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Flourishes are one of the five types of dances available to the Dancer job. Flourishes require no TP to use, but they do require Finishing Moves, which are obtained by performing successful Steps or the merited ability, No Foot Rise.

The different types of Flourishes are placed into three Job Ability categories, Flourishes I, Flourishes II and Flourishes III. When any Flourish in a category is used, its individual recast timer must be allowed to cool down before another Flourish in that same category may be used.

Flourishes have a wide variety of effects. The Flourishes I category primarily contains offensive Flourishes that are used to enfeeble opponents, whereas the Flourishes II category primarily contains self-supportive Flourishes that enhance the user's own abilities. Flourishes III contains Climactic Flourish, Striking Flourish and Ternary Flourish that enhance melee attacks that affect weaponskills as well.

Finishing Moves, which are required in order to use Flourishes, may be stockpiled up to 5 (7 with 100 Job Points, 9 with 1,200 Job Points). While most Flourishes will function with just one Finishing Move available, some of them will consume multiple Finishing Moves, if available, in order to enhance the effect. For instance, Reverse Flourish will consume up to 5 of the player's Finishing Moves, but it will return an increasing amount of TP back to the user with each Finishing Move that is consumed.


Flourishes are learned by Dancers at the following levels:

Flourishes I

Level Flourish Recast FMs Effect
20 Animated Flourish 30 seconds 1~2 Provokes a target.
30 Desperate Flourish 20 seconds 1 Weighs down a target.
45 Violent Flourish 20 seconds 1 Stuns a target.

Flourishes II

Level Flourish Recast FMs Effect
40 Reverse Flourish 30 seconds 1~5 Converts remaining Finishing Moves into TP.
50 Building Flourish 10 seconds 1~3 Enhances potency of your next weapon skill.
60 Wild Flourish 30 seconds 2 Readies target for a skillchain.

Flourishes III

Level Flourish Recast FMs Effect
80 Climactic Flourish 90 seconds 1~5 Guarantees the next melee attack is a critical hit.
89 Striking Flourish 30 seconds 2 Forces a double attack on your next swing.
93 Ternary Flourish 45 seconds 3 Forces a triple attack on your next swing.

All items (8)

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