FFXIclopedia
(Note that there are status-but-still-required-to-equip items)
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[[category:guides]]
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[[category:guides]][[de:Kategorie:Verzauberung]]
A [[:Category:Charged|Charged]] item is sometimes referred to as an ''Enchanted'' item, even though [[:Category:Enchanted|Enchanted]] and [[:Category:Dispensing|Dispensing]] are actually just the two sub-categories of [[:Category:Charged|Charged]].
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A '''charged''' item (also referred to as an [[:Category:Enchanted|Enchanted]] or [[:Category:Dispensing|Dispensing]] item) is an item that can be activated to trigger a variety of effects. These effects can come in the form of providing items, casting spells, stat adjustments and such, the nature of which are listed in the item description.
   
 
==Format of a Charged Item==
*Various items possess an enchantment, which, when activated, can trigger a variety of benefits. Enchantments can come in the form of providing items, casting spells, stat increases, etc. Certain restrictions apply on their use.
 
 
[[File:Charges.jpg]]
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# Number of charges remaining.
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# Initial number of charges.
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# Time remaining until the item can next be used.
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# Recast time; the amount of time required between uses of the item.
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# Wait time after item has been equipped before it can be used.
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:''All time values are in Earth-time.''
   
 
Depending on the number of charges remaining, the color of the charge display for enchanted and dispensing items will change in the following manner:
'''Format of a Charged Item'''<br>
 
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*'''Blue''': fully charged (only items in this state may be sold on the [[Auction House]]).
[[Image:Charges.jpg|600px]]
 
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*'''White''': partially used.
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*'''Red''': no charges remain.
 
:''When the number of charges is 1/1, the item has unlimited uses.''
   
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==Restrictions==
*Depending on the number of charges remaining, the color of the charge display for enchanted and dispensing items will change in the following manner:
 
 
*Most enchanted items cannot have their charges refilled, but those items which are crafted can usually be desynthed to recover some materials in order to make a new one. Very few enchanted items can be recharged to get their full amount of charges back. [[Emperor Band]], [[Empress Band]], and [[Chariot Band]] are several items that can be recharged.
 
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*Equipment enchantments which increases a stat will grant an [[Enchantment (Status Effect)|Enchanted status effect]] and must stay equipped or the effect will be removed.
:[[Image:EnchantmentColors.jpg|Enchantment Colors]]
 
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*Equipment with enchantments which grant a status effect, such as Stoneskin or Blink, can be removed without the status effect being canceled.
;Notes
 
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**However, [[Spartan Hoplon|some items]] give a status effect but still must remain equipped to retain that status.
*Most enchanted items cannot have their charges refilled, but those items which are crafted can usually be desynthed to recover some materials in order to make a new one. Very few enchanted items can be recharged to get their full amount of charges back. [[Emperor Band]], [[Empress Band]], and [[Chariot Band]] are a few items that can be recharged.
 
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*Items that have less than full charges (99/100) cannot be sold at an auction house. However they can be sold through a bazaar.
*When the number of Enchantments is 1/1, the item will remain enchanted. It has unlimited uses.
 
*Equipment Enchantments which increases a stat such as +10 acc, +10 enmity, +7 VIT, or etc must stay equipped or the effect will be removed. [[Memento Muffler|Example]] of an Enchantment effect which requires you to keep the equipment on to retain its effect.
 
**Equipment Enchantments which gives you a status effect such as Stoneskin, Blink, etc can be removed without the status effect being canceled. [[Water Mitts|Example]] of an Enchantment effect which does not require you to keep the equipment on to retain its effect. However, [[Spartan Hoplon|some items]] give a status effect but still must remain equipped to retain that status.
 
   
 
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Revision as of 20:57, 27 October 2018

A charged item (also referred to as an Enchanted or Dispensing item) is an item that can be activated to trigger a variety of effects. These effects can come in the form of providing items, casting spells, stat adjustments and such, the nature of which are listed in the item description.

Format of a Charged Item

Charges

  1. Number of charges remaining.
  2. Initial number of charges.
  3. Time remaining until the item can next be used.
  4. Recast time; the amount of time required between uses of the item.
  5. Wait time after item has been equipped before it can be used.
All time values are in Earth-time.

Depending on the number of charges remaining, the color of the charge display for enchanted and dispensing items will change in the following manner:

  • Blue: fully charged (only items in this state may be sold on the Auction House).
  • White: partially used.
  • Red: no charges remain.
When the number of charges is 1/1, the item has unlimited uses.

Restrictions

  • Most enchanted items cannot have their charges refilled, but those items which are crafted can usually be desynthed to recover some materials in order to make a new one. Very few enchanted items can be recharged to get their full amount of charges back. Emperor Band, Empress Band, and Chariot Band are several items that can be recharged.
  • Equipment enchantments which increases a stat will grant an Enchanted status effect and must stay equipped or the effect will be removed.
  • Equipment with enchantments which grant a status effect, such as Stoneskin or Blink, can be removed without the status effect being canceled.
    • However, some items give a status effect but still must remain equipped to retain that status.
  • Items that have less than full charges (99/100) cannot be sold at an auction house. However they can be sold through a bazaar.


All items (106)