Those who dare to venture through the vast bleakness beyond return with harrowing tales of an unforgiving world long forsaken by the gods--a world called Abyssea, whose sanguine sky is an ever-present portent of looming destruction. There, the savage baying of creatures at once surreal and dreadful strikes a chilling counterpoint to the anguished wailing of the land as it crumbles and falls to chasmic depths.
Far above the horizon, the moon is aglow in serene radiance, a great jewel of hope shining against a bloody veil of death..."
Beyond the reaches of space and time lies the world known as Abyssea. A mirror of Vana'diel itself, the land of Abyssea was once a picture of beauty, at least until the fateful day when a great cataclysm erupted upon its peaceful plains. No knowledge exists to explain the cause of the cataclysm; however, the ensuing effect has left the once beautiful and peaceful Abyssea into a land fraught with danger and death. The skies of Abyssea have been tainted blood red, as if the world itself were dying; savage beasts of Vana'diel's present and past, including alien creatures of Vana'diel's own lost dimensions and empty tainted lands, now roam the untamed landscape, and the few surviors of the cataclysm continue to struggle for their lives in this hellish wasteland. However, the same cataclsymic event which caused great tragedy upon the fare lands of Abyssea has also seemingly opened a gateway between Abyssea and Vana'diel; thus now those with the courage to face what lies beyond reality may enter Abyssea and take up arms against the rising horde of darkness and death which has decended upon this land.
Abyssea Areas
Visions of Abyssea Areas
How to Get Started
- Travel to Port Jeuno for the first quest A Journey Begins. Talk to Joachim in Port Jeuno (H-8).
- He'll give you a Traverser Stone. Head to Tahrongi Canyon (H-12), Konschtat Highlands] (I-12) or La Theine Plateau (D-4) and click on the Cavernous Maw.
- To obtain additional stones one must first complete The Truth Beckons before Joachim will give you another stone.
- You can obtain a new stone every 20 hours (Earth Time) and can hold up to a maximum of 3 stones at one time. If you complete The Truth Beckons any time after 20hours have past since getting your first Traverser Stone, you will qualify for another. It is recommended that you gain Visitant Status or you will have to wait 1 hour to go back in again.
- Upon entering one of the three areas you will have 5 minutes of preparation before you must gain Visitant Status from the Conflux Surveyor in the area. If you fail to gain Visitant Status before the time is up, you will be ejected from the area.
- Visitant Status carries over if you leave before your time is up.
- If you leave an Abyssea zone with more than 120 minutes of Visitant Status accrued, the excess time over 120 minutes is lost.
- When requesting Visitant Status, you are given a choice of how many Traverser Stones you want to expend.
- Each stone used will give 30 minutes of time within the area, with a maximum of 120 minutes.
- While you can only hold 3 stones initially, it will be possible to increase the limit to 4 stones, see abyssite.
- Your intial time in the area cannot exceed 120 minutes. If you have more than 90 minutes remaining and you use a stone, you will only gain the difference between 120 minutes and your remaining time.
- Once you gain visitant Status, you are free to roam Abyssea for the remaining time allowed.
- You will be given warnings at certain intervals, notifying you how much time you have left within the area.
- Once you are out of time, you will be returned to the Cavernous Maw which took you in.
- You will not be able to enter the area again for 60 minutes upon leaving the area. Examining the Cavernous Maw before the 60 minutes is up will give you the message: "Your body cannot cope with further Strain. You must rest for another X minutes.
- This only applies if you ran out of time, left the area with less than 5 minutes remaining, or never obtained visitant status.
Adventuring Inside Abyssea
Abyssea is a world parallel to Vana'diel, each of its areas are similar to their entrance areas. Upon entering Abyssea you are placed inside the main encampment. This encampment is where most transactions and quests are undertaken. Monsters are not known to pass through the barrier that separates the encampment from the rest of the area. From here there are a few things you may want to know.
