Antica
The Antica have transformed the former Galkan capital of Altepa into the central location of their empire, which spreads across the islands of Kuzotz. Their militaristic society is built upon advanced personnel management abilities. Upon birth, all individuals are given a number, and a job for which they spend the rest of their lives training. Apart from the information needed to perform their duties, the individual is not allowed any other knowledge. An Antica is only allowed to transfer positions to become a gladiator (used for population control).
The Antica have no concept of personal belongings. All equipment is provided by the Empire, and food rations are based solely on the duties performed by the individual. However, due to their lack of emotion, there is not a single Antica who feels discontent towards this system. This can also be seen on the battlefield. No matter the situation, the lack of fluctuation in morale is the Antica's greatest strength. Another strength lies in the sheer number of Antica soldiers. In addition to their active legions, an enormous surplus of soldiers lies in stasis within the Antica's stronghold. When revived, the size of their army can increase a hundredfold. However, due to their lack of naval technology, only a few of their troops were able to participate in the Great War campaigns carried out on Quon; their presence had little effect on the outcome of the battles. It is widely believed that had the full Antican army participated in the battles on Quon, the allied forces surely would have been defeated. While the Antica communicate by fricative sounds made within their necks, they are unable to release loud war cries like the other beastmen. This results in an eerie silence on the battlefield that can send chills down the spine of even the bravest warrior.
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Family Information
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Special Attacks[]
Special Abilities | Original and Zilart Areas | Promathia Areas | ||
Jamming Wave - Wind-Based AoE Silence | ||||
Sand Veil - Evasion Boost | ||||
Sand Shield - Defense Boost | ||||
Sandstorm - AoE Blind | ||||
Magnetite Cloud - Breath Type AoE damage and Weight that overwrites Flee | ||||
Shoulder Slam - Single target damage and knockback effect | ||||
Sand Trap - AoE Petrification and hate reset. (This move is Stunnable.) | ||||
Spikeball - Single target damage and Poison | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family[]
Monsters in Family[]
All items (65)
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- Antican Aedilis
- Antican Antesignanus
- Antican Auxiliarius
- Antican Centurio
- Antican Consul
- Antican Decurio
- Antican Eques
- Antican Essedarius
- Antican Faber
- Antican Funditor
- Antican Hastatus
- Antican Hoplomachus
- Antican Lanista
- Antican Legatus
- Antican Magister
- Antican Praefectus
- Antican Praetor
- Antican Princeps
- Antican Proconsul
- Antican Quaestor
- Antican Retiarius
- Antican Sagittarius
- Antican Secutor
- Antican Signifer
- Antican Speculator
- Antican Triarius
- Antican Tribunus
- Antican Veles