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Blue Magic Skill

  • Blue Magic Skill is the skill base from which Blue Magic derives.
  • Blue Magic Skill determines resistance for magical Blue Magic in a similar fashion that Elemental Skill determines that school of magic's resistance rate.
  • Blue Magic Skill determines the damage rating (D-rating) of physical Blue Magic. This damage rating caps approximately 15 levels above the level of the spell. No cap has been determined for spells learned at level 60 or later.
  • Blue Magic Skill also affects the potency of certain spells, such as Diamondhide and Blood Saber, boosting their effectiveness.

Acquiring Blue Magic

Blue magic is acquired by “learning” the special abilities of monsters.
  • One can only learn Blue Magic when Blue Mage is set as your main job.
  • One has a chance to acquire Blue Magic when defeating a monster that has used a Blue Magic spell.
  • The monster must have executed the spell, but it need not to land for it to be learned (it can miss or have no effect).
  • The Blue Magic skill level of each spell is equal to the Blue Magic Skill cap at the level at which the spell is learned.
  • The maximum skill difference to be able to learn a spell is 30 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5.
  • The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to blue magic skill, effectively increasing the level range by 3.
  • Blue Magic cannot be learned while K.O.'d.
  • The Blue Mage need not be the target of the spell, nor affect the target in any way, to learn a Blue Magic spell. The only requirements are that the enemy use the spell at least once, the Blue Mage is within EXP range, and that the party/alliance s/he is in delivers the killing blow to the enemy.
  • It is possible to learn spells in Besieged.
- If a Campaign Battle is not present, it is still possible to learn spells from these monsters and the monster must die before it starts.
  • After witnessing a mob use a spell, I zoned while the rest of party fought the mob. Upon zoning back into area, the mob died and I learned the spell without seeing it again.

Learning Tips

  • Azure Lore has no effect on learning.
  • Below 25% HP, monsters will use their TP immediately upon reaching 100%. Below 50% HP, monsters will use their TP upon reaching 200%. Before then, they will use it randomly.
  • It is possible to learn spells with higher level members in your party.
  • It is possible to learn Blue Magic from monsters that do not give EXP (e.g. BCNM/Event/Quest monsters).
  • It is possible to learn Blue Magic from monsters that check as "Too weak."
  • The Magus Bazubands/Magus Bazubands +1 are the only known way to directly increase the chance to learn Blue Magic.
  • Blue Magic Skill from any source appears to increase the chance to learn Blue Magic. It is highly recommended to cap Blue Magic Skill before attempting to learn spells at several levels above your own.
  • Bludgeon gives enemies 30% TP (assuming all 3 hits land, and for more than 0 damage), allowing enemies to use TP moves more often.
  • Dia gives 10% TP with minimal Damage Over Time.
  • It appears maximizing both Intelligence & Mind also increases the chance to learn Blue Magic. Verification Needed

Setting Blue Magic

Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”

Level Blue Magic Points Maximum Set Spells
1-10 10 6
11-20 15 8
21-30 20 10
31-40 25 12
41-50 30 14
51-60 35 16
61-70 40 18
71-80 45 20
81-85 50 20

1. Point Total/Maximum

  • Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.
  • Each merit point placed in Assimilation increases the maximum amount of Blue Magic Points by 1 for levels 75+, allowing a maximum of 50 points as early as level 75 and 55 points as early as level 81.

2. Maximum Number of Set Spells

  • The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
  • Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Please be aware that any time blue magic spells are set, the blue mage will be unable to cast any spells for 1 minute. The one minute timer does not apply when spells are set within your Mog House or Rent-A-Room.
  • By setting certain spell combinations, you will gain certain job traits.
  • Through a bug, zoning while having the "Set Spells" window open will bypass the one minute timer.

How to Read the Blue Magic Spell Window

  • The help text for blue magic contains various types of information.
14 us
  1. Blue magic spell name
  2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
  3. Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
  4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families.
  5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
  6. Usable level - The minimum level required to cast the spell.
  7. MP cost - The amount of MP required to cast the spell.
  8. Blue magic points - The number of points required to set the spell.