- Monsters with a glowing aura surrounding them (seen thus far in the Clionid and Limule families, both of which bear the name Ephemeral instead of their usual area designation) are noted to award several times the experience points given by a normal enemy when defeated.
- Normal enemies respawn at a fairly quick rate.
- Enemies may respawn at different levels depending on how fast they are killed and by what level players.
- Enemies have a decent chance to drop Treasure Chests, similar in function to brown treasure caskets
- If you are killed in Abyssea, accepting Tractor will place you back at the starting encampment and you will lose your visitant status, and will be kicked out of Abyssea in 5 minutes time. (Accepting Tractor is considered zoning.)
Abyssea Quests
Integrated with the battle systems of Abyssea is a series of quests. Similar to the Wings of the Goddess Missions, there are a handful of general quests intertwined with quests specific to each area.
The Encampment
Inside the encampment you will find several NPCs that will aid you on your adventures through abyssea.
Conflux Surveyor
The surveyor will tell you information about Traverser Stones and how they can be used to gain time inside Abyssea. Talking to him is necessary to advance inside Abyssea.
- The surveyor will grant you Visitant Status in exchange for a Traverser Stone. One stone will provide you with 30 minutes time inside the area.
- He will take more than one stone at once, up to 3 stones can be exchanged for extra time.
Cruor Prospector
The prospector deals with all manners of cruor transactions. You will be able to buy new Armor, temporary items, and other things from him.
See Cruor Prospector for more details regarding available items.
Atma Infusionist
Will augment you if you are in possession of a Lunar Abyssite key item in exchange for Cruor and Atma.
- Atma can be obtained from savage monsters in Abyssea
- When battling a monster, you must exploit its weaknesses to have a chance at obtaining Atma.
- A monster's weakness may change in future battles
Sturdy Pyxis Mechanisms
Upon defeating normal enemies within Abyssea, there is a chance for a treasure chest called a Sturdy Pyxis to appear where the defeated enemy lay. There are various kinds of pyxides and all have different mechanisms to open them. Players should take care to complete the challenges and open the chests before they disappear, because they may find such valuable commodities as cruor, experience points, and items. The type and contents of the pyxides that appear depend on the color of your body's feeble aura .
- Upon checking the chest you are given the option to see what is inside the chest.
- Be aware that if you are dead when a chest with cruor is opened, you will receive NO cruor, so be careful!
Blue Pyxis: Dial Twisting
- Upon opening this particular type of chest you are given a number, two options, a required number of successes, and the amount of times you can fail before losing the chest.
- The number you are given is a randomly generated number from 1 to 99. You must decide whether the next randomly generated number is going to be higher or lower than the previous one stated.
- If you think the new number is higher, choose "Turn the dial up.". If you think the new number is lower, choose "turn the dial down.".
- To maximize your chances of making a correct guess, consider the number of possibilities above and below the given number. For example, if the random number is 75, there are 74 lower numbers and only 24 higher numbers.
- You must guess correctly for the required amount of successes before running out of attempts and before time runs out.
- Upon successfully opening the chest, you and other party members will be able to reap the rewards inside.
Red Pyxis: Pressure Adjustment
- Upon opening this particular type of chest you are given the target air pressure necessary to unlock the chest. You must land within a specified range of pressure for the chest to open.
- You are given options to either increase or decrease your current air pressure, your options are presented to you in three tier strengths for either increasing or decreasing your current air pressure.
- The actual increase or decrease in air pressure is dependent on the number of notches the lever is pushed, as well as the current description of the chest mechanism.
- You are given only a limited number of attempts to adjust the air pressure, and a limited time to make such adjustments before the chest will disappear.
- Upon landing in the correct air pressure range, the chest will open and yield its reward.
Gold Pyxis: Guessing Game
- These chests operate on a principle similar to the Treasure Caskets in original and Zilart zones.
