With the cooperation of the VCS (Vana'diel Chocobo Society), adventurers are now able to raise their very own chocobos. Eventually, players can create care plans, breed their fully grown chocobos and possibly produce rare and expensive eggs!
Think of chocobo raising as an upgraded version of gardening. You can raise a chocobo by taking care of it for a minimal amount of time each day over a span of roughly 1-3 months, so even players with little time can enjoy this feature. Your chocobo may come in handy when it is fully grown!
Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety.
You won’t be able to tell the attributes or coloring of your chocobo until the egg hatches.
- Note: You cannot trade another egg to a chocobo trainer once the chocobo raising process has begun. Also, the process of raising a chocobo must be continued in the nation where the egg was traded.
How to Obtain
- Note: Dabih Jajalioh only occasionally stocks Chocobo Eggs.
VCS Chocobo Trainers
Adventurers will work with a VCS chocobo trainer to care for their chocobo. The attributes of a fully grown chocobo will depend on the treatment it receives during this time.
Visiting your chocobo and caring for it directly will create bonds of affection that cannot be replaced by even the most detailed care plan. The most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together. It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner. Also, don't forget that chocobos love to run. Take your chocobo outside and race them against other chocobos on a daily basis. This invigorates them and builds their strength.
It is not strictly necessary to provide this level of dedication; however, your loving attention will have a noticeable effect on your chocobo’s development. It is also possible to cure your chocobo of several different status ailments with direct care.
- Your chocobo may obtain special abilities depending on the method of care you employ. Each chocobo is limited to a maximum of 2 abilities.
- You will witness various events while caring for your chocobo.
Known officially as "Chocoguys", these NPCs provide answers to questions about "Raising a Chocobo".
Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to give the new chick a name. The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo. Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.
A Chocobo egg will hatch after 4 "Days" of Basic Care. On the 19th "Day" the chocobo will become an adolescent or "teenage" chocobo. Finally on the 29th "Day" the chocobo will grow into an adult and you will be able to ride the chocobo; furthermore, it will have its adult plumage.
Care for your ChocoboThis is where you select your Personal Care options for your chocobo.
- Watch over the Chocobo (Available from the beginning.)
- Scold the Chocobo (Available upon hatching.)
- Go on a Walk (short) (Available upon hatching.)
- Tell a Story (Available at adolescent stage.)
- Go on a Walk (regular) (Available at adolescent stage.)
- Compete against Others (Available at adolescent stage; You must go on a regular walk to unlock this.)
- Go on a Walk (long) (Available upon becoming an adult.)
Set Up a Care Schedule
This is where you select Programmed Care options for your chocobo. The default care plan is Basic Care (7 days).
It is possible to create 4 consecutive care plans for your chocobo.
- First, choose a Plan to modify.
- Plan 1, Plan 2, Plan 3, or Plan 4
- Second, select the type of care plan for your chocobo.
- Basic Care (Available from the beginning.)
- Rest (Available upon hatching.)
- Take a Walk in Town (Available upon hatching.)
- Listen to Music (Available upon hatching.)
- Exercise Alone (Available at adolescent stage.)
- Exercise in a Group (Available at adolescent stage.)
- Interact with Children (Available at adolescent stage.)
- Interact with Other Chocobos (Available at adolescent stage.)
- Carry Packages (Available at adolescent stage.)
- Exhibit to the Public (Available at adolescent stage.)
- Deliver Messages (Available upon becoming an adult.)
- Dig for Treasure (Available upon becoming an adult.)
- Act in a Play (Available upon becoming an adult.)
- Third, decide the duration for the care plan.
- 1 day, 2 days, 3 days, 4 days, 5 day, 6 days, or 7 days
- Last, confirm your selected care plan and duration.
- It is possible to make changes to your care plan at any time.
- In the case where you do not register a care plan or when the care plans you have selected are completed, the VCS chocobo trainers will implement the default care plan of Basic Care (7 days). This ensures continued care for your chocobo.
- You will receive a report from the VCS trainer after each earth day has passed. This report will provide details for you on the success or failure of the previous day's care plan. Thus, if you receive details about the care plan from Day 1, it is currently Day 2.
The chart to the right is an example of a 10-day plan consisting of:
- Listen to Music (3 days)
- Taking a Walk (2 days)
- Resting (2 days)
- Basic Care (3 days)
Should you choose to not implement any care plans, this is what would appear on your chocobo Care Schedule:
- Basic Care (7 days)
- Basic Care (7 days)
- Basic Care (7 days)
- Basic Care (7 days)
Care Plans become available as the chocobo matures.
