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"Dances" refer to the Job Abilities of the Dancer Job Class. These include some that consume TP (Sambas,Waltzes, and Steps), Flourishes which consume Finishing Moves earned from successful Steps, and the cost free Jigs.

Each category has its own recast time, and using a dance will prevent the use of other dances within the same category until the recast time has expired. In addition, the effect of a Samba dance will be overwritten by other dances within the Samba category, regardless of the remaining duration.

  • Sambas imbue melee attacks with special enhancements. Dancer must be engaged and meleeing to grant effect (tested and proven with Drain Samba). The effect from a Samba is an Additional Effect, but will not be overwritten by other non-Samba additional effects. (See discussion page.)
  • Waltzes cure HP and remove ailments from party members.
  • Jigs require no TP to use, and are non-aggressive self buffs.
  • Steps are used to enfeeble an enemy, while at the same time generating the Finishing Moves required to perform Flourishes. Steps require TP to use, in the same manner as dances. The enfeebling effects produced by Steps can be stacked up to five times. The more times an effect is stacked, the more powerful it becomes. Finishing moves are generated at a different rate depending on whether dancer is set as your main job or support job. Up to a maximum of five finishing moves can be stored at one time.
  • Flourishes are used to produce various powerful effects by consuming the finishing moves generated by Steps. Each type of Flourish requires a certain number of finishing moves to perform. Flourishes are divided into two categories: Flourishes I and Flourishes II. Each of the Flourishes within these categories is acquired at a different level. Each category has its own recast time, and using a Flourish will prevent the use of other Flourishes within the same category until the recast time has expired.

Building towards a Flourish: Build TP with weapon attacks until a Step can be used -> Earn finishing moves by using Steps -> Consume finishing moves to perform a Flourish.

Level  Type  Ability
05  Samba  Drain Samba
15  Waltz  Curing Waltz
20  Flourish I  Animated Flourish
20  Step  Quickstep
25  Samba  Aspir Samba
25  Waltz  Divine Waltz
25  Jig  Spectral Jig
30  Step  Box Step
30  Waltz  Curing Waltz II
30  Flourish I  Desperate Flourish
35  Samba  Drain Samba II
35  Waltz  Healing Waltz
Level  Type  Ability
40  Flourish II  Reverse Flourish
40  Step  Stutter Step
45  Samba  Haste Samba
45  Flourish I  Violent Flourish
50  Flourish II  Building Flourish
50  Waltz  Curing Waltz III
55  Jig  Chocobo Jig
60  Samba  Aspir Samba II
60  Flourish II  Wild Flourish
65  Samba  Drain Samba III
70  Waltz  Curing Waltz IV
78  Waltz  Divine Waltz II
80  Flourish III  Climactic Flourish

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