FFXIclopedia
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| Aspir = {{Mob Icon|x}}
 
| Aspir = {{Mob Icon|x}}
 
| XP Bonus =
 
| XP Bonus =
| Notes = Aggressive
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| Notes = Low HP
Low HP
 
 
| Description =
 
| Description =
Corpselights, as they have come to be known, are enigmatic creatures whose existence had long been regarded as mere mythology. Stories passed down through the ancient oral tradition of the Elvaan tell of mythical creatures of many sorts; however, one tale in particular gives a startlingly detailed description one of the spirit types, which are said to resemble glowing-skulls with short whip-like tails. These strange spirits were said to be helpful guides for the those Elvaan warriors who had suffered a violent death in battle, or some otherwise unforeseen death. According to the legend, the spirits would use their light to gently lead the dead to their eternal rest, preventing them from remaining in this world due to confusion or regret. Although a long held legend among the Elvaan people, very few could have ever thought it possible for such creatures to actually exist, at least until the latter days of the [[Crystal War]] when these creatures, so similar to legends, were seen and felt by the allied forces staged in the [[Shadowreign|shadowruled]] [[Xarcabard (S)|north]][[Beaucedine Glacier (S)|lands]].
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Corpselights are enigmatic creatures whose existence had long been regarded as mere mythology. Stories passed down through the ancient oral tradition of the Elvaan tell of mythical creatures of many sorts; however, one tale in particular gives a startlingly detailed description of evil spirits, which are said to resemble glowing skulls with short whiplike tails. These strange spirits were said to be helpful guides for the those Elvaan warriors who had suffered a violent death in battle, or some other unforeseen death. According to the legend, the spirits used their light to gently lead the dead to their eternal rest, preventing them from remaining in this world due to confusion or regret. Although a long held legend among the Elvaan people, very few could have ever thought it possible for such creatures to actually exist, at least until the latter days of the [[Crystal War]] when these creatures, so similar to legends, were seen and felt by the allied forces staged in the [[Shadowreign|shadowruled]] [[Xarcabard (S)|north]][[Beaucedine Glacier (S)|lands]].
   
Unfortunately, the Corpselights encountered during those days of strife were far from helpful or gentle; rather being very hostile and extremely adept with magic, yet also quickly succumbing to assault and retaliation by the allied forces. Those allied units stationed in the areas would continually send reports about of these creatures (some reports indicate that Elvaan soldiers became particulary dismayed upon witnessing them for the first time), and their reports represent all the information which both past and present Scholars have to unravel the mystery behind these storybook-come-to-life creatures.
+
Unfortunately, the corpselights encountered during those days of strife were far from helpful or gentle; rather being very hostile and adept with magic, yet also quickly succumbing to assault and retaliation by the allied forces. The allied units stationed in the areas continually sent reports about of these creatures (some reports indicate that Elvaan soldiers became particulary dismayed upon witnessing them for the first time), and their reports represent all the information which both past and present scholars have to unravel the mystery behind these storybook-come-to-life creatures.
 
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<br clear=all />
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
 
==Special Attacks==
 
==Special Attacks==
{| border="0" cellpadding="2" cellspacing="1" BGCOLOR="#e3e6ff" width="100%"
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{| bgcolor="#e3e6ff" border="0" cellpadding="2" cellspacing="1" width="100%"
 
|-
 
|-
|BGCOLOR="#FFE4E1" width="40%" align="center" colspan="1" |<big>'''Special Abilities'''</big>
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| colspan="1" align="center" bgcolor="#FFE4E1" width="40%" |<big>'''Special Abilities'''</big>
|BGCOLOR="#E3E6FF" width="12%" align="center"|[[Wings of the Goddess Areas]]
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| align="center" bgcolor="#E3E6FF" width="12%" |[[Original and Zilart Areas]]
|BGCOLOR="#E3E6FF" width="12%" align="center"|[[Abyssea]]
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| align="center" bgcolor="#E3E6FF" width="12%" |[[Wings of the Goddess Areas]]
  +
| align="center" bgcolor="#E3E6FF" width="12%" |[[Abyssea]]
 