The following chart stems from an experiment by Risae on ZAM, and is hypothetical.
Name Strength Endurance Discernment Receptivity Affection Energy Payment Basic Care 1 1 1 1 -3% -3% - Resting - - - - - +?% - Taking a walk 3 3 -3 -3 -3% -3% - Listening to music -3 -3 3 3 -3% -3% - Exercising alone x5% - -4 -4 -7% -5% - Exercising in a group - x5% -4 -4 -7% -5% - Interact with children -4 -4 x5% - -7% -5% - Interact with chocobos -4 -4 - x5% -7% -5% - Carrying packages 5 5 -5 -5 -8% -10% 100-200 Exhibiting to the public -5 -5 5 5 -8% -10% 100-200 Delivering messages 8 - - -6 -10% -25% 200-400 Digging for treasure - -6 8 - -10% -25% 200-400 Acting in a play -6 - - 8 -10% -25% 200-400
ConditionsDuring the raising process, your chocobo can adopt various conditions, most of them negative, but some few are positive. The majority of these ailments can be cured with medicines that are fed to the chocobo.
- It is also possible for your chocobo to have more than one status ailment on the same day.
|Bored||Chocobo is bored and restless||Hinders chocobo's care||Compete against Others|
|Crying||Baby Chocobo is crying at night||Not a Negative Status, part of the Chocobo Whistle quest.||Follow Chocobo Raising NPC's instructions regarding the White Handkerchief key item.|
|Depressed||Chocobo is not receiving enough affection.||Unknown Negative Effects||Raise Affection|
|Energetic||Chocobo is full of energy||For the entire day, "Care for your chocobo" actions will cost less energy to perform (even after restoring energy with items such as chocolixir)||Positive condition|
|Focused||Chocobo is bright and focused||Increased chance to learn abilities||Positive condition|
|Happy||Chocobo is perky and has high spirits||Increases rate at which stats increase; may or may not stack with high Affection||Positive condition; can be lost by lowering affection|
|Ill||Chocobo has an illness||Hinders chocobo's care||Feed chocobo Tokopekko Wildgrass, Herb Paste, or Celerity Salad|
|Injured||Chocobo has received an injury during training||Hinders chocobo's care||Feed chocobo Gausebit Grass|
|Lovesick||Chocobo has fallen in love||Lowers affection, chocobo is more susceptible to negative conditions||Feed it Celerity Salad|
|Runaway||Chocobo ran away from the stables||Cannot provide care||Wait for it to return in a few days|
|Sick||Chocobo has a stomachache||Hinders chocobo's care||Feed chocobo Garidav Wildgrass|
|Spoiled||Chocobo is spoiled rotten!||Hinders chocobo's care||Scold the Chocobo|
Feeding Your ChocoboChocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, the VCS sometimes gathers medicinal grasses in the field for the chocobos. These grasses tend to be very bitter, however, and the chocobos do not enjoy their taste.
The VCS takes great care to provide the chocobos with a balanced diet, particularly during the growth stage of chick to young chocobo. They also discuss with the owner what types of goals they have for their chocobo, and gradually alter their feeding patterns in response.
- Trade the feed you obtain from shops or gardening to the VCS Chocobo trainer.
- Using special feed or medicine will help your chocobo recover from exhaustion and status ailments.
- Overfeeding your chocobo may lead to stomachaches.
- Be careful, if your chocobo is completely full and you give him a medicine it will not work and you will lose your item!
- When you feed your chocobo a glow appears around it.
- Green :
- More than one piece of food being fed at once, regardless of the type of food.
- Some medicinal feed for sick chocobos.
- Red/Pink :
- Vomp and San d'Orian Carrots
- Yellow :
- Medicinal feed given to sick or well chocobos.
- Gregarious worms
- Blue :
- Zegham Carrots
- Cupid and Parasite Worms
- Green :
- If no glow appears, this indicates that you have overfed your chocobo.
You must work together with the Chocobo Stable employees in order to properly care for your chocobo. Feeding your chocobo and spending a bit of time with it each day will gradually build trust. You will be amazed at how your chocobo grows!
A note on feeding: Food that raises stats cannot be relied upon to raise stats as they raise by small amounts, in most tests less than a point each, and it will take a very long time to see any results from any food. Care plans and training tokens purchased with chocobucks are the most reliable at raising a chocobo's stats.
- Chocobo Food items
Refer to Chocobo Attributes for a more detailed look at these factors.
You can see the condition of a chocobo you are raising by speaking with the VCS trainer and selecting the option “Ask about Chocobo's condition.”
- Strength: Affects the chocobo’s running speed.
