Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month in one of two battlefields.
Getting Started[]
First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9) for an explanation. To enter any Ambuscade battlefield all players in the party will need a key item corresponding to the desired battlefield.
- Ambuscade Primer Volume One grants entry to Intense Ambuscade, usually a more challenging encounter requiring team tactics.
- Ambuscade Primer Volume Two grants entry to Normal Ambuscade, usually a more solo-friendly encounter.
The selected battlefield has an effect on the rewards for successful completion.
Obtaining Key Items[]
You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The daily objectives for both Volume 1 and Volume 2 require one monster be killed of the specified type. The repeatable objective either volume requires three experience-yielding kills.
The Ambuscade Tome[]
Once everyone in the party has the corresponding key item, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a numbered place in line. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and when it's your turn the party leader gets a system message notification and a chime. They may interact again with the Tome within two minutes to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.
- Everyone's Key Item is lost upon completion of a successful battle.
- Registration is canceled if the party leader leaves Mhaura.
Rewards[]
Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Amounts earned vary between Volumes 1 and 2 and with the selected difficulty level. Gallantry earned further varies with the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an Abdhaljs Seal will triple the currency rewards for a single win.
- The Ambuscade Gallantry Campaign doubles Gallantry rewards once per day, resetting at Japanese Midnight.
- Hallmarks, Total Hallmarks, and Gallantry are reset to zero every monthly content update.
Ambuscade Primer Volume One[]
Intense Ambuscade
Difficulty | Hallmarks Earned |
Gallantry Earned 2~6 members |
---|---|---|
Very Difficult | 3600 | 300 ~ 1500 |
Difficult | 2400 | 240 ~ 1200 |
Normal | 1200 | 180 ~ 900 |
Easy | 600 | 80 ~ 400 |
Very Easy |
200 | 20 ~ 100 |
Ambuscade Primer Volume Two[]
Regular Ambuscade
Difficulty | Hallmarks Earned |
Gallantry Earned 2~6 members |
---|---|---|
Very Difficult | 300 | 30 ~ 150 |
Difficult | 250 | 25 ~ 125 |
Normal | 200 | 20 ~ 100 |
Easy | 150 | 15 ~ 75 |
Very Easy |
100 | 10 ~ 50 |
Redeeming Hallmarks and Gallantry[]
Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month. Hallmarks, Total Hallmarks, and Gallantry are reset to 0 upon each monthly update.
Ambuscade rewards are organized into materials used to reforge REMA weaponry, JSE Capes and materials used to augment them, and coupons redeemable for Ambuscade Armor, Ambuscade Weapons, and the materials required to upgrade them.
JSE Capes[]
You may buy up to 3 JSE Cape Vouchers per month for 500 Hallmarks each.
The materials for augmenting these capes can be bought with either Hallmarks or Gallantry, with different prices and stock limits.
Ambuscade Armor[]
Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment.
The materials Abdhaljs Metal and Abdhaljs Fiber are used by Gorpa-Masorpa to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.
Ambuscade Weapons[]
An Ambuscace Voucher: Weapon can be bought for 5000 Hallmarks, and exchanged with Gorpa-Masorpa for any Tokko Weapon. From there adventurers may upgrade this weapon using materials sold for Hallmarks and Gallantry.
Total Hallmarks[]
This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:
- Total Hallmarks are the only currency accepted for Ambuscade Ring coupons. The coupons also alternate between Vouchers and Tokens every content update.
- 100: Abdhaljs Seal
- 130: Ambuscade Chit: Footgear
- 170: Super Reraiser
- 220: Ambuscade Chit: Handgear
- 280: Remedy x 12
- 370: Ambuscade Chit: Headgear
- 480: Caliber Ring
- 620: Ambuscade Chit: Leggear
- 800: Facility Ring
- 1,050: Ambuscade Chit: Bodygear
- 1,200: Ambuscade Voucher: Replica
- 1,350: Ambuscade Chit: Ring
- 1,800: Ambuscade Chit: Footgear +1
- 2,300: Abdhaljs Metal
- 2,300: Abdhaljs Fiber
- 3,000: Ambuscade Chit: Handgear +1
- 3,900: Abdhaljs Metal
- 3,900: Abdhaljs Fiber
- 5,000: Ambuscade Chit: Headgear +1
- 6,500: Abdhaljs Metal
- 6,500: Abdhaljs Fiber
- 8,500: Ambuscade Chit: Leggear +1
- 11,000: Abdhaljs Metal
- 11,000: Abdhaljs Fiber
- 14,500: Ambuscade Chit: Bodygear +1
- 20,000: Abdhaljs Metal
- 20,000: Abdhaljs Fiber
- 25,000: SP Gobbie Key
December 2024[]
Volume 1: Mamool Ja Mages[]
Face off against the Sextuple Razool Ja, an army of identically named Mamool Ja who have unique elemental properties and who will use either Manafont or Mijin Gakure as their SP ability. Another mechanic of the fight revolves around whether or not the Mamool Ja have their weapons when they fall.
Encountered Foes[]
- Sextuple Razool Ja - Between three and six copies, depending on difficulty. Warrior type, but with the ability to cast Elemental Magic and with two different SP abilities.
The fight ends when all enemies are defeated.
Difficulty Settings[]
The Difficulty Setting determines how many Mamool Ja you have to kill. Very Difficult has an extra mechanic.
Very Easy:
Three Mamool Ja (Ice, Fire, Lightning)
Easy:
Four Mamool Ja
Normal to Very Difficult:
Six Mamool Ja
Very Difficult Only:
Sleeping Sextuple Razool Ja now have a 33% chance to awaken if another dies.
Battle Mechanics[]
Passive Traits
- Approximately 270,000 HP on Very Difficult.
