FFXIclopedia
(→‎Abyssea Areas: Alphabetised order of zones.)
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NMs can have multiple weaknesses as it appears they will shift on each battle to a random new one, however in order to solve as to whether the possible weakness is one of any possible weaponskill/spell or selected from a pool of potential moves, we are collecting data in the forms below.
 
NMs can have multiple weaknesses as it appears they will shift on each battle to a random new one, however in order to solve as to whether the possible weakness is one of any possible weaponskill/spell or selected from a pool of potential moves, we are collecting data in the forms below.
   
When one hits on the monster's weakness, a pair of exclamation marks([[Image:Weakness.png]]) appears over its name. It is currently unknown what the three colours (red-physical weaponskill, blue-magic weaponskill and yellow-magic) mean. The effects of triggering a weakness can vary widely. Some weakness will "lock" an ability the monster would normally use, often times its most devastating one. Other times it will cause a terror like effect, lasting for up to 10 seconds. According to NPC dialog, using the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, however using the weakness repeatedly can negate the effect and remove the treasure bonus.
+
When one hits on the monster's weakness, a pair of exclamation marks([[Image:Weakness.png]]) appears over its name. It is currently unknown what the three colours (red-elemental weaponskill, blue-physical weaponskill and yellow-magic) mean. The effects of triggering a weakness can vary widely. Some weakness will "lock" an ability the monster would normally use, often times its most devastating one. Other times it will cause a terror like effect, lasting for up to 10 seconds. According to NPC dialog, using the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, however using the weakness repeatedly can negate the effect and remove the treasure bonus.
   
 
**There are three possible forms of weaknesses on the mob ([[Image:Weakness.png]] above mob's head):
 
**There are three possible forms of weaknesses on the mob ([[Image:Weakness.png]] above mob's head):
 
***[[Image:Weakness_Red.png]] - gained by using random elemental [[Weapon Skill]] on the mob
 
***[[Image:Weakness_Red.png]] - gained by using random elemental [[Weapon Skill]] on the mob
****Inflicts [[Terror]] on the mob and triggers [[Atma]] key-item drop
+
****Inflicts [[Terror]] on the mob and triggers [[atma]], [[abyssite]] and key-item drop.
 
***[[Image:Weakness_Yellow.png]] - gained by using random [[Magic]] on the mob
 
***[[Image:Weakness_Yellow.png]] - gained by using random [[Magic]] on the mob
****Inflicts [[Silence]] on the mob
+
****Inflicts [[Silence]] on the mob and causes or increases synthesis item and AF3 seals to drop.
 
***[[Image:Weakness_Blue.png]] - gained by using random physical [[Weapon Skill]] on the mob
 
***[[Image:Weakness_Blue.png]] - gained by using random physical [[Weapon Skill]] on the mob
****Inflicts [[Amnesia]] on the mob
+
****Inflicts [[Amnesia]] on the mob and causes or increases equipment and weapon loot drops.
   
 
See the [[:Category_talk:Abyssea|discussion]] page for more information about specific mobs and potential triggers.
 
See the [[:Category_talk:Abyssea|discussion]] page for more information about specific mobs and potential triggers.

Revision as of 17:00, 1 October 2010

Abyssea Areas

Vision of Abyssea Areas

Abyssea - Konschtat Abyssea - La Theine Abyssea - Tahrongi


 

Scars of Abyssea Areas

Abyssea - Attohwa Abyssea - Misareaux Abyssea - Vunkerl


 

Introduction

Abyssea


Hushed whispers tell of the appearance of new Cavernous
Maws that serve as gateways to a heretofore uncharted frontier.

Those who dare to venture through to the vast bleakness beyond
return with harrowing tales of an unforgiving world long forsaken
by the gods--a world called Abyssea, whose sanguine sky is an
ever-present portent of looming destruction.
There, the savage baying of creatures at once surreal and dreadful
strikes a chilling counterpoint to the anguished wailing of the land
as it crumbles and falls to chasmic depths.

Far above the horizon, the moon is aglow in serene radiance, a
great jewel of hope shining against a bloody veil of death...


Scars of Abyssea


Power and riches beyond yer wildest dreams await ye. An' other things not quite so pleasant.
Things that aren't like t' take kindly to ye runnin' off with their spoils--or with yer life...

A crazed glint flickers across the old man's eye. Oh yes, well does he know Abyssea,
he mutters. Take him at his word, and he himself is a refugee from that sunless,
Goddess-forsaken realm. A fortunate soul--if such a phrase can be used--who escaped
the clutches of the fell hordes that tore comrades and loves ones from his grasp.
Desperately he fled across the shattered, barren landscape before stumbling into the
gaping maw of darkness that led him to this realm...

Me home...it's dyin'. And these old bones are long past their days o' playin' hero.
But ye, young one...ye might be just the salve that Abyssea needs...


Official Abyssea Site and Play Guide

EU

Info Site: http://www.playonline.com/ff11eu/addon/index.html
Guide: http://www.playonline.com/pcd/verup/ff11eu/detail/5589/detail.html

US

Info Site: http://www.playonline.com/ff11eu/addon/index.html
Guide: http://www.playonline.com/pcd/verup/ff11us/detail/5578/detail.html

How to Get Started

Users must have installed and registered FINAL FANTASY XI, PlayOnline, and the "Rise of the Zilart" and "Wings of the Goddess" expansions in order to play "Vision of Abyssea" and "Scars of Abyssea."

