FFXIclopedia
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Revision as of 05:08, 6 February 2018

This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without spiritual or mental inspiration.

There are five types of Divine Magic spells:

  • Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
  • Holy : A fast-casting spell that deals Light damage to an enemy.
  • Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.
  • Repose : Puts an enemy to sleep.
  • Enlight : Adds light damage to your attacks.

Divine Magic Skill is the skill base from which Divine Magic derives. Divine Magic skill lowers the resistance rate of offensive divine spells, influencing whether a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for divine spells.

All Divine Magic is Light based; thus, it is especially powerful against Undead monsters.

Note: Red Mages have no natural Divine Magic spells, despite having Divine Magic skill. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic. They also used to have Flash, but it was removed. Scholars also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result.

Job Ratings

Job Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
White Mage A- 6 150 417
Paladin B+ 5 144 404
Rune Fencer B 5 144 398
Scholar* D (B+)* 4 133(144)* 334(404)*
Red Mage E 4 124 300
  • Scholar's Divine Magic skill increases to B+ rating under Light Arts if capped at D.

See: Combat Skills for more Skill information.

Equipment that enhances this Skill

By Amount Added

Name Skill Increase
+15 +13 +10 +8 +7 +5 +4 +3 +1
Healer's Pantaloons CheckCheck
Healer's Pantaloons +1 CheckCheck
Scholar's Pants CheckCheck
Scholar's Pants +1 CheckCheck
Mighty Pole CheckCheck
Neptune's Staff CheckCheck
Water Staff CheckCheck
Gallant Surcoat +1 CheckCheck
Hauteclaire CheckCheck
Divine Torque CheckCheck
Marduk's Tiara CheckCheck
Honorbound CheckCheck
Altruistic Cape CheckCheck
Elite Beret +1 CheckCheck
Gallant Surcoat CheckCheck
Holy Wand +1 CheckCheck
Knight's Earring CheckCheck
Nashira Seraweels CheckCheck
Templar Sabatons CheckCheck
Elite Beret CheckCheck
Holy Wand CheckCheck
Sacred Wand CheckCheck
Chi Necklace CheckCheck
Divine Earring CheckCheck
Divinus Grip CheckCheck
Skirnir's Wand CheckCheck
Sealed Mace CheckCheck

By Equipment Slot

Weapons

Level Name Jobs Bonus
39 Sealed Mace WHM +1
51 Water Staff All +10
51 Neptune's Staff All +10
67 Holy Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
67 Sacred Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
67 Holy Wand +1 WHM/BLM/RDM/SMN/BLU/SCH/GEO +5
68 Skirnir's Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +3
71 Hauteclaire PLD/DRK/RUN +8
72 Mighty Pole WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH/GEO Windsdays:+13
83 Divinus Grip All +3

Head

Level Name Jobs Bonus
74 Elite Beret WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
74 Elite Beret +1 WHM/BLM/RDM/SMN/BLU/SCH/GEO +5
75 Marduk's Tiara WHM/BRD/SMN +7

Neck

Level Name Jobs Bonus
65 Divine Torque All +7
75 Chi Necklace All Salvage: +3

Body

Level Name Jobs Bonus
60 Gallant Surcoat PLD +5
74 Gallant Surcoat +1 PLD +8

Legs

Level Name Jobs Bonus
56 Healer's Pantaloons WHM +15
56 Scholar's Pants SCH +15*
74 Healer's Pantaloons +1 WHM +15
74 Scholar's Pants +1 SCH +15*
75 Nashira Seraweels WHM/BLM/RDM/SMN/BLU +5
*Under the effects of Light Arts

Feet

Level Name Jobs Bonus
61 Templar Sabatons WHM/PLD +5

Back

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring

Level Name Jobs Bonus
35 Divine Earring All +3
72 Knight's Earring All +5


All items (14)