Blue Magic Skill
- Blue Magic Skill is the skill base from which Blue Magic derives.
- Blue Magic Skill determines resistance for magical Blue Magic in a similar fashion that Elemental Skill determines that school of magic's resistance rate.
- Blue Magic Skill determines the damage rating (D-rating) of physical Blue Magic. This damage rating caps approximately 15 levels above the level of the spell. No cap has been determined for spells learned at level 60 or later.
- Blue Magic Skill also affects the potency of certain spells, such as Diamondhide and Blood Saber, boosting their effectiveness.
- Healing Blue Magic spells (Pollen, Healing Breeze, Wild Carrot, Magic Fruit, and Plenilune Embrace) are augmented by Healing Magic skill and MND and/or VIT rather than Blue Magic Skill.
Acquiring Blue Magic
- Blue magic is acquired by “learning” the special abilities of monsters.
- One can only learn Blue Magic when Blue Mage is set as your main job.
- One has a chance to acquire Blue Magic when defeating a monster that has used a Blue Magic spell.
- The monster must have executed the spell, but it need not to land for it to be learned (it can miss or have no effect).
- The Blue Magic skill level of each spell is equal to the Blue Magic Skill cap at the level at which the spell is learned.
- The maximum skill difference to be able to learn a spell is 30 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5.
- The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to blue magic skill, effectively increasing the level range by 3.
- Blue Magic cannot be learned while K.O.'d.
- The Blue Mage need not be the target of the spell, nor affect the target in any way, to learn a Blue Magic spell. The only requirements are that the enemy use the spell at least once, the Blue Mage is within EXP range, and that the party/alliance s/he is in delivers the killing blow to the enemy.
- It is possible to learn spells in Besieged.
- - If a Campaign Battle is not present, it is still possible to learn spells from these monsters and the monster must die before it starts.
- After witnessing a mob use a spell, I zoned while the rest of party fought the mob. Upon zoning back into area, the mob died and I learned the spell without seeing it again.
Learning Tips
- Azure Lore has no effect on learning.
- Below 25% HP, monsters will use their TP immediately upon reaching 100%. Below 50% HP, monsters will use their TP upon reaching 200%. Before then, they will use it randomly.
- It is possible to learn spells with higher level members in your party.
- It is possible to learn Blue Magic from monsters that do not give EXP (e.g. BCNM/Event/Quest monsters).
- It is possible to learn Blue Magic from monsters that check as "Too weak."
- The Magus Bazubands/Magus Bazubands +1 are the only known way to directly increase the chance to learn Blue Magic.
- Blue Magic Skill from any source appears to increase the chance to learn Blue Magic. It is highly recommended to cap Blue Magic Skill before attempting to learn spells at several levels above your own.
- Bludgeon gives enemies 30% TP (assuming all 3 hits land, and for more than 0 damage), allowing enemies to use TP moves more often.
- Dia gives 10% TP with minimal Damage Over Time.
- It appears maximizing both Intelligence & Mind also increases the chance to learn Blue Magic.
Setting Blue Magic
Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”
Level | Blue Magic Points | Maximum Set Spells |
---|---|---|
1-10 | 10 | 6 |
11-20 | 15 | 8 |
21-30 | 20 | 10 |
31-40 | 25 | 12 |
41-50 | 30 | 14 |
51-60 | 35 | 16 |
61-70 | 40 | 18 |
71-80 | 45 | 20 |
81-85 | 50 | 20 |
1. Point Total/Maximum
- Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.
- Each merit point placed in Assimilation increases the maximum amount of Blue Magic Points by 1 for levels 75+, allowing a maximum of 50 points as early as level 75 and 55 points as early as level 81.
2. Maximum Number of Set Spells
- The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
- Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Please be aware that any time blue magic spells are set, the blue mage will be unable to cast any spells for 1 minute. The one minute timer does not apply when spells are set within your Mog House or Rent-A-Room.
- By setting certain spell combinations, you will gain certain job traits.
- Through a bug, zoning while having the "Set Spells" window open will bypass the one minute timer.
How to Read the Blue Magic Spell Window
- The help text for blue magic contains various types of information.
