(removed darknavbox, it is a duplicate of all that should be in this category) |
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[[Category:Magic]] |
[[Category:Magic]] |
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− | Dark magic spells are insidious and self serving, leeching the target's strength and making it weak. |
+ | Dark magic spells are insidious and self serving, leeching the target's strength and making it weak. Most spells under dark magic (with the exception of [[Bio]], [[Tractor]], [[Stun]] and [[Klimaform]]) take strength from the target and give it to the caster, whether it be in the form of stats (such as DEX), [[Hit Points]], [[Magic Points]], or [[Tactical Points]]. |
There are a handful of types of Dark Magic spells: |
There are a handful of types of Dark Magic spells: |
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:*[[Dread Spikes]]: Damage spikes that absorbs health from attacking opponents. |
:*[[Dread Spikes]]: Damage spikes that absorbs health from attacking opponents. |
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:*[[Klimaform]]: Increases the magic accuracy for spells of the same element as the current weather. |
:*[[Klimaform]]: Increases the magic accuracy for spells of the same element as the current weather. |
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+ | :*[[Death]]: Deals darkness damage proportional to MP with a chance for instant [[K.O.]]. |
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<br> |
<br> |
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Dark Magic '''skill''' is the skill base from which '''Dark Magic''' derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Dark Magic is the largest factor which determines if a Dark Magic Spell lands unresisted or not. The skill also helps defend against spell interruptions for any spells in its category, and helps the player climb DoT tiers for [[Bio II]] and [[Bio III]], increasing the amount of damage the enemy receives per 'tick' (roughly 3 sec.) |
Dark Magic '''skill''' is the skill base from which '''Dark Magic''' derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Dark Magic is the largest factor which determines if a Dark Magic Spell lands unresisted or not. The skill also helps defend against spell interruptions for any spells in its category, and helps the player climb DoT tiers for [[Bio II]] and [[Bio III]], increasing the amount of damage the enemy receives per 'tick' (roughly 3 sec.) |
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+ | ==Job Ratings== |
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− | {|class=sortable width="100%" cellpadding=" |
+ | {|class=sortable width="100%" cellpadding="6" cellspacing="0" border="1" |
|BGCOLOR="#D87093" width="20%" align="center"|'''Job''' |
|BGCOLOR="#D87093" width="20%" align="center"|'''Job''' |
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|BGCOLOR="#D87093" width="20%" align="center"|'''Skill Ranking''' |
|BGCOLOR="#D87093" width="20%" align="center"|'''Skill Ranking''' |
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|BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level 1''' |
|BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level 1''' |
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− | |BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level |
+ | |BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level 49''' |
− | |BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level |
+ | |BGCOLOR="#D87093" width="20%" align="center"|'''Cap at Level 99''' |
|- |
|- |
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|[[Black Mage]] |
|[[Black Mage]] |
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|align="center"|{{sort|02|A-}} |
|align="center"|{{sort|02|A-}} |
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|align="center"|6 |
|align="center"|6 |
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− | |align="center"| |
+ | |align="center"|150 |
− | |align="center"| |
+ | |align="center"|417 |
|- |
|- |
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|[[Dark Knight]] |
|[[Dark Knight]] |
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|align="center"|{{sort|02|A-}} |
|align="center"|{{sort|02|A-}} |
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|align="center"|6 |
|align="center"|6 |
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− | |align="center"| |
+ | |align="center"|150 |
− | |align="center"| |
+ | |align="center"|417 |
+ | |- |
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+ | |[[Geomancer]] |
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+ | |align="center"|{{sort|02|C}} |
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+ | |align="center"|5 |
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+ | |align="center"|139 |
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+ | |align="center"|373 |
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|- |
|- |
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|[[Scholar]]* |
|[[Scholar]]* |
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|align="center"|{{sort|07|D (B+)*}} |
|align="center"|{{sort|07|D (B+)*}} |
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|align="center"|4(5)** |
|align="center"|4(5)** |
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− | |align="center"| |
+ | |align="center"|133(144)* |
− | |align="center"| |
+ | |align="center"|334(404)* |
|- |
|- |
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|[[Red Mage]] |
|[[Red Mage]] |
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|align="center"|{{sort|10|E}} |
|align="center"|{{sort|10|E}} |
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|align="center"|4 |
|align="center"|4 |
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− | |align="center"| |
+ | |align="center"|124 |
− | |align="center"| |
+ | |align="center"|300 |
|} |
|} |
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− | ''* Scholar's Dark Magic skill increases to B+ rating under [[Dark Arts]].''<br> |
+ | ''* Scholar's Dark Magic skill increases to B+ rating under [[Dark Arts]] if skill is capped at D.''<br> |
''** Scholar's Dark Magic skill can only increase to B+ rating at Level 1 by using [[Tabula Rasa]].''<br> |
''** Scholar's Dark Magic skill can only increase to B+ rating at Level 1 by using [[Tabula Rasa]].''<br> |
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See: [[:category:Combat Skills|Combat Skills]] for more Skill information. |
See: [[:category:Combat Skills|Combat Skills]] for more Skill information. |
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|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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| [[Crimson Belt]] (During Campaign) ||{{Check}}|| || || || || || || || || || |
| [[Crimson Belt]] (During Campaign) ||{{Check}}|| || || || || || || || || || |
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+ | |- align=center bgcolor=#E3E6FF |
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+ | | [[Bale Flanchard +2]] || ||{{Check}}|| || || || || || || || || |
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+ | |- align=center bgcolor=#E3E6FF |
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+ | | [[Diabolos's Ring]] (On Darksday) || ||{{Check}}|| || || || || || || || || |
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|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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− | | [[ |
+ | | [[Goetia Sabots +2]] || ||{{Check}}|| || || || || || || || || |
|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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| [[Scholar's Gown]] (with Dark Arts) || ||{{Check}}|| || || || || || || || || |
| [[Scholar's Gown]] (with Dark Arts) || ||{{Check}}|| || || || || || || || || |
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|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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| [[Aesir Torque]] (On Darksday) || || || || ||{{Check}}|| || || || || || |
