FFXIclopedia
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__NOTOC__[[Category:Areas]][[de:kategorie:Dynamis]]
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[[Category:Areas]]
 
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The Shrouded Land of '''Dynamis''' is a parallel dimension separate from Vana'diel, and cannot be entered by normal means. It is a dreamworld created by the [[:category:Avatars#Terrestrial Avatars|terrestrial avatar]] [[Diabolos]], ruler of dreams, to escape from Vana'diel's fate. The [[Shadow Lord]] (known as the [[Dynamis Lord]] here), the Dark Kindred, the Forlorn Vanguards, [[Letters From the Hydra|Hydra Corps]], and several others were all transported to or entered the realm at some point.
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The Shrouded Land of '''Dynamis''' is a parallel dimension that is separated from Vana'diel, and cannot be entered by normal means. It is a dreamworld created by the [[:category:Avatars#Terrestrial Avatars|terrestrial avatar]] [[Diabolos]], ruler of dreams, to escape from Vana'diel's fate. The Shadow Lord (known as the Dynamis Lord here), the Dark Kindred, the Forlorn Vanguards, Hydra Corps, and several others were all transported to or entered the realm at some point.<br>
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__NOTOC__<br>
 
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[[File:TrailMarkings3.jpg|Dynamis]]
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[[Image:TrailMarkings3.jpg|460px|Dynamis]]
 
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==Dynamis Areas==
 
==Dynamis Areas==
 
===Original Dynamis Areas===
 
===Original Dynamis Areas===
:{|cellpadding="2" cellspacing="2"
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{|cellpadding="2" cellspacing="2"
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamiswindurst.jpg|link=Dynamis - Windurst|title=Dynamis - Windurst}}[[Dynamis - Windurst]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamiswindurst.jpg|link=Dynamis - Windurst|title=Dynamis - Windurst}}[[Dynamis - Windurst]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamissandoria.jpg|link=Dynamis - San d'Oria|title=Dynamis - San d'Oria}}[[Dynamis - San d'Oria]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamissandoria.jpg|link=Dynamis - San d'Oria|title=Dynamis - San d'Oria}}[[Dynamis - San d'Oria]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamisbastok.jpg|link=Dynamis - Bastok|title=Dynamis - Bastok}}[[Dynamis - Bastok]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamisbastok.jpg|link=Dynamis - Bastok|title=Dynamis - Bastok}}[[Dynamis - Bastok]]
 
|-
 
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamisjeuno.jpg|link=Dynamis - Jeuno|title=Dynamis - Jeuno}}[[Dynamis - Jeuno]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamisjeuno.jpg|link=Dynamis - Jeuno|title=Dynamis - Jeuno}}[[Dynamis - Jeuno]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamisbeaucedine.jpg|link=Dynamis - Beaucedine|title=Dynamis - Beaucedine}}[[Dynamis - Beaucedine]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamisbeaucedine.jpg|link=Dynamis - Beaucedine|title=Dynamis - Beaucedine}}[[Dynamis - Beaucedine]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=dynamisxarcabard.jpg|link=Dynamis - Xarcabard|title=Dynamis - Xarcabard}}[[Dynamis - Xarcabard]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=dynamisxarcabard.jpg|link=Dynamis - Xarcabard|title=Dynamis - Xarcabard}}[[Dynamis - Xarcabard]]
 
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===Dreamworld Dynamis Areas===
 
===Dreamworld Dynamis Areas===
:{|cellpadding="2" cellspacing="2"
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{|cellpadding="2" cellspacing="2"
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=Dynamis_-_Valkurm.jpg|link=Dynamis - Valkurm|title=Dynamis - Valkurm}}[[Dynamis - Valkurm]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=Dynamis_-_Valkurm.jpg|link=Dynamis - Valkurm|title=Dynamis - Valkurm}}[[Dynamis - Valkurm]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=Dynamis_-_Buburimu.jpg|link=Dynamis - Buburimu|title=Dynamis - Buburimu}}[[Dynamis - Buburimu]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=Dynamis_-_Buburimu.jpg|link=Dynamis - Buburimu|title=Dynamis - Buburimu}}[[Dynamis - Buburimu]]
|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=Dynamis_-_Qufim.jpg|link=Dynamis - Qufim|title=Dynamis - Qufim}}[[Dynamis - Qufim]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=Dynamis_-_Qufim.jpg|link=Dynamis - Qufim|title=Dynamis - Qufim}}[[Dynamis - Qufim]]
 