Using Blue Magic

  • One can be interrupted while casting Blue Magic, though like other magic, chances of interruption decrease as your Blue Magic Skill rises.
  • Elemental Blue Magic spells are affected by all the same equipment and enhancements as Elemental Magic (Elemental Staves, Sea Obis, Day and Weather effects, etc).
  • Unlike other types of magic, a majority of Blue Magic spells carry an affinity for a particular monster family.
  • E.g. Spells learned from the Vermin family are more accurate and powerful against Plantoids than all other enemies. Likewise, they are weaker against Lizards than all other enemies. See Beast Strength Chart for more details.
  • Blue Magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
  • Blue Magic spells learned from Beastmen have no affinity and are neither particularly effective or ineffective on any family of enemy.
  • The Blue Mage Merit Job trait, Monster Correlation, and the Magus Keffiyeh/Magus Keffiyeh +1 enhance these affinities. However, they will not further decrease the effectiveness of spells used against the opposing monster family.
  • Magical Blue Magic spells are effective against enemies that are weak to magic damage (Elementals, Flans, Slimes, etc).
  • Physical Blue Magic Spells are especially effective against enemies that are weak to the damage type that corresponds to the spell (Blunt -> Skeletons, Piercing -> Birds, Slashing -> Hounds).
  • Physical Blue Magic accuracy is determined by mainhand weapon accuracy, and thus, the Accuracy Bonuses and Combat Skill of the currently equipped weapon.
  • Because Blue Mage has no native Staff skill, physical spells cast when a staff is equipped will be extremely inaccurate. It is highly recommended to equip a sword in one's mainhand whenever casting physical Blue Magic spells.
  • While they are dependent on Accuracy and STR, physical spells are unaffected by the Attack stat.Verification Needed
  • Accuracy for ranged spells is speculated to be determined by Ranged Accuracy and Blue Magic Skill.Verification Needed
  • All physical Blue Magic spells are affected by Sneak Attack and Trick Attack.
  • All magical Blue Magic spells are affected by Elemental Seal.
  • All healing Blue Magic spells are affected by Divine Seal.
  • Offensive Blue Magic bestows 10% TP to its target per hit, similar to other forms of damaging magic.
    • Example: Bludgeon delivers three hits, so it gives the target 30% TP assuming all three hits land.
    • TP inflicted is reduced by the Subtle Blow trait and equipment that enhances it.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
+15 +10 +5 +4 +3 +2
Magus Jubbah CheckCheck
Magus Jubbah +1 CheckCheck
Mavi Tayt +2 CheckCheck
Mavi Tayt +1 CheckCheck
Immortal's Earring CheckCheck
Mirage Keffiyeh CheckCheck
Mirage Keffiyeh +1 CheckCheck
Symbios Gloves CheckCheck
Mavi Tathlum CheckCheck
Mavi Scarf CheckCheck
Ksi Sash CheckCheck
Antica Ring CheckCheck

By Equipment Slot

Ranged

Level Name Jobs Bonus
84 Mavi Tathlum BLU +5

Head

Level Name Jobs Bonus
75 Mirage Keffiyeh BLU +5
75 Mirage Keffiyeh +1 BLU +5

Neck

Level Name Jobs Bonus
80 Mavi Scarf BLU +4

Body

Level Name Jobs Bonus
58 Magus Jubbah BLU +15
74 Magus Jubbah +1 BLU +15

Hands

Level Name Jobs Bonus
77 Symbios Gloves BLU +5

Waist

Level Name Jobs Bonus
75 Ksi Sash MNK/WHM/BLM/RDM
/PLD/BRD/RNG/SMN/
BLU/PUP/SCH
Salvage:+3

Legs

Level Name Jobs Bonus
83 Mavi Tayt +2 BLU +15
83 Mavi Tayt +1 BLU +10

Ring

Level Name Jobs Bonus
72 Antica Ring All +2

Earring

Level Name Jobs Bonus
60 Immortal's Earring All +5

See: Combat Skills for more Skill information.

