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Bestiary

There are numerous monsters all over the world of Vana'diel. The vast majority of monsters belong to a certain Family of monsters. A family of monsters will generally possess similar traits and skills. For example, both the Beach Bunny and Variable Hare belong to the Rabbit Family and will typically possess the same abilities (e.g. Double Attack) and special attacks (e.g. Foot Kick). In addition, monsters from within a family will generally share certain behaviors and weaknesses (see Monster Classification).

Each family also has a Type, which generally describes a broad class of monster. Thus, the Rabbit Family is of the Beasts type. Monsters of one type may possess certain advantages or disadvantages when interacting with monsters of another type. To see how types interact with one another, see Ecosystems.

Certain rare and notorious monsters also inhabit the world of Vana'diel, and, if defeated, may reward the adventurer with rare and exclusive items and gil, in many cases.

Beasts[]

Behemoths
Buffalo
Cerberuses
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers
Yztargs

Lizards[]

Adamantoises
Bugards
Efts
Gabbraths
Lizards
Matamatas
Peistes
Raptors
Wivres

Vermin[]

Antlions
Apian Beasts
Bees
Beetles
Bztavians
Chapuli
Chigoes
Crawlers
Diremites
Flies
Fluturinis
Gnats
Ladybugs
Mantids
Scorpions
Spiders
Twitherym
Wamoura
Wamouracampa

Plantoids[]

Belladonnas
Flytraps
Funguars
Goobbues
Leafkin
Mandragora
Morbols
Panopts
Rafflesia
Sabotenders
Saplings
Snapweeds
Treants
Yggdreants

Aquans[]

Crabs
Craklaws
Orobon
Pteraketos
Pugils
Rockfins
Ruszors
Sea Monks
Toads
Uragnites

Amorphs[]

Acuexes

Botuli
Flans
Hecteyes
Leeches
Sandworms
Slimes
Slugs
Worms

Birds[]

Amphipteres
Apkallu
Bat Trios
Birds
Cockatrices
Colibris
Giant Bats
Harpeia
Hippogryphs
Rocs
Tulfaires
Waktza

Undead[]

Corpselights
Corses
Doomed
Dullahans
Fomors
Ghosts
Hounds
Naraka
Qutrub
Shadows
Skeletons
Vampyrs

Arcana[]

Acroliths
Bombs
Cardians
Caturae
Clusters
Djinn
Dolls
Evil Weapons
Golems
Iron Giants
Khimaira
Magic Pots
Mammets
Maroliths
Mimics
Snolls
Spheroids

Dragons[]

Dragons
Hydra
Pet Wyverns
Puks
Wyrms
Wyverns
Zilant

Demons[]

Ahriman
Dark Kindred
Dvergr
Gallu
Gargouilles
Imps
Soulflayers
Tauri

Luminians[]

Aern
Euvhi
Hpemde
Phuabo
Xzomit
Yovra

Luminions[]

Ghrah
Zdei

Empty[]

Cravers
Gorgers
Memory Receptacles
Seethers
Thinkers
Wanderers
Weepers

Archaia[]

Chariots
Gears
Ramparts

Beastmen[]

Antica
Bugbears
Gigas
Goblins
Lamiae
Mamool Ja
Meebles
Moblins
Orcs
Orcish Warmachines
Poroggos
Qiqirn
Quadav
Sahagin
Siege Turrets
Shadow Lords
Tonberries
Trolls
Velkk
Yagudo

Elementals[]

Elementals
Heartwings
Monoceros
Pixies
Umbrils

Vorageans[]

Amoebans
Clionidae
Limule
Murex

Races[]

Astoltian Slimes
Avatars
Humanoids
Moogles
Spriggans
Supreme Beings

Natural Formations[]

Blossoms
Fungi
Geysers
Lairs
Obstacles

Animated Objects[]

Animated Weapons
Automatons
Biotechnological Weapons
Grimoires
Living Crystals
Simulacra

Tools[]

Mines
Structures
Tubes

Beast Strength Chart[]

Creatures

All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.

Beastmaster[]

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

Blue Mage[]

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.

First Ecosystem[]

Beasts[]

Behemoths
Buffalo
Cerberuses
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers
Yztargs

Beasts > Lizards

Lizards[]

Adamantoises
Bugards
Efts
Gabbraths
Lizards
Matamatas
Peiste
Raptors
Wivres

Lizards > Vermin

Vermin[]

Antlions
Apian Beasts
Bees
Beetles
Bztavians
Chapuli
Chigoes
Crawlers
Diremites
Flies
Gnats
Ladybugs
Mantids
Scorpions
Spiders
Twitherym
Wamoura
Wamouracampa

Vermin > Plantoids

Plantoids[]

Belladonnas
Flytraps
Funguars
Goobbues
Leafkin
Mandragora
Morbols
Panopts
Rafflesia
Sabotenders
Saplings
Snapweeds
Treants
Yggreants

Plantoids > Beasts

Second Ecosystem[]

Aquans[]

Crabs
Craklaws
Orobon
Pteraketos
Pugils
Rockfins
Ruszors
Sea Monks
Toads
Uragnites

Aquans > Amorpha

Amorphs[]

Acuexes
Botuli
Flans
Hecteyes
Leeches
Sandworms
Slimes
Slugs
Worms

Amorpha > Birds

Birds[]

Amphipteres
Apkallu
Bat Trios
Birds
Cockatrices
Colibri
Giant Bats
Harpeias
Hippogryphs
Rocs
Tulfaires
Waktza

Birds > Aquans

Third Ecosystem[]

Undead[]

Corpselights
Corses
Doomed
Fomor
Ghosts
Hounds
Naraka
Qutrub
Shadows
Skeletons
Vampyrs

Undead <=> ArcanaUndead <=> Arcana

Arcana[]

Acroliths
Bombs
Cardians
Caturae
Clusters
Djinn
Dolls
Evil Weapons
Golems
Iron Giants
Khimairas
Magic Pots
Mammets
Maroliths
Mimics
Snolls
Spheroids

Fourth Ecosystem[]

Dragon[]

Dragons
Hydra
Pet Wyverns
Puks
Wyrms
Wyverns
Zilant

Dragon <=> DemonDragon <=> Demon

Demon[]

Ahriman
Dark Kindred
Dvergr
Gallu
Gargouilles
Imps
Soulflayers
Tauri

Fifth Ecosystem[]

Lumorian[]

Aerns
Euvhis
Hpemdes
Phuabos
Yovras
Xzomits

Luminian <=> LuminionLuminian <=> Luminion

Luminion[]

Ghrah
Zdei

No Ecosystem[]


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