Dynamis is an alternate reality that is separate from the rest of Vana'diel, and cannot be entered or exited by normal means. Once a player has set foot into Dynamis, he will be trapped there until the allotted time in the area has expired.
Original Dynamis Areas
Dynamis - Windurst
Dynamis - San d'Oria
Dynamis - Bastok
Dynamis - Jeuno
Dynamis - Beaucedine
Dynamis - Xarcabard
Dreamworld Dynamis Areas
Dynamis - Valkurm
Dynamis - Buburimu
Dynamis - Qufim
How to Enter
The following prerequisites apply to all Dynamis areas:
- Level 65 or higher.
- Completion of Mission 5-2 for your nation.
After meeting the above requirements, zone into Xarcabard. You will recieve a cutscene. Following this, examine one set of Trail Markings just outside each residential area entrance in Windurst Walls, Southern San d'Oria, Bastok Mines or Ru'Lude Gardens to receive another cutscene. You will then recieve the Key Item Vial of shrouded sand. This Key Item will grant access to Dynamis-related services.
- Completion of Chains of Promathia Chapter 3-5: Darkness Named.
- To gain access to a Dynamis area, your group must have a Timeless Hourglass. These can be obtained by trading 1,000,000 gil to one of the Goblin NPCs waiting by the entrances to Beadeaux (Haggleblix), Davoi (Lootblox) or Castle Oztroja (Antiqix). (These Goblins also help manage Ancient Currency found in Dynamis.) Only one Timeless Hourglass will be required for all members to enter a Dynamis area.
- The Timeless Hourglass can then be traded to sets of Trail Markings or Hieroglyphics, depending on area entered. This will turn it into a Perpetual Hourglass.
- From the moment the sands of the Perpetual Hourglass begin to fall, the area of Dynamis corresponding to the location will become reserved.
- By using the Perpetual Hourglass as an item, the Hourglass will create a copy of itself. This can be used to create an infinite number of Perpetual Hourglasses for other people to enter the same Dynamis area, though only the maximum number specified for that area may actually enter.
- During the reservation period, anyone in possession of the Hourglass (or an Hourglass created from that original Hourglass) can enter that area.
- Trading the Perpetual Hourglass to the Trail Markings or Hieroglyphics a second time will teleport the player to the reserved area of Dynamis. If this is your first time entering the area, you will receive a short cutscene. (You will not recieve this cutscene on successive visits.)
Rules for Dynamis
- Time: Beginning from the exact time the first Perpetual Hourglass is traded to a set of Trail Markings or Hieroglyphics, you will be given exactly one hour (Earth time) in a Dynamis area per reservation, not accounting for time extensions obtained through defeating certain enemies (these can increase Dynamis time to a maximum of 210 minutes, or three and a half hours). Time limit warnings will be displayed when 10 minutes, 3 minutes and 30 seconds are left. (The time your "reservation" expires will always be listed in the item description of each Perpetual Hourglass held.)
- Leaving: It is possible to leave Dynamis before time has expired. This can be done by dropping your Perpetual Hourglass, selling it in a Bazaar, being KO'd and Home Pointing, or through teleporting magic or items (such as Warp or Instant Warp). You may re-enter the same area without restriction as long as time has not expired and you still have the Perpetual Hourglass for that session.
- Reentering: After your time in Dynamis has expired, 72 hours must pass before you may enter any Dynamis area again.
- Clearing: Examining the ??? after the boss for the Dynamis area is defeated will grant a Key Item (specific to the Dynamis area) and a title change.
- Death: Experience Points are still lost if you are defeated within Dynamis; it is not possible to gain Experience or Limit Points through defeating enemies in these areas, though it is possible to regain Experience Points through using found items that grant it, such as Copies of "Ginuva's Battle Theory" and Copies of "Schultz Stratagems".
Original Dynamis Areas
- Maximum Number of Players: 64
- Entry Target: Set of Trail Markings
- Area Access: Four Key Items, one from each of the initially-available Dynamis areas, are required to enter Dynamis - Beaucedine; A fifth Key Item, obtainable there, is required for entry into Dynamis - Xarcabard.
- Expansions Required: Rise of the Zilart
Dreamworld Dynamis Areas
- Maximum Number of Players: 36
- Entry Target: Set of Hieroglyphics
- Area Access: Once prerequisites are met, all three (at present) Additional Dynamis Areas become initially available.
- Expansions Required: Rise of the Zilart, Chains of Promathia
- On November 28, 2005, the addition of four new Dynamis areas was announced. Three of these four areas were opened in the update on Monday, December 12-13, 2005. (The fourth announced area, Dynamis - Tavnazia, is scheduled to be opened on the February 20, 2006 version update.)
- As in the existing Dynamis areas, these areas include Relic Armor and Ancient Currency. Items are also found within these areas that are used to "upgrade" existing Relic Armor to +1 versions when traded to Sagheera in Port Jeuno, similar to the Artifact Armor +1 upgrades possible from Limbus.
- When entering these areas, all players will recieve an SJ Restriction Status Effect. This effect will reduce the level of your subjob to "Level 00," effectively disabling its use (similar to the Shattering Stars fights with Maat). You may cause this Status Effect to be removed by finding and checking an ??? found somewhere within the Dynamis area.
Dynamis is a backtranslation of the English word "dynamic" into its root, Greek. Dynamic refers anything related to energy, activity, motion, or continuous change. It also means anything with vigor and intensity. The English word dynamic came from the French dynamique, which came from the Greek word dunamikos, meaning "powerful", which has as its root word dunamis, which means "power". So, basically, Dynamis means power or intensity.