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This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without spiritual or mental inspiration.

There are five types of Divine Magic spells:

  • Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
  • Holy : A fast-casting spell that deals Light damage to an enemy.
  • Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.
  • Repose : Puts an enemy to sleep.
  • Enlight : Adds light damage to your attacks.

Divine Magic Skill is the skill base from which Divine Magic derives. Divine Magic skill lowers the resistance rate of offensive divine spells, influencing whether a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for divine spells.

All Divine Magic is Light based; thus, it is especially powerful against Undead monsters.

Note: Red Mages have no natural Divine Magic spells, despite having Divine Magic skill. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic. They also used to have Flash, but it was removed. Still, the native divine skill allow Red Mages to use it with better potency as well as to level it up when casting divine spells acquired by using a White Mage support job. Scholars also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result.

  • If you have Paladin leveled to at least level 85, then a relatively quick way to increase your divine magic skill is to repeatedly cast the Enlight spell on yourself while standing next to your Mog House. When you run out of MP, enter your Mog House to quickly recover your MP back to 100%. It is recommended to use a Red Mage support job and keep Refresh up to reduce downtime. Note that this will take a while since Enlight has a recast time of 30 secons.
  • An alternative way to increase your divine magic skill is to practice against high level Worms. Silence the worms so they cannot fight back with magic, then repeatedly cast Banish, Banish II and Flash on them from a distance. It is recommended use a Red Mage support job and keep Refresh up to reduce downtime.

Job Ratings[]

Job Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
White Mage A- 6 150 417
Paladin B+ 5 144 404
Rune Fencer B 5 144 398
Scholar* D (B+)* 4 133(144)* 334(404)*
Red Mage E 4 124 300
  • Scholar's Divine Magic skill increases to B+ rating under Light Arts if capped at D.

See: Combat Skills for more Skill information.

Equipment that enhances this Skill[]

By Amount Added[]

Name Skill Increase
+15 +13 +10 +8 +7 +5 +4 +3 +1
Healer's Pantaloons Check
Healer's Pantaloons +1 Check
Scholar's Pants Check
Scholar's Pants +1 Check
Mighty Pole Check
Neptune's Staff Check
Water Staff Check
Gallant Surcoat +1 Check
Hauteclaire Check
Divine Torque Check
Marduk's Tiara Check
Honorbound Check
Altruistic Cape Check
Elite Beret +1 Check
Gallant Surcoat Check
Holy Wand +1 Check
Knight's Earring Check
Nashira Seraweels Check
Templar Sabatons Check
Elite Beret Check
Holy Wand Check
Sacred Wand Check
Chi Necklace Check
Divine Earring Check
Divinus Grip Check
Skirnir's Wand Check
Sealed Mace Check

By Equipment Slot[]

Weapons[]

Level Name Jobs Bonus
39 Sealed Mace WHM +1
51 Water Staff All +10
51 Neptune's Staff All +10
67 Holy Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
67 Sacred Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
67 Holy Wand +1 WHM/BLM/RDM/SMN/BLU/SCH/GEO +5
68 Skirnir's Wand WHM/BLM/RDM/SMN/BLU/SCH/GEO +3
71 Hauteclaire PLD/DRK/RUN +8
72 Mighty Pole WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH/GEO Windsdays:+13
83 Divinus Grip All +3

Head[]

Level Name Jobs Bonus
74 Elite Beret WHM/BLM/RDM/SMN/BLU/SCH/GEO +4
74 Elite Beret +1 WHM/BLM/RDM/SMN/BLU/SCH/GEO +5
75 Marduk's Tiara WHM/BRD/SMN +7

Neck[]

Level Name Jobs Bonus
65 Divine Torque All +7
75 Chi Necklace All Salvage: +3

Body[]

Level Name Jobs Bonus
60 Gallant Surcoat PLD +5
74 Gallant Surcoat +1 PLD +8

Legs[]

Level Name Jobs Bonus
56 Healer's Pantaloons WHM +15
56 Scholar's Pants SCH +15*
74 Healer's Pantaloons +1 WHM +15
74 Scholar's Pants +1 SCH +15*
75 Nashira Seraweels WHM/BLM/RDM/SMN/BLU +5
*Under the effects of Light Arts

Feet[]

Level Name Jobs Bonus
61 Templar Sabatons WHM/PLD +5

Back[]

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring[]

Level Name Jobs Bonus
35 Divine Earring All +3
72 Knight's Earring All +5


All items (14)

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