- The unlock code number is between 11 and 33, 11 and 44, 11 and 55, 11 and 77, or 11 and 99 (large gold crates only), depending on the difficulty of the crate. If an incorrect number is input, the pyxis states whether the secret number is higher or lower than the guess, and gives a hint regarding one of the digits (for example, one of the digits is 3 or the second digit is 6, 7 or 8).
- The chest disappears if five incorrect guesses are made or time runs out.
Pyxis Contents
- Blue Chests:
- Opened through Dial Twisting.
- Caused by Azure Lights.
- Contains: Temporary Items, Experience Points (250-1250), Cruor (200-1000), or Restoration Chests (Full Heal, Full MP, TP Restored to 300%, Abilities Reset), or Time Extension (10 Minutes).
- Higher Tiers result in higher quality temporary items, greater experience points, higher cruor, better restorations, and more time extensions.
- Red Chests:
- Opened through Pressure Adjustment.
- Caused by Ruby Lights.
- Contains: Ruby Light, Azure Light, Pearlescent Light, Ebon Light, Silvery Light, Golden Light
- Higher Tiers result in higher potency, and higher quality lights. (Ebon, Silvery, and Gold are high quality lights)
- Gold Chests:
- Opened Through Guessing Game.
- Caused by Golden Light
- Contents vary by sizes, Small and Large
- Small:
- Augmented Items, Temporary Items, equipment, crafting materials, and Notorious Monster forced spawn items.
- Large:
- Spell Scrolls, rare crafting materials, rarer NM forced spawn items and key items.
- Small:
By traveling deep into Abyssea you will find Veridical Confluxes scattered about the land. These confluxes serve as teleporters between one another. In order to use each one you must first activate it by paying a fee in cruor and then another small fee to use the teleport option.
- There are 8 Confluxes in each area of Abyssea.
- The cruor cost to activate each conflux is equal to: 50xConflux#. For example, conflux #1 costs 50 cruor to activate and conflux #5 costs 250 cruor to activate.
- Conflux #1 is free to teleport to after the activation fee.
Abyssea Goals
You have freedom over your actions. There is no specific objective to accomplish once inside. However, there are several suggested objectives. The objectives go as follow:
- Complete all quests in the area.
- Obtain every Atma available in this area.
- Obtain every Ancient Abyssite in this area.
You can check your progress for each objective in an area with the help of a NPC at the camp site of the respective area.
Cruor
Cruor works as Abyssea's currency. You obtain Cruor by defeating monsters and you can trade them for various products and services including armors, temporary items, key items that will help you in Abyssea, temporary stat boosts, Atma infusion, activating and using Veridical Confluxes to teleport around the area and more.
Martello
The Martellos are set up around each area and serve as replenishers for adventurers. Each of them has a certain amount of energy and each of its restoration given to an adventurer will deplete its energy reserve. To replenish a martello, an adventure must agree to help a Machine Outfitter located at the camp site to participate in a replenishing errand. You will then obtain a key item. Once you check a martello, you will be given the choice to replenish its energy levels. The direction you face affects the amount replenished.
Lights
- Azure Light:
- Increases the drop rate of blue chests.
- Enhances the "tier" of blue chests. (Fewer temporary items, more experience points, cruor, and time extensions)
- Gained by dealing finishing blows with magic or from low tier red chests.
- Ruby Light:
- Increases the drop rate of red chests.
- Enhances the "tier" of red chests. (Higher quality lights, higher potency of lights.)
- Gained by dealing finishing blows with weaponskills or from low tier red chests.
- Pearlescent Light:
- Golden Light:
- Silver Light:
- Ebon Light:
Abyssean Aggro
- Verification Needed See Discussion Page.
- Monsters in Abyssea start out as unaggressive, but grow more and more resentful towards adventurers slaying their Abyssean kin. One does not even have to kill that family to gain their resentment. One could kill a dozen lizards, and earn the ire of Efts.
- This aggression might be linked to the 'lights' messages. After killing an enemy, sometimes a message tells you the player's body shines with a certain <strength> <color> light.