- Double Attack, Fast Cast (Chainspell speed), Resist Silence, Resist Sleep. Immune to stun.
- Enfeebling Geomancy effectiveness is cut in half.[2]
- Each Mamool Ja is assigned an element, and will cast spells aligned to that element at near instant speed. They will absorb damage taken of their same element.
- When defeated, each Mamool Ja spread a bonus to the remainder depending on whether or not they had their staff at the time.[3]. In addition to the bonuses, all remaining Mamool Ja gain Physical damage taken -2%[4]
- If they have a staff, a log entry "The sage's wisdsom flows through you!" appears and the remaining Mamool Ja gain a stacking Magic Attack Bonus and Magic Defense Bonus.
- If they do not have a staff, a log entry "The warrior's strength flows through you!" appears and the remaining Mamool Ja gain a stacking Attack/Defense bonuses and the damage dealt by Mijin Gakure is increased.
- To identify their elements you can simply look at their position in the formation. Half the Mamool Ja are red, the others blue.
Water (N+) | Wind (E+) | Earth (N+) |
Fire | Ice | Lightning |
You |
Abilities Used
- Manafont: Used once at 60% health.
- Mijin Gakure: Used in place of Manafont at 3% health. If Manafont has been used, will not use Mijin Gakure.[5]
- Charge-Up: Magic Attack Bonus + Magic Defense Bonus for 60 seconds
- Warm-Up: Accuracy/Evasion Up
- Disarming Crescent: Physical damage, removes your weapons, Encumbrance (10 seconds). Absorbed by 1 shadow.[6] Can be blocked by a Shield Block activation.[7]
- Hurl Anathema: The Mamool Ja will throw (and not regain) its weapon. Physical damage, Mute, Plague, paralysis, slow and poison. Resets hate. Absorbed by 1 shadow.
- Ward Breach: Only used if it still has a staff. Physical Damage, dispels Shell effects, Magic Defense Down. Absorbed by 3 shadows.
- Shield Breach: Only used if it no longer has a staff. Physical damage, dispels Protect effects, Defense Down. Absorbed by 1 shadow.
Spells Cast:
- Each Mamool Ja casts spells of its associated element, including Ancient Magic II, single target V and VI and aoe tier IV, V and -ja Elemental Magic. Each will cast a spell at the start of the fight. All spells cast at chainspell speed.
Where to get your Primer:
- Bhaflau Thickets - Home Point #1
- Mamook - Survival Guide warp
Volume 2: Birds[]
Encountered Foes[]
- Ibong Adarna, a lone Harpeia
- Bozzetto Golden Bomb
Defeat Ibong Adarna to win
Enemy details
Ibong Adarna:
- Can be stunned except when readying Face The Music
Bozzetto Golden Bomb:
- When it spawns it immediately uses a weak Self-Destruct and awards 100 Hallmarks on the spot. Up to three may spawn.
- First Bomb: Inflict five different enfeebling effects on the boss.
- Second Bomb: Maintain enfeebling effects for a certain amount of time.[8]
- Third Bomb: The boss hits 50% HP with enfeebling effects active.
Abilities Used
Ibong Adarna:
- Wings of Woe: AOE magic damage, inflicts plague, Slow, and Bind.
- Wings of Agony: AOE physical damage, inflicts paralysis, Evasion Down, and Accuracy Down.
- Rending Talons: Physical damage, knocks back and resets TP to 0.
- Ravenous Wail: AOE wind damage, inflicts silence and a brief stun.
- Face The Music: AOE damage, cannot be stunned. Damage proportional to the number of buffs Ibong Adarna has active.
- Shrieking Gale: AOE wind damage, knocks back and dispels multiple buffs.
Spells Cast:
- Protect V, Shell V, Phalanx, Blade Madrigal, Knight's Minne V, Valor Minuet V, Horde Lullaby, and Dragonfoe Mambo.
Where to get your Primer:
- Marjami Ravine - Birds everywhere.
- Garlaige Citadel - Book warp inside, drop down the first hole you see. Bats everywhere.
- Ru'Aun Gardens - Flamingos everywhere.
- Fei'Yin - Bats north of HP #1. Long respawns, mostly good for the daily.
Version Update History[]
- April 2016. Added to the game
- May 2016. Badges of Gallantry added.
- July 2016. Abdhaljs Dye added.
- August 2016. New battlefield music. Feedback given during JSE cape augmentation improved. Ambuscade foes now take less damage if they're the secondary target of AOE elemental magic.
- September 2016. Ambuscade vouchers added.
- January 2017. Abdhaljs Seals added.
- March 2017. Ambuscade Tokens added.
- April 2017. Abdhaljs Metal added.
- September 2017. Volume 1 foes HP increased (Easy: 2x. Normal~VD: 3x). XP/CP, Hallmarks, and Gallantry rewards increased accordingly.
- October 2017. Abdhaljs Fiber added.
- April 2018. Abdhaljs Resin added. Augmenting capes made much simpler.
- November 2018. Stage 1-2 ambuscade weapons added. Cape tokens added.
- December 2018. Stage 3 ambuscade weapons added.
- January 2019. Volume 2 battlefield Hallmark/Gallantry rewards incrased.
- February 2019. Stage 4 ambuscade weapons added.
- March 2019. Stage 5 ambuscade weapons added.
- August 2019. Second Ambuscade battlefield added.
- November 2020. Records of Eminence Tutorial "Repelling an Ambuscade" added to Mentor requirements.
- August 2022. Exemplar points are no longer earned or lost in Ambuscade battlefields.
- July 2023. Reward rotation removed, limits on items bought with gallantry rebalanced. Ambuscade Chits implemented.
References[]
Battlefield Archives[]
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