|-
 
|-
|BGCOLOR="#e3e6ff" |'''[[Corpse Breath]]:''' Conal [[Blind (Status Effect)|Blind]] and damage.
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| bgcolor="#FFE4E1" |'''[[Corpse Breath]]:''' Conal [[Blind (Status Effect)|Blind]] and damage.
|BGCOLOR="#e3e6ff" align="center"|{{Mob Icon|x}}
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| align="center" bgcolor="#e3e6ff" |{{Mob Icon|x}}
|BGCOLOR="#e3e6ff" align="center"|{{Check}}
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| align="center" bgcolor="#e3e6ff" |{{Mob Icon|x}}
  +
| align="center" bgcolor="#e3e6ff" |{{Check}}
 
|-
 
|-
  +
| bgcolor="#FFE4E1" |'''[[Louring Skies]]:''' AoE physical damage, [[Paralyze (Status Effect)|Paralyze]], and [[Bind (Status Effect)|Bind]]
|BGCOLOR="#FFE8C6" align="center" colspan="5"|<small>'''Notes: [[:category:Notorious Monsters|Notorious Monsters]] in this family may use all of the above and/or additional unique special abilities '''</small>
 
  +
| align="center" bgcolor="#e3e6ff" |{{Check}}
  +
| align="center" bgcolor="#e3e6ff" |{{Mob Icon|x}}
  +
| align="center" bgcolor="#e3e6ff" |{{Mob Icon|x}}
  +
|-
 
| colspan="5" align="center" bgcolor="#FFE8C6" |<small>'''Notes: [[:category:Notorious Monsters|Notorious Monsters]] in this family may use all of the above and/or additional unique special abilities '''</small>
 
|}
 
|}
   
 
==Notorious Monsters in Family==
 
==Notorious Monsters in Family==
{| border="0" width="100%" cellpadding="2" cellspacing="2"
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{| border="0" cellpadding="2" cellspacing="2" width="100%"
|- style="background:#BDB76B;"
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|- style="background:#BDB76B;"
! width="20%"|Name
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! width="20%" |Name
! width="30%"|Spawn Information
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! width="30%" |Spawn Information
! width="10%"|Level
+
! width="10%" |Level
! width="15%"|Zone
+
! width="15%" |Zone
! width="25%"|Notable Drop(s)
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! width="25%" |Notable Drop(s)
   
 
|- style="background:#EEE8AA;" valign="top"
 
|- style="background:#EEE8AA;" valign="top"
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|[[Artemis' Medal]]<br>[[Exorcised Skull]]
 
|[[Artemis' Medal]]<br>[[Exorcised Skull]]
   
  +
|- style="background:#EEE8AA;" valign="top"
  +
|[[Gwynn Ap Nudd]]
  +
|Spawned by examning the planar rift at (G-4), (I-11), or (J-8) while in possession of a {{KeyItem}}[[Voidstone]] and {{KeyItem}}[[White Stratum Abyssite V]] or higher.
  +
| align="center" | {{Question}}
  +
|[[Konschtat Highlands]]
  +
|[[Rubeus Gloves]]<br>[[Praeco Slacks]]<br>[[Stoicheion Medal]]<br>[[Riftsand]]<br>{{KeyItem}}[[Vivid Periapt of Glory]]
  +
  +
|- style="background:#EEE8AA;" valign="top"
  +
|[[Virvatuli]]
  +
|Spawned by examning the planar rift at (E-10), (H-5), or (I-11) while in possession of a {{KeyItem}}[[Voidstone]] and {{KeyItem}}[[Jade Stratum Abyssite]] or higher.
  +
| align="center" | {{Question}}
  +
|[[West Sarutabaruta]]
  +
|[[Irrwisch Ring]]<br>{{KeyItem}}[[Vivid Periapt of Concentration]]
 
|-
 
|-
|BGCOLOR="#EEE8AA" align="left" colspan="5"|<small>
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| colspan="5" align="left" bgcolor="#EEE8AA" |<small>
'''Quest NMs:''' ''None''
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'''Quest NMs:''' [[Bloody Skull]] ''(Assists [[Fjalar]])'', [[Gwynn Ap Nudd]]
   
 
'''Mission NMs:''' ''None''
 
'''Mission NMs:''' ''None''
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'''Battlefield NMs:''' ''None''
 
'''Battlefield NMs:''' ''None''
   
'''Other NMs:''' ''None''
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'''Other NMs:''' [[Pandemonium Lamp]] ''(Assists [[Pandemonium Warden]])''
 