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&nbsp;
 
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=200px|height=136px|image=DynamisTavnazia001.jpg|link=Dynamis - Tavnazia|title=Dynamis - Tavnazia}}[[Dynamis - Tavnazia]]
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|BGCOLOR="#E3E6FF" align="center"|{{Click-Inline|width=245px|height=166px|image=DynamisTavnazia001.jpg|link=Dynamis - Tavnazia|title=Dynamis - Tavnazia}}[[Dynamis - Tavnazia]]
 
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==How to Enter==
 
==How to Enter==
===All Dynamis Areas===
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===Prerequisites===
 
The following prerequisites apply to all Dynamis areas:
 
The following prerequisites apply to all Dynamis areas:
 
#Level 65 or higher.
*[[Rise of the Zilart]] expansion pack.
 
 
#Completion of Mission 5-2 for your nation.
*Level 65 or higher.
 
*Completion of Mission 5-2 for any nation.
 
   
  +
After meeting the above requirements, zone into [[Xarcabard]]. You will receive a cutscene. Following this, examine one set of [[Trail Markings]] to receive another cutscene. The [[Trail Markings]] can be found just outside each residential area entrance in [[Windurst Walls]], [[Southern San d'Oria]], [[Bastok Mines]] or [[Ru'Lude Gardens]]. You do not need to visit them all, one will suffice. You will then receive the [[Key Item]] [[Vial of Shrouded Sand]]. This Key Item is needed to access to both groups of Dynamis-related services. Additionally, to enter [[Dynamis - Beaucedine]], one must clear [[Dynamis - Bastok]], [[Dynamis - Windurst]], [[Dynamis - San d'Oria]], and [[Dynamis - Jeuno]]; and to enter [[Dynamis - Xarcabard]] one must clear [[Dynamis - Beaucedine]].
After meeting the above requirements, you must obtain two permanent key items, the [[Vial of Shrouded Sand]] and the [[Prismatic Hourglass]], by following these steps '''in order''':
 
#Zone into [[Xarcabard]] for a cutscene. (Any means of zoning in works, including [[Teleport-Vahzl]])
 
#Examine one of the 4 city [[Trail Markings]] to receive another cutscene. You will then receive the permanent key item {{KeyItem}}[[Vial of Shrouded Sand]]. The [[Trail Markings]] can be found just outside each residential area entrance in [[Windurst Walls]], [[Southern San d'Oria]], [[Bastok Mines]] or [[Ru'Lude Gardens]].
 
#With the [[Vial of Shrouded Sand]], the [[Goblin]] [[NPC]]s at the entrances in [[Beadeaux]] ([[Haggleblix]]), [[Davoi]] ([[Lootblox]]) or [[Castle Oztroja]] ([[Antiqix]]) will now offer you their services. Proceed to any one of these NPCs and inquire about the permanent key item {{KeyItem}}[[Prismatic Hourglass]], and purchase it for 50,000 gil.
 
 
With the [[Vial of Shrouded Sand]] and [[Prismatic Hourglass]], you are now eligible to enter Dynamis.
 
   
 
===Dreamworld Dynamis===
 
===Dreamworld Dynamis===
  +
The Dreamworld Dynamis areas were added in the December 13th, 2005 Version Update.<br>
Access to these areas requires the [[Chains of Promathia]] expansion pack and completion of [[Darkness Named|Chapter 3-5: Darkness Named]]. <br>
 
  +
The following prerequisites apply to [[Dynamis - Valkurm]], [[Dynamis - Buburimu]], [[Dynamis - Qufim]], and [[Dynamis - Tavnazia]]
Additionally, [[Dynamis - Tavnazia]] requires successful completion of:
 
  +
#Completion of Chains of Promathia [[Promathia Mission 3-5|Chapter 3-5: Darkness Named]].
*[[Dynamis - Valkurm]]
 
  +
#Additionally, to enter [[Dynamis - Tavnazia]], one must clear the other three dreamworld dynamis areas.
*[[Dynamis - Buburimu]]
 
*[[Dynamis - Qufim]]
 
 
====Beaucedine and Xarcabard====
 
Access to [[Dynamis - Beaucedine]] requires successful completion of:
 
*[[Dynamis - Bastok]]
 
*[[Dynamis - Windurst]]
 
*[[Dynamis - San d'Oria]]
 
*[[Dynamis - Jeuno]]
 
 
[[Dynamis - Xarcabard]] requires the successful completion of [[Dynamis - Beaucedine]].
 
