General Information
- System: Lumorians
- Weaknesses: Ghrah are weak to the element strong to the element that the color of their core represents: a dark-blue core Ghrah is weak to Lightning
- Immune: Ghrah are immune to the element that the color at their core represents: ie, a green core Ghrah is immune to Wind. In addition, they are highly resistant to the element which is weak to their core: a red core Ghrah is highly resistant to Ice.
- Other: Ghrah appear in 4 different forms: Spheroid, Bird, Spider, and Humanoid.
- Behavior: Normal Ghrahs alternate between Spheroid and one other form particular to that Ghrah every 60-75 seconds. When in Spheroid form, Ghrahs are not aggressive. When not in Spheroid form, Ghrahs are aggressive to sound and have true-sight.
Special Attacks
- Actinic Burst: 10' AoE Flash.
- Core Meltdown: AoE self-destruct damage. Used rarely.
- Hexidiscs: 6-strike physical damage Cone Attack. Used only in Spheroid form.
- Damnation Drive: Cone Attack 2-strike physical damage. Causes Stun and Knockback. Used only in Bird form.
- Sickle Slash: Single-target extreme physical damage which ignores shadows. Used only in Spider form.
- Vorpal Blade: Single-target 4-strike physical damage. Used only in Humanoid form.
Notorious Monsters in Family
Ghrah by Name
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