Blue Magic Spells

Level Spell Family Type MP Blue points Stat bonus Cast Recast Auto-Sort Order Description
1 Sandspin Worm M 10 2 VIT+1 1.5s 9.75s 058 Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down.
1 Pollen Bee M 8 1 CHR+1 HP+5 2s 5s 075 Restores HP.
1 Foot Kick Rabbit P 5 2 AGI+1 0.5s 6.5s 001 Deals critical damage. Chance of critical hit varies with TP.
4 Power Attack Beetle P 5 1 MND+1 0.5s 7.25s 002 Deals critical damage. Chance of critical hit varies with TP.
4 Sprout Smack Sapling P 6 2 MND+1 0.5s 7.25s 003 Additional effect: Slow. Duration of effect varies with TP.
4 Wild Oats Mandragora P 9 3 CHR+1 HP+10 0.5s 7.25s 004 Additional effect: Vitality Down. Duration of effect varies with TP.
8 Metallic Body Crab M 19 1 N/A 7s 60s 059 Absorbs a certain amount of damage from physical attacks and magical attacks.
8 Cocoon Crawler M 10 1 VIT+3 1.75s 60s 060 Enhances defense.
8 Queasyshroom Funguar P 20 2 HP-5 MP+5 2s 15s 005 Additional effect: Poison. Duration of effect varies with TP.
12 Battle Dance Orc P 12 3 DEX+2 1s 10s 006 Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
12 Head Butt Quadav P 12 3 DEX+2 0.5s 10s 007 Damage varies with TP. Additional effect: "Stun."
12 Feather Storm Yagudo P 12 3 CHR+2 HP+5 0.5s 10s 008 Additional effect: Poison. Chance of effect varies with TP.
16 Helldive Bird P 16 2 CHR+1 HP+5 0.5s 11.25s 009 Damage varies with TP.
16 Healing Breeze Dhalmel M 55 4 CHR+2 HP+10 4.5s 15s 047 Restores HP for party members within area of effect.
16 Sheep Song Sheep M 22 2 CHR+1 HP+5 3s 60s 076 Puts all enemies within range to sleep.
18 Bludgeon Cardian P 16 2 STR+1 0.5s 11.75s 010 Delivers a threefold attack. Accuracy varies with TP.
18 Cursed Sphere Fly M 36 2 MND+1 3s 19.5s 069 Deals water damage to enemies within area of effect.
18 Blastbomb Warmachine M 36 2 STR+1 2.25s 15s 034 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
20 Blood Drain Giant Bat M 10 2 HP-5 MP+5 4s 90s 084 Steals an enemy's HP. Ineffective against undead.
20 Claw Cyclone Tiger P 24 2 VIT+1 1s 19.75s 011 Damages enemies within area of effect with a twofold attack. Damage varies with TP.
22 Poison Breath Hound M 22 1 MND+1 3s 19.5s 070 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
24 Soporific Flytrap M 38 4 HP-5 MP+5 3s 26s 085 Puts all enemies within range to sleep.
26 Screwdriver Pugil P 21 3 VIT+1 CHR+1 HP+10 0.5s 14s 012 Deals critical damage. Chance of critical hit varies with TP.
28 Bomb Toss Goblin M 42 3 STR+2 3.75s 24.5s 035 Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range.
30 Grand Slam Gigas P 24 2 INT+1 1s 4.25s 013 Delivers an area attack. Damage varies with TP.
30 Wild Carrot Rabbit M 37 3 HP+5 2.5s 6s 099 Restores HP for the target party member.
32 Sound Blast Cockatrice M 25 1 N/A 4s 30s 036 Lowers Intelligence of enemies within range.
32 Chaotic Eye Coeurl M 13 2 AGI+1 3s 25s 048 Silences an enemy.
34 Death Ray Hecteyes M 49 2 HP-5 MP+5 4.5s 29.25s 086 Deals dark damage to an enemy
34 Smite of Rage Evil Weapon P 28 3 AGI+3 0.5s 13s 014 Damage varies with TP.
36 Digest Slime M 20 2 HP-5 MP+5 4s 90s 087 Steals an enemy's HP. Ineffective against undead.
36 Pinecone Bomb Treant P 48 2 STR+1 2.5s 26.5s 015 Additional effect: sleep. Duration of effect varies with TP.
38 Jet Stream Bat Trio P 47 4 DEX+2 0.5s 23s 016 Delivers a threefold attack. Accuracy varies with TP.
