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Atma are unique key item buffs rewarded for exploiting an Abyssean Notorious Monster's weakness and successfully defeating it. In order to obtain an Atma, elemental Weapon Skills must be used to yield a Weakness Red over the enemy's head. Atma are guaranteed to drop after exploiting this weakness once. Repeatedly exploiting an elemental Weapon Skill weakness on the same enemy will drastically reduce your chances of obtaining an Atma. The weakness will not be triggered if the enemy is in the middle of a TP move or casting a spell. You will not obtain atma if you are KOed when the monster is killed.

If you Call for Help after triggering a weakness and claim it after it has gone yellow, the monster is considered "fresh" and a new weakness must be triggered with a different Weapon Skill.

In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the Weakness Discussion segment of the Category: Abyssea Discussion tab and add your data to that form.

The list below comprises a collection of 13 elemental weapon skills that have been repeatedly confirmed as viable weakness triggers. The exact weapon skill necessary appears to be completely random, and is subject to change each and every spawn. Therefore, it is advisable to bring people capable of performing most, if not all, the weapon skills listed below.

Red Weakness Red Weakness Triggers
Weapon Type Weapon Skills
ClubSeraph StrikeTrans Light
DaggerCycloneTrans Wind, Energy DrainTrans Dark
Great KatanaTachi: JinpuTrans Wind, Tachi: KokiTrans Light
Great SwordFreezebiteTrans Ice
KatanaBlade: EiTrans Dark
PolearmRaiden ThrustTrans Lightning
ScytheShadow of DeathTrans Dark
StaffSunburstTrans Light/Trans Dark, Earth CrusherTrans Earth
SwordRed Lotus BladeTrans Fire, Seraph Blade Trans Light

It should be noted that a sufficiently equipped Warrior (All Weapons minus Katana/GKatana/Dagger) and Ninja (Katana/Gkatana/Dagger) are capable of covering every weapon skill listed above. (Regain Atma, such as Atma of the Voracious Violet, and/or subbing Samurai may help in generating TP whenever direct melee is unfeasibly).

It is highly recommended that while attempting to trigger a weakness, party members refrain from allowing the enemy to gain too much TP. Directly after an enemy spawns is often a opportune time to attempt several trigger weapon skills; otherwise, it is advisable to attempt the weapon skills right after the enemy uses a TP move. Enemies which cast magic can complicate matters severely, but it is possible to use other weaknesses (such as Green/Yellow), to prevent the enemy from casting (this also applies to Blue weakness disabling TP moves).

Once you've obtained an Atma, and you possess the key item Lunar Abyssite, you may have the Atma activated.

Speak to the Atma Infusionist NPC to have Atma activated.

Once active, the Atma will bestow specific bonuses upon you for the duration of your stay in Abyssea. The type and degree of these bonuses vary widely depending on the Atma activated (with stronger NMs often yielding stronger Atma); however, by player standards, most of the bonuses are tremendously powerful.

Only one Atma may be active at one time per Lunar Abyssite. If a player possess both a bought Lunar and a quest Lunar, they can wear 2 Atma at one time. The effects from the two atma will stack, for example with both Atma of the Heavens and Atma of Ambition's effects active on a player, the total refresh will be 10mp/tick without any gear or spells.

Atma doesn't leave your key items once infused, and as such can be used an unlimited number of times. If you leave Abyssea, upon your return you must be reinfused with the atma. For 100 cruor, the NPC can remove the status effect for you.

Scars of Abyssea added in synthetic Atma, which are unlocked by completing mission lines (e.g. Chains of Promathia, A Crystalline Prophesy, etc.). There is an Atma Fabricant who will give you these new Atma for a moderate amount of Cruor. Synthetic Atma possess far less potency than most Atma obtained from Abyssean fiends, as they are created from memories rather than from an Abyssean fiend's soul, but adventurers may still make use of them in the harsh and unforgiving Abyssean environment. Atma purchased from the Fabricant also needs activation by the Infusionist.

Strength of the buff increases from Minor > Major > Superior.
The actual potency of enhancements vary by Atma, they are not static amounts.

Atma effects applicable to players also extend to automatons, avatars, familiars, and pet wyverns.

ExclamationSeveral atma strengths are not reported properly by the NPC when asked about them. This is a known issue.Exclamation

