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Ambuscade Battlefield

Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month in one of two battlefields.

Getting Started[]

First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9) for an explanation. To enter any Ambuscade battlefield all players in the party will need a key item corresponding to the desired battlefield.

The selected battlefield has an effect on the rewards for successful completion.

Obtaining Key Items[]

You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The daily objectives for both Volume 1 and Volume 2 require one monster be killed of the specified type. The repeatable objective either volume requires three experience-yielding kills.

The Ambuscade Tome[]

Once everyone in the party has the corresponding key item, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a numbered place in line. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and when it's your turn the party leader gets a system message notification and a chime. They may interact again with the Tome within two minutes to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.

  • Everyone's Key Item is lost upon completion of a successful battle.
  • Registration is canceled if the party leader leaves Mhaura.

Rewards[]

Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Amounts earned vary between Volumes 1 and 2 and with the selected difficulty level. Gallantry earned further varies with the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an 06500 Abdhaljs Seal Exclusive will triple the currency rewards for a single win.

Ambuscade Primer Volume One[]

Intense Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 3600 300 ~ 1500
Difficult 2400 240 ~ 1200
Normal 1200 180 ~ 900
Easy 600 80 ~ 400
Very
Easy
200 20 ~ 100

Ambuscade Primer Volume Two[]

Regular Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 300 30 ~ 150
Difficult 250 25 ~ 125
Normal 200 20 ~ 100
Easy 150 15 ~ 75
Very
Easy
100 10 ~ 50

Redeeming Hallmarks and Gallantry[]

Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month. Hallmarks, Total Hallmarks, and Gallantry are reset to 0 upon each monthly update.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, JSE Capes and materials used to augment them, and coupons redeemable for Ambuscade Armor, Ambuscade Weapons, and the materials required to upgrade them.

JSE Capes[]

You may buy up to 3 JSE Cape Vouchers per month for 500 Hallmarks each.

The materials for augmenting these capes can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor[]

Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment.

The materials 09270 Abdhaljs Metal Exclusive and 09271 Abdhaljs Fiber Exclusive are used by Gorpa-Masorpa to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Ambuscade Weapons[]

An Ambuscade Voucher: Weapon can be bought for 5000 Hallmarks, and exchanged with Gorpa-Masorpa for any Tokko Weapon. From there adventurers may upgrade this weapon using materials sold for Hallmarks and Gallantry.

Total Hallmarks[]

This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:

Total Hallmarks are the only currency accepted for Ambuscade Ring coupons.

January 2026[]

Volume 1: Lamia[]

Fight 3 Freyja Rangers.

  • Bozzetto Freyja (RNG). Susceptible to Piercing damage
  • Bozzetto Skathi (RNG). Susceptible to Blunt damage
  • Bozzetto Frigg (RNG). Susceptible to Slashing damage

Traits and Abilities[]

All Dance and Disregard abilities have a 15' range

TP Moves:
Freyja

  • Tail Slap: Front AOE Damage + Stun
  • Stone Dance: AOE Terror if facing caster, hate reset on every affected target
  • Petrifaction: Front AOE Petrification if directly facing the caster.
  • Imparing Disregard: 15' AOE Petrification + 3-count Doom if not directly facing the caster. The name of this move seems to change from iteration to iteration due to localization blunders. As of January 2024 this move is called "Impale"
  • Pinning Shot: AOE physical damage + Bind
  • Shadow Thrust: Single target physical damage
  • Draw In: May use this in response to being hit with magic from a great enough distance away. This includes Enfeebling Magic and Geocolure spells that enfeeble the Freyja.[1]

Skathi

  • Tail Slap: Front AOE Damage + Stun
  • Calcifying Deluge: Severe Front AOE Damage + Petrification
  • Petrifaction: Front AOE Petrification if directly facing the caster.
  • Shadow Thrust: Single target damage
  • Heavens Arrow: Severe front AOE damage + hate reset on affected targets.
  • Imparing Disregard: 15' AOE 3-count Petrification + Doom if not directly facing the caster. The name of this move seems to change from iteration to iteration due to localization blunders. As of January 2024 this move is called "Impale"
  • Boulder Dance: 15' AOE Petrification + extremely potent Poison if facing the Skathi.

