m (Ambuscade Primer Volume Two)
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*20,000: {{IIn|Abdhaljs Fiber}}
*20,000: {{IIn|Abdhaljs Fiber}}
*25,000: {{IIn|SP Gobbie Key}}
*25,000: {{IIn|SP Gobbie Key}}
=May 2020=
=June 2020=
==Volume 1: Orcs==
==Volume 1: Dullahan==
{{:Ambuscade/Battlefield Archive/Bozzetto Crusader}}
{{:Ambuscade/Battlefield Archive/Bozzetto Retributionist}}
==Volume 2: Plantoids==
==Volume 2: Aquans==
{{:Ambuscade/Battlefield Archive/Splendid Sakura}}
{{:Ambuscade/Battlefield Archive/Natsilane}}

Revision as of 18:38, June 10, 2020

Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month.

Getting Started

First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9). To enter any Ambuscade battlefield all players in the party will need a Key Item. KeyItemAmbuscade Primer Volume One grants entry to Intense Ambuscade, a more challenging encounter. KeyItemAmbuscade Primer Volume Two grants entry to Normal Ambuscade, a step down in technical difficulty. "Intense" and "Normal" not only describe the relative challenge of the two battlefields, but alter the final rewards on completion.

Obtaining Key Items

You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The Daily objectives for both Volume 1 and Volume 2 require one experience-yielding monster be killed of the specified type. The repeatable objective for Volume 1 requires five kills, while Volume 2 requires 10.

  • Monsters in Dynamis and Abyssea zones are not counted for any Ambuscade objectives.

The Ambuscade Tome

Once everyone in the party has the Primer key items, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a number. Inscribing your name in the Ambuscade Tome gives you a page number. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and the party leader can interact again with the Tome to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.

  • Your Key Item is lost upon completion of a successful battle.


Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Hallmarks earned vary with the Key Item used to enter the battlefield and the selected difficulty level. Gallantry earned is based on the Key Item, Difficulty and the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an 06500 Abdhaljs Seal will triple the currency rewards for a single win.
  • Hallmarks, Total Hallmarks, and Gallantry are reset to zero every monthly content update.

Ambuscade Primer Volume One

Intense Ambuscade

Difficulty Hallmarks
Gallantry Earned
2~6 members
Very Difficult 3600 300 ~ 1500
Difficult 2400 240 ~ 1200
Normal 1200 180 ~ 900
Easy 600 80 ~ 400
200 20 ~ 100

Ambuscade Primer Volume Two

Regular Ambuscade

Difficulty Hallmarks
Gallantry Earned
2~6 members
Very Difficult 300 30 ~ 150
Difficult 250 25 ~ 125
Normal 200 20 ~ 100
Easy 150 15 ~ 75
100 10 ~ 50

Redeeming Hallmarks and Gallantry

Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, Skirmish Stones, JSE Capes and materials used to augment them, and Vouchers and Tokens redeemable for Ambuscade Armor and the materials required to upgrade it.

REMA Reforging Materials

The full list of REMA Materials purchasable with Hallmarks is always available.

REMA Materials purchased with Gallantry are available on a rotating schedule.

  • Empyrean weapon materials are available January, April, July, and October.
  • Relic weapon materials are available February, May, August, and November.
  • Mythic/Ergon weapon materials are available March, June, September, and December.

Skirmish Stones

+2 Skirmish Stones are available every month, purchasable only with Hallmarks. Each stone costs 200 Hallmarks, up to a limit of 10 of each type.

JSE Capes

You can buy up to one cape per job for 500 Hallmarks each.

The materials for augmenting these capse can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor

Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment, rotating between Tokens and Vouchers every month. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment, rotating between Tokens and Vouchers every month.

The special materials 09270 Abdhaljs Metal and 09271 Abdhaljs Fiber are used to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Total Hallmarks

This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:

June 2020

Volume 1: Dullahan

Face off against the Dullahan Bozzetto Retributionist and its ally, the Bozzetto Charger.

Encountered Foes

The fight ends when all foes are defeated.

Difficulty Settings

The Difficulty Setting determines the enemies faced and Information

Easy~Very Difficult: Retributionist + Charger

Very Easy: Retributionist

Battle Mechanics

Passive Traits

  • Immune to gravity and dark elemental magic. Finale works to dispel buffs.
  • All spells cast are area of effect
  • Mewing Lullaby only takes 10% of its current TP[1]


  • Permanent Enlight effect
  • Double Attack at a very high rate
  • 100% Critical hit rate
  • Absorbs damage taken while reading a TP move.