Abyssea - Konschtat

Atma NameEffectDrops from
Atma of the Voracious VioletSTR+:Superior (+50)"Double Attack"+:Minor (10%)"Regain":Minor (2 TP/tick)Eccentric Eve
Atma of Cloak and DaggerAccuracy+:MajorEvasion+:MajorEnhances "Resist Death" Effect:MinorBloodeye Vileberry
Atma of the StormbirdWind Trans WindAccuracy+:MajorLightning Trans LightningAccuracy+: Major"Refresh":Minor (5 MP/tick)Turul
Atma of the Noxious Fang"Subtle Blow"+:MajorWater Trans WaterAttack+:MajorEnhances "Resist Poison" Effect:MajorKukulkan
Atma of VicissitudeDefense+:Major (+40)"Magic Def. Bonus":Minor"Regen":Major (15 HP/tick)Fistule
Atma of the Beyond"Magic Atk. Bonus":Major (+30)Ice Trans IceAttack+:Major (+30)Light Trans LightAttack+:Major (+30)Hadal Satiator
Atma of StormbreathVIT+:Major (+30)Breath Damage Taken-:MajorBalaur
Atma of GalesWind Trans WindAttack+:Major (+40)Wind Trans WindAccuracy+:MajorAlkonost
Atma of Thrashing TendrilsCHR+:Major (+30)Critical Hit Rate+:MinorRaskovnik
Atma of the DrifterRanged Attack+:MajorRanged Accuracy+:MajorKhalamari

Abyssea - La Theine

Atma NameEffectDrops from
Atma of the Lion"Triple Attack"+:MinorPhysical damage taken-:MinorLightning Trans LightningAttack+:MajorHadhayosh
Atma of the Stout ArmSTR+:Major (+40)Attack+:Superior (+50)Ranged Attack+:MajorBriareus
Atma of the Twin ClawDefense+:Major (+40)"Magic Def. Bonus"+:MinorEnhances "Resist Charm" Effect:MinorKarkinos
Atma of AllureMP+:Superior (+30%)MND+:Major (+30)Enmity-:Major (-30)Carabosse
Atma of EternityEnemy Critical Hit Rate-:MinorEnhances "Resist Slow" Effect:MajorEnhances "Resist Curse" Effect:MajorRuminator
Atma of the HeavensMagic Accuracy+:MajorPhysical Damage Taken-:MinorEnhances "Resist Paralyze" Effect:MajorOvni
Atma of the Baying MoonAttack+:Major (+30)"Magic Atk. Bonus":Major (+30)Lugarhoo
Atma of the Ebon HoofHP+:Superior (+30%)Enhances "Resist Sleep" Effect:SuperiorDozing Dorian
Atma of TremorsDamage Taken-:MinorEnhances "Resist Silence" Effect:MajorMegamaw Mikey
Atma of the Savage TigerAGI+:Major (+30)"Double Attack"+:MinorMegantereon

Abyssea - Tahrongi

Atma NameEffectDrops from
Atma of the StrongholdAttack+:Major (+40)Defense+:Major (+40)"Regen":Major (15 HP/tick)Lacovie
Atma of the HarvesterSTR+:Major (+40)"Double Attack"+:Minor Enhances "Resist Sleep" Effect:MajorChloris
Atma of DunesEnhances "Drain" and "Aspir" Effects:Major"Store TP"+:Minor (+20)Enhances "Resist Slow" Effect:MajorGlavoid
Atma of the CosmosDark Trans DarkAttack+:MajorEnhances "Resist Amnesia" Effect:MajorEnhances "Resist Silence" Effect:MajorIratham
Atma of the Siren ShadowAttack+:MajorEvasion+:MajorEnhances "Resist Paralyze" Effect:MajorUsurper
Atma of the Impaler"Double Attack"+:MinorEnhances "Resist Bind" Effect:MajorEnhances "Resist Blind" Effect:MajorMyrmecoleon
Atma of the AdamantineVIT+:Minor (+20)Defense+:Major (+40)Chukwa
Atma of CalamityEnhances "Resist Slow" Effect:MajorEnhances "Resist Blind" Effect:MajorAdze
Atma of the ClawEarth Trans EarthAttack+:MajorEarth Trans EarthAccuracy+:MajorCuelebre
Atma of Baleful BonesSTR+:Minor (+20)Dark Trans DarkAccuracy+:MajorMictlantecuhtli

Abyssea - Attohwa

Atma NameEffectDrops from
Atma of the Clawed ButterflyFire Trans FireAccuracy: MajorINT+: Major (+30)Conserve TP: Major Itzpapalotl
Atma of the Desert WormMND+: Major (+20)Earth Trans EarthAccuracy: MajorOccasionally Annuls Magic Damage Taken Ulhuadshi
Atma of the UndyingMND+: SuperiorConserve MP+:MajorIce Trans IceAttack:Major Titlacauan
Atma of the Impregnable TowerHP+: SuperiorMagic Accuracy:MajorMagic Critical Hit Damage+:Major Yaanei
Atma of the Smoldering SkyAttack+:MinorMagic Critical Hit Rate+:MajorFire Trans FireAttack+:Major Smok
Atma of the Demonic SkewerStrength: MinorTP Bonus: MinorOccasionally Nullifies Physical Damage Lusca
Atma of the Golden ClawSkillchain Bonus+:MinorSTR+:Minor Kampe
Atma of the Glutinous OozeMND+:MinorWater Trans WaterAccuracy:Minor Berstuk
Atma of the Lightning BeastFast Cast:MinorSpell Interruption Rate:Minor Maahes
Atma of the Noxious BloomStore TP:MinorWaltz Potency:Minor Nightshade