  1. Travel to Port Jeuno for the first quest A Journey Begins. Talk to Joachim in Port Jeuno (H-8).
  2. He'll give you a Traverser Stone. Head to Tahrongi Canyon (H-12), Konschtat Highlands (I-12), La Theine Plateau (E-4), Buburimu Peninsula (F-7), Valkurm Dunes (I-9), Jugner Forest (J-8) and click on the Cavernous Maw.
    • To obtain additional stones one must first complete The Truth Beckons before Joachim will give you another stone.
    • You can obtain a new stone every 20 hours (Earth Time) and can hold up to a maximum of 3 stones at one time. If you complete The Truth Beckons any time after 20 hours have passed since getting your first Traverser Stone, you will qualify for another. It is recommended that you gain Visitant Status or you will have to wait 1 hour to go back in again.
      • Abyssite of Celerity will allow you to obtain stones at a faster rate, each abyssite will reduce the recharge of stones by 4 hours. There are currently two Celerity abyssite obtainable (recharge of 12 hours), and likely a third to be introduced upon the release of Heros of Abyssea expantion.
    • If you did not acquire your stone the day before, you may speak to Joachim again to request another.
  3. Upon entering one of the three areas you will have 5 minutes of preparation before you must gain Visitant Status from the Conflux Surveyor in the area. If you fail to gain Visitant Status before the time is up, you will be ejected from the area.
  4. Attempting to leave the primary encampment without obtaining Visitant Status will cause you to be warped back into the encampment after approximately 10 seconds. The Searing Ward (two large glowing barriers) mark the dividing line between the encampment and the rest of the area, crossing this line will start the countdown if you do not possess Visitant Status.
    • Enemies will follow you past the Searing Ward, thus it can not be used like a zone for fair escape.
  5. Visitant Status carries over if you leave the area by any means before your time is up, provided your time remaining is greater than 5 minutes.
    • If you leave an Abyssea zone with more than 120 minutes of Visitant Status accrued, the excess time over 120 minutes is lost.
    • Your accrued time is shared among all three Abyssean areas, allowing you to move between them as you see fit.
    • Logging out or disconnecting from the game while under the effect of Visitant Status will NOT halt your timer! Be aware that your time will continue to count down while in Abyssea until you leave the area or are ejected upon your time running out.
  6. When requesting Visitant Status, you are given a choice of how many Traverser Stones you want to expend.
    • Each stone used will give 30 minutes of time within the area, with a maximum of 120 minutes.
      • Time gained from stones that exceed 120 minutes is lost. If you got Visitant Status with 110 minutes left, the next stone will give you 10 minutes, regardless if used at the start or end of that 110 minutes.
      • Your maximum total time within Abyssea is limitless (over 24 hours has been reported), provided you are able to acquire enough time extension chests.
    • While you can only hold 3 stones initially, it will be possible to increase the limit to 5 stones, see Ancient Abyssite.
    • Your initial time in the area cannot exceed 120 minutes. If you have more than 90 minutes remaining and you use a stone, you will only gain the difference between 120 minutes and your remaining time.
    • Included in this initial time cap is any time picked up from a previous venture, and any time gained through opening time extension chests. If you were to begin a run with 90 minutes, and gain an additional 30 minutes from time chests, you will not be allowed to add any more time through trading stones; however, you will still be able to gain time through obtaining time chests, regardless of your total time within the area.
    • For example: If you left Abyssea with 180 minutes left on your previous entrance, you would be able to save 120 of those minutes and enter Abyssea without the need for a stone.
  7. Once you gain Visitant Status, you are free to roam Abyssea for the remaining time allowed.
    • You will be given warnings at certain intervals, notifying you how much time you have left within the area.
  8. Once you are out of time, you will be returned to the Cavernous Maw which took you in.
    • You will not be able to enter the area again for 60 minutes upon leaving the area. Examining the Cavernous Maw before the 60 minutes is up will give you the message: "Your body cannot cope with further Strain. You must rest for another X minutes."
    • This only applies if you ran out of time, left the area with less than 5 minutes remaining, or never obtained visitant status.

Adventuring Inside Abyssea

Abyssea is a world parallel to Vana'diel, each of its areas are similar to their entrance areas. Upon entering Abyssea you are placed inside the main encampment. This encampment is where most transactions and quests are undertaken. Monsters are not known to pass through the barrier that separates the encampment from the rest of the area. From here there are a few things you may want to know.

  • Monsters with a glowing aura surrounding them (seen thus far in the Clionid, Limule, Murex, and Amoeban families, all of which bear the name Ephemeral instead of their usual area designation) are noted to award several times the experience points given by a normal enemy when defeated.
  • Enemies may respawn at different levels depending on how fast they are killed and by what level players.Verification Needed
  • Enemies have a decent chance to drop Treasure Chests, similar in function to brown treasure caskets
  • If you are killed in Abyssea, accepting Tractor will place you back at the starting encampment and you will lose your visitant status, and will be kicked out of Abyssea in 5 minutes time. (Accepting Tractor is considered zoning.)
  • If you disconnect while in Abyssea, you do not lose visitant status and retain all light and experience progress made since you entered.(however your time will still continue to tick down)
  • All monsters are unable to be charmed.

