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Atma are unique key item enhancements, which are rewarded for first exploiting an Abyssean Notorious Monster's weakness and then successfully defeating it. In order to obtain an Atma, elemental Weapon Skills must be used to yield a Weakness Red over the enemy's head. Atma are almost guaranteed to drop after exploiting this weakness once. However, Repeatedly exploiting this weakness on the same enemy will drastically reduce your chances of obtaining an Atma. The weakness will NOT be triggered if the enemy is in the middle of a TP move or casting a spell. If use of the trigger weapon skill happens to result in the formation of a skill chain, the weakness will still activate. It may not be possible to trigger the weakness while the monster is afflicted by Stun Exclamation. Warning: You will not obtain the Atma if you are KO'd at the time the monster is killed.

If you Call for Help after triggering a weakness and claim it after it has gone yellow, the monster is considered "fresh" and a new weakness must be triggered with a different Weapon Skill.
However; if you simply lose claim upon an enemy and it does not go passive, the weaknesses will remain.
But, should the enemy become unclaimed and passive, the weaknesses will be reset and randomized once more.

The popper must be in the main party/alliance at time of defeat, otherwise the Atma will drop to their current party or, if solo, to themselves.

It is possible, although extremely unlikely, that an Atma may drop even when a party has not triggered red weakness upon an enemy; likewise, it is also possible for an Atma to fail to drop (also extremely unlikely) even when the party has triggered red weakness upon an enemy.

In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weakness on any NM, please feel free to refer to the Weakness Discussion segment of the Category: Abyssea Discussion tab and add your data to that form.

The list below comprises a collection of 13 elemental weapon skills that have been repeatedly confirmed as viable weakness triggers. The exact weapon skill necessary appears to be completely random, and is subject to change each and every spawn. Therefore, it is advisable to bring people capable of performing most, if not all, the weapon skills listed below.

Red Weakness Red Weakness Triggers
Weapon Type Weapon Skills
ClubSeraph StrikeTrans Light
DaggerCycloneTrans Wind, Energy DrainTrans Dark
Great KatanaTachi: JinpuTrans Wind, Tachi: KokiTrans Light
Great SwordFreezebiteTrans Ice
KatanaBlade: EiTrans Dark
PolearmRaiden ThrustTrans Lightning
ScytheShadow of DeathTrans Dark
StaffSunburstTrans Light/Trans Dark, Earth CrusherTrans Earth
SwordRed Lotus BladeTrans Fire, Seraph Blade Trans Light

It should be noted that a sufficiently equipped and skilled Warrior (All Weapons minus Katana/GKatana/Dagger) and Ninja (Katana/GKatana/Dagger) are capable of covering every weapon skill listed above. (Regain Atma, such as Atma of the Voracious Violet, and/or subbing Samurai may help in generating TP whenever direct melee is unfeasible).

It is highly recommended that while attempting to trigger a weakness, party members refrain from allowing the enemy to gain too much TP. Directly after an enemy spawns is often a opportune time to attempt several trigger weapon skills; otherwise, it is advisable to attempt the weapon skills right after the enemy uses a TP move. Enemies which cast magic can complicate matters severely, but it is possible to use other weaknesses (such as Green/Yellow), to prevent the enemy from casting (this also applies to Blue weakness disabling TP moves).

Once you've obtained an Atma, and you possess the key item Lunar Abyssite, you may have the Atma infused by an Atma Infusionist in an Abyssea zone.

Once active, the Atma will bestow specific bonuses upon you for the duration of your stay in Abyssea. The type and degree of these bonuses vary widely depending on the Atma activated (with stronger NMs often yielding stronger Atma); however, by player standards, most of the bonuses are tremendously powerful.

Only one Atma may be active at one time per Lunar Abyssite. If a player possess both they can infuse 2 Atma at one time. The effects from the two atma will stack, for example with both Atma of the Heavens and Atma of Ambition's effects active on a player, the total refresh will be 10mp/tick without any gear or spells.

Atma doesn't leave your key items once infused, and as such can be used an unlimited number of times. If you leave Abyssea, upon your return you must be reinfused with the atma. For 100 cruor, the NPC can remove the status effect for you.

Synthetic Atma are unlocked by completing mission lines (e.g. Chains of Promathia, A Crystalline Prophesy, etc.) or killing important Notorious Monsters (e.g. Kirin, Alpha, Omega, etc.). There is an Atma Fabricant in each Abyssea area who will give you these new Atma for a moderate amount of Cruor. Synthetic Atma usually possess far less potency than most Atma obtained from Abyssean fiends, as they are created from memories rather than from an Abyssean fiend's soul, but adventurers may still make use of them in the harsh and unforgiving Abyssean environment. Atma purchased from the Fabricant also needs activation by the Infusionist.