Abyssea - Misareaux

Atma NameEffectDrops from
Atma of the Gnarled HornCounter+: Minor Critical Hit Rate+: Minor AGI+: Major Sobek
Atma of the Strangling WindSTR+: Minor (+20)VIT+: Minor (+20) AGI+: Major (+30) Amhuluk
Atma of the Deep DevourerSubtle Blow+: Minor (+5)Store TP+: Minor (+5)Song Casting Time-: Major (-20%)Cirein-croin
Atma of the Mounted ChampionVIT+:Superior (+50)Regen:Superior (20 HP/tick)Enmity decrease when taking damage:Minor Kutharei
Atma of the Razed RuinDEX+:Superior (+50)Critical Hit Rate:Major (+30%)Critical Hit Damage:Major (+30%) Ironclad Pulverizer
Atma of the Bludgeoning BruteRegain:MinorTrans LightningAccuracy:SuperiorTrans WaterAccuracy:Superior Tristitia
Atma of the Rapid ReptilianTriple Attack+:MinorBreath Damage Taken-: MajorNehebkau
Atma of the Winged EnigmaHaste+: Minor (1%)Enhances Effects of Rice BallsAvalerion
Atma of the CradleVIT+: MinorDEX+: Minor Karkatakam
Atma of the UntouchedCHR+:MinorTriple Attack: MinorNonno

Abyssea - Vunkerl

Atma NameEffectDrops from
Atma of the Sanguine ScytheHP+: MajorCritical Hit damage+: MajorEnmity+: Minor Bukhis
Atma of the Tusked TerrorFast Cast: MinorWater Trans WaterAttack: MinorWater Trans WaterAccuracy: Minor Sedna
Atma of the Minikin MonstrosityRefresh+:Major (10 MP/tick)Intelligence+:Superior (+50)Enmity-:Minor Durinn
Atma of the Would-Be King"Regain":Minor (1 TP/tick)Conserve TP:MinorTP Bonus:Major Sippoy
Atma of the Blinding HornConserve MP:Minor Lightning Trans LightningAttack:MajorMagic Damage Reduction:Minor Karkadann
Atma of the Demonic LashAttack+:Major"Double Attack"+:MinorOccasionally absorbs magic damage Ketae
Atma of ApparitionsEvasion: Minor Trans Wind: Major Seps
Atma of the Shimmering ShellAgility+: Minor Trans Fire: Minor Xan
Atma of the Murky MiasmaTrans Dark+:Superior (+50)Resist Stun+:Major Chhir Batti
Atma of the Avaricious ApeHaste+:MinorMonster Correlation: Information Hanuman

Synthetic Atma (Scars Areas)

  • Note: These atma are obtained from an NPC in any Scars area, but they can be used in any abyssea area once obtained.
Atma NameEffectMission Line CompletedCruor Cost
Atma of the HeirMP+:Minor (+5%)Regain:Minor (+0.5 TP/tick)Light Trans LightAccuracy:MinorSan d'Oria Rank Missions1000
Atma of the HeroSTR+:Minor (+10)Critical Hit Damage:MinorRegen:Minor (5 HP/tick)Bastok Rank Missions1000
Atma of the HeavensINT+:Minor (+10)Magic Attack:Major (+10)Refresh:Minor (5 MP/tic) Windurst Rank Missions1000
Atma of IllusionsMND+:Minor (+10)Enhances Magic Burst:MinorDepending on Day: Enhances Elemental MagicZilart Missions1250
Atma of the BanisherMP+:Minor (+5%)Dark Trans DarkAttack:MinorDark Trans DarkAccuracy:MinorChains of Promathia Missions1500
Atma of the SellswordSTR+:Minor (+20)Magic Damage Reduction:MinorLight Trans LightAttack:MinorTreasures of Aht Urhgan Missions1750
Atma of the Azure SkyMP+:Minor (+5%)Magic Critical Hit Rate:Minor"Blood Pact" Ability Delay:MinorWotG Windurst Quests1200
Atma of the TruthseekerDEX+:Minor (+20)Trans Dark+:MajorWeapon Skill Accuracy+:MinorWotG Bastok Quests1200
Atma of CamaraderieStore TP+:MinorCure Cast Time-:MinorSong Recast Delay-:Minor (-10 sec)WotG San d'Oria Quests1200
Atma of EchoesVIT+:Minor (+20)Depending on day:Magic Accuracy+:MinorDepending on day:Elemental Weapon Skill Damage+:MinorA Crystalline Prophecy 1500
Atma of DreadMagic Evasion+:MinorTreasure Hunter+:MinorSamba Duration-:Minor (+10 sec) A Moogle Kupo d'Etat1500
Atma of AmbitionRefresh+:Minor (5 MP/tick)Fast Cast+:Minor (+10%)ExclamationMovement Speed+:Major (+12.5%)Exclamation A Shantotto Ascension1500

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