   
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===Entering Dynamis===
 
===Entering Dynamis===
 
To gain access to a Dynamis area, you must have a [[Prismatic hourglass|Prismatic Hourglass]]. These can be obtained by trading 50,000 gil to one of the [[Goblin]] [[NPC]]s waiting by the entrances to [[Beadeaux]] ([[Haggleblix]]), [[Davoi]] ([[Lootblox]]) or [[Castle Oztroja]] ([[Antiqix]]). (These Goblins also help manage [[Ancient Currency]] found in Dynamis.)
*The permanent key item {{KeyItem}}[[Prismatic Hourglass]] is required to enter any Dynamis area. It replaces the "Timeless Hourglass" and "Perpetual Hourglass" items formerly needed for entry, which can no longer be used. Should a player still possess an unused [[Timeless Hourglass]], the Goblin NPCs will buy them back from you for a full refund of the purchase price (500,000 gil).
 
**The Prismatic Hourglass can purchased by trading 50,000 gil to one of the [[Goblin]] [[NPC]]s waiting by the entrances to [[Beadeaux]] ([[Haggleblix]]), [[Davoi]] ([[Lootblox]]) or [[Castle Oztroja]] ([[Antiqix]]).
 
**Each alliance member (18 members) must have their own {{KeyItem}}[[Prismatic Hourglass]].
 
*A player who has obtained the {{KeyItem}}[[Vial of Shrouded Sand]] and subsequently changed their nation of allegiance is still able to enter Dynamis areas, regardless of their Rank in the new nation.
 
*Reservations are no longer required to enter Dynamis.
 
*You may enter once per Earth day. (New day occurs at [[Japanese Midnight]] time.)
 
**This restriction is applied at time of entry to Dynamis, not time of exit. If JP Midnight occurs after entering Dynamis but while still inside, you may enter Dynamis again immediately after exiting.
 
*Duration of stay is initially set at 60 minutes, extendable to a maximum of 120 minutes.
 
**'''Leaving the area renders you ineligible for reentry until after [[Japanese Midnight]], regardless of time remaining'''.
 
*Time extensions are granted via key items obtainable by defeating certain monsters. There are 5 time extensions available in each Dynamis area, providing a total of an additional 60 minutes.
 
**Only one of each time extension key item may be possessed at a given time. In this way, you are prevented from obtaining the same time extension twice in the same visit.
 
**These key items are lost upon leaving the area.
 
   
  +
This used to be done by means of a "Timeless Hourglass", which has been removed from the game. Below is how the system used to work before the major content update in May of 2011.
----
 
   
  +
#The Timeless Hourglass can then be traded to sets of [[Trail Markings]] or [[Hieroglyphics]], depending on area entered. This will turn it into a [[Perpetual Hourglass]].
===[http://forum.square-enix.com/ffxi/threads/7267 The May 10, 2011 Update revised Dynamis]===
 
  +
#From the moment the sands of the Perpetual Hourglass begin to fall, the area of Dynamis corresponding to the location will become reserved.
*Monster distribution have been drastically revised.
 
  +
#By using the Perpetual Hourglass as an item, the Hourglass will create a copy of itself. This can be used to create an infinite number of Perpetual Hourglasses for other people to enter the same Dynamis area, though only the maximum number specified for that area may actually enter.
*Standard monsters respawn at set time intervals after being defeated.
 
  +
#During the reservation period, anyone in possession of the Hourglass (or an Hourglass created from that original Hourglass) can enter that area.
*Monster groups have a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
 
  +
#Trading the Perpetual Hourglass to the Trail Markings or Hieroglyphics a second time will teleport the player to the reserved area of Dynamis. If this is your first time entering the area, you will receive a short cutscene. (You will not receive this cutscene on successive visits.)
*Trigger items exist as a new spawn condition for certain notorious monsters.
 