38 Uppercut Goobbue P 31 3 STR+2 DEX+1 0.5s 17.5s 017 Damage varies with TP.
38 Blank Gaze Opo-opo M 25 2 N/A 3s 10s 100 Removes one beneficial magic effect from an enemy.
40 Mysterious Light Magic Pot M 73 4 AGI+3 3.75s 24.5s 049 Deals wind damage to enemies within range. Additional effect: Weight.
40 Terror Touch Ghost P 62 3 HP-5 MP+10 3.25s 21s 018 Additional effect: Weakens attacks. Accuracy varies with TP.
42 Venom Shell Uragnite M 86 3 MND+2 3s 45s 071 Poisons enemies within range and gradually reduces their HP.
42 MP Drainkiss Leech M 20 4 MP+5 4s 26s 088 Steals an enemy's MP. Ineffective against undead.
44 Mandibular Bite Antlion P 38 2 INT+1 0.5s 19.25s 019 Damage varies with TP.
44 Blitzstrahl Doll M 70 4 DEX+3 4.5s 29.25s 066 Deals lightning damage to an enemy. Additional effect: "Stun."
44 Stinking Gas Doomed M 37 2 AGI+1 4s 60s 050 Lowers Vitality of enemies within range.
46 Magnetite Cloud Antica M 86 3 VIT+2 4.5s 29.25s 061 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
46 Geist Wall Eft M 35 3 HP-5 MP+10 3s 30s 089 Removes one beneficial magic effect from enemies within range.
46 Awful Eye Bugard M 32 2 MND+1 2.5s 60s 072 Lowers Strength of enemies within a fan-shaped area originating from the caster.
48 Sickle Slash Spider P 41 4 HP-5 MP+15 0.5s 20.5s 020 Deals critical damage. Chance of critical hit varies with TP.
48 Blood Saber Skeleton M 25 2 HP-5 MP+5 4s 90s 090 Steals HP from enemies within range. Ineffective against undead.
48 Refueling Cluster M 29 4 AGI+2 1.5s 30s 051 Increase attack speed.
48 Jettatura Hippogryph M 37 4 MP+15 0.5s 120s 091 Enemies within a fan-shaped area originating from the caster are frozen with fear.
50 Frightful Roar Tauri M 32 3 AGI+2 2s 45s 052 Weakens defense of enemies within range.
50 Ice Break Golem M 142 3 INT+1 5.25s 33.75s 041 Deals ice damage to enemies within range. Additional effect: "Bind."
50 Self-Destruct Bomb M 100 3 STR+2 3.25s 21s 037 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
52 Filamented Hold Diremite M 38 3 VIT+1 2s 30s 062 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
52 Cold Wave Snoll M 37 1 INT-1 4s 60s 042 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
54 Hecatomb Wave Demon M 116 3 AGI+1 5.25s 33.75s 053 Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
54 Radiant Breath Wyvern M 116 4 CHR+1 HP+5 5.25s 33.75s 077 Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
56 Feather Barrier Roc M 29 2 N/A 2s 120s 054 Enhances evasion.
58 Flying Hip Press Bugbear M 125 3 AGI+1 5.75s 34.5s 055 Deals wind damage to enemies within range.
58 Light of Penance Tonberry M 53 5 CHR+1 HP+15 3s 60s 078 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
58 Magic Fruit Opo-opo M 72 3 CHR+1 HP+5 2.5s 6s 081 Restores HP for the target party member.
60 Death Scissors Scorpion P 51 5 MND+2 CHR+2 HP+5 0.5s 24.5s 021 Damage varies with TP.
60 Dimensional Death Shadow P 48 5 DEX+1 CHR+1 HP+5 0.5s 23.75s 022 Damage varies with TP.
60 Spiral Spin Ladybug P 39 3 HP+5 STR+1 4s 15s 104 Additional Effect: Accuracy Down.
61 Seedspray Rafflesia P 61 2 VIT+1 4s 35s 102 Delivers a threefold attack. Additional Effect: Defense Down
61 Eyes On Me Ahriman M 112 4 HP-5 MP+15 4.5s 29.25s 092 Deals dark damage to an enemy.
61 Maelstrom Sea Monk M 162 5 MND+2 6s 39s 073 Deals water damage to enemies within range. Additional effect: STR Down.