- Endurance: Affects how long the chocobo can maintain top speed at race and also affects the chocobo's riding duration on the field.
- Discernment: Affects the chocobo’s potential to learn abilities. Also allows your bird to leave the gate early in a Race, and lowers rate at which Endurance is lost.
- Receptivity: Affects the chocobo’s ability to communicate with fellow chocobos, and increases the chances that the offspring will inherit its abilities and stats. Also improves chances that the bird will dodge attacks in Races.
- Other attributes
- Energy: The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options.
- Affection: The most important part of chocobo raising. Greatly affects the success of care plans. If it has lv 8 Affection (Regards as parent) Skillups will in fact double in strength, though amount of skill lost does not.
- Satisfaction: Changes with feeding and affects energy recovery.
As of the Jun. 7, 2016 update, Chocobo attributes now have an effect on the following aspects of chocobo digging.
Attribute Effect STR Provides a bonus to beastmen currencies gained. END Helps prevent the chocobo from feeling tired. DSC Occasionally does not consume gysahl greens. RCP Increases the chance of obtaining rare items.
Attributes are affected by Care Plan and Chocobo Food item choices. Upgrades for physical and mental attributes can also be purchased with Chocobucks.
Physical and mental attributes are central to racing and digging. The following table lists the ratings and the points required to attain them.
Level Description Abbreviation Point Range 1 Poor F 0-31 2 Substandard E 32-63 3 A bit deficient D 64-95 4 Average C 96-127 5 Better than average B 128-159 6 Impressive A 160-191 7 Outstanding S 192-223 8 First-class SS 224-255
Physical and mental attributes have a combined hard cap of 637 points. Therefore it is impossible to raise a bird with all 4 stats fully capped. Once the point hard cap has been reached, additional points will only cause other stats to decrease.
- Because of the 637 point cap, a player wishing to have all stats as high as they can possibly be will have to settle for an SS, A, B, and C stat. No higher combination of the four stats is possible with a division of 637 points, assuming you plan on having at least one First-class stat.
Care plans will stop raising attributes starting on day 64. However, food and training upgrades will still affect attributes.
On day 19, the chocobo's tailfeathers (tips) will show the chocobos final color which will become full on day 29.
- White tips = yellow chocobo
- Orange tips = red
- Green tips = green
- Dark Grey tips = black
- Light Blue tips = blue
Color is determined by the color of the chocobo's parents. For purchased and BCNM eggs, this cannot be known and is effectively random. Additional discussion on color can be found here.
Note: if you're in a dimly lit stable they might look grey when they are actually white. Go for a walk to confirm your disappointment.
A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ chocobos is now open for business.
When chocobos play in Kamp Kweh, there is a chance that one or both chocobos learn something from the other chocobos and raise status points, but it is only a once-per-day bonus.
- See more in: Kamp Kweh.
Once your chocobo has reached a mature stage of development (this occurs on Day 30), it is possible to match it with other chocobos. The resulting offspring may exhibit the attributes or coloring of its parents.
- You can receive a chococard by speaking with the VCS trainer and selecting the “Ask for a chococard” option.
- This chococard is a chart that contains your chocobo’s vital statistics. There are chococards for both male and female chocobos: chococard (M) and chococard (F).
(Note: If your chocobo has already been retired, trade your VCS Reg. Card to the NPC for this option to appear.)
- The Matchmaking Process
- Obtain the chococards for the chocobos you wish to match.
- Speak to the NPC Finbarr (click on Finbarr for more information on breeding plans) in Upper Jeuno to purchase a VCS Honeymoon Ticket.
- Trade the following items to Finbarr:
- Wait until JP midnight time before talking to Finbarr again. You will receive a new chocobo egg.
Calling Your Chocobo
No longer do adventurers have to rely on rental chocobos for traveling around Vana'diel! Players can call their very own chocobos from almost anywhere, at anytime.To be able to call your chocobo as a mount, speak to the VCS trainer and select the option “Register to call your chocobo.” The status of the chocobo you call will be based on the condition of the chocobo at the time of registration. An enchanted item known as a Chocobo Whistle is necessary to actually call your chocobo. Equipping the chocobo whistle and using the enchantment will summon your chocobo. There is a set amount of charges on the Chocobo Whistle, these can be recharged by trading your Whistle to the NPC in the stables, it will cost 10k for a full recharge. See:Obtaining your Chocobo Whistle
- Note: You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development. You must possess a chocobo license to be able to call a chocobo.
It is possible that, if you neglect your chocobo, your chocobo will run away. If this happens, you will have to wait until it returns before it will perform any activities. The return of the chocobo may vary but can be up to seven earth days.
All items (75)