| [[Aesir Torque]] (On Darksday) || || || || ||{{Check}}|| || || || || || |
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+ | |- align=center bgcolor=#E3E6FF |
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+ | | [[Bale Flanchard +1]] || || || || ||{{Check}}|| || || || || || |
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|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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| [[Crimson Finger Gauntlets]] || || || || ||{{Check}}|| || || || || || |
| [[Crimson Finger Gauntlets]] || || || || ||{{Check}}|| || || || || || |
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+ | |- align=center bgcolor=#E3E6FF |
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+ | | [[Goetia Sabots +1]] || || || || ||{{Check}}|| || || || || || |
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|- align=center bgcolor=#E3E6FF |
|- align=center bgcolor=#E3E6FF |
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| [[Sorcerer's Gloves]] || || || || ||{{Check}}|| || || || || || |
| [[Sorcerer's Gloves]] || || || || ||{{Check}}|| || || || || || |
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|align="center"| [[WAR]]/[[BLM]]/[[DRK]]/[[BST]] |
|align="center"| [[WAR]]/[[BLM]]/[[DRK]]/[[BST]] |
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|align="center"| +5 |
|align="center"| +5 |
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+ | |- |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 89 |
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+ | |align="center"| [[Woeborn]] |
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+ | |align="center"| [[DRK]] |
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+ | |align="center"| +7 |
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|- |
|- |
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|} |
|} |
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|align="center"| [[PLD]]/[[DRK]] |
|align="center"| [[PLD]]/[[DRK]] |
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|align="center"| +5 |
|align="center"| +5 |
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+ | |- |
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+ | |} |
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+ | |||
+ | ====Grips==== |
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+ | :{|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2" |
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+ | |- BGCOLOR="#ffdead" align="center" |
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+ | ! width="5%" | Level |
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+ | ! width="45%" | Name |
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+ | ! width="40%" | Jobs |
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+ | ! width="10%" | Bonus |
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+ | |- valign="top" |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 83 |
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+ | |align="center"| [[Caecus Grip]] |
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+ | |align="center"| All Jobs |
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+ | |align="center"| +3 |
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|- |
|- |
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|} |
|} |
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|align="center"| [[SCH]] |
|align="center"| [[SCH]] |
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|align="center"| +7 |
|align="center"| +7 |
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+ | |- |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 83 |
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+ | |align="center"| [[Bale Flanchard +1]] |
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+ | |align="center"| [[DRK]] |
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+ | |align="center"| +10 |
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+ | |- |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 83 |
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+ | |align="center"| [[Bale Flanchard +2]] |
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+ | |align="center"| [[DRK]] |
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+ | |align="center"| +15 |
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|- |
|- |
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|} |
|} |
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|align="center"| 41 |
|align="center"| 41 |
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|align="center"| [[Inferno Sabots]] |
|align="center"| [[Inferno Sabots]] |
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− | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[THF]]/[[DRK]]/[[BRD]]/[[RNG |
+ | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[THF]]/[[DRK]]/[[BRD]]/[[RNG]] |
+ | /[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]/[[DNC]]/[[SCH]]/[[GEO]]/[[RUN]] |
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|align="center"| New Moon: +3 |
|align="center"| New Moon: +3 |
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|- |
|- |
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Line 384: | Line 435: | ||
|align="center"| 41 |
|align="center"| 41 |
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|align="center"| [[Inferno Sabots +1]] |
|align="center"| [[Inferno Sabots +1]] |
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− | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[THF]]/[[DRK]]/[[BRD]]/[[RNG |
+ | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[THF]]/[[DRK]]/[[BRD]]/[[RNG]] |
+ | /[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]/[[DNC]]/[[SCH]]/[[GEO]]/[[RUN]] |
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+ | |||
|align="center"| New Moon: +5 |
|align="center"| New Moon: +5 |
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|- |
|- |
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|align="center"| [[BLM]] |
|align="center"| [[BLM]] |
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|align="center"| +5 |
|align="center"| +5 |
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+ | |- |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 81 |
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+ | |align="center"| [[Goetia Sabots +1]] |
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+ | |align="center"| [[BLM]] |
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+ | |align="center"| +10 |
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+ | |- |
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+ | |-style="background:#e3e6ff;" |
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+ | |align="center"| 81 |
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+ | |align="center"| [[Goetia Sabots +2]] |
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+ | |align="center"| [[BLM]] |
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+ | |align="center"| +15 |
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|- |
|- |
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|} |
|} |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Theta Sash]] |
|align="center"| [[Theta Sash]] |
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− | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] |
+ | |align="center"| [[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]/[[GEO]]/[[RUN]] |
|align="center"| [[Salvage]]:+3 |
|align="center"| [[Salvage]]:+3 |
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|- |
|- |
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|} |
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|} |
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+ | {{DarkNavbox}} |
Revision as of 12:35, 2 September 2015
Dark magic spells are insidious and self serving, leeching the target's strength and making it weak. Most spells under dark magic (with the exception of Bio, Tractor, Stun and Klimaform) take strength from the target and give it to the caster, whether it be in the form of stats (such as DEX), Hit Points, Magic Points, or Tactical Points.