*Battling attestation- and fragment-yielding NMs:
 
**The format changed to standard battles in which a maximum of 18 players face a single foe.
 
**These NMs no longer use Warp.
 
*Battling boss NMs:
 
**Battles are conducted in Confrontation format, with a maximum of 18 players able to participate.
 
***Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
 
*Key items obtained from boss monsters are awarded to all alliance members.
 
**''Players not in alliance WILL NOT receive these key items''.
 
*Monster claim and item drops work the same way as in regular fields and dungeons.
 
*Monsters yield experience points (excluding certain NMs).
 
*Treasure:
 
**Relic equipment drop rates are unchanged.
 
**Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session has beenlowered.
 
   
 
==Rules for Dynamis==
 
==Rules for Dynamis==
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:'''Time:''' Beginning from the exact time the first Perpetual Hourglass is traded to a set of Trail Markings or Hieroglyphics, you will be given exactly one hour (Earth time) in a Dynamis area per reservation, not accounting for time extensions obtained through defeating certain enemies (these can increase Dynamis time to a maximum of 210 minutes, or three and a half hours). Time limit warnings will be displayed when 10 minutes, 3 minutes and 30 seconds are left. (The time your "reservation" expires will always be listed in the item description of each Perpetual Hourglass held.)
===Time===
 
  +
:'''Leaving:''' It is possible to leave Dynamis before time has expired. This can be done by dropping your Perpetual Hourglass, selling it in a Bazaar, being KO'd and Home Pointing, or through teleporting magic or items (such as [[Warp]] or [[Instant Warp]]). You may re-enter the same area without restriction as long as time has not expired and you still have the Perpetual Hourglass for that session.
*You begin dynamis with a time of 60 minutes. Time extensions via Key Items gained from defeating certain monsters can increase the maximum time to 120 minutes.
 
  +
:'''Reentering:''' You may re-enter Dynamis before your Perpetual Hourglass has expired, however, a character re-entering Dynamis will be weakened for 10 minutes. After your time in Dynamis has expired, 72 hours since your initial entering must pass before you may enter any Dynamis area again. Note that trading a Perpetual Hourglass to a ??? is counted as entering a Dynamis area, even if you do not actually warp inside Dynamis.
*Time limit warnings are displayed periodically. When your time limit expires, you will be removed from the zone.
 
 
:'''Clearing:''' Examining the ??? after the boss for the Dynamis area is defeated will grant a Key Item (specific to the Dynamis area) and a title change. After the win, you can check the "Trail Markings" again for another cutscene to progress the story along. Viewing the cutscene is not required.
 
  +
:'''KO:''' [[Experience Points]] are still lost if you are defeated within Dynamis; it is not possible to gain Experience or Limit Points through defeating enemies in these areas, though it is possible to regain Experience Points through using found items that grant it, such as [[Copy of "Ginuva's Battle Theory"|Copies of "Ginuva's Battle Theory"]] and [[Copy of "Schultz Stratagems"|Copies of "Schultz Stratagems"]].
===Leaving===
 
'''If you leave Dynamis, you cannot enter or return to any Dynamis area until after [[Japanese Midnight]], even if your time limit had not fully expired.'''
 
 
===Clearing===
 
Defeating the boss for a Dynamis area grants a Key Item (specific to each Dynamis area) to the entire alliance and a title change. After the win, you can check the "Trail Markings" again for another cutscene to progress the story. Viewing the cutscene is not required.
 
 
===Experience Points===
 
*[[Experience Points]] are lost if you are defeated within Dynamis.
 
*[[Experience Points]] are granted by defeating enemies in Dynamis.
 
*[[Copy of "Ginuva's Battle Theory"|Copies of "Ginuva's Battle Theory"]] and [[Copy of "Schultz Stratagems"|Copies of "Schultz Stratagems"]] may also be obtained in some areas, which grant small amounts of experience.
 
 
===Rewards===
 
'''100 Pieces In the Original Dynamis areas:''' 100 pieces only drop from Statues (including the city mega-bosses), Vanguard Eyes, Vanguard Dragons, the NMs killed to spawn Dynamis Lord, and Dynamis Lord himself. Dynamis Lord is very likely to drop one random 100. The Kindred NMs in [[Dynamis - Xarcabard]] also have an extremely low chance of dropping a random 100 piece. Statues drop 100 pieces according to their nation of origin. Yagudo drop Jadeshells, Orcs drop Silver pieces, and Quadav drop 100 Byne Bills. Goblin statues, Vanguard Eyes, Vanguard Dragons and Dynamis Lord can drop any of the 3 types.
 