Abyssea Quests

Integrated with the battle systems of Abyssea is a series of quests. Similar to the Wings of the Goddess Missions, there are a handful of general quests intertwined with quests specific to each area.

Abyssea Voidwalker Notorious Monsters

Inside Abyssea you can obtain Clear Demilune Abyssite for 300 cruor from the Cruor Prospector. This will allow you to contact unique Abyssea VNMs.

Abyssea Force Spawn Monsters

  • Items marked with a * can be bought on the Auction House - Items in italics are key items that can drop from the NM.

  • Abyssea - Tahrongi:
Common Enemies Notorious Monsters
Beholder
Bloodshot Hecteye*
Ophanim
Veinous Hecteyes Eyelid
Chloris
Overgrown Mandragora Flower
Lacovie
Gully Clionid
High-Quality Clionid Wing*
Halimede
Shriveled Wing*
Gulch Limule
High-Quality Limule Pincer*
Vetehinen
Shriveled Pincer*
Blood Bat
Bloody Fang*
Treble Noctules
Torn Bat Wing
Caoineag
Baleful Skull*
Cannered Noz
Exorcised Skull*
Canyon Scorpion
Venomous Scorpion Stinger*
Hedetet
Gory Scorpion Claw
Pachypodium
Alkaline Humus*
Gancanagh
Acidic Humus*
-- Chukwa
Mossy Adamantoise Shell
Cluckatrice
Cockatrice Tailmeat*
Alectryon
Fat-lined Cockatrice Skin
Glavoid
Chipped Sandworm Tooth
Canyon Eft
Eft Egg*
Abas
Quivering Eft Egg*
Hieracosphinx
Resilient Mane*
Muscaliet
Luxuriant Manticore Mane
Jaguarundi
Shocking Whisker*
Tefenet
Smooth Whisker*
-- Minhocao
Sodden Sandworm Husk
-- Adze
Sticky Gnat Wing


Common Enemies Notorious Monsters
Hammering Ram
Raw Mutton Chop*
Trudging Thomas
Marbled Mutton Chop
Hadhayosh
Angler Tiger
Gargantuan Black Tiger Fang*
Megantereon
Bloodied Saber Tooth
Bathyal Gigas
Trophy Shield*
Adamastor
Dented Gigas Shield
Briareus
Blood-Smeared Gigas Helm
Hadal Gigas
Oversized Sock*
Pantagruel
Warped Gigas Armband
Demersal Gigas
Massive Armband*
Grandgousier
Severed Gigas Collar
Plateau Glider
Transparent Insect Wing*
La Theine Liege
Pellucid Fly Eye
Carabosse
Glittering Pixie Choker
Farfadet
Piceous Scale*
Baba Yaga
Shimmering Pixie Pinion


Common Enemies Notorious Monsters
Ypotryll
Giant Bugard Tusk*
Alkonost
Tattered Hippogryph Wing
Kukulkan
Venomous Peiste Claw
Eccentric Eve
Mesa Wivre
Armored Dragonhorn*
Keratyrannos
Cracked Wivre Horn
Deep Eye
Clouded Lens*
Arimaspi
Mucid Ahriman Eyeball
Morboling
Tiny Morbol Vine*
Clingy Clare
Decaying Morbol Tooth
-- Gangly Gean
Fragrant Treant Petal
-- Raskovnik
Fetid Rafflesia Stalk
-- Fistule
Turbid Slime Oil

The Encampment

Inside the encampment you will find several NPCs that will aid you on your adventures through abyssea.

Conflux Surveyor

The surveyor will tell you information about Traverser Stones and how they can be used to gain time inside Abyssea. Talking to him is necessary to advance inside Abyssea.

  • The surveyor will grant you Visitant Status in exchange for a Traverser Stone. One stone will provide you with 30 minutes time inside the area.
    • He will take more than one stone at once, up to 3 stones can be exchanged for extra time, plus additional stones for each abyssite of avarice in your possession.
  • If you have time remaining from a previous visit to Abyssea, you will have the option of using that time without spending any stones. If you want to retain your previous visit's time you MUST do this before spending any stones.

Cruor Prospector

The prospector deals with all manners of cruor transactions. You will be able to buy new Armor, temporary items, and other things from him.

See Cruor Prospector for more details regarding available items.

Atma Infusionist

Will augment you if you are in possession of a Lunar Abyssite key item, have any Atma key item, and pay a small Cruor fee.