</small>
 
</small>
 
|}
 
|}
   
 
==Monsters in Family==
 
==Monsters in Family==
{| border="0" width="100%" cellpadding="2" cellspacing="2"
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{| border="0" cellpadding="2" cellspacing="2" width="100%"
|- style="background:#ffdead;"
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|- style="background:#ffdead;"
! width="25%"|Name
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! width="25%" |Name
! width="25%"|Level
+
! width="25%" |Level
! width="50%"|Zone
+
! width="50%" |Zone
 
|- style="background:#e3e6ff" valign="top"
 
|- style="background:#e3e6ff" valign="top"
 
|[[Cyhiraeth]]
 
|[[Cyhiraeth]]

Latest revision as of 01:04, 22 March 2015

Corpselights
Spirits
Corpselights are enigmatic creatures whose existence had long been regarded as mere mythology. Stories passed down through the ancient oral tradition of the Elvaan tell of mythical creatures of many sorts; however, one tale in particular gives a startlingly detailed description of evil spirits, which are said to resemble glowing skulls with short whiplike tails. These strange spirits were said to be helpful guides for the those Elvaan warriors who had suffered a violent death in battle, or some other unforeseen death. According to the legend, the spirits used their light to gently lead the dead to their eternal rest, preventing them from remaining in this world due to confusion or regret. Although a long held legend among the Elvaan people, very few could have ever thought it possible for such creatures to actually exist, at least until the latter days of the Crystal War when these creatures, so similar to legends, were seen and felt by the allied forces staged in the shadowruled northlands.

Unfortunately, the corpselights encountered during those days of strife were far from helpful or gentle; rather being very hostile and adept with magic, yet also quickly succumbing to assault and retaliation by the allied forces. The allied units stationed in the areas continually sent reports about of these creatures (some reports indicate that Elvaan soldiers became particulary dismayed upon witnessing them for the first time), and their reports represent all the information which both past and present scholars have to unravel the mystery behind these storybook-come-to-life creatures.

Family Information
Type: Undead
Subfamilies: Psychopomp
Common Behavior: A, H, HP
Weak against: Resist Vs
Strong against: Resist Vs
Common Job(s): Black Mage
Charmable: Eks
Pankration: Eks
Aspir: Eks
Drain: Eks
Notes: Low HP

Special Attacks

Special Abilities Original and Zilart Areas Wings of the Goddess Areas Abyssea
Corpse Breath: Conal Blind and damage. Eks Eks CheckCheck
Louring Skies: AoE physical damage, Paralyze, and Bind CheckCheck Eks Eks
Notes: Notorious Monsters in this family may use all of the above and/or additional unique special abilities

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Came-cruse Spawns around H-8 Unknown Beaucedine Glacier (S) Aptant: Fyrst
Aptant: Secan
Irrlicht Spawns around H-9 Unknown Abyssea - La Theine Symbios Gloves
Raider's Belt
Cannered Noz Spawned by trading a Baleful Skull to the ??? at (F-6) Unknown Abyssea - Tahrongi Artemis' Medal
Exorcised Skull
Gwynn Ap Nudd Spawned by examning the planar rift at (G-4), (I-11), or (J-8) while in possession of a Key ItemVoidstone and Key ItemWhite Stratum Abyssite V or higher. Unknown Konschtat Highlands Rubeus Gloves
Praeco Slacks
Stoicheion Medal
Riftsand
Key ItemVivid Periapt of Glory
Virvatuli Spawned by examning the planar rift at (E-10), (H-5), or (I-11) while in possession of a Key ItemVoidstone and Key ItemJade Stratum Abyssite or higher. Unknown West Sarutabaruta Irrwisch Ring
Key ItemVivid Periapt of Concentration

Quest NMs: Bloody Skull (Assists Fjalar), Gwynn Ap Nudd

Mission NMs: None

Battlefield NMs: None

Other NMs: Pandemonium Lamp (Assists Pandemonium Warden)

Monsters in Family

Name Level Zone
Cyhiraeth 78-80 Beaucedine Glacier (S)
Cointeach 79-80 Xarcabard (S)
Caoineag Unknown Abyssea - Tahrongi
Dybbuk Unknown Abyssea - Konschtat
Psychopomp Unknown Abyssea - La Theine
Shewriwhile Unknown Abyssea - Vunkerl

All items (14)