 
'''100 Pieces In CoP Dynamis areas:''' 100 pieces are again able to drop from Statues and Vanguard Eyes, but the mega bosses of the given area may also rarely drop up to 4 currency of any type at one time once defeated.
 
 
'''Shadow Accessories:''' These items may be obtained if your are able to defeat Dynamis Lord
 
 
'''Relic Armor In the Original Dynamis areas:''' Relic armor drops from all enemies except Simulacra, Vanguard Eyes, and bosses. Enemies can drop more than one piece of armor of different types at a time. No matter what the job, any enemy may drop any class' armor. The only exception is the Kindred NMs in Xarcabard, which only drop pieces for their job.)
 
 
'''Relic Armor In CoP Dynamis areas:''' all normal-quality relic armor is obtainable throughout CoP Dynamis. Valkurm has the lvl 71 armor pieces, Buburimu has the lvl 72 pieces, Qufim has the lvl 73, and Tavnazia has both the lvl 74 (2nd floor) and lvl 75 (3rd floor). Normal-quality relic armor only drops from Beastmen. -1 relic items can also be obtained from any monster in the areas and can then be used to upgrade the NQs into HQs when traded to [[Sagheera]] with the corresponding items and Ancient Currency. Relic accessories drop only from Nightmare creatures and drop according to a specific drop table in each zone.
 
:''Also See: [[Relic Armor +1]].''
 
:''Also See: [[Relic Accessories]].''
 
 
'''Hydra Armor:''' In addition to relic armor and -1 items, Tavnazia also drops Hydra armor as an additional reward for your efforts.
 
 
Other items can drop that are used for various things, including relic weapon upgrades, crafting, and the Strange Apparatus quests.
 
:''Also See: [[Dynamis Items]].''
 
 
===Multiple Relic Armor Drops===
 
It is possible to obtain two AF2 pieces off the same monster. However there are some restrictions as to how this works:
 
 
COR, BLU, PUP, DNC, SCH drop differently than the other relic armor. They have a separate drop slot compared to regular relic armor and so it is only ever possible to get an old relic (example: WAR SAM DRK) and a new relic (example: COR BLU) but NEVER possible to get two old relic armors from a single monster (example: can't get WAR + WHM). Because the newer relic armor only comes from the second drop slot, it is also therefore impossible to get two new relics from the same monster.
 
 
In laymen's terms, a monster has two drop slots. It can drop any combination of the original 15 jobs' relic armor in slot 1, and any combination of the new jobs' relic armor in slot 2, but cannot drop two of the original 15 at once, and cannot drop 2 of the new 5 armors at once.
 
   
 
===Original Dynamis Areas===
 
===Original Dynamis Areas===
  +
:'''Maximum Number of Players:''' 64
:'''Entry Target:''' [[Trail Markings]]
+
:'''Entry Target:''' Set of [[Trail Markings]]
:'''Area Access:''' Four Key Items, one from each of the initially-available Dynamis areas, are required to enter [[Dynamis - Beaucedine]]; a fifth Key Item, obtainable in Dynamis - Beaucedine, is required for entry into [[Dynamis - Xarcabard]].
+
:'''Area Access:''' Four Key Items, one from each of the initially-available Dynamis areas, are required to enter [[Dynamis - Beaucedine]]; A fifth Key Item, obtainable there, is required for entry into [[Dynamis - Xarcabard]].
  +
:'''Expansions Required:''' [[Rise of the Zilart]]
   
 
===Dreamworld Dynamis Areas===
 
===Dreamworld Dynamis Areas===
  +
:'''Maximum Number of Players:''' 36 (Tavnazia: 18)
:'''Entry Target:''' [[Hieroglyphics]]
+
:'''Entry Target:''' Set of [[Hieroglyphics]]
:'''Area Access:''' Once prerequisites are met, three additional Dynamis areas become available. [[Dynamis - Tavnazia]] is unlocked by completing these three.
+
:'''Area Access:''' Once prerequisites are met, three additional Dynamis areas become initially available. [[Dynamis - Tavnazia]] is unlocked by completing these three.
  +
:'''Expansions Required:''' [[Rise of the Zilart]], [[Chains of Promathia]]
   
  +
*On November 28, 2005, the addition of four new Dynamis areas was announced. Three of these four areas were opened in the [[2005 - (12/13/2005) Update Details|update]] on Monday, December 12-13, 2005. The fourth announced area, [[Dynamis - Tavnazia]], opened on the February 20, 2006 version update.
*When entering these areas, players can choose to receive an [[SJ Restriction]]. All buffs are lost if this option is chosen, but monsters will drop additional items.
 