- Blue magic spell name
- Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
- Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
- Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families.
- Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
- Usable level - The minimum level required to cast the spell.
- MP cost - The amount of MP required to cast the spell.
- Blue magic points - The number of points required to set the spell.
Using Blue Magic
- One can be interrupted while casting Blue Magic, though like other magic, chances of interruption decrease as your Blue Magic Skill rises.
- Elemental Blue Magic spells are affected by all the same equipment and enhancements as Elemental Magic (Elemental Staves, Sea Obis, Day and Weather effects, etc).
- Unlike other types of magic, a majority of Blue Magic spells carry an affinity for a particular monster family.
- E.g. Spells learned from the Vermin family are more accurate and powerful against Plantoids than all other enemies. Likewise, they are weaker against Lizards than all other enemies. See Beast Strength Chart for more details.
- Blue Magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
- Blue Magic spells learned from Beastmen have no affinity and are neither particularly effective or ineffective on any family of enemy.
- The Blue Mage Merit Job trait, Monster Correlation, and the Magus Keffiyeh/Magus Keffiyeh +1 enhance these affinities. However, they will not further decrease the effectiveness of spells used against the opposing monster family.
- Magical Blue Magic spells are effective against enemies that are weak to magic damage (Elementals, Flans, Slimes, etc).
- Physical Blue Magic Spells are especially effective against enemies that are weak to the damage type that corresponds to the spell (Blunt -> Skeletons, Piercing -> Birds, Slashing -> Hounds).
- Physical Blue Magic accuracy is determined by mainhand weapon accuracy, and thus, the Accuracy Bonuses and Combat Skill of the currently equipped weapon.
- While they are dependent on Accuracy and STR, physical spells are unaffected by the Attack stat.
- Accuracy for ranged spells is speculated to be determined by Ranged Accuracy and Blue Magic Skill.
- All physical Blue Magic spells are affected by Sneak Attack and Trick Attack.
- All magical Blue Magic spells are affected by Elemental Seal.
- All healing Blue Magic spells are affected by Divine Seal.
- Offensive Blue Magic bestows 10% TP to its target per hit, similar to other forms of damaging magic.
- Example: Bludgeon delivers three hits, so it gives the target 30% TP assuming all three hits land.
- TP inflicted is reduced by the Subtle Blow trait and equipment that enhances it.
Equipment that Enhances this Skill
By Amount Added
Name | Skill Increase | |||||
---|---|---|---|---|---|---|
+15 | +10 | +5 | +4 | +3 | +2 | |
Magus Jubbah | ||||||
Magus Jubbah +1 | ||||||
Mavi Tayt +2 | ||||||
Mavi Tayt +1 | ||||||
Immortal's Earring | ||||||
Mirage Keffiyeh | ||||||
Mirage Keffiyeh +1 | ||||||
Symbios Gloves | ||||||
Mavi Tathlum | ||||||
Mavi Scarf | ||||||
Ksi Sash | ||||||
Antica Ring |
By Equipment Slot
Ranged
Head
Neck
Body
Hands
WaistLegs
Ring
Earring
|
See: Combat Skills for more Skill information.