  • Atma can be obtained from savage monsters in Abyssea
    • When battling a monster, you must exploit its weaknesses to have a chance at obtaining Atma.
    • A monster's weakness may change in future battles (see next section below).
    • You can have only one Atma active at a time, for each Lunar Abyssite in your possession.
      • Each Atma can only be infused once, per visit.
    • Unlike cruor prospector enhancement effects, atma effects won't wear off if you log out or disconnect while in abyssea.
    • For a list of all Atmas - see the Atma page.
    • Due to the recent addition of the Category:Scars of Abyssea Quests area's, it is now possible to have "Synthetic" Atma. Types of Synthetic Atma:

Synthetic Atma (Scars Areas)

Atma Name Effect Mission Line Completed Cruor Cost
Atma of the Heir MP+: Major (+5%) Regain: Minor (+1/tic), Light Elemental Accuracy: Minor San d'Oria Rank Missions 1000
Atma of the Hero STR+: Minor (+10), Critical Hit Damage: Minor Regen: Minor (5/tick) Bastok Rank Missions 1000
Atma of the Heavens INT+: Minor (+10), Magic Attack: MajorVerification Needed, Refresh: Minor (5/tic) Windurst Rank Missions 1000
Atma of Illusions MND+: Minor, (+10) Enhances Magic Burst: Minor, Depending on Day: Enhances Elemental Magic Zilart Missions 1250
Atma of the Banisher MP+: Major (+5%Verification Needed), Dark Elemental Attack: Minor, Dark Elemental Accuracy: Minor Chains of Promathia Missions 1500
Atma of the Sellsword STR+: Minor, (+10) Magic Damage Reduction: Minor, Light Elemental Attack: Minor Treasures of Aht Urhgan Missions 1750
Atma of the Azure Sky MP+: Major, (+5%) Magic Critical Hit Rate: Minor, "Blood Pact" Ability Delay: Minor WotG Windurst Quests 1200
Atma of the Truthseeker DEX+: Minor, Resist Dark+: Major, Weapon Skill Accuracy+: Minor WotG Bastok Quests 1200
Atma of Camaraderie Store TP+:Minor, Cure Cast Time+: Minor, Song Recast Delay: Minor WotG San d'Oria Quests 1200
Atma of Echoes VIT+:Minor (20), Depending on Day: Magic Accuracy+ Elemental Weapon Skill Damage: Minor A Crystalline Prophecy 1500
Atma of Dread Magic Evasion+: Minor, Treasure Hunter+: Minor, Samba Duration: Minor A Moogle Kupo d'Etat 1500
Atma of Ambition Refresh+:Minor(5/tic), Fast Cast+:Minor(10%Verification Needed), Movement Speed+:Major(12-24%Verification Needed) A Shantotto Ascension 1500

Weakness Targeting

Striking at a foe's weakness may also cause the creature to yield additional treasures in defeat, but the probability will decrease if the same strategy is applied repeatedly.

NMs can have multiple weaknesses as it appears they will shift on each battle to a random new one, however in order to solve as to whether the possible weakness is one of any possible weaponskill/spell or selected from a pool of potential moves, we are collecting data in the forms below.

When one hits on the monster's weakness, a pair of exclamation marks(Weakness) appears over its name. It is currently unknown what the three colours (red-elemental weaponskill, blue-physical weaponskill and yellow-magic) mean. The effects of triggering a weakness can vary widely. Some weakness will "lock" an ability the monster would normally use, often times its most devastating one. Other times it will cause a terror like effect, lasting for up to 10 seconds. According to NPC dialog, using the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, however using the weakness repeatedly can negate the effect and remove the treasure bonus.

    • There are three possible forms of weaknesses on the mob (Weakness above mob's head):
      • Weakness Red - gained by using random elemental Weapon Skill on the mob
      • Weakness Yellow - gained by using random Magic on the mob
        • Inflicts Silence on the mob and causes or increases synthesis item and AF3 seals to drop.
      • Weakness Blue - gained by using random physical Weapon Skill on the mob
        • Inflicts Amnesia on the mob and causes or increases equipment and weapon loot drops.

See the discussion page for more information about specific mobs and potential triggers.

Fame

Each area in Abyssea has its own fame progression, with an NPC in each main encampment to list your current fame level.

Sturdy Pyxis Mechanisms

Upon defeating normal enemies within Abyssea, there is a chance for a treasure chest called a Sturdy Pyxis to appear where the defeated enemy lay. There are various kinds of pyxides and all have different mechanisms to open them. Players should take care to complete the challenges and open the chests before they disappear, because they may find such valuable commodities as cruor, experience points, and items. The type and contents of the pyxides that appear depend on the color(s) of your body's feeble aura.

  • Upon checking the chest you are given the option to see what is inside the chest.
  • Blue Chests will give general statements of their contents and quantity of contents. Red Chests will describe the light within them and its intensity. Gold Chests will provide a list of the exact items within the chest.
  • Be aware that if you are dead when a chest with experience/cruor is opened, you will receive NO experience/cruor, so be careful!
  • The lock puzzles on each chests can be avoided by using Forbidden Keys to open the chests directly. Forbidden Keys may be used at any point, meaning that you may attempt the puzzle and still use the key if you are at risk of failing the puzzle.

Blue Pyxis: Dial Twisting

HighLow Mec

  1. Upon opening this particular type of chest you are given a number, two options, a required number of successes, and the amount of times you can fail before losing the chest.
  2. The number you are given is a randomly generated number from 1 to 99. You must decide whether the next randomly generated number is going to be higher or lower than the previous one stated.
  3. If you think the new number is higher, choose "Turn the dial up.". If you think the new number is lower, choose "turn the dial down.".
  4. To maximize your chances of making a correct guess, consider the number of possibilities above and below the given number. For example, if the random number is 75, there are 74 lower numbers and only 24 higher numbers.
  5. You must guess correctly for the required amount of successes before running out of attempts and before time runs out.
  6. Upon successfully opening the chest, you and other party members will be able to reap the rewards inside.