Frigg

  • Autoattacks have an Additional Effect: Petrify (5% activation chance).
  • Tail Slap: Front AOE Damage + Stun
  • Raqs Baladi Dance: 15' AOE Charm + Burn if facing the caster.
  • Chastening Disregard: 15' AOE Amnesia + Mute if not directly facing the caster.
  • All 3 enemies will use Eagle Eye Shot simultaneously on their respective targets at 75%, 50%, 25% and 10% health remaining on the Freyja.
  • If the Freyja is still alive when the Skathi or Frigg are defeated, they will respawn immediately.[2]
  • At low health, all three Lamiae gain an intense Regain effect.
  • If the primary enmity target of any Lamia fails to face it for 4 seconds (on VD, unknown duration on easier difficulties), they begin to glow with an aura, and they will ignore their enmity tables and attack random players until the aura fades 30 seconds later.

Each Lamia uses a "Disregard" TP move causes status effects in an area centered on the caster on targets not currently facing the caster. The circumstances of their use varies with the selected battlefield Difficulty

  • Very Difficult: All 3 lamiae will use their Dance and Disregard moves at will
  • Difficult. The Frigg will not use her Dance move until after the Freyja has been defeated.
  • Normal. No Disregard moves are used. The Frigg will not use her Dance move until she reaches 80% health.
  • Easy and Very Easy: No Disregard moves are used. The Frigg will not use her Dance moves until she reaches 40% health.

Difficulty Settings[]

The difficulty setting also changes the readying time on their respective dance and disregard moves, lower difficulties give more time for you to react.

Stone Dance (Freyja/Skathi only)

  • Very Easy to Normal: 5 seconds
  • Difficult and Very Difficult: 4 seconds

Imparing Disregard

  • Very Easy to Normal: Not used
  • Difficult and Very Difficult: 4 seconds

Raqs Baladi Dance and Boulder Dance

  • Very Easy to Normal: 5 seconds
  • Difficult and Very Difficult: 4 seconds

Chastening Disregard

  • Very Easy to Normal: Not used
  • Difficult and Very Difficult: 4 seconds

Where to get your Primer[]

This month sees a lot of competition for very spread out foes with annoying travel times. Talk your party into using Assault Missions if you can.

There are stray Lamiae outside the Reef in Caedarva Mire but not large groups of them.

Volume 2: Arcana[]

Encountered Foes[]

  • Archytas
  • Sturdy Decanter
  • Overseeing Eye

Defeat Archytas to win

Enemy details
Archytas:

  • Approximately 170K HP on Very Difficult.
  • Possesses a Counter trait.
  • Appears to have enhanced attack and defense while the magic pot and spheroid live. Has a moderate regain trait and will spam Typhoon 3 times back to back before using other attacks.
  • Susceptible to Bind. This makes it easier to defeat adds out of range of Typhoon.[3]

Sturdy Decanter:

  • Approximately 100K HP on VD.
  • Takes greatly reduced magic damage. Vulnerable to blunt physical damage.

Overseeing Eye

  • Substantially more evasive than the other two enemies.
  • Very low HP (50 HP on VD). Only takes 1 damage from any source. Uses Stunbolt as only TP move.

Where to get your Primer:

Version Update History[]

  • April 2016. Added to the game
  • May 2016. Badges of Gallantry added.
  • July 2016. Abdhaljs Dye added.
  • August 2016. New battlefield music. Feedback given during JSE cape augmentation improved. Ambuscade foes now take less damage if they're the secondary target of AOE elemental magic.
  • September 2016. Ambuscade vouchers added.
  • January 2017. Abdhaljs Seals added.
  • March 2017. Ambuscade Tokens added.
  • April 2017. Abdhaljs Metal added.
  • September 2017. Volume 1 foes HP increased (Easy: 2x. Normal~VD: 3x). XP/CP, Hallmarks, and Gallantry rewards increased accordingly.
  • October 2017. Abdhaljs Fiber added.
  • April 2018. Abdhaljs Resin added. Augmenting capes made much simpler.
  • November 2018. Stage 1-2 ambuscade weapons added. Cape tokens added.
  • December 2018. Stage 3 ambuscade weapons added.
  • January 2019. Volume 2 battlefield Hallmark/Gallantry rewards incrased.
  • February 2019. Stage 4 ambuscade weapons added.
  • March 2019. Stage 5 ambuscade weapons added.
  • August 2019. Second Ambuscade battlefield added.
  • November 2020. Records of Eminence Tutorial "Repelling an Ambuscade" added to Mentor requirements.
  • August 2022. Exemplar points are no longer earned or lost in Ambuscade battlefields.
  • July 2023. Reward rotation removed, limits on items bought with gallantry rebalanced. Ambuscade Chits implemented.
  • March 2025. Reward costs lowered, items available for Total Hallmarks rebalanced.

References[]

Battlefield Archives[]

Click here for archived Battlefield details

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