73-76 | Den of Rancor |
74-77 | Pso'Xja | |
Beholder | Abyssea - Tahrongi | |
Myriadeyes | Abyssea - Attohwa |
All items (28)