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*20,000: {{IIn|Abdhaljs Fiber}}
 
*20,000: {{IIn|Abdhaljs Fiber}}
 
*25,000: {{IIn|SP Gobbie Key}}
 
*25,000: {{IIn|SP Gobbie Key}}
=April 2020=
+
=May 2020=
 
==Volume 1: Orcs==
 
==Volume 1: Orcs==
 
{{:Ambuscade/Battlefield Archive/Bozzetto Crusader}}
 
{{:Ambuscade/Battlefield Archive/Bozzetto Crusader}}

Revision as of 12:31, May 11, 2020

Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month.

Getting Started

First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9). To enter any Ambuscade battlefield all players in the party will need a Key Item. KeyItemAmbuscade Primer Volume One grants entry to Intense Ambuscade, a more challenging encounter. KeyItemAmbuscade Primer Volume Two grants entry to Normal Ambuscade, a step down in technical difficulty. "Intense" and "Normal" not only describe the relative challenge of the two battlefields, but alter the final rewards on completion.

Obtaining Key Items

You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The Daily objectives for both Volume 1 and Volume 2 require one experience-yielding monster be killed of the specified type. The repeatable objective for Volume 1 requires five kills, while Volume 2 requires 10.

  • Monsters in Dynamis and Abyssea zones are not counted for any Ambuscade objectives.

The Ambuscade Tome

Once everyone in the party has the Primer key items, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a number. Inscribing your name in the Ambuscade Tome gives you a page number. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and the party leader can interact again with the Tome to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.

  • Your Key Item is lost upon completion of a successful battle.

Rewards

Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Hallmarks earned vary with the Key Item used to enter the battlefield and the selected difficulty level. Gallantry earned is based on the Key Item, Difficulty and the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an 06500 Abdhaljs Seal will triple the currency rewards for a single win.
  • Hallmarks, Total Hallmarks, and Gallantry are reset to zero every monthly content update.

Ambuscade Primer Volume One

Intense Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 3600 300 ~ 1500
Difficult 2400 240 ~ 1200
Normal 1200 180 ~ 900
Easy 600 80 ~ 400
Very
Easy
600 20 ~ 100

Ambuscade Primer Volume Two

Regular Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 300 30 ~ 150
Difficult 200 20 ~ 100
Normal 100 10 ~ 50
Easy 75 5 ~ 25
Very
Easy
50 1 ~ 5

Redeeming Hallmarks and Gallantry

Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, Skirmish Stones, JSE Capes and materials used to augment them, and Vouchers and Tokens redeemable for Ambuscade Armor and the materials required to upgrade it.

REMA Reforging Materials

The full list of REMA Materials purchasable with Hallmarks is always available.

REMA Materials purchased with Gallantry are available on a rotating schedule.

  • Empyrean weapon materials are available January, April, July, and October.
  • Relic weapon materials are available February, May, August, and November.
  • Mythic/Ergon weapon materials are available March, June, September, and December.

Skirmish Stones

+2 Skirmish Stones are available every month, purchasable only with Hallmarks. Each stone costs 200 Hallmarks, up to a limit of 10 of each type.

JSE Capes

You can buy up to one cape per job for 500 Hallmarks each.

The materials for augmenting these capse can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor

Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment, rotating between Tokens and Vouchers every month. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment, rotating between Tokens and Vouchers every month.

The special materials 09270 Abdhaljs Metal and 09271 Abdhaljs Fiber are used to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Total Hallmarks

This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:

May 2020

Volume 1: Orcs

Face off against the Bozzetto Crusader and their Orcish horde. The Primary gimmick of this fight is keeping the Crusader's visible aura off lest it gain access to Manic Dance, an AOE Charm move.

Encountered Foes

The fight ends when all enemies are defeated.

Difficulty Settings

The Difficulty Setting determines which foes are present and the degree of extra damage taken during their SP abilities.[1]

Very Difficult:
PLD, MNK, BLM, RUN, DRK, BST + Hecteyes Pet. Orcs take 100% additional damage during their SP abilities.

Difficult:
PLD, MNK, BLM, RUN. Orcs take 50% additional damage during their SP abilities.

Very Easy to Normal:
PLD, MNK, BLM. Orcs take 0% (Very Easy), 10% (Easy), or 25% (Normal) additional damage during their SP abilities.

