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m (when did anyone verify those drops. Also found 2 other sources for 2 of the items (1 each). Only leaves boots unaccounted for in game.) |
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|[[Ferry - Nashmau/Al Zahbi]] |
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+ | |[[Birdman Cape]]{{verification}}<br>[[Skanda Boots]]{{verification}}<br>[[Sanguine Sword]]{{verification}} |
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Revision as of 06:51, 24 May 2008
Apkallu
A variety of sea bird that lives in flocks on Near Eastern islands. On dry land, Apkallu only waddle about on their short legs, but the ocean is a different story. They propel themselves through the water with finlike wings at high speeds, enabling them to catch fish. In the Near East, the Apkallu are a protected species and are referred to as "The Sages of the Sea." Perhaps that is why Apkallu do not fear people and behave in a friendly manner. However, angering an Apkallu is not recommended.
Apkallu have a communal hate based on how many you have killed like Tonberries and Fomors). As your Apkallu hate goes up, they start using a larger variety of attacks (initially they only use Yawn, but will eventually resort to repeated use of Frigid Shuffle), start to react violently to White Magic (including attacking healers even after extremely low Cures), and become very difficult to kill (gaining both physical and magical damage resistance to the point of near invulnerability). As Apkallu hate rises, their rate of multiple attacks and Counter use will increase as well. Indeed, angering an Apkallu is not recommended. It is currently unclear how to lower Apkallu hate rapidly, though it will decrease over long periods of time. It is possible to trade certain fish (Ahtapot, Veydal Wrasse) to the Apkallu NPCs, which makes them follow you around. The effect of this, if any, is currently unknown.
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Family Information
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Special Attacks
Special Abilities | Aht Urhgan Areas | |||
Frigid Shuffle: AoE Paralysis | ||||
Beak Lunge: Single Target Physical Knockback | ||||
Wing Slap: Single Target Damage and Stun | ||||
Wing Whirl: AoE Physical damage | ||||
Yawn: AoE vision-based Sleep | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Name | Spawn Information | Level | Zone | Notable Drop(s) |
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Almighty Apkallu | Ferry - Nashmau/Al Zahbi | Birdman Cape Skanda Boots Sanguine Sword | ||
Quest NMs: None Mission NMs: None Battlefield NMs: None Other NMs: None |
Monsters in Family
Name | Level | Zone |
---|---|---|
Apkallu | 54-56 | Ferry - Nashmau/Al Zahbi |
Arrapago Apkallu | 70-72 | Arrapago Reef |
Zhayolm Apkallu | 70-74 | Mount Zhayolm |
King Apkallu | 78-80 | Mount Zhayolm |
Emperor Apkallu | 81-83 | Arrapago Reef |
Historical Background
In Mesopotamian mythology, the Apkallu (Akkadian) or Abgallu (Babylonian) were wise men or sages who existed before the Flood in the early period of the world. They were sent by the god Ea to bring wisdom to the world. They acted as ministers or advisors to Ea or to Mesopotamian kings. There were 7 or 8 Apkallu (usually 7). They were frequently depicted as men wearing robes with the head of a bird and 4 wings or as humans dressed in fishskins. They usually carried a pail (banduddu) and a sprinkler (mullilu) from which they dispensed purifying waters. Apkallu/Abgallu means "great water man" (ap/ab- "water" + kal/gal- "great" + lu "man")
All items (19)