  +
*As in the existing Dynamis areas, these areas include [[Relic Armor]] and [[Ancient Currency]]. Items are also found within these areas that are used to "upgrade" existing Relic Armor to +1 versions when traded to [[Sagheera]] in [[Port Jeuno]], similar to the [[Artifact Armor]] +1 upgrades possible from [[Limbus]].
**This Status Effect may be removed by checking the [[Somnial Threshold]] at the entrance of the Dynamis area. However, after removal, it can not be reobtained.
 
  +
*When entering these areas, all players will receive an [[SJ Restriction]] Status Effect. This effect will reduce the level of your [[subjob]] to "Level 00," effectively ''disabling its use'' (similar to the [[Shattering Stars]] fights with [[Maat]]). You may cause this Status Effect to be removed in [[Dynamis - Buburimu]] and [[Dynamis - Qufim]] and by finding and checking an [[???]] found somewhere within the Dynamis area. In [[Dynamis - Valkurm]] 3 Nightmare Flies must be defeated to unlock support jobs, while in [[Dynamis - Tavnazia]] both the Nightmare Worm and Nightmare Antlion must be defeated to unlock support jobs.
*Upon subjob restoration, you lose all buffs, including [[Reraise (Status Effect)]] if it was applied by the [[Reraise]] spell or you have taken a Reraiser or Hi-Reraiser (reraise effects from a hairpin or earring are not lost).
 
   
===Monster Behavior===
+
=== Scheduling ===
  +
Due to the nature of Dynamis areas, most server communities have taken it upon themselves to create a scheduling system that various linkshells can use to coordinate events. Because Dynamis events generally take a large number of people and a significant amount of time, it can create a bit of conflict if two groups try to enter the same area at the same time. To prevent this, linkshells would communicate their proposed schedule on their respective forums, or use websites devoted to Dynamis schedules such as [http://www.dynamiscalendar.com DynamisCalendar].
As of the 5/9/2011 update, not all enemies within Dynamis possess [[True Sight]] or [[True Hearing]]. It is now possible to use [[Invisible (Status Effect)]] and [[Sneak (Status Effect)]] to move past most enemies in Dynamis.
 
   
 
=== Historical Background ===
Successfully defeating enemies in Dynamis now grants experience/limit points.
 
 
"Dynamis" is the Greek word which means the "will to fight". It was used to refer to the willpower that kept Greek soldiers in the military formation known as a "phalanx". If the soldiers broke this defensive formation, they would be much more vulnerable to defeat. "Dynamis" is also the "secret" name of the angel Metatron.
 
Enemies in Dynamis are now susceptible to [[Weakness Targeting]], in a similar manner as NMs in [[:Category:Abyssea|Abyssea]], which is required for enemies to drop maximal amounts of [[:Category:Ancient Currency|ancient currency]]. However, the triggers for these weaknesses function differently than in Abyssea. (See the [[Weakness Targeting]] page for more information)
 
 
There are tiers of difficulty in these zones, with lowest tier being Easy Prey to level 90, to the strongest being Incredibly Tough. Naturally, the easier monsters appear near the entrance of the zone, while the more powerful ones can be found deeper in.
 
 
Most notorious monsters that resided in Dynamis previously are now either [[Timed Spawn]]s or [[Lottery Spawn]]s, depending on the area. Newer NMs designed for higher level players are typically [[Forced Spawn]]s popped using items dropped off the higher level enemies in the area.
 
 
Take note that even though regular enemies in these zones are no longer [[Notorious Monsters]], they still use their jobs' [[Two Hour Ability|Two Hour Abilities]].
 
 
All beastmen use their job's [[Two Hour Ability]], with the exception of Dragoon-type beastmen; they instead use [[Call Wyvern]].
 
 
== Historical Background ==
 
"Dynamis" is the Greek word which means the "will to fight". It was used to refer to the willpower that kept Greek soldiers in the military formation known as a "phalanx". If the soldiers broke this defensive formation, they would be much more vulnerable to defeat. "Dynamis" is also the "secret" name of the angel Metatron.
 
