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Dark magic spells are insidious and self serving, leeching the target's strength and making it weak. Most spells under dark magic (with the exception of Bio, Tractor, Stun and Klimaform) take strength from the target and give it to the caster, whether it be in the form of stats (such as DEX), Hit Points, Magic Points, or Tactical Points.

There are a handful of types of Dark Magic spells:

  • Bio: Status Effect that deals Damage Over Time and lowers an enemy's Attack.
  • Drain: Steals an enemy's Hit Points and gives them to the caster.
  • Aspir: Steals an enemy's Magic Points (if they have any) and gives them to the caster.
  • Absorb Spells (e.g. Absorb-STR): Steals an enemy's stat (such as STR) and gives it to the caster temporarily.
  • Tractor: Teleports a K.O.'d character to your current position. Casting range is the same as other magic.
  • Stun: Temporarily prevents an enemy from acting.
  • Dread Spikes: Damage spikes that absorbs health from attacking opponents.
  • Klimaform: Increases the magic accuracy for spells of the same element as the current weather.
  • Death: Deals darkness damage proportional to MP with a chance for instant K.O..


Dark Magic skill is the skill base from which Dark Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Dark Magic is the largest factor which determines if a Dark Magic Spell lands unresisted or not. The skill also helps defend against spell interruptions for any spells in its category, and helps the player climb DoT tiers for Bio II and Bio III, increasing the amount of damage the enemy receives per 'tick' (roughly 3 sec.)

  • A quick way to increase your dark magic skill is to practice against high level Worms. Silence the worms so they cannot fight back with magic, then repeatedly cast the low tier Bio spell on them from a distance. It is recommended use a Red Mage support job and keep Refresh up to reduce downtime.

Job Ratings[]

Job Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Black Mage A- 6 150 417
Dark Knight A- 6 150 417
Geomancer C 5 139 373
Scholar* D (B+)* 4(5)** 133(144)* 334(404)*
Red Mage E 4 124 300

* Scholar's Dark Magic skill increases to B+ rating under Dark Arts if skill is capped at D.
** Scholar's Dark Magic skill can only increase to B+ rating at Level 1 by using Tabula Rasa.
See: Combat Skills for more Skill information.

Equipment that Enhances this Skill[]

By Amount Added[]

Name Skill Increase
+20 +15 +12 +11 +10 +7 +6 +5 +4 +3 +2
Crimson Belt (During Campaign) CheckCheck
Bale Flanchard +2 CheckCheck
Diabolos's Ring (On Darksday) CheckCheck
Goetia Sabots +2 CheckCheck
Scholar's Gown (with Dark Arts) CheckCheck
Scholar's Gown +1 (with Dark Arts) CheckCheck
Wizard's Tonban CheckCheck
Wizard's Tonban +1 CheckCheck
Sorcerer's Gloves +1 CheckCheck
Blood Finger Gauntlets CheckCheck
Aesir Torque (On Darksday) CheckCheck
Bale Flanchard +1 CheckCheck
Crimson Finger Gauntlets CheckCheck
Goetia Sabots +1 CheckCheck
Sorcerer's Gloves CheckCheck
Abyss Flanchard +1 CheckCheck
Abyss Gauntlets +1 CheckCheck
Argute Pants CheckCheck
Argute Pants +1 CheckCheck
Aesir Torque CheckCheck
Dark Torque CheckCheck
Demon's Axe CheckCheck
Abyss Flanchard CheckCheck
Abyss Gauntlets CheckCheck
Abyssal Earring CheckCheck
Blackjack CheckCheck
Chaos Burgeonet CheckCheck
Chaos Burgeonet +1 CheckCheck
Charging Shield CheckCheck
Demon's Harness CheckCheck
Demon's Harness +1 CheckCheck
Genie Huaraches CheckCheck
Inferno Sabots +1 (During New Moon) CheckCheck
Killer Mantle CheckCheck
Merciful Cape CheckCheck
Nashira Manteel CheckCheck
Igqira Huaraches CheckCheck
Dark Earring CheckCheck
Dusky Staff CheckCheck
Glamor Jupon CheckCheck
Inferno Sabots (During New Moon) CheckCheck
Theta Sash (During Salvage) CheckCheck
Crimson Belt CheckCheck

By Equipment Slot[]

Weapons[]

Level Name Jobs Bonus
40 Dusky Staff BLM +3
62 Demon's Axe WAR/DRK +6
69 Blackjack WAR/BLM/DRK/BST +5
89 Woeborn DRK +7

Shields[]

Level Name Jobs Bonus
63 Charging Shield PLD/DRK +5

Grips[]

Level Name Jobs Bonus
83 Caecus Grip All Jobs +3

Head[]

Level Name Jobs Bonus
60 Chaos Burgeonet DRK +5
74 Chaos Burgeonet +1 DRK +5

Neck[]

Level Name Jobs Bonus
65 Dark Torque All +7
75 Aesir Torque All +7 Darksday: +10

Body[]

Level Name Jobs Bonus
50 Glamor Jupon RDM/SCH +3
58 Scholar's Gown SCH +15*
70 Demon's Harness DRK +5
70 Demon's Harness +1 DRK +5
74 Scholar's Gown +1 SCH +15*
75 Nashira Manteel WHM/BLM/RDM/SMN/BLU +5
*Under the effects of Dark Arts

Hands[]

Level Name Jobs Bonus
72 Abyss Gauntlets DRK +5
72 Sorcerer's Gloves BLM +10
73 Crimson Finger Gauntlets RDM/PLD/DRK/RNG/DRG/BLU/COR +10
73 Blood Finger Gauntlets RDM/PLD/DRK/RNG/DRG/BLU/COR +11
75 Abyss Gauntlets +1 DRK +7
75 Sorcerer's Gloves +1 BLM +12

Legs[]

Level Name Jobs Bonus
56 Wizard's Tonban BLM +15
73 Abyss Flanchard DRK +5
73 Argute Pants SCH +7
74 Wizard's Tonban +1 BLM +15
75 Abyss Flanchard +1 DRK +7
75 Argute Pants +1 SCH +7
83 Bale Flanchard +1 DRK +10
83 Bale Flanchard +2 DRK +15

Feet[]

Level Name Jobs Bonus
41 Inferno Sabots MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG

/SMN/BLU/COR/PUP/DNC/SCH/GEO/RUN

New Moon: +3
41 Inferno Sabots +1 MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG

/SMN/BLU/COR/PUP/DNC/SCH/GEO/RUN

New Moon: +5
73 Igqira Huaraches BLM +4
73 Genie Huaraches BLM +5
81 Goetia Sabots +1 BLM +10
81 Goetia Sabots +2 BLM +15

Ring[]

Level Name Jobs Bonus
65 Diabolos's Ring All Darksday: +15

Back[]

Level Name Jobs Bonus
30 Killer Mantle All /DRK: +5
73 Merciful Cape All +5

Waist[]

Level Name Jobs Bonus
60 Crimson Belt All +2 Campaign:+20
75 Theta Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO/RUN Salvage:+3

Earrings[]

Level Name Jobs Bonus
35 Dark Earring All +3
72 Abyssal Earring All +5


All items (28)

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