Strength of the buff increases from Minor > Major > Superior.
The actual potency of enhancements vary by Atma, they are not static amounts.

Atma effects applicable to players also extend to automatons, avatars, familiars, and pet wyverns.

ExclamationSeveral atma strengths are not reported properly by the NPC when asked about them. This is a known issue.Exclamation

Abyssea - Konschtat

Atma NameEffectDrops from
Atma of the Voracious VioletSTR+:Superior (+50)"Double Attack"+:Minor (5%)"Regain":Minor (2 TP/tick)Eccentric Eve
Atma of Cloak and DaggerAccuracy+:MajorEvasion+:MajorEnhances "Resist Death" Effect:MinorBloodeye Vileberry
Atma of the StormbirdWind Trans WindAccuracy+:MajorLightning Trans LightningAccuracy+: Major"Refresh":Minor (5 MP/tick)Turul
Atma of the Noxious Fang"Subtle Blow"+:MajorWater Trans WaterAttack+:MajorEnhances "Resist Poison" Effect:MajorKukulkan
Atma of VicissitudeDefense+:Major (+40)"Magic Def. Bonus":Minor"Regen":Major (15 HP/tick)Fistule
Atma of the Beyond"Magic Atk. Bonus":Major (+30)Ice Trans IceAttack+:Major (+30)Light Trans LightAttack+:Major (+30)Hadal Satiator
Atma of StormbreathVIT+:Major (+30)Breath Damage Taken-:Major (-30%)Balaur
Atma of GalesWind Trans WindAttack+:Major (+40)Wind Trans WindAccuracy+:MajorAlkonost
Atma of Thrashing TendrilsCHR+:Major (+30)Critical Hit Rate+:MinorRaskovnik
Atma of the DrifterRanged Attack+:MajorRanged Accuracy+:MajorKhalamari

Abyssea - La Theine

Atma NameEffectDrops from
Atma of the Lion"Triple Attack"+:MinorPhysical damage taken-:MinorLightning Trans LightningAttack+:MajorHadhayosh
Atma of the Stout ArmSTR+:Major (+40)Attack+:Superior (+50)Ranged Attack+:MajorBriareus
Atma of the Twin ClawDefense+:Major (+40)"Magic Def. Bonus"+:MinorEnhances "Resist Charm" Effect:MinorKarkinos
Atma of AllureMP+:Superior (+30%)MND+:Major (+30)Enmity-:Major (-30)Carabosse
Atma of EternityEnemy Critical Hit Rate-:MinorEnhances "Resist Slow" Effect:MajorEnhances "Resist Curse" Effect:MajorRuminator
Atma of the HeavensMagic Accuracy+:MajorPhysical Damage Taken-:MinorEnhances "Resist Paralyze" Effect:MajorOvni
Atma of the Baying MoonAttack+:Major (+30)"Magic Atk. Bonus":Major (+30)Lugarhoo
Atma of the Ebon HoofHP+:Superior (+30%)Enhances "Resist Sleep" Effect:SuperiorDozing Dorian
Atma of TremorsDamage Taken-:MinorEnhances "Resist Silence" Effect:MajorMegamaw Mikey
Atma of the Savage TigerAGI+:Major (+30)"Double Attack"+:MinorMegantereon

Abyssea - Tahrongi

Atma NameEffectDrops from
Atma of the StrongholdAttack+:Major (+40)Defense+:Major (+40)"Regen":Major (15 HP/tick)Lacovie
Atma of the HarvesterSTR+:Major (+40)"Double Attack"+:Minor Enhances "Resist Sleep" Effect:MajorChloris
Atma of DunesEnhances "Drain" and "Aspir" Effects:Major (+20%)"Store TP"+:Minor (+20)Enhances "Resist Slow" Effect:MajorGlavoid
Atma of the CosmosDark Trans DarkAttack+:MajorEnhances "Resist Amnesia" Effect:MajorEnhances "Resist Silence" Effect:MajorIratham
Atma of the Siren ShadowAttack+:MajorEvasion+:MajorEnhances "Resist Paralyze" Effect:MajorUsurper
Atma of the Impaler"Double Attack"+:MinorEnhances "Resist Bind" Effect:MajorEnhances "Resist Blind" Effect:MajorMyrmecoleon
Atma of the AdamantineVIT+:Minor (+20)Defense+:Major (+40)Chukwa
Atma of CalamityEnhances "Resist Slow" Effect:MajorEnhances "Resist Blind" Effect:MajorAdze
Atma of the ClawEarth Trans EarthAttack+:MajorEarth Trans EarthAccuracy+:MajorCuelebre
Atma of Baleful BonesSTR+:Minor (+20)Dark Trans DarkAccuracy+:MajorMictlantecuhtli