   
 
{{spoiler2}}
 
{{spoiler2}}
   
 
==See Also==
 
==See Also==
*[[:Category:Relic Weapons|Relic Weapons]]
+
*[[:Category:Relic_Weapons|Relic Weapons]]
*[[:Category:Relic Armor|Relic Armor]]
+
*[[:Category:Relic_Armor|Relic Armor]]
 
*[[Dynamis Items]]
 
*[[Dynamis Items]]
 
*[[Goblin Peddlers]]
 
*[[Goblin Peddlers]]
  +
<br>
 
 
{{Dynamis Notes}}
 
{{Dynamis Notes}}

Latest revision as of 20:23, 22 August 2021

The Shrouded Land of Dynamis is a parallel dimension that is separated from Vana'diel, and cannot be entered by normal means. It is a dreamworld created by the terrestrial avatar Diabolos, ruler of dreams, to escape from Vana'diel's fate. The Shadow Lord (known as the Dynamis Lord here), the Dark Kindred, the Forlorn Vanguards, Hydra Corps, and several others were all transported to or entered the realm at some point.

Dynamis

Dynamis Areas

Original Dynamis Areas

Dynamis - Windurst Dynamis - San d'Oria Dynamis - Bastok
Dynamis - Jeuno Dynamis - Beaucedine Dynamis - Xarcabard

Dreamworld Dynamis Areas

 
Dynamis - Valkurm Dynamis - Buburimu Dynamis - Qufim
Dynamis - Tavnazia

 

How to Enter

Prerequisites

The following prerequisites apply to all Dynamis areas:

  1. Level 65 or higher.
  2. Completion of Mission 5-2 for your nation.

After meeting the above requirements, zone into Xarcabard. You will receive a cutscene. Following this, examine one set of Trail Markings to receive another cutscene. The Trail Markings can be found just outside each residential area entrance in Windurst Walls, Southern San d'Oria, Bastok Mines or Ru'Lude Gardens. You do not need to visit them all, one will suffice. You will then receive the Key Item Vial of Shrouded Sand. This Key Item is needed to access to both groups of Dynamis-related services. Additionally, to enter Dynamis - Beaucedine, one must clear Dynamis - Bastok, Dynamis - Windurst, Dynamis - San d'Oria, and Dynamis - Jeuno; and to enter Dynamis - Xarcabard one must clear Dynamis - Beaucedine.

Dreamworld Dynamis

The Dreamworld Dynamis areas were added in the December 13th, 2005 Version Update.
The following prerequisites apply to Dynamis - Valkurm, Dynamis - Buburimu, Dynamis - Qufim, and Dynamis - Tavnazia

  1. Completion of Chains of Promathia Chapter 3-5: Darkness Named.
  2. Additionally, to enter Dynamis - Tavnazia, one must clear the other three dreamworld dynamis areas.

Entering Dynamis

To gain access to a Dynamis area, you must have a Prismatic Hourglass. These can be obtained by trading 50,000 gil to one of the Goblin NPCs waiting by the entrances to Beadeaux (Haggleblix), Davoi (Lootblox) or Castle Oztroja (Antiqix). (These Goblins also help manage Ancient Currency found in Dynamis.)

This used to be done by means of a "Timeless Hourglass", which has been removed from the game. Below is how the system used to work before the major content update in May of 2011.

  1. The Timeless Hourglass can then be traded to sets of Trail Markings or Hieroglyphics, depending on area entered. This will turn it into a Perpetual Hourglass.
  2. From the moment the sands of the Perpetual Hourglass begin to fall, the area of Dynamis corresponding to the location will become reserved.
  3. By using the Perpetual Hourglass as an item, the Hourglass will create a copy of itself. This can be used to create an infinite number of Perpetual Hourglasses for other people to enter the same Dynamis area, though only the maximum number specified for that area may actually enter.
  4. During the reservation period, anyone in possession of the Hourglass (or an Hourglass created from that original Hourglass) can enter that area.
  5. Trading the Perpetual Hourglass to the Trail Markings or Hieroglyphics a second time will teleport the player to the reserved area of Dynamis. If this is your first time entering the area, you will receive a short cutscene. (You will not receive this cutscene on successive visits.)