Battle Mechanics

Passive Traits
All Foes:

  • Susceptible to sleep and break.
  • Resistant to Silence
  • Take extra damage during their SP Abilities[2]. The extra damage taken depends on the difficulty level. This does not negate the effects of Invincible or Elemental Sforzo.

Crusader:

  • Approximately 600K hit points on Very Difficult.[3]
  • Resistant to sleep.
  • Gains a visible glowing aura soon after the start of the fight. This gives them access to Veil of Chaos and Manic Dance. The aura can be removed by performing Weapon Skills from behind them.[4] Weapon Skills that deal zero damage will still remove the aura.

Reaver:

  • Resistant to silence.

Hecteyes:

  • Immune to sleep.
  • Very low HP.

Abilities Used
Each Orc uses the standard set of Orc abilities, such as Arm Block, Battle Dance, Howl, Shoulder Attack, Slam Dunk and Aerial Wheel. Each Orc also has access to its Job's SP Ability. Heroic Howl is used if the Crusader is defeated while any adds remain,[5] drastically increasing the attack of remaining adds while greatly reducing their damage taken.

Crusader:

Duelist:

  • Rune Enhancement: Sulpor specifically, increasing its resistance to Water damage.
  • Vallation: Spreads its high resistance to water-elemental damage to its surviving allies.

Tamer:

  • Manic Dance[7] Unlike the Crusader, this is AOE Charm.[8]. Appears to only use this if the Hecteyes is dead.[9]

Spells Cast:
Crusader:

Warlock:

Duelist:

Reaver

Hecteyes:

Where to get your Primer:

Strategies

Volume 2: Plantoids

Face off against the Treant Splendid Sakura and its summoned Treant allies. This encounter's gimmick revolves around the springtime Japanese tradition of cherry blossom viewing with friends and food.

Encountered Foes

The fight ends when Splendid Sakura is defeated.

Difficulty Settings

The Difficulty Settings determines the HP% at which Splendid Sakura summons allies and the potency of Sakura's aura.[10]

  • Very Easy:
    Hibernating Hickory (50%)
  • Easy:
    Languishing Larch (66%), Hibernating Hickory (33%)
  • Normal:
    Languishing Larch (75%), Hibernating Hickory (50%, 25%)
    Sakura's Plague Aura removes 30 TP/3 seconds.
  • Difficult:
    Languishing Larch (66%, 33%), Hibernating Hickory (50%)
  • Very Difficult:
    Languishing Larch (66%, 33%), Hibernating Hickory (80%, 50%, 20%)
    Sakura's Plague Aura removes 50 TP/3 seconds.

Battle Mechanics

Each treant emits a unique sphere aura that enfeebles nearby players. Removing these sphere aura requires a gimmick to force Skura to use a unique TP move. When sakura's sphere is removed, all other active spheres are also removed.

Passive Traits
Splendid Sakura:

  • Emits a Plague aura, dealing ticking magical damage and draining TP every 3 seconds.

Hibernating Hickory:

  • Emits a Silence aura.
  • Vulnerable to physical damage.

Languishing Larch:

  • Emits an Amnesia aura.
  • Vulnerable to magical damage.

Abilities Used
Splendid Sakura:

  • Chelate - Dispels all food effects in a wide AOE. If it successfully takes any food effects, accompanies a unique log message: "The Splendid Sakura uses Chelate. [Player] is ready for flower viewing!". Once enough food has been stolen, Sakura enters a 'flower-viewing time,' all active sphere effects are disabled, and Sakura takes extra damage for a period of time. Players will want to keep eating food to encourage this transition.
  • Pollen Storm - AOE Damage, Paralysis and Blind.
  • Pinecone Bomb - AOE Damage + Sleep.
  • Drill Branch - Single target damage + Bind.

Spells Cast
Splendid Sakura
None

Where to get your Primer:

References

  1. long_horned, Twitter
  2. FFXIAH Forum
  3. long_horned, Twitter
  4. FFXIAH Forum
  5. FFXIAH Forum
  6. FFXIAH Forum
  7. FFXIAH Forum
  8. FFXIAH Forum
  9. FFXIAH Forum
  10. JP Wiki

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