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A Gold Ring with "MP+10 INT+2 CHR+2" augments.

Augments Augmented add effects to an item's base statistics. Often, when examining which gear is best for a given situation, some types of Augments are overlooked due to the age and obscurity of the systems that create them.

There are many different methods and sources for augmented gear, listed below; some equipment can be augmented by players, other equipment is obtained augmented.

All of them fall into two categories: Random Augments and Fixed Augments.

  • Fixed Augments may be either a number of standard augments, or a choice between multiple path augments.
  • Multiple Path Augments may be either standard augments, or progressive augments that increase to a maximum value as conditions are met.

A single augment may consist of more than one additional effect.

In the case of random augments, a negative effect may rarely occur, but otherwise augments are positive.

In summary, the Augment Systems listed below are noted to be either:

  • Player
  • Obtained

via one of:

  • Random Augment
  • Fixed Standard Augment
  • Fixed Multiple Path Standard Augment
  • Fixed Multiple Path Progressive Augment

Items that have been augmented are exclusive and cannot be traded with other players, sold on the Auction House, in Bazaars, or stored with Armor Depositories (with a singular exception). They can still be desynthesised, sold to NPCs for the same price as, and used in quests that require the base piece of equipment.

Augment Systems

Field Parchment (2009)

Player, Random Augment - see Field Parchment for details.

This initial augment method was random and could result in both beneficial or detrimental effects. Nearly any piece of non-Rare equipment from level 1-75 can be augmented (around over 2,000 items), but because of the extremely high chance of receiving irrelevant/detrimental effects that could not subsequently be removed, this system proved unpopular. For these reasons, no master list of neither items nor augments available though this system has been catalogued (though a brief attempt can be found here).

Equipment Slot Level Possible Augments
Possibly all:
  • non-Rare
  • non-Exclusive
  • non-Charged
  • non-Ammo
  • non-Grip

pieces of equipment without

  • hidden effects
  • variable effects
All, except Ammo 1-75 1-4 randomly generated augments of:

Note that these are only stats recorded on the site so far.

Field Parchments were added in the April 2009 Version Update for core Final Fantasy XI zones and equipment up to level 50. The system was expanded to Rise of the Zilart zones and equipment up to level 75 in the following July 2009 Version Update.

Allied Notes Notorious Monsters (2009)

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Apr 2009


Tenshodo Treasure Coffer (2009)

Obtained, Random Augment - see Treasure Coffer (Tenshodo) for details.

Each of the first three Add-ons introduced a number of repeatable battlefields, the reward for which includes one of six Key key items (eighteen total). Inspecting the Treasure Coffer at the Tenshodo Headquarters in Jeuno with such a key item results in a random reward of either an item or an augmented piece of equipment from a short list that can be found on each key item's article page. The augments recorded for the pieces of equipment are mainly beneficial, though some reports of minor detrimental effects have been recorded.

Equipment Slot Level Possible Augments
13206.png Gold Obi
(using Key ItemCrimson Key)
Waist 34 1-4 randomly generated augments of:
13445.png Gold Ring
(using Key ItemCrimson Key)
Ring 45 1-4 randomly generated augments of:
13446.png Mythril Ring
(using Key ItemCrimson Key)
Ring 24 1-4 randomly generated augments of:
13643.png Sarcenet Cape
(using Key ItemCrimson Key)
Back 30 1-4 randomly generated augments of:
13196.png Silver Belt
(using Key ItemCrimson Key)
Waist 32 1-4 randomly generated augments of:
13571.png Wolf Mantle
(using Key ItemCrimson Key)
Back 28 1-4 randomly generated augments of:
13639.png Aurora Mantle
(using Key ItemViridian Key)
Back 44 1-4 randomly generated augments of:
13271.png Corsette
(using Key ItemViridian Key)
Waist 40 1-4 randomly generated augments of:
The Treasure Coffer (Tenshodo) was added in the April 2009 Version Update along with six key items from A Crystalline Prophecy. A further six key items were added in the July 2009 Version Update as part of A Moogle Kupo d'Etat. The final six key items were added in the November 2009 Version Update as part of A Shantotto Ascension.