Rules for Dynamis

Time: Beginning from the exact time the first Perpetual Hourglass is traded to a set of Trail Markings or Hieroglyphics, you will be given exactly one hour (Earth time) in a Dynamis area per reservation, not accounting for time extensions obtained through defeating certain enemies (these can increase Dynamis time to a maximum of 210 minutes, or three and a half hours). Time limit warnings will be displayed when 10 minutes, 3 minutes and 30 seconds are left. (The time your "reservation" expires will always be listed in the item description of each Perpetual Hourglass held.)
Leaving: It is possible to leave Dynamis before time has expired. This can be done by dropping your Perpetual Hourglass, selling it in a Bazaar, being KO'd and Home Pointing, or through teleporting magic or items (such as Warp or Instant Warp). You may re-enter the same area without restriction as long as time has not expired and you still have the Perpetual Hourglass for that session.
Reentering: You may re-enter Dynamis before your Perpetual Hourglass has expired, however, a character re-entering Dynamis will be weakened for 10 minutes. After your time in Dynamis has expired, 72 hours since your initial entering must pass before you may enter any Dynamis area again. Note that trading a Perpetual Hourglass to a ??? is counted as entering a Dynamis area, even if you do not actually warp inside Dynamis.
Clearing: Examining the ??? after the boss for the Dynamis area is defeated will grant a Key Item (specific to the Dynamis area) and a title change. After the win, you can check the "Trail Markings" again for another cutscene to progress the story along. Viewing the cutscene is not required.
KO: Experience Points are still lost if you are defeated within Dynamis; it is not possible to gain Experience or Limit Points through defeating enemies in these areas, though it is possible to regain Experience Points through using found items that grant it, such as Copies of "Ginuva's Battle Theory" and Copies of "Schultz Stratagems".

Original Dynamis Areas

Maximum Number of Players: 64
Entry Target: Set of Trail Markings
Area Access: Four Key Items, one from each of the initially-available Dynamis areas, are required to enter Dynamis - Beaucedine; A fifth Key Item, obtainable there, is required for entry into Dynamis - Xarcabard.
Expansions Required: Rise of the Zilart

Dreamworld Dynamis Areas

Maximum Number of Players: 36 (Tavnazia: 18)
Entry Target: Set of Hieroglyphics
Area Access: Once prerequisites are met, three additional Dynamis areas become initially available. Dynamis - Tavnazia is unlocked by completing these three.
Expansions Required: Rise of the Zilart, Chains of Promathia
  • On November 28, 2005, the addition of four new Dynamis areas was announced. Three of these four areas were opened in the update on Monday, December 12-13, 2005. The fourth announced area, Dynamis - Tavnazia, opened on the February 20, 2006 version update.
  • As in the existing Dynamis areas, these areas include Relic Armor and Ancient Currency. Items are also found within these areas that are used to "upgrade" existing Relic Armor to +1 versions when traded to Sagheera in Port Jeuno, similar to the Artifact Armor +1 upgrades possible from Limbus.
  • When entering these areas, all players will receive an SJ Restriction Status Effect. This effect will reduce the level of your subjob to "Level 00," effectively disabling its use (similar to the Shattering Stars fights with Maat). You may cause this Status Effect to be removed in Dynamis - Buburimu and Dynamis - Qufim and by finding and checking an ??? found somewhere within the Dynamis area. In Dynamis - Valkurm 3 Nightmare Flies must be defeated to unlock support jobs, while in Dynamis - Tavnazia both the Nightmare Worm and Nightmare Antlion must be defeated to unlock support jobs.

Scheduling

Due to the nature of Dynamis areas, most server communities have taken it upon themselves to create a scheduling system that various linkshells can use to coordinate events. Because Dynamis events generally take a large number of people and a significant amount of time, it can create a bit of conflict if two groups try to enter the same area at the same time. To prevent this, linkshells would communicate their proposed schedule on their respective forums, or use websites devoted to Dynamis schedules such as DynamisCalendar.

Historical Background

"Dynamis" is the Greek word which means the "will to fight". It was used to refer to the willpower that kept Greek soldiers in the military formation known as a "phalanx". If the soldiers broke this defensive formation, they would be much more vulnerable to defeat. "Dynamis" is also the "secret" name of the angel Metatron.


See Also


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