Blue Magic Spells
Level | Spell | Family | Type | MP | Blue points | Stat bonus | Cast | Recast | Auto-Sort Order | Description |
---|---|---|---|---|---|---|---|---|---|---|
1 | Sandspin | Worm | M | 10 | 2 | VIT+1 | 1.5s | 9.75s | 058 | Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down. |
1 | Pollen | Bee | M | 8 | 1 | CHR+1 HP+5 | 2s | 5s | 075 | Restores HP. |
1 | Foot Kick | Rabbit | P | 5 | 2 | AGI+1 | 0.5s | 6.5s | 001 | Deals critical damage. Chance of critical hit varies with TP. |
4 | Power Attack | Beetle | P | 5 | 1 | MND+1 | 0.5s | 7.25s | 002 | Deals critical damage. Chance of critical hit varies with TP. |
4 | Sprout Smack | Sapling | P | 6 | 2 | MND+1 | 0.5s | 7.25s | 003 | Additional effect: Slow. Duration of effect varies with TP. |
4 | Wild Oats | Mandragora | P | 9 | 3 | CHR+1 HP+10 | 0.5s | 7.25s | 004 | Additional effect: Vitality Down. Duration of effect varies with TP. |
8 | Metallic Body | Crab | M | 19 | 1 | N/A | 7s | 60s | 059 | Absorbs a certain amount of damage from physical attacks and magical attacks. |
8 | Cocoon | Crawler | M | 10 | 1 | VIT+3 | 1.75s | 60s | 060 | Enhances defense. |
8 | Queasyshroom | Funguar | P | 20 | 2 | HP-5 MP+5 | 2s | 15s | 005 | Additional effect: Poison. Duration of effect varies with TP. |
12 | Battle Dance | Orc | P | 12 | 3 | DEX+2 | 1s | 10s | 006 | Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP. |
12 | Head Butt | Quadav | P | 12 | 3 | DEX+2 | 0.5s | 10s | 007 | Damage varies with TP. Additional effect: "Stun." |
12 | Feather Storm | Yagudo | P | 12 | 3 | CHR+2 HP+5 | 0.5s | 10s | 008 | Additional effect: Poison. Chance of effect varies with TP. |
16 | Helldive | Bird | P | 16 | 2 | CHR+1 HP+5 | 0.5s | 11.25s | 009 | Damage varies with TP. |
16 | Healing Breeze | Dhalmel | M | 55 | 4 | CHR+2 HP+10 | 4.5s | 15s | 047 | Restores HP for party members within area of effect. |
16 | Sheep Song | Sheep | M | 22 | 2 | CHR+1 HP+5 | 3s | 60s | 076 | Puts all enemies within range to sleep. |
18 | Bludgeon | Cardian | P | 16 | 2 | STR+1 | 0.5s | 11.75s | 010 | Delivers a threefold attack. Accuracy varies with TP. |
18 | Cursed Sphere | Fly | M | 36 | 2 | MND+1 | 3s | 19.5s | 069 | Deals water damage to enemies within area of effect. |
18 | Blastbomb | Warmachine | M | 36 | 2 | STR+1 | 2.25s | 15s | 034 | Deals fire damage to enemies within area of effect. Additional effect: "Bind." |
20 | Blood Drain | Giant Bat | M | 10 | 2 | HP-5 MP+5 | 4s | 90s | 084 | Steals an enemy's HP. Ineffective against undead. |
20 | Claw Cyclone | Tiger | P | 24 | 2 | VIT+1 | 1s | 19.75s | 011 | Damages enemies within area of effect with a twofold attack. Damage varies with TP. |
22 | Poison Breath | Hound | M | 22 | 1 | MND+1 | 3s | 19.5s | 070 | Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison. |
24 | Soporific | Flytrap | M | 38 | 4 | HP-5 MP+5 | 3s | 26s | 085 | Puts all enemies within range to sleep. |
26 | Screwdriver | Pugil | P | 21 | 3 | VIT+1 CHR+1 HP+10 | 0.5s | 14s | 012 | Deals critical damage. Chance of critical hit varies with TP. |
28 | Bomb Toss | Goblin | M | 42 | 3 | STR+2 | 3.75s | 24.5s | 035 | Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range. |
30 | Grand Slam | Gigas | P | 24 | 2 | INT+1 | 1s | 4.25s | 013 | Delivers an area attack. Damage varies with TP. |