- Cruor reward for the next mob that agros due to lights is increased. (As much as x6 bonus, if not more, but it resets once 'spent'.)
- feeble azure : Causes Gulch Limule to agro.
- faint pearlescent : Causes ??? to agro.
- faint ruby : Causes Jaguarundi to agro.
Size Matters and The Ephemeral
- Small monsters of the same family give more Cruor, but less experience points.
- Medium monsters of the same family give equal amount of Cruor and experience points.
- Big monsters of the same family give less Cruor, but more experience points.
Ephemeral Monsters roam randomly around Abyssea inside other monster families. It is best to have Wide Scan to find them.
- Ephemeral Monsters are Ephemeral Clionid and Ephemeral Limule.
- Ephemeral Monsters show their elemental aura.
- Ephemeral Monsters give 2x-5.25x more Experience Points and Cruor.
- Ephemeral Monsters show their elemental aura.
Abyssite
- Azure Abyssite of Celerity - Renders the bearer's traverser stone more rapidly replenished.
- Azure Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
- Azure Abyssite of Merit - Increases in maximum HP and MP and other beneficial effects will gain greater potency.
- Azure Abyssite of Prosperity - The bearer will experience greater fortune with red treasure caskets in Abyssea.
- Azure Abyssite of the Reaper - Enemies in Abyssea will yield cruor in greater quantities.
- Ivory Abyssite of Acumen - Bestows the bearer with knowledge of Abyssean treasure casket locks.
- Ivory Abyssite of Confluence - Reduces the cruor cost of using veridical confluxes in Abyssea.
- Ivory Abyssite of Expertise - The bearer will be able to activate martellos more frequently.
- Ivory Abyssite of Fortune - The bearer will come upon treasure caskets more frequently in Abyssea.
- Ivory Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
- Scarlet Abyssite of Furtherance - Attribute bonuses and other beneficial effects will gain greater potency.
- Scarlet Abyssite of Kismet - The bearer will experience greater fortune with blue treasure caskets in Abyssea.
- Scarlet Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
- Scarlet Abyssite of Perspicacity - The bearer will gain experience more readily in Abyssea.
- Scarlet Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
- Viridian Abyssite of Avarice - Increases the quantity of traverser stones the bearer may possess.
- Viridian Abyssite of Destiny - The bearer will experience greater fortune with golden treasure caskets in Abyssea.
- Viridian Abyssite of Guerdon - The bearer will be granted temporary items upon receiving visitant status.
- Viridian Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
- Viridian Abyssite of Merit - Increases HP and MP and other beneficial effects.
- Lunar Abyssite - Allows the bearer to be infused with the power of a single Atma.
All items (829)
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- A Journey Begins
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- Ab'xzomit
- Abas
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- Abyssea - Altepa
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- Abyssea - Attohwa
- Abyssea - Attohwa/Maps
- Abyssea - Empyreal Paradox
- Abyssea - Grauberg
- Abyssea - Grauberg/Maps
- Abyssea - Konschtat
- Abyssea - Konschtat/Maps
- Abyssea - La Theine
- Abyssea - La Theine/Maps
- Abyssea - Misareaux
- Abyssea - Misareaux/Maps
- Abyssea - Tahrongi
- Abyssea - Tahrongi/Maps
- Abyssea - Uleguerand
- Abyssea - Uleguerand/Maps
- Abyssea - Vunkerl
- Abyssea - Vunkerl/Maps
- Abyssea Areas
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- Abyssite of Discernment
- Abyssite of the Cosmos
- Abyssobugard
- Ada (A)
- Adamastor
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- Adze
