Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from buffs such as Protect (physical defense up), Shell (magic defense up) and haste (speed up attacks and spell recasting time) to transportation spells such as Warp (return you to your home point) and the white mage teleport spells.
While no job has a very high rating in Enhancing Magic skill, Red Mage and Scholar (under the effect of Light Arts) have the highest. Although some Enhancing spells' potencies are not affected by the caster's skill, e.g. warp, haste (they transport you or give you the effect, there's no degree of success), others such as the various enspells and Stoneskin grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast.
The duration of some Enhancing Magic on a player is also governed to a degree by the receiving player's level. A player who is below the level that a spell is acquired will notice that the spell does not last the complete duration. For example, if a player casts Shell IV (a Level 68 spell) on a Level 62 character, the spell will wear off a little earlier than the expected 30 minute duration. The shortening of the duration of an Enhancing spell appears to have greater effect as the level difference increases, for instance, casting Protectra V on a Level 10 character will result in a buff which wears in a matter of minutes.
- A quick way to increase your enhancing magic skill is to repeatedly cast low level enhancing spells (e.g. Protect) on yourself while standing next to your Mog House. When you run out of MP, enter your Mog House to quickly recover your MP back to 100%. It is recommended to do this as Red Mage and keep Refresh up to reduce downtime.
Job Ratings[]
Job | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
Red Mage | B+ | 5 | 144 | 404 |
Rune Fencer | B- | 5 | 144 | 388 |
White Mage | C+ | 5 | 139 | 378 |
Paladin | D | 4 | 133 | 334 |
Scholar* | D (B+)* | 4 | 133(144)* | 334(404)* |
Black Mage | E | 4 | 124 | 300 |
- Scholar's Enhancing Magic skill increases to B+ rating under Light Arts if capped at D.
See: Combat Skills for more Skill information.
Equipment that Enhances this Skill[]
By Amount Added[]
Name | Skill Increase | Other effects | |||||||||||||
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+20 | +18 | +15 | +12 | +11 | +10 | +9 | +8 | +7 | +6 | +5 | +4 | +3 | +1 | ||
Orison Duckbills +2 | |||||||||||||||
Duelist's Gloves +2 | (Augment) Enhances Phalanx II | ||||||||||||||
Orison Duckbills +1 | |||||||||||||||
Beneficus | |||||||||||||||
Duelist's Gloves | |||||||||||||||
Duelist's Gloves +1 | |||||||||||||||
Scholar's Pants | |||||||||||||||
Scholar's Pants +1 | |||||||||||||||
Warlock's Tights | |||||||||||||||
Warlock's Tights +1 | |||||||||||||||
Portent Pants | |||||||||||||||
Estoqueur's Houseaux +2 | Duration +20% | ||||||||||||||
Anhur Robe | |||||||||||||||
Hyksos Robe +1 | |||||||||||||||
Hyksos Robe | |||||||||||||||
Estoqueur's Houseaux +1 | Duration +10% | ||||||||||||||
Cleric's Duckbills | |||||||||||||||
Cleric's Duckbills +1 | |||||||||||||||
Gallant Breeches +1 | |||||||||||||||
Savant's Bonnet +2 | |||||||||||||||
Rubeus Boots | |||||||||||||||
Genie Huaraches | |||||||||||||||
Igqira Huaraches | |||||||||||||||
Savant's Bonnet +1 | |||||||||||||||
Enhancing Torque | |||||||||||||||
Argute Gown | |||||||||||||||
Argute Gown +1 | |||||||||||||||
Colossus's Torque | |||||||||||||||
Estoqueur's Cape | Duration +10% | ||||||||||||||
Augur's Gloves | |||||||||||||||
Merciful Cape | |||||||||||||||
Gallant Breeches | |||||||||||||||
Savant's Treatise | |||||||||||||||
Augmenting Earring | |||||||||||||||
Cascade Belt | |||||||||||||||
Glamor Jupon | |||||||||||||||
Stimulus Sabots | |||||||||||||||
Fulcio Grip | |||||||||||||||
Yinyang Lorgnette | |||||||||||||||
Siegel Sash | Casting time -8% |
By Equipment Slot[]
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Notes[]
See: Combat Skills for more Skill information.
- Note
- Enhancing Magic is a key factor in many White Magic spells:
- Resistance gained from Bar Elemental spells = ((Enhancing Magic Skill / 5) + 40), rounded down.
- Above skill 310, at every interval of 20 starting at 310, increase the previous +40 in the equation by one. Example: Enhancing magic skill = 355, ((355/5)+43). Add 43 because 310 is +41, 330 is +42, 350 is +43
- See also Phalanx and Phalanx II for effects of enhancing magic skill on these spells.
- See also Red Mage: En-Spell Damage Calculations.
- See also Stoneskin for formula and calculations.
- The effect of opposing spells such as Haste and Slow can overwrite each other if the caster's skill is greater than the previous caster's skill. ie. Haste is cast by enhancing 200, slow must be cast by enfeebling >200 to take effect over slow and vice versa.
Barelement | |
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Barstatus |
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Defenses | |
Recovery | |
Stealth | |
Time | |
Storms | |
Spikes | |
Transport | |
Enspells | |
Weapon Enchantments | |
Stat boosts | |
Enmity Control |
Magic Skills |
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