30 | Wild Carrot | Rabbit | M | 37 | 3 | HP+5 | 2.5s | 6s | 099 | Restores HP for the target party member. |
32 | Sound Blast | Cockatrice | M | 25 | 1 | N/A | 4s | 30s | 036 | Lowers Intelligence of enemies within range. |
32 | Chaotic Eye | Coeurl | M | 13 | 2 | AGI+1 | 3s | 25s | 048 | Silences an enemy. |
34 | Death Ray | Hecteyes | M | 49 | 2 | HP-5 MP+5 | 4.5s | 29.25s | 086 | Deals dark damage to an enemy |
34 | Smite of Rage | Evil Weapon | P | 28 | 3 | AGI+3 | 0.5s | 13s | 014 | Damage varies with TP. |
36 | Digest | Slime | M | 20 | 2 | HP-5 MP+5 | 4s | 90s | 087 | Steals an enemy's HP. Ineffective against undead. |
36 | Pinecone Bomb | Treant | P | 48 | 2 | STR+1 | 2.5s | 26.5s | 015 | Additional effect: sleep. Duration of effect varies with TP. |
38 | Jet Stream | Bat Trio | P | 47 | 4 | DEX+2 | 0.5s | 23s | 016 | Delivers a threefold attack. Accuracy varies with TP. |
38 | Uppercut | Goobbue | P | 31 | 3 | STR+2 DEX+1 | 0.5s | 17.5s | 017 | Damage varies with TP. |
38 | Blank Gaze | Opo-opo | M | 25 | 2 | N/A | 3s | 10s | 100 | Removes one beneficial magic effect from an enemy. |
40 | Mysterious Light | Magic Pot | M | 73 | 4 | AGI+3 | 3.75s | 24.5s | 049 | Deals wind damage to enemies within range. Additional effect: Weight. |
40 | Terror Touch | Ghost | P | 62 | 3 | HP-5 MP+10 | 3.25s | 21s | 018 | Additional effect: Weakens attacks. Accuracy varies with TP. |
42 | Venom Shell | Uragnite | M | 86 | 3 | MND+2 | 3s | 45s | 071 | Poisons enemies within range and gradually reduces their HP. |
42 | MP Drainkiss | Leech | M | 20 | 4 | MP+5 | 4s | 26s | 088 | Steals an enemy's MP. Ineffective against undead. |
44 | Mandibular Bite | Antlion | P | 38 | 2 | INT+1 | 0.5s | 19.25s | 019 | Damage varies with TP. |
44 | Blitzstrahl | Doll | M | 70 | 4 | DEX+3 | 4.5s | 29.25s | 066 | Deals lightning damage to an enemy. Additional effect: "Stun." |
44 | Stinking Gas | Doomed | M | 37 | 2 | AGI+1 | 4s | 60s | 050 | Lowers Vitality of enemies within range. |
46 | Magnetite Cloud | Antica | M | 86 | 3 | VIT+2 | 4.5s | 29.25s | 061 | Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight. |
46 | Geist Wall | Eft | M | 35 | 3 | HP-5 MP+10 | 3s | 30s | 089 | Removes one beneficial magic effect from enemies within range. |
46 | Awful Eye | Bugard | M | 32 | 2 | MND+1 | 2.5s | 60s | 072 | Lowers Strength of enemies within a fan-shaped area originating from the caster. |
48 | Sickle Slash | Spider | P | 41 | 4 | HP-5 MP+15 | 0.5s | 20.5s | 020 | Deals critical damage. Chance of critical hit varies with TP. |
48 | Blood Saber | Skeleton | M | 25 | 2 | HP-5 MP+5 | 4s | 90s | 090 | Steals HP from enemies within range. Ineffective against undead. |
48 | Refueling | Cluster | M | 29 | 4 | AGI+2 | 1.5s | 30s | 051 | Increase attack speed. |
48 | Jettatura | Hippogryph | M | 37 | 4 | MP+15 | 0.5s | 120s | 091 | Enemies within a fan-shaped area originating from the caster are frozen with fear. |
50 | Frightful Roar | Tauri | M | 32 | 3 | AGI+2 | 2s | 45s | 052 | Weakens defense of enemies within range. |
50 | Ice Break | Golem | M | 142 | 3 | INT+1 | 5.25s | 33.75s | 041 | Deals ice damage to enemies within range. Additional effect: "Bind." |