Abyssea - Attohwa

Atma NameEffectDrops from
Atma of the Clawed ButterflyFire Trans FireAccuracy: MajorINT+: Major (+30)Conserve TP: Major Itzpapalotl
Atma of the Desert WormMND+: Major (+20)Earth Trans EarthAccuracy: MajorOccasionally Annuls Magic Damage Taken Ulhuadshi
Atma of the UndyingMND+: SuperiorConserve MP+:MajorIce Trans IceAttack:Major Titlacauan
Atma of the Impregnable TowerHP+: SuperiorMagic Accuracy:MajorMagic Critical Hit Damage+:Major Yaanei
Atma of the Smoldering SkyAttack+:MinorMagic Critical Hit Rate+:MajorFire Trans FireAttack+:Major Smok
Atma of the Demonic SkewerStrength: MinorTP Bonus: MinorOccasionally Nullifies Physical Damage Lusca
Atma of the Golden ClawSkillchain Bonus+:MinorSTR+:Minor Kampe
Atma of the Glutinous OozeMND+:MinorWater Trans WaterAccuracy:Minor Berstuk
Atma of the Lightning BeastFast Cast:MinorSpell Interruption Rate:Minor Maahes
Atma of the Noxious BloomStore TP:MinorWaltz Potency:Minor Nightshade

Abyssea - Misareaux

Atma NameEffectDrops from
Atma of the Gnarled HornCounter+: MinorCritical Hit Rate+: Minor (+20%)AGI+: Major(game typo, should be Superior) (+50) Sobek
Atma of the Strangling WindSTR+: Minor (+20)VIT+: Minor (+20) AGI+: Major (+30) Amhuluk
Atma of the Deep DevourerSubtle Blow+: Minor (+5)Store TP+: Minor (+5)Song Casting Time-: Major (-20%)Cirein-croin
Atma of the Mounted ChampionVIT+:Superior (+50)Regen:Superior (20 HP/tick)Enmity decrease when taking damage:Minor Kutharei
Atma of the Razed RuinsDEX+:Superior (+50)Critical Hit Rate:Major (+30%)Critical Hit Damage:Major (+30%) Ironclad Pulverizer
Atma of the Bludgeoning BruteRegain:MinorTrans LightningAccuracy:SuperiorTrans WaterAccuracy:Superior Tristitia
Atma of the Rapid ReptilianTriple Attack+:MinorBreath Damage Taken-: MajorNehebkau
Atma of the Winged EnigmaHaste+: Minor (1%)Enhances Effects of Rice BallsAvalerion
Atma of the CradleVIT+: MinorDEX+: Minor Karkatakam
Atma of the UntouchedCHR+:Minor (+20)Triple Attack: MinorNonno

Abyssea - Vunkerl

Atma NameEffectDrops from
Atma of the Sanguine ScytheHP+: MajorCritical Hit damage+: MajorEnmity+: Minor Bukhis
Atma of the Tusked TerrorFast Cast: MinorWater Trans WaterAttack: MinorWater Trans WaterAccuracy: Minor Sedna
Atma of the Minikin MonstrosityRefresh+:Major (10 MP/tick)Intelligence+:Superior (+50)Enmity-:Minor Durinn
Atma of the Would-Be King"Regain":Minor (1 TP/tick)Conserve TP:MinorTP Bonus:Major Sippoy
Atma of the Blinding HornConserve MP:Minor Lightning Trans LightningAttack:MajorMagic Damage Reduction:Minor Karkadann
Atma of the Demonic LashAttack+:Major"Double Attack"+:MinorOccasionally absorbs magic damage Ketea
Atma of ApparitionsEvasion: Minor Trans Wind: Major Seps
Atma of the Shimmering ShellAgility+: Minor Trans Fire: Minor Xan
Atma of the Murky MiasmaTrans Dark+:Superior (+50)Resist Stun+:Major Chhir Batti
Atma of the Avaricious ApeHaste+:MinorMonster Correlation: Information Hanuman