- Aestutaur
- Ajido-Marujido (A)
- Alberic
- Alectryon
- Alkonost
- Amuckatrice
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- Ansherekh
- Anti-Abyssean grenade 01
- Anti-Abyssean grenade 02
- Anti-Abyssean grenade 03
- Apururu (A)
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- Arimaspi
- Asanbosam
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- Ashtaerth the Gallvexed
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- Atma Fabricant
- Atma Infusionist
- Atma of a Future Fabulous
- Atma of a Thousand Needles
- Atma of Allure
- Atma of Alpha and Omega
- Atma of Apparitions
- Atma of Aquatic Ardor
- Atma of Baleful Bones
- Atma of Blighted Breath
- Atma of Calamity
- Atma of Cloak and Dagger
- Atma of Dread
- Atma of Dunes
- Atma of Echoes
- Atma of Entwined Serpents
- Atma of Eternity
- Atma of Fires and Flares
- Atma of Gales
- Atma of Harmony
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- Atma of Illusions
- Atma of Ingenuity
- Atma of Luminous Wings
- Atma of Nightmares
- Atma of Perfect Attendance
- Atma of Purgatory
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- Atma of Roaring Laughter
- Atma of Stormbreath
- Atma of the Ace Angler
- Atma of the Adamantine
- Atma of the Apocalypse
- Atma of the Ascending One
- Atma of the Avaricious Ape
- Atma of the Azure Sky
- Atma of the Banisher
- Atma of the Baying Moon
- Atma of the Beast King
- Atma of the Beyond
- Atma of the Blinding Horn
- Atma of the Bludgeoning Brute
- Atma of the Brother Wolf
- Atma of the Burning Effigy
- Atma of the Bushin
- Atma of the Claw
- Atma of the Clawed Butterfly
- Atma of the Cobra Commander
- Atma of the Cosmos
- Atma of the Cradle
- Atma of the Crimson Scale
- Atma of the Crushing Cudgel
- Atma of the Dark Blade
- Atma of the Dark Depths
- Atma of the Deep Devourer
- Atma of the Demonic Lash
- Atma of the Demonic Skewer
- Atma of the Desert Worm
- Atma of the Despot
- Atma of the Dragon Rider
- Atma of the Drifter
- Atma of the Ducal Guard
- Atma of the Earth Wyrm
- Atma of the Ebon Hoof
- Atma of the Einherjar
- Atma of the Endless Nightmare
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- Atma of the Fetching Footpad
- Atma of the Foe Flayer
- Atma of the Frozen Fetters
- Atma of the Full Moon
- Atma of the Glutinous Ooze
- Atma of the Gnarled Horn
- Atma of the Golden Claw
- Atma of the Griffon's Claw
- Atma of the Harvester
- Atma of the Hateful Stream
- Atma of the Heavens
- Atma of the Heir
- Atma of the Hero
- Atma of the Holy Mountain
- Atma of the Horned Beast
- Atma of the Hybrid Beast
- Atma of the Illuminator
- Atma of the Impaler
- Atma of the Impenetrable
- Atma of the Impregnable Tower
- Atma of the Kirin
- Atma of the Lake Lurker
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- Atma of the Lion
- Atma of the Lone Wolf
- Atma of the Master Crafter
- Atma of the Merciless Matriarch
- Atma of the Minikin Monstrosity
- Atma of the Mounted Champion
- Atma of the Murky Miasma
- Atma of the Noxious Bloom
- Atma of the Noxious Fang
- Atma of the Omnipotent
- Atma of the Persistent Predator
- Atma of the Plaguebringer
- Atma of the Raised Tail
- Atma of the Rapid Reptilian
- Atma of the Razed Ruins
- Atma of the Rescuer
- Atma of the Royal Lineage
- Atma of the Sand Emperor
- Atma of the Sanguine Scythe
- Atma of the Savage Tiger
- Atma of the Savior
- Atma of the Scarlet Wing
- Atma of the Scorpion Queen
- Atma of the Sea Daughter
- Atma of the Sellsword
- Atma of the Shattering Star
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- Atma of the Shrieking One
- Atma of the Siren Shadow
- Atma of the Smiting Blow
- Atma of the Smoldering Sky
- Atma of the Solitary One
- Atma of the Stone God