50 | Self-Destruct | Bomb | M | 100 | 3 | STR+2 | 3.25s | 21s | 037 | Sacrifices HP to damage enemies within range. Affects caster with Weakness. |
52 | Filamented Hold | Diremite | M | 38 | 3 | VIT+1 | 2s | 30s | 062 | Reduces the attack speed of enemies within a fan-shaped area originating from the caster. |
52 | Cold Wave | Snoll | M | 37 | 1 | INT-1 | 4s | 60s | 042 | Deals ice damage that lowers Agility and gradually reduces HP of enemies within range. |
54 | Hecatomb Wave | Demon | M | 116 | 3 | AGI+1 | 5.25s | 33.75s | 053 | Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness. |
54 | Radiant Breath | Wyvern | M | 116 | 4 | CHR+1 HP+5 | 5.25s | 33.75s | 077 | Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence. |
56 | Feather Barrier | Roc | M | 29 | 2 | N/A | 2s | 120s | 054 | Enhances evasion. |
58 | Flying Hip Press | Bugbear | M | 125 | 3 | AGI+1 | 5.75s | 34.5s | 055 | Deals wind damage to enemies within range. |
58 | Light of Penance | Tonberry | M | 53 | 5 | CHR+1 HP+15 | 3s | 60s | 078 | Reduces an enemy's TP. Additional effect: Blindness and "Bind." |
58 | Magic Fruit | Opo-opo | M | 72 | 3 | CHR+1 HP+5 | 2.5s | 6s | 081 | Restores HP for the target party member. |
60 | Death Scissors | Scorpion | P | 51 | 5 | MND+2 CHR+2 HP+5 | 0.5s | 24.5s | 021 | Damage varies with TP. |
60 | Dimensional Death | Shadow | P | 48 | 5 | DEX+1 CHR+1 HP+5 | 0.5s | 23.75s | 022 | Damage varies with TP. |
60 | Spiral Spin | Ladybug | P | 39 | 3 | HP+5 STR+1 | 4s | 15s | 104 | Additional Effect: Accuracy Down. |
61 | Seedspray | Rafflesia | P | 61 | 2 | VIT+1 | 4s | 35s | 102 | Delivers a threefold attack. Additional Effect: Defense Down |
61 | Eyes On Me | Ahriman | M | 112 | 4 | HP-5 MP+15 | 4.5s | 29.25s | 092 | Deals dark damage to an enemy. |
61 | Maelstrom | Sea Monk | M | 162 | 5 | MND+2 | 6s | 39s | 073 | Deals water damage to enemies within range. Additional effect: STR Down. |
61 | Bad Breath | Morbol | M | 212 | 5 | INT+2 MND+2 | 8.75s | 120s | 063 | Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster. |
62 | Body Slam | Dragon | P | 74 | 4 | VIT+1 MP+5 | 1s | 27.75s | 023 | Delivers an area attack. Damage varies with TP. |
62 | Memento Mori | Corse | M | 46 | 4 | INT+1 | 3.5s | 56s | 043 | Enhances magic attack. |
62 | 1000 Needles | Sabotender | M | 350 | 5 | VIT+3 AGI+3 | 12s | 120s | 079 | Shoots multiple needles at enemies within range. |
63 | Spinal Cleave | Qutrub | P | 61 | 4 | VIT+2 INT+1 MND+1 | 0.5s | 28.5s | 024 | Accuracy varies with TP. |
63 | Frenetic Rip | Imp | P | 61 | 3 | INT+1 | 0.5s | 28.5s | 025 | Delivers a threefold attack. Damage varies with TP. |
63 | Frypan | Moblin | P | 65 | 3 | DEX+2 | 1s | 26s | 026 | Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP. |
63 | Hydro Shot | Sahagin | P | 55 | 3 | MND+2 | 0.5s | 26s | 027 | Additional effect: Enmity Down. Chance of effect varies with TP. |
64 | Feather Tickle | Colibri | M | 48 | 2 | AGI+1 | 4s | 90s | 056 | Reduces an enemy's TP. |
64 | Yawn | Apkallu | M | 55 | 3 | CHR+1 HP+5 | 3s | 60s | 080 | Puts all enemies within range to sleep. |
64 | Voracious Trunk | Marid | M | 72 | 4 | AGI+2 | 10s | 56s | 057 | Steals one beneficial effect from an enemy. |