There are a handful of types of Dark Magic spells:
- Bio: Status Effect that deals Damage Over Time and lowers an enemy's Attack.
- Drain: Steals an enemy's Hit Points and gives them to the caster.
- Aspir: Steals an enemy's Magic Points (if they have any) and gives them to the caster.
- Absorb Spells (e.g. Absorb-STR): Steals an enemy's stat (such as STR) and gives it to the caster temporarily.
- Tractor: Teleports a K.O.'d character to your current position. Casting range is the same as other magic.
- Stun: Temporarily prevents an enemy from acting.
- Dread Spikes: Damage spikes that absorbs health from attacking opponents.
- Klimaform: Increases the magic accuracy for spells of the same element as the current weather.
- Death: Deals darkness damage proportional to MP with a chance for instant K.O..
Dark Magic skill is the skill base from which Dark Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Dark Magic is the largest factor which determines if a Dark Magic Spell lands unresisted or not. The skill also helps defend against spell interruptions for any spells in its category, and helps the player climb DoT tiers for Bio II and Bio III, increasing the amount of damage the enemy receives per 'tick' (roughly 3 sec.)
Job Ratings
Job | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
Black Mage | A- | 6 | 150 | 417 |
Dark Knight | A- | 6 | 150 | 417 |
Geomancer | C | 5 | 139 | 373 |
Scholar* | D (B+)* | 4(5)** | 133(144)* | 334(404)* |
Red Mage | E | 4 | 124 | 300 |
* Scholar's Dark Magic skill increases to B+ rating under Dark Arts if skill is capped at D.
** Scholar's Dark Magic skill can only increase to B+ rating at Level 1 by using Tabula Rasa.
See: Combat Skills for more Skill information.
Equipment that Enhances this Skill
By Amount Added
Name | Skill Increase | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
+20 | +15 | +12 | +11 | +10 | +7 | +6 | +5 | +4 | +3 | +2 | |
Crimson Belt (During Campaign) | |||||||||||
Bale Flanchard +2 | |||||||||||
Diabolos's Ring (On Darksday) | |||||||||||
Goetia Sabots +2 | |||||||||||
Scholar's Gown (with Dark Arts) | |||||||||||
Scholar's Gown +1 (with Dark Arts) | |||||||||||
Wizard's Tonban | |||||||||||
Wizard's Tonban +1 | |||||||||||
Sorcerer's Gloves +1 | |||||||||||
Blood Finger Gauntlets | |||||||||||
Aesir Torque (On Darksday) | |||||||||||
Bale Flanchard +1 | |||||||||||
Crimson Finger Gauntlets | |||||||||||
Goetia Sabots +1 | |||||||||||
Sorcerer's Gloves | |||||||||||
Abyss Flanchard +1 | |||||||||||
Abyss Gauntlets +1 | |||||||||||
Argute Pants | |||||||||||
Argute Pants +1 | |||||||||||
Aesir Torque | |||||||||||
Dark Torque | |||||||||||
Demon's Axe | |||||||||||
Abyss Flanchard | |||||||||||
Abyss Gauntlets | |||||||||||
Abyssal Earring | |||||||||||
Blackjack | |||||||||||
Chaos Burgeonet | |||||||||||
Chaos Burgeonet +1 | |||||||||||
Charging Shield | |||||||||||
Demon's Harness | |||||||||||
Demon's Harness +1 | |||||||||||
Genie Huaraches | |||||||||||
Inferno Sabots +1 (During New Moon) | |||||||||||
Killer Mantle | |||||||||||
Merciful Cape | |||||||||||
Nashira Manteel | |||||||||||
Igqira Huaraches | |||||||||||
Dark Earring | |||||||||||
Dusky Staff | |||||||||||
Glamor Jupon | |||||||||||
Inferno Sabots (During New Moon) | |||||||||||
Theta Sash (During Salvage) | |||||||||||
Crimson Belt |
By Equipment Slot
Magic of Vana'diel: Dark Magic | |
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Stat Absorption | |
HP/MP Absorption | |
Damage | |
Enfeebling | |
Enhancing | |
Transportation |
Magic of Vana'diel | |
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Magic Skills |
All items (28)