Add-On Scenarios (2009)

Obtained, Fixed Standard Augment x2

The final reward from each of the first three Add-ons is a choice of one of three items augmented with two additional attributes as selected from a list by the player. They are also exchanged for Key key items at the Treasure Coffer (Tenshodo). If a player wants to change the selected item or augments, they must discard the item they had and re-clear the pertinent final battlefield to re-obtain the necessary Key key item.

Equipment Slot Level Possible Augments
11314.png Mirke Wardecors AugmentedRareExclusive
(using Key ItemPrismatic Key)
Body 75 2 Augments of:
File:5D plz.png Nuevo Coselete
(using Key ItemPrismatic Key)
File:5D plz.png Royal Redingote
(using Key ItemPrismatic Key)
11488.png Anwig Salade AugmentedRareExclusive
(using Key ItemOxblood key)
Head 75 2 Augments of:
File:5D plz.png Champion's Galea
(using Key ItemOxblood key)
11489.png Selenian Cap RareExclusive
(using Key ItemOxblood key)
File:5D plz.png Blitzer Poleyn
(using Key ItemBehemoth key)
Head 75 2 Augments of:
16370.png Desultor Tassets AugmentedRareExclusive
(using Key ItemBehemoth key)
16371.png Tatsumaki Sitagoromo RareExclusive
(using Key ItemBehemoth key)

The Treasure Coffer (Tenshodo) was added in the April 2009 Version Update along with the Key ItemPrismatic Key from A Crystalline Prophecy. The Key ItemOxblood key was added in the July 2009 Version Update as part of A Moogle Kupo d'Etat. The Key ItemBehemoth key was added in the November 2009 Version Update as part of A Shantotto Ascension.


Moblin Maze Mongers Actualization Team (2009)

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Jul 2009


Evolith Synergy (2009)

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Nov 2009


Trials of the Magians Empyrean Weapons (2010)

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Mar 2010


Trials of the Magians Empyrean Weaponskill Weapons (2010)

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Mar 2010


Trials of the Magians Physical Damage Weapons (2010)

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Mar 2010


Trials of the Magians Elemental Weapons (2010)

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Mar 2010


Trials of the Magians Weaponskill Boost Weapons (2010)

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Jun 2010


Gold Sturdy Pyxis (2010)

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Jun 2010


Trials of the Magians Relic Weapons (2010)

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Sep 2010


Trials of the Magians Mythic Weapons (2010)

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Sep 2010


Trials of the Magians Empyrean Armour (2010)

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Sep 2010


Wings of the Goddess Missions (2010)

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Dec 2010


Trials of the Magians JSE Torque (2010)

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Dec 2010


Dominion Battle Trophies (2010)

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Dec 2010


Tatter & Scrap Synergy (2011)

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May 2011


Trials of the Magians Relic Armour (2011)

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Dec 2011


Legion Abdhaljs's Honor (2012)

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Mar 2012


Skirmish Weapons & Armour (2013)

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Mar 2013


Delve Weapons (2013)

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Apr 2013


Delve Armour (2013)

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Apr 2013


JSE 99 Capes (2013)

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Jul 2013


Reforged Relic Armour (2014)

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Feb 2014


Wildskeeper Reives (2014)

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Jun 2014


Incursion (2014)

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Sep 2014


Geas Fete Weapons & Armour (2015)

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Escha - Zi'Tah: May 2015 Escha - Ru'Aun: Aug 2015 Reisenjima: Nov 2015


Sinister Reign (2015)

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Aug 2015


JSE Weapons (2016)

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Feb 2016


Ambuscade Capes (2016)

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Apr 2016


Escutcheons (2017)

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Feb 2017


Dynamis-Divergence Necks (2018)

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Jul 2018


Dynamis-Divergence Weapons (2018)

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Jul 2018


REMA Weapons (2018)

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Sep 2018


Odyssey Unity Concord Notorious Monsters (2020)

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Mar 2020


All items (92)

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