Red Pyxis: Pressure Adjustment

  1. Upon opening this particular type of chest you are given the target air pressure necessary to unlock the chest. You must land within a specified range of pressure for the chest to open.
  2. You are given options to either increase or decrease your current air pressure, your options are presented to you in three tier strengths for either increasing or decreasing your current air pressure.
  3. The actual increase or decrease in air pressure is dependent on the number of notches the lever is pushed, as well as the current description of the chest mechanism. Verification Needed
  4. You are given only a limited number of attempts to adjust the air pressure, and a limited time to make such adjustments before the chest will disappear.
  5. Upon landing in the correct air pressure range, the chest will open and yield its reward.
  6. The current description of the strength are The sound of air escaping is faintly audible, The mechanism appears to be in good nick, The mechanism's adjuster lever rattles fitfully, The mechanism is silent to the point of eeriness.
    1. When it appears to be in good nick, reducing the pressure 3 times will make the pressure go down between 31~35 units.
    2. When it is silent to the point of eeriness, reducing the pressure 3 times will make the pressure go down between 44~49 units.
    3. When it is silent to the point of eeriness, increasing the pressure 1 time will make the pressure go up around 15 units.
    4. When its adjuster lever rattles fitfully, reducing the pressure 3 times will make the pressure go down between 14~47 units.
    5. When the sound of air escaping is faintly audible, reducing the pressure 2 times will make the pressure go down around 21 units.
    6. When the sound of air escaping is faintly audible, reducing the pressure 3 times will make the pressure go down around 36 units.

Gold Pyxis: Guessing Game

  1. These chests operate on a principle similar to the Treasure Caskets in original and Zilart zones.
  2. The unlock code number is between 11 and 33, 11 and 44, 11 and 55, 11 and 77, or 11 and 99 (large gold crates only), depending on the difficulty of the crate. If an incorrect number is input, the pyxis states whether the secret number is higher or lower than the guess, and gives a hint regarding one, or both, of the digits (for example, one of the digits is 3 or the second digit is 6, 7 or 8 or the first digit is odd or the sum of the two digits is 11; the secret number would be 38).
  3. A helpful strategy to employ is to use the median number of the range as your first guess, thereby eliminating half the possibilities (thanks to to always receiving a greater-than or less-than clue), then continue using the clues offered to find the correct number.
  4. The chest disappears if five incorrect guesses are made or time runs out.
  5. See the Gold Sturdy Pyxis page for more information regarding items obtainable.


Pyxis Contents

Blue pyxides

Contains:

  • assorted single temporary items or temporary item sets, distributed directly to all party/alliance members
  • experience points (250 EXP to 1250 EXP)
  • cruor (200 cruor to 1000 cruor)
  • restoration (effect depends on quality of pyxis; strongest possible restoration is full HP/MP recovery, 300% TP and abilities reset)
  • a "strangely familiar stone" (10 additional minutes of Visitant status)

Building Azure Light will increase the frequency and the quality of Blue chests.

Except for restorations and assorted temporary items, all contents are distributed directly to the members of the party/alliance and are not divided among them. Restorations are granted to the player who opens the pyxis. Individual temporary items can be taken by anyone in the party/alliance after the pyxis has been unlocked.

Higher tiers result in more temporary item sets over assorted singles, greater quantities of experience points or cruor, better restorations, and more frequent time extensions.

The level/quality of a Blue Pyxis can easily be determined by the number of successful guesses that are required to open it. The more guesses that are required, the higher the quality, and the better the rewards.

Red pyxides

Contains:

  • Ruby light
  • Azure light
  • Pearlescent light
  • Amber light
  • Silvery light
  • Golden light
  • Ebon light

Building Ruby Light will increase the frequency and the quality of Red chests.

All people in your party/alliance will have the light added/enhanced upon opening the chest.

Higher tiers result in higher potency, and higher quality lights. Ebon, Silvery, and Golden lights are higher quality than Ruby, Azure, Pearlescent and Amber.

Gold pyxides

Contents vary by size.

Building Amber Light will increase the frequency and quality of Gold chests.

Items within the chest can be obtained directly from the chest. After the Sep. 2010 update, non-augmented items may be placed into the treasure pool after the chest has been successfully opened.

See Gold Sturdy Pyxis for more information.

Navigating Abyssea

By traveling deep into Abyssea you will find Veridical Confluxes scattered about the land. These confluxes serve as teleporters between one another. In order to use each one you must first activate it by paying a fee in cruor and then another small fee to use the teleport option.

  • There are 8 Confluxes in each area of Abyssea.
  • The cruor cost to activate each conflux is equal to: 50*Conflux#. For example, conflux #1 costs 50 cruor to activate and conflux #5 costs 250 cruor to activate.
  • Conflux #1 is free to teleport to after the activation fee.
  • In Scars of Abyssea areas, the cost to activate a conflux is 200*conflux#. Conflux #00 is automatically activated by default.

Abyssea Goals

You have freedom over your actions. There is no specific objective to accomplish once inside. However, there are several suggested objectives. The objectives go as follow:

  1. Complete all quests in the area.
  2. Obtain every Atma available in this area.
  3. Obtain every Ancient Abyssite in this area.