65 | Infrasonics | Lizard | M | 42 | 4 | INT+1 | 5s | 120s | 044 | Lowers the evasion of enemies within a fan-shaped area originating from the caster. |
65 | Zephyr Mantle | Puk | M | 31 | 2 | AGI+2 | 7s | 60s | 098 | Creates shadow images that each absorb a single attack directed at you. |
66 | Frost Breath | Raptor | M | 136 | 3 | INT-2 | 6.5s | 42.75s | 045 | Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis. |
66 | Sandspray | Qiqirn | M | 43 | 2 | VIT+1 | 3s | 90s | 093 | Blinds enemies within a fan-shaped area originating from the caster. |
66 | Corrosive Ooze | Slug | M | 55 | 4 | HP-10 MP+10 | 5s | 30s | 103 | Lowers Defense and Attack of an enemy. |
67 | Enervation | Troll | M | 48 | 5 | HP-5 MP+5 | 3.5s | 60s | 094 | Lowers the defense and magical defense of enemies within range. |
67 | Diamondhide | Troll | M | 99 | 3 | VIT+1 | 7s | 90s | 064 | Gives party members within area of effect the effect of "Stoneskin." |
68 | Warm-Up | Mamool Ja | M | 59 | 4 | VIT+1 | 7s | 120s | 065 | Enhances accuracy and evasion. |
68 | Firespit | Mamool Ja | M | 121 | 5 | STR+3 | 6.5s | 42.75s | 038 | Deals fire damage to an enemy. |
69 | Tail Slap | Lamiae | P | 77 | 4 | MND+2 | 1s | 28.5s | 028 | Delivers an area attack. Additional effect: "Stun." Damage varies with TP. |
69 | Hysteric Barrage | Lamiae | P | 61 | 5 | DEX+2 AGI+1 | 0.5s | 28.5s | 029 | Delivers a fivefold attack. Damage varies with TP. |
69 | Regurgitation | Peiste | M | 69 | 1 | MP+3 INT+1 MND+1 | 5s | 24s | 101 | Deals Water Damage Additional Effect: Bind. |
70 | Amplification | Flan | M | 48 | 3 | HP-5 MP+5 | 7s | 56s | 074 | Enhances magic attack and magic defense. |
70 | Cannonball | Wamouracampa | P | 66 | 3 | STR+1 DEX+1 | 0.5s | 28.5s | 030 | Damage varies with TP. |
70 | Asuran Claws | Gnole | P | 81 | 2 | AGI+3 | 3s | 60s | 105 | Delivers a sixfold attack. accuracy varies with TP. |
71 | Lowing | Buffalo | M | 66 | 2 | HP-5 | 7s | 56s | 039 | Gives enemies within range a powerful disease that prevents recovery of HP and MP. |
71 | Heat Breath | Manticore | M | 169 | 4 | STR+3 | 7.5s | 49s | 040 | Deals fire damage to enemies within a fan-shaped area originating from the caster. |
71 | Triumphant Roar | Gargouilles | M | 36 | 3 | STR+3 | 3s | 90s | 107 | Enhances Attack. |
72 | Disseverment | Aern | P | 74 | 5 | MND-1 INT+1 | 0.5s | 32.75s | 031 | Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP. |
72 | Saline Coat | Xzomit | M | 66 | 3 | VIT+2 AGI+2 MP+10 | 3s | 60s | 082 | Enhances magic defense. |
72 | Sub-zero Smash | Ruszors | P | 44 | 4 | VIT+3 HP+10 | 1s | 30s | 106 | Additional Effect: Paralysis. Damage varies with TP. |
73 | Ram Charge | Ram | P | 79 | 4 | HP+5 | 0.5s | 34.75s | 032 | Damage varies with TP. |
73 | Temporal Shift | Hpemde | M | 48 | 5 | HP+10 MP+15 | 0.5s | 120s | 067 | Enemies within range are temporarily prevented from acting. |
73 | Mind Blast | Soulflayer | M | 82 | 4 | MP+5 MND+1 | 3s | 30s | 095 | Deals lightning damage to an enemy. Additional effect: Paralysis. |
74 | Actinic Burst | Ghrah | M | 24 | 4 | CHR+2 HP+20 | 0.5s | 60s | 083 | Greatly lowers the accuracy of enemies within range for a brief period of time. |
74 | Reactor Cool | Zdei | M | 28 | 5 | INT+3 MND+3 | 3s | 60s | 046 | Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage. |