Synthetic Atma

  • Note: These atma are obtained from Fabricant NPCs in certain Abyssea areas, but they can be used in all Abyssea areas once obtained.
Atma NameEffectPrerequisite CompletedAreas FabricatedCruor Cost
Atma of the HeirMP+:Minor (+5%)Regain:Minor (+0.5 TP/tick)Light Trans LightAccuracy:MinorSan d'Oria Rank MissionsScars of Abyssea1000
Atma of the HeroSTR+:Minor (+10)Critical Hit Damage:MinorRegen:Minor (5 HP/tick)Bastok Rank MissionsScars of Abyssea1000
Atma of the Full MoonINT+:Minor (+10)"Magic Atk. Bonus":Major (+10)Refresh:Minor (5 MP/tic) Windurst Rank MissionsScars of Abyssea1000
Atma of IllusionsMND+:Minor (+10)Enhances Magic Burst:MinorDepending on Day: Enhances Elemental MagicZilart MissionsScars of Abyssea1250
Atma of the BanisherMP+:Major (+5%)Dark Trans DarkAttack:MinorDark Trans DarkAccuracy:MinorChains of Promathia MissionsScars of Abyssea1500
Atma of the SellswordSTR+:Minor (+20)Magic Damage Reduction:MinorLight Trans LightAttack:MinorTreasures of Aht Urhgan MissionsScars of Abyssea1750
Atma of the Azure SkyMP+:Minor (+5%)Magic Critical Hit Rate:Minor"Blood Pact" Ability Delay:MinorWotG Windurst QuestsScars of Abyssea1200
Atma of the TruthseekerDEX+:Minor (+20)Trans Dark+:MajorWeapon Skill Accuracy+:MinorWotG Bastok QuestsScars of Abyssea1200
Atma of CamaraderieStore TP+:MinorCure Cast Time-:MinorSong Recast Delay-:Minor (-10 sec)WotG San d'Oria QuestsScars of Abyssea1200
Atma of the IlluminatorVIT+: MinorEnhance "Dual Wield" effect(2H weapon equipped) Attack+: MajorFiat LuxExclamationHeroes of Abyssea1500
Atma of EchoesVIT+:Minor (+20)Depending on day:Magic Accuracy+:MinorDepending on day:Elemental Weapon Skill Damage+:MinorA Crystalline ProphecyScars of Abyssea1500
Atma of DreadMagic Evasion+:MinorTreasure Hunter+:MinorSamba Duration-:Minor (+10 sec) A Moogle Kupo d'EtatScars of Abyssea1500
Atma of AmbitionRefresh+:Minor (5 MP/tick)Fast Cast+:Minor (+10%)ExclamationMovement Speed+:Major (+12.5%)Exclamation A Shantotto AscensionScars of Abyssea1500
Atma of The ZenithHP+:MinorMP+:MinorDamage taken down:Minor Nyzul Isle InvestigationHeroes of Abyssea1200
Atma of Perfect AttendanceRegen:Minor (+10/tick)Refresh:Minor (+5/tick)Regain:Minor (+1/tick) Clear all 50 Assault missionsExclamationHeroes of Abyssea1500
Atma of the RescuerMagic Defense Bonus+:Minor Fast Cast:Major "Cure" Potency+:Minor Dynamis - Xarcabard win Exclamation Heroes of Abyssea1500
Atma of the Ace Angler(HP below 25%) Regen:Major(HP below 25%) Refresh:SuperiorResistance to status ailments+:Minor (+1/tick) InformationHeroes of Abyssea1500
Atma of Alpha and OmegaTriple Attack:Major Attack:Major (+50)HP-:Major (-25%) Proto-OmegaVision of Abyssea1500
Atma of Luminous WingsSubtle Blow:Superior Enmity-:Superior Occasionally absorbs physical damageAbsolute VirtueVision of AbysseaInformation
Atma of the BushinHP+:MajorMP+:Major Save TP:MajorMaat's CapExclamationHeroes of AbysseaInformation
Atma of the NightmaresHaste+:MajorIncreases duration of Absorb spells Magic Evasion+:MinorDynamis - Tavnazia winInformationInformation
Atma of the EinherjarSTR+:MinorMND+:Major Enhances "Resist Death" Effect:SuperiorOdin's Chamber winHeroes of Abyssea1500
Atma of the Master CrafterResist Stun+:MajorEnhances all status effects+:Minor (+10) Movement Speed+:MajorInformation Heroes of Abyssea1000
Atma of the Dark DepthsAGI+:MinorEvasion+:Minor Critical hit rate+:MajorSalvageHeroes of Abyssea1500
Atma of the UltimateMP-:SuperiorMagic Atk. Bonus:Superior Magic Accuracy+:SuperiorProto-UltimaVision of Abyssea1500
Atma of the Beast KingAttack+:MinorVIT+:Minor Enhances "Beast Killer" Effect:MinorBehemothVision of AbysseaInformation
Atma of the Dragon RiderMagic Atk Bonus:MinorEnhances "Dragon Killer" Effect:Minor (Wyvern) HP+:SuperiorInformation Vision of Abyssea1500
Atma of the KirinAGI+:MajorINT+:MajorMagic Accuracy+:SuperiorKirinVision of Abyssea1200
Atma of the ImpenetrableBreath Damage Taken-:MajorEnhances "Lizard Killer" effect+:MinorRegen+:MajorAdamantoiseVision of Abyssea1000
Atma of the Hybrid BeastDouble Attack+:MinorTriple Attack+:MinorEnhances Arcana Killer Effect:MinorInformationVision of AbysseaInformation

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