Players can complete each of these objectives in all three areas, all three abyssean areas possess different quests, atmas, and abyssite. The only exception to this involves the abyssite objective, which requires five area specific abyssite to be obtained, yet also designates the three purchasable ivory abyssite as part of the objective; therefore, one can obtain the three ivory abyssite and have three of the eight abyssite necessary to complete the objective for all three abyssean areas.

It is unknown as of yet if there is any reward for completing all three objectives for any particular abyssean area.

Cruor

Cruor works as Abyssea's currency. You obtain Cruor by defeating monsters and you can trade them for various products and services including armors, temporary items, key items that will help you in Abyssea, temporary stat boosts, Atma infusion, activating and using Veridical Confluxes to teleport around the area and more.

Martello

The Martellos are set up around each area and serve as replenishers for adventurers. Each of them has a certain amount of energy and each of its restoration given to an adventurer will deplete its energy reserve. To replenish a martello, an adventure must agree to help a Machine Outfitter located at the camp site to participate in a replenishing errand. You will then obtain a key item. Once you check a martello, you will be given the choice to replenish its energy levels. The direction you face affects the amount replenished. Verification Needed

Using a martello will fully restore whatever option was chosen, but can only be used once every 30 minutes. The amount of energy used is listed after each option. Restoring HP after weakness wears or MP during a boss fight (if near a Martello) can prove to be useful to maximize time spent in Abyssea.

If you have acquired the Ivory Abyssite of Expertise and Jade Abyssite of Expertise, it will reduce the cool-down time on Martello use by 5 minutes each.

Temporary Items

Players may make use of a wide variety of Temporary Items while adventuring in Abyssea. Temporary items can be purchased from Cruor Prospectors, obtained from Blue and Gold Pyxides, and dropped randomly from Notorious Monsters and/or Ephemeral enemies. Temporary items vary greatly in potency and effect (some items have similar names/effects yet grant a far stronger bonus than their low tier counterparts); low tier items can be obtained from Blue Pyxides or bought from Cruor Prospectors, but high tier items must be obtained from Notorious Monsters and Gold/Giant Pyxides. Once a player acquires a particular temporary item, that item will remain with the player until it is used or discarded. Temporary items are not immediately forfeit upon leaving an abyssean area, so long as one leaves the area with greater than 5 minutes remaining on their Visitant Status, all items will be preserved and regained upon once again receiving the status; however, leaving the area with less than 5 minutes of time remaining, or being removed from the abyssean area upon the timer running out, will cause the player to lose any accumulated temporary items. Players may only hold one of each type of temporary item at a time (multiple of similar types provided they are of different tier strength), and players may only hold up to 50 temporary items total.

Abyssea Lights

Lights or Auras are obtained randomly when defeating an enemy in Abyssea. Players will gain a message telling them that their body is radiating with a light of a certain strength and color, these messages only inform the player as to how much additional light is being added to their existing aura. Four of the seven light colors have significant effects upon the chests which may drop upon defeating an enemy in Abyssea, and are obtained upon finishing an enemy via a particular damage type. The remaining three lights are obtainable only through opening Red chests; two of the lights serve to enhance the experience and cruor rewards granted by defeating enemies by raising their floor value; the final light enhances the strength of all six other lights by a minor amount. Players can possess multiple light colors at different strengths without losing the effect or potency of previous lights. Each player possesses their own individual aura strength level for each color light, and only the player who lands the finishing blow upon the enemy will have their aura contribute to the possible chest drop; thus alliances should be aware of newer members with weaker auras landing a finishing blow accidentally, which can cause the chests to drop at a lower tier or potentially not drop at all. Furthermore, lights may lose potency over time, however this has proven difficult to verify or measure. Certain Abyssite are thought to cause particular light colors to increase at a faster rate than normal, such Abyssite are said to increase a player's "fortune" with a particular chest type. All light bonuses are lost when players leaves the area, and thus must be built back up again upon their next visit.

Abysseachestchart-S-

Abyssea Chest and Light Chart

Physical Lights

  • Pearlescent: All sturdy pyxides will appear with greater frequency.
    • Obtained by defeating a Mob using Physical Melee, Ranged attacks, any Blood Pact: Rage (including magical ones), or from a Red Pyxides at any time.
      • Maximum Light Determined by a 95% chests spawn ratio.
  • Ruby: Red pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating a Mob using using Physical Weaponskills, or from a Red Pyxides.
      • Maximum Light Determined by Red pyxides Yielding almost exclusively Golden and Silvery Light.
      • Note: Some mobs such as Blood Bats, Caoineag and Pachypodium do not build Ruby light from Weaponskills and it must be built from Red Chest drops.

Magical Lights

Weaponskills that Activate Amber Light Monsters that give Amber Light
Aeolian EdgeVerification Needed Ypotryll
Blade: Ei Information Needed
Blade: Yu Information Needed
CycloneVerification Needed Information Needed
Gust SlashVerification Needed Information Needed
Herculean Slash Information Needed
Infernal Scythe AbyssobugardInformation Needed
Raiden Thrust Information Needed
Leaden Salute Information Needed
Primal Rend Information Needed
Raiden Thrust Information Needed
Red Lotus Blade Crapaudy
Sanguine Blade Ignis ErucaVerification Needed
Shockwave Information Needed
Tachi: Jinpu Information Needed
Tachi: Koki Information Needed
Trueflight Information Needed


  • Azure: Blue pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating a Mob using Magical attacks, including but not limited to Blue Magic Physical and Magical, Black Magic, White Magic, and Skillchain Damage, or from a Red Pyxides at any time.
      • Maximum Light determined by a Blue Sturdy Pyxide Yielding 1250 XP, 1000 Cruor, Multiple Temporary Items, or Time Extensions.
  • Amber: Gold pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating a Mob with an Elemental Weaponskill, or from a Red Pyxides.
      • Maximum Light Determined by Giant Gold pyxides spawning.