74 | Magic Hammer | Poroggo | M | 40 | 4 | MP-5 MND+2 | 4s | 180s | 097 | Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead. |
75 | Plasma Charge | Phuabo | M | 24 | 5 | STR+3 DEX+3 | 3s | 60s | 068 | Covers you with magical lightning spikes. Enemies that hit you take lightning damage. |
75 | Vertical Cleave | Euvhi | P | 86 | 3 | VIT+1 HP-5 MP+5 | 0.5s | 37.25s | 033 | Damage varies with TP. |
75 | Exuviation | Wamoura | M | 40 | 4 | HP+5 MP+5 CHR+1 | 3s | 60s | 096 | Restores HP and removes one detrimental status effect. |
76 | Plenilune Embrace | Gnole | M | 106 | 4 | MP+5 STR+2 | 4s | 11s | Restores target party member's HP and enhances attack and magic attack. | |
77 | Acrid Stream | Clionid | M | 89 | 3 | DEX+2 MND+2 | 4s | 22s | Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's magic defense. | |
77 | Leafstorm | Treant | M | 132 | 4 | MP+3 MND+1 CHR+1 | 7s | 62s | Deals wind damage to enemies within area of effect. | |
78 | Cimicine Discharge | Gnat | M | 32 | 3 | DEX+1 AGI+2 | 3s | 20s | Reduces the attack speed of enemies within range. | |
78 | Regeneration | Sea Monk | M | 36 | 2 | MND+2 | 60s | Gradually restores HP. | ||
79 | Animating Wail | Qutrub | M | 53 | 5 | HP+20 | 2s | 37s | Increases attack speed. | |
79 | Battery Charge | Magic Pot | M | 50 | 3 | MP+10 MND+1 | 75s | Gradually restores MP. | ||
80 | Blazing Bound | Limule | M | 113 | 3 | VIT+2 AGI+1 | 6s | 30s | Deals fire damage to an enemy. | |
80 | Demoralizing Roar | Wivre | M | 46 | 4 | STR-2 VIT+3 | Weakens the attack of enemies within range. | |||
81 | Final Sting | Bee | ? | 88 | 1 | HP-20 AGI+5 | Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP. | |||
81 | Goblin Rush | Goblin | P | 76 | 3 | HP+10 DEX+2 MND-3 | Delivers a threefold attack. Accuracy varies with TP. | |||
82 | Vanity Dive | Wanderers | P | 58 | 2 | AGI+3 CHR-2 | Damage varies with TP. | |||
82 | Magic Barrier | Ahriman | M | 29 | 3 | MP+7 INT+2 | Grants a Magic Shield effect. | |||
83 | Whirl of Rage | Evil Weapons | P | 73 | 2 | STR+2 DEX+2 | Delivers an area attack that stuns enemies. Damage varies with TP. | |||
83 | Benthic Typhoon | Vorageans | P | 56 | 4 | STR+2 VIT+2 DEX-1 VIT-1 | .5s | 55s | Lowers target's defense and magic defense. Damage varies with TP. | |
84 | Auroral Drape | Empty | M | 51 | 4 | INT+3 CHR-2 | Silences and blinds enemies within range. | |||
84 | Osmosis | Vorageans | M | 47 | 5 | MND+3 CHR-2 | 4s | 90s | [[Steals an enemy's HP and one beneficial status effect. Ineffective against undead. | |
85 | Quadratic Continuum | Empty | P | 91 | 4 | DEX+3 CHR-2 | Delivers a fourfold attack. Damage varies with TP.. |
- P=Physical
- M=Magical
Further reading
- http://www.neko-sentai.com/images/BlumageNFO.htm - Damage modifier information.
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All items (190)
A
B
- Bad Breath
- Barbed Crescent
- Barrier Tusk
- Battery Charge
- Battle Dance
- Benthic Typhoon
- Bilgestorm
- Blank Gaze
- Blastbomb
- Blazing Bound
-
-
- Blitzstrahl
- Blood Drain
- Blood Saber
- Bludgeon
-
- Blue Magic Spell Monster Correlation Chart
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- Body Slam
- Bomb Toss
C
D
E
F
H
M
P
R
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Y