Abilities Used

  • Blood Weapon at set health percentages.
  • Infernal Bulwark: Applies the following buffs - Haste, Stoneskin, Attack Bonus, Defense Bonus, Magic Attack Bonus, Magic Defense Bonus.
  • Noahionto: Powerful AOE damage, possibly proportional to damage taken[3]. Appears to trigger a strong Intimidation effect to players in front of it.Exclamation
  • Villanous Rebuke: Powerful AOE physical damage + Stun + Knockback
  • Charge-Up: Boss enters a unique phase that triggers one of three log messages to appear, signalling the 'mode' the boss is currently in and the next TP move it will use.
    • 'Charging up' message - boss gains a spikes effect that drains TP and gains access to Atramentous Libations.
    • 'Miasma' message - boss gains a spikes effect that drains TP and gains access to Eisenschneider (30' KO). Can be pushed out of this mode by dealing enough damage.
    • 'Boiling over' message - Boss emits a Regain sphere that affects players. Gains access to Nether Castigation, 20' AOE damage proportional to damage received following this log message. Critical damage can be absorbed by Earthen Armor/Scherzo/Migawari effects.[4]
    • This phase of the fight ends when either Nether Castigation or Eisenschneider has been used.


  • Scintillant Lance: High front AOE damage. Seems to do drastically increased damage, the mechanics of which are not well understood.
  • Rampant Stance: AOE Stun + Physical damage
  • Damsel Memento: Restores 5% of max HP
  • Grace of Hera: Removes all debuffs, grants a potent Regen effect. While readying, absorbs damage. Favors this move over others if it has been sufficiently debuffed.[5]

Spells Cast
Retributionist (All spells affect a large radius AOE):

Other Notes

  • Scintillant Lance can randomly spike for 7~8k damage, but does not appear to be tied to the Retributionist's current HP. Keep your tank's defenses up and mind your positioning at all times.[6]
  • The Dullahan is not particularly resistant to any debuffs that aren't darkness based.
  • Low damage elemental nukes or weak physical auto attacks should provide adequate TP gain to push the Retributionist to use Nether Castigation without drastically increasing its damage.
  • Eisenschneider's KO can be avoided by reacting with /heal. Causes the move to deal damage instead.[7]

Where to get your Primer

Get ready for a walk[8]

Volume 2: Aquans

Face off against the Pteraketos Natsilane. This foe's vulnerability to damage types alternates with its uses of certain special abilities.

Encountered Foes

The fight ends when Natsilane is defeated.

Difficulty Settings

The Difficulty Settings determines only the stats and HP of Natsilane.

Battle Mechanics

Natsilane's TP moves determines its vulnerability to either magic or physical damage taken.

Passive Traits

  • Has extremely high HP.
  • Immune to Sleep and Petrification. Can be debuffed normally otherwise.
  • Regular melee attacks deal area of effect damage on its sides and at its tail.
  • Regular melee attacks have an additional effect: Plague

Abilities Used

  • Angry Seas: Inflicts AOE water damage to nearby players. Knocks back, inflicts weight, Encumbrance, and may de-equip weapons.
  • Baleen Gurge: Draws In. Drains HP from nearby players. Becomes vulnerable to physical damage.
  • Deep Sea Dirge: Inflicts AOE physical damage to nearby players. Causes Amnesia. Ends physical damage vulnerability.[9]
  • Caudal Capacitor: Stuns nearby players, gains undispellable Shock Spikes effect. Becomes vulnerable to magic damage.
  • Echolocation: Front AOE damage + Silence.
  • Waterspout: Front AOE damage + Knockback + All Stats down.
  • Blowhole Blast: Inflicts AOE Paralysis to nearby players. Ends magic damage vulnerability.
  • Depth Charge: Front AOE damage + Knockback + Shock.

Spells Cast

Where to get your Primer:


  1. FFXIAH Forum
  2. FFXIAH Forum
  3. JP Wiki
  4. FFXIAH Fourm
  5. FFXIAH Forum
  6. FFXIAH Forum
  7. FFXIAH Form
  8. FFXIAH Forum
  9. JP Wiki

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