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Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month.

Getting Started

First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9). To enter any Ambuscade battlefield all players in the party will need a Key Item. KeyItemAmbuscade Primer Volume One grants entry to Intense Ambuscade, a more challenging encounter. KeyItemAmbuscade Primer Volume Two grants entry to Normal Ambuscade, a step down in technical difficulty. "Intense" and "Normal" not only describe the relative challenge of the two battlefields, but alter the final rewards on completion.

Obtaining Key Items

You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The Daily objectives for both Volume 1 and Volume 2 require one experience-yielding monster be killed of the specified type. The repeatable objective for Volume 1 requires five kills, while Volume 2 requires 10.

  • Monsters in Dynamis and Abyssea zones are not counted for any Ambuscade objectives.

The Ambuscade Tome

Once everyone in the party has the Primer key items, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a number. Inscribing your name in the Ambuscade Tome gives you a page number. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and the party leader can interact again with the Tome to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.

  • Your Key Item is lost upon completion of a successful battle.

Rewards

Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Hallmarks earned vary with the Key Item used to enter the battlefield and the selected difficulty level. Gallantry earned is based on the Key Item, Difficulty and the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an 06500 Abdhaljs Seal will triple the currency rewards for a single win.
  • Hallmarks, Total Hallmarks, and Gallantry are reset to zero every monthly content update.

Ambuscade Primer Volume One

Intense Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 3600 300 ~ 1500
Difficult 2400 240 ~ 1200
Normal 1200 180 ~ 900
Easy 600 80 ~ 400
Very
Easy
600 20 ~ 100

Ambuscade Primer Volume Two

Regular Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 300 30 ~ 150
Difficult 200 20 ~ 100
Normal 100 10 ~ 50
Easy 75 5 ~ 25
Very
Easy
50 1 ~ 5

Redeeming Hallmarks and Gallantry

Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, Skirmish Stones, JSE Capes and materials used to augment them, and Vouchers and Tokens redeemable for Ambuscade Armor and the materials required to upgrade it.

REMA Reforging Materials

The full list of REMA Materials purchasable with Hallmarks is always available.

REMA Materials purchased with Gallantry are available on a rotating schedule.

  • Empyrean weapon materials are available January, April, July, and October.
  • Relic weapon materials are available February, May, August, and November.
  • Mythic/Ergon weapon materials are available March, June, September, and December.

Skirmish Stones

+2 Skirmish Stones are available every month, purchasable only with Hallmarks. Each stone costs 200 Hallmarks, up to a limit of 10 of each type.

JSE Capes

You can buy up to one cape per job for 500 Hallmarks each.

The materials for augmenting these capse can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor

Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment, rotating between Tokens and Vouchers every month. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment, rotating between Tokens and Vouchers every month.

The special materials 09270 Abdhaljs Metal and 09271 Abdhaljs Fiber are used to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Total Hallmarks

This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:

August 2019

Volume 1: Poroggo

Face off against the Bozzetto Necronura. The primary gimmick is the NM's use of Quenching Hammer, a move that wipes buffs and deals AOE damage proportional to the number of buffs removed. The keys to victory lie in either strictly controlling its TP gain or forming a party composition that counters the requirements for Quenching Hammer to go off.

Encountered Foes

The fight ends when all enemies are defeated.

Difficulty Settings

The Difficulty Setting determines the spells cast by the Necronura.

Very Difficult: Necronura gains access to Death under certain circumstances.[1]

Difficult: -ja spells

Normal: Tier III AOE Spells

Easy: Tier V single target spells

Very Easy: Tier III-IV single target spells

Battle Mechanics

Passive Traits
Necronura:

  • 500K HP on VD.[2]
  • Immune to Gravity, Sleep and Bind.
  • Immune to debuffing Geomancy.
  • Very resistant to Silence, Addle and Stun. Other debuffs land normally.
  • Occult Acumen[3]

Croakers:

  • Resistant to light-elemental sleep effects. Susceptible to dark-elemental sleep effects.
  • En-Silence, En-Poison, En-Slow (potent, overwrites Haste II), En-Blind, and En-Paralyze on normal auto attacks. All effects last 1 minute on their target.

Abilities Used
Necronura:

  • Chainspell
  • Frog Melody - Defense Down, Magic Defense Down, and Gravity in Area of effect
  • Magic Hammer - Light elemental damage + mp drain
  • Quenching Hammer - AOE Light Elemental[4] Magic Damage, full Dispel, MP and TP set to 0. (not an aspir or absorb effect). Damage is proportional to the number of buffs dispelled. Will prioritize this move if any player within range meets any of the following criteria:[5]
  • Water Bomb - Water elemental damage in area of effect + Attack Down + Magic Attack Down.
  • Frog Cheer - AOE Regain + Defense Bonus.
  • Providence - Self-heal, Wipes debuffs, summons Croakers.

Spells Cast:
Necronura Spells available varies with difficulty.:

  • Fire/Water III-V
  • Firaga III/Waterga III
  • Firaja/Waterga
  • Impact - Used below 50% health.
  • Kaustra - Used below 50% health.
  • Death - The circumstances under which this is cast are unclear, but it appears the Necronura must be below 50% health[7]. It is not tied to the use of Providence or any other TP ability.[8]. The JP Wiki speculates it has to do with its distance from its current target[9]

Where to get your Primer:

Volume 2: Plantoids

Face off against the Mandragora Vengeful Citrullus.

Encountered Foes

The fight ends when the Vengeful Citrullus is defeated.

Difficulty Settings

The Difficulty Settings determines the number of Tiny Lycopodium summoned per wave.

  • Very Easy - 2
  • Normal - 3
  • Very Difficult - 4

Battle Mechanics

Passive Traits
Vengeful Citrullus:

  • Immune to all damage while any Tiny Lycopodium is present.
  • If no Tiny Lycopodium are present, emits a potent zone-wide (-90%) Blindness aura. A zone-wide message appears: "Darkness pervades the area! /point at the watermelon to show your party members where it is, or show your support by clapping."
    • Upon using /point at the Citrullus, the Blindness aura is removed for 5 seconds.
    • Using /clap at your party members grants them a temporary Refresh aura (10MP/tick) for 10 seconds.
    • Using /cheer at your party members grants them a temporary Regain aura (100TP/tick) for 10 seconds.

Tiny Lycopodium:

  • Extremely low HP (<15 HP)
  • All damage taken reduced to 1. Multi-hit weaponskills are effective.

Abilities Used
Vengeful Citrullus:

Spells Cast
None.

Where to get your Primer:

References

  1. JP Wiki
  2. FFXIAH forum
  3. FFXIAH forum
  4. FFXIAH Forum
  5. JP Wiki
  6. Gebet1834 YouTube
  7. FFXIAH forum
  8. FFXIAH forum
  9. JP Wiki

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