61 Bad Breath Morbol M 212 5 INT+2 MND+2 8.75s 120s 063 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
62 Body Slam Dragon P 74 4 VIT+1 MP+5 1s 27.75s 023 Delivers an area attack. Damage varies with TP.
62 Memento Mori Corse M 46 4 INT+1 3.5s 56s 043 Enhances magic attack.
62 1000 Needles Sabotender M 350 5 VIT+3 AGI+3 12s 120s 079 Shoots multiple needles at enemies within range.
63 Spinal Cleave Qutrub P 61 4 VIT+2 INT+1 MND+1 0.5s 28.5s 024 Accuracy varies with TP.
63 Frenetic Rip Imp P 61 3 INT+1 0.5s 28.5s 025 Delivers a threefold attack. Damage varies with TP.
63 Frypan Moblin P 65 3 DEX+2 1s 26s 026 Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
63 Hydro Shot Sahagin P 55 3 MND+2 0.5s 26s 027 Additional effect: Enmity Down. Chance of effect varies with TP.
64 Feather Tickle Colibri M 48 2 AGI+1 4s 90s 056 Reduces an enemy's TP.
64 Yawn Apkallu M 55 3 CHR+1 HP+5 3s 60s 080 Puts all enemies within range to sleep.
64 Voracious Trunk Marid M 72 4 AGI+2 10s 56s 057 Steals one beneficial effect from an enemy.
65 Infrasonics Lizard M 42 4 INT+1 5s 120s 044 Lowers the evasion of enemies within a fan-shaped area originating from the caster.
65 Zephyr Mantle Puk M 31 2 AGI+2 7s 60s 098 Creates shadow images that each absorb a single attack directed at you.
66 Frost Breath Raptor M 136 3 INT-2 6.5s 42.75s 045 Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
66 Sandspray Qiqirn M 43 2 VIT+1 3s 90s 093 Blinds enemies within a fan-shaped area originating from the caster.
66 Corrosive Ooze Slug M 55 4 HP-10 MP+10 5s 30s 103 Lowers Defense and Attack of an enemy.
67 Enervation Troll M 48 5 HP-5 MP+5 3.5s 60s 094 Lowers the defense and magical defense of enemies within range.
67 Diamondhide Troll M 99 3 VIT+1 7s 90s 064 Gives party members within area of effect the effect of "Stoneskin."
68 Warm-Up Mamool Ja M 59 4 VIT+1 7s 120s 065 Enhances accuracy and evasion.
68 Firespit Mamool Ja M 121 5 STR+3 6.5s 42.75s 038 Deals fire damage to an enemy.
69 Tail Slap Lamiae P 77 4 MND+2 1s 28.5s 028 Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
69 Hysteric Barrage Lamiae P 61 5 DEX+2 AGI+1 0.5s 28.5s 029 Delivers a fivefold attack. Damage varies with TP.
69 Regurgitation Peiste M 69 1 MP+3 INT+1 MND+1 5s 24s 101 Deals Water Damage Additional Effect: Bind.
70 Amplification Flan M 48 3 HP-5 MP+5 7s 56s 074 Enhances magic attack and magic defense.
70 Cannonball Wamouracampa P 66 3 STR+1 DEX+1 0.5s 28.5s 030 Damage varies with TP.
70 Asuran Claws Gnole P 81 2 AGI+3 3s 60s 105 Delivers a sixfold attack. accuracy varies with TP.
71 Lowing Buffalo M 66 2 HP-5 7s 56s 039 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
71 Heat Breath Manticore M 169 4 STR+3 7.5s 49s 040 Deals fire damage to enemies within a fan-shaped area originating from the caster.
71 Triumphant Roar Gargouilles M 36 3 STR+3 3s 90s 107 Enhances Attack.
72 Disseverment Aern P 74 5 MND-1 INT+1 0.5s 32.75s 031 Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
72 Saline Coat Xzomit M 66 3 VIT+2 AGI+2 MP+10 3s 60s 082 Enhances magic defense.
72 Sub-zero Smash Ruszors P 44 4 VIT+3 HP+10 1s 30s 106 Additional Effect: Paralysis. Damage varies with TP.
73 Ram Charge Ram P 79 4 HP+5 0.5s 34.75s 032 Damage varies with TP.
73 Temporal Shift Hpemde M 48 5 HP+10 MP+15 0.5s 120s 067 Enemies within range are temporarily prevented from acting.