Red Chest Exclusive Light

  • Golden: The adventurer will gain experience at an increased rate, Faint light increases Experience by 10XP and Strong light increases EXP by 15.
    • Obtained from a Red Pyxides after a set amount of Ruby Light is Accumulated (Roughly 50% of maximum).
      • Maximum Light Determined when player's Experience points per kill cap at 600.(specific monsters may break this, up to 650. NMs ignore the cap completely and can give 5000+ depending on the NM even without Golden light)
  • Silvery: The adventurer will obtain cruor at an increased rate of 5.
    • Obtained from a Red Pyxides after a set amount of Ruby Light is Accumulated (Roughly 50% of maximum).
      • Maximum Light Determined when player's Cruor per kill cap at 100.
  • Ebon: A small bonus will be granted to all colored light effects.
    • Obtained from a Red Pyxides after a set amount of Ruby Light is Accumulated (Roughly 25% of maximum).
      • Maximum Light Determined when all previously listed Lights are Capped.

Size Matters and The Ephemeral

  • Small monsters of the same family give more Cruor, but less experience points.
  • Medium monsters of the same family give a normal amount of Cruor and experience points.
  • Big monsters of the same family give less Cruor, but more experience points.

Ephemeral Monsters roam randomly around Abyssea inside other monster families. It is best to have Wide Scan to find them.

Experience Points

The rules for gaining experience points are altered in Abyssea:

  • There are no experience points chains. However, this is compensated for in other ways as detailed below.
  • Experience rings, such as the Emperor Band and other special abilities such as Corsair's Roll have no effect.
  • Members of an alliance gain experience based on ordinary alliance experience calculations. Defeating an IT enemy in an alliance yields far less experience per person than in a party of six, due to the much larger number of members involved.
  • Killing monsters of the same family will initially grant experience in accordance with ordinary experience calculations (based on party's level, monster's level, number of members, presence of alliance(s), and member(s) level differences). However, with each kill of a monster from the same family, the experience floor will gradually increase over time to much higher values. This invisible chain caps at 300XP per kill normally, and with the assistance of Gold and Ebon Light is increased to 600XP. Although called an experience chain, it is not specially influenced (beyond ordinary kill rates) by the number of mobs killed over a specific period of time (ie. no chain 1, 2, 3, etc), and it will not break if one fails to defeat a monster within a specific time frame.
    • However, the invisible chain will reset if you kill a monster from a different family or a Notorious Monster, but your bonus from Golden light is retained as long as you remain in Abyssea. To avoid losing your chain, if for some reason you fight a monster from another family (e.g. a mimic), simply Call for Help on the mob, and your chain will not be broken.
    • Certain mobs can reward higher experience than 600XP a kill, such as the Tonberries in Abyssea - Tahrongi.
  • The rules above also apply to limit points.

Ancient Abyssite

Scattered throughout the lands of Abyssea are ancient stones of great power, known as Ancient Abyssite. Each abyssite is known to grant favorable bonuses to its possessor while they travel through Abyssea, and thus can be a valuable asset for adventurers to seek and aquire. Five unique ancient abyssite stones can be found in each abyssean area. However, there are also six abyssite (three each for Visions and Scars) which can be bought from Cruor Prospectors for varying amounts of Cruor. Finally, there are six additional abyssite which are obtained through the completion of one or more special abyssea mission quests, yet do not count as abyssite required by the goal tracking NPC.


Abyssites purchased from Cruor Prospector
Colored Abyssite Name Effect Drops from
Ivory Abyssite of Confluence Reduces the cruor cost of using veridical confluxes in Abyssea. (Reduces cruor cost of using Veridical Conflux by 20%.) 4800 Cruor in Vision of Abyssea areas.
Ivory Abyssite of Expertise The bearer will be able to activate martellos more frequently. (Reduces the cool-down time on Martello use by 5 minutes.) 4800 Cruor in Vision of Abyssea areas.
Ivory Abyssite of Sojourn Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations. (Will add 3 additional minutes for each stone you turn in.) 6000 Cruor in Vision of Abyssea areas.
Ivory Abyssite of Avarice Increases the quantity of traverser stones the bearer may possess by one. (Will increase the amount of stones you may hold by 1.) 8000 Cruor in Scars of Abyssea areas.
Ivory Abyssite of Kismet The bearer will experience greater fortune with blue treasure caskets in Abyssea. 5000 Cruor in Scars of Abyssea areas.
Lunar Abyssite Allows the bearer to be infused with the power of a single atma. 100,000 Cruor in Scars of Abyssea areas.