73 Mind Blast Soulflayer M 82 4 MP+5 MND+1 3s 30s 095 Deals lightning damage to an enemy. Additional effect: Paralysis.
74 Actinic Burst Ghrah M 24 4 CHR+2 HP+20 0.5s 60s 083 Greatly lowers the accuracy of enemies within range for a brief period of time.
74 Reactor Cool Zdei M 28 5 INT+3 MND+3 3s 60s 046 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
74 Magic Hammer Poroggo M 40 4 MP-5 MND+2 4s 180s 097 Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead.
75 Plasma Charge Phuabo M 24 5 STR+3 DEX+3 3s 60s 068 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
75 Vertical Cleave Euvhi P 86 3 VIT+1 HP-5 MP+5 0.5s 37.25s 033 Damage varies with TP.
75 Exuviation Wamoura M 40 4 HP+5 MP+5 CHR+1 3s 60s 096 Restores HP and removes one detrimental status effect.
76 Plenilune Embrace Gnole M 106 4 MP+5 STR+2 4s 11s Information Needed Restores target party member's HP and enhances attack and magic attack.
77 Acrid Stream Clionid M 89 3 DEX+2 MND+2 4s 22s Information Needed Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's magic defense.
77 Leafstorm Treant M 132 4 MP+3 MND+1 CHR+1 7s 62s Information Needed Deals wind damage to enemies within area of effect.
78 Cimicine Discharge Gnat M 32 3 DEX+1 AGI+2 3s 20s Information Needed Reduces the attack speed of enemies within range.
78 Regeneration Sea Monk M 36 2 MND+2 Information Needed 60s Information Needed Gradually restores HP.
79 Animating Wail Qutrub M 53 5 HP+20 2s 37s Information Needed Increases attack speed.
79 Battery Charge Magic Pot M 50 3 MP+10 MND+1 Information Needed 75s Information Needed Gradually restores MP.
80 Blazing Bound Limule M 113 3 VIT+2 AGI+1 6sVerification Needed 30sVerification Needed Information Needed Deals fire damage to an enemy.
80 Demoralizing Roar Wivre M 46 4 STR-2 VIT+3 Information Needed Information Needed Information Needed Weakens the attack of enemies within range.
81 Final Sting Bee ? 88 1 HP-20 AGI+5 Information Needed Information Needed Information Needed Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP.
81 Goblin Rush Goblin P 76 3 HP+10 DEX+2 MND-3 Information Needed Information Needed Information Needed Delivers a threefold attack. Accuracy varies with TP.
82 Vanity Dive Wanderers P 58 2 AGI+3 CHR-2 Information Needed Information Needed Information Needed Damage varies with TP.
82 Magic Barrier Ahriman M 29 3 MP+7 INT+2 Information Needed Information Needed Information Needed Grants a Magic Shield effect.
83 Whirl of Rage Evil Weapons P 73 2 STR+2 DEX+2 Information Needed Information Needed Information Needed Delivers an area attack that stuns enemies. Damage varies with TP.
83 Benthic Typhoon Vorageans P 56 4 STR+2 VIT+2 DEX-1 VIT-1 .5s 55s Information Needed Lowers target's defense and magic defense. Damage varies with TP.
84 Auroral Drape Empty M 51 4 INT+3 CHR-2 Information Needed Information Needed Information Needed Silences and blinds enemies within range.
84 Osmosis Vorageans M 47 5 MND+3 CHR-2 4s 90s Information Needed [[Steals an enemy's HP and one beneficial status effect. Ineffective against undead.
85 Quadratic Continuum Empty P 91 4 DEX+3 CHR-2 Information Needed Information Needed Information Needed Delivers a fourfold attack. Damage varies with TP..
  • P=Physical
  • M=Magical

Further reading

All items (190)

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