Abyssites obtained from Abyssea mission quests*
Colored Abyssite Name Effect Drops from
Lunar Abyssite Allows the bearer to be infused with the power of a single atma. Obtained by completing the 1st different Abyssea mission quest.
Ivory Abyssite of Fortune The bearer will come upon treasure caskets more frequently in Abyssea. Obtained by completing the 2nd different Abyssea mission quest.
Ivory Abyssite of Acumen Bestows the bearer with knowledge of Abyssean treasure casket locks. (Reduces successful attempts required to open a chest by 1.) Obtained by completing the 3rd different Abyssea mission quest.
Ivory Abyssite of the Reaper Enemies in Abyssea will yield cruor in greater quantities. (Increases an enemy's cruor yield by 10% for those with the key item.) Obtained by completing the 4th different Abyssea mission quest.
Ivory Abyssite of Perspicacity The bearer will gain experience more readily in Abyssea. Obtained by completing the 5th different Abyssea mission quest.
Ivory Abyssite of Guerdon The bearer will be granted temporary items upon receiving visitant status. (Grants a Catholicon and a Dusty Elixir upon obtaining Visitant Status). Obtained by completing the 6th different Abyssea mission quest.

* Abyssea mission quests include: A Goldstruck Gigas, To Paste a Peiste, Megadrile Menace, The Beast of Bastore, A Delectable Demon, and A Fluttery Fiend.

Abyssites found in Abyssea - Konschtat
Colored Abyssite Name Effect Drops from
Azure Abyssite of Celerity Renders the bearer's traverser stone more rapidly replenished. (Will decrease the time between each stone by 4 hours.) Drops from Tonberry Bedevilers and Cryptonberry Occultists in Abyssea - Konschtat. Only initial attacker may obtain.
Azure Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction) Drops from Pavan, Ephemeral Limule and Sods Limule in Abyssea - Konschtat. Only initial attacker may obtain.
Azure Abyssite of Merit Increases in maximum HP and MP and other beneficial effects will gain greater potency. (Grants and increase of 10% HP and 5% MP respectively.) Obtained by completing the Abyssea - Konschtat quest Playing Paparazzi.
Azure Abyssite of Prosperity The bearer will experience greater fortune with red treasure caskets in Abyssea. Obtained by completing the Abyssea - Konschtat quest Addled Mind, Undying Dreams.
Azure Abyssite of the Reaper Enemies in Abyssea will yield cruor in greater quantities. (Increases an enemy's cruor yield by 10% for those with the key item.) Drops from Fear Gorta in Abyssea - Konschtat. Drops to entire alliance.


Abyssites found in Abyssea - La Theine
Colored Abyssite Name Effect Drops from
Scarlet Abyssite of Furtherance Attribute bonuses and other beneficial effects will gain greater potency. (Adds an additional +10 to attribute bonuses.) Obtained by completing the Abyssea - La Theine quest An Eye for Revenge.
Scarlet Abyssite of Kismet The bearer will experience greater fortune with blue treasure caskets in Abyssea. Obtained by completing the Abyssea - La Theine quest Out of Touch.
Scarlet Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction) Drops from Mangy-tailed Marvin in Abyssea - La Theine. Only initial attacker may obtain.
Scarlet Abyssite of Sojourn Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations. (Will add 3 additional minutes for each stone you turn in.) Drops from Ovni in Abyssea - La Theine. Drops to entire alliance.
Scarlet Abyssite of Perspicacity The bearer will gain experience more readily in Abyssea. Drops from Chasmic Hornet in Abyssea - La Theine. Only initial attacker may obtain.


Abyssites found in Abyssea - Tahrongi
Colored Abyssite Name Effect Drops from
Viridian Abyssite of Avarice Increases the quantity of traverser stones the bearer may possess by one. (Will increase the amount of stones you may hold by 1.) Drops from Ephemeral Clionid, Manananggal and Quetzalli in Abyssea - Tahrongi. Only initial attacker may obtain.
Viridian Abyssite of Destiny The bearer will experience greater fortune with golden treasure caskets in Abyssea. Drops from Ephemeral Limule, Cuelebre, Manananggal, and Mictlantecuhtli in Abyssea - Tahrongi. Only initial attacker may obtain.
Viridian Abyssite of Guerdon The bearer will be granted temporary items upon receiving visitant status. (Grants a Lucid Potion I and a Lucid Ether I upon obtaining Visitant Status.) Obtained by completing the Abyssea - Tahrongi quest When Good Cardians Go Bad.
Viridian Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction)

Obtained by completing the Abyssea - Tahrongi quest For Love of a Daughter 5 times.

Viridian Abyssite of Merit Increases in maximum HP and MP and other beneficial effects will gain greater potency. (Grants an increase of 10% HP and 5% MP respectively.) Drops from Manananggal, Bhumi and Mictlantecuhtli in Abyssea - Tahrongi. Only initial attacker may obtain.


Abyssites found in Abyssea - Vunkerl
Colored Abyssite Name Effect Drops from
Crimson Abyssite of Acumen Bestows the bearer with knowledge of Abyssean treasure casket locks. (Reduces successful attempts required to open a chest by 1.) Drops from Armillaria in Abyssea - Vunkerl. Drops to entire alliance.
Crimson Abyssite of Celerity Renders the bearer's traverser stone more rapidly replenished. (Will decrease the time between each stone by 4 hours.) Obtained by completing the Abyssea - Vunkerl quest Whither the Whisker.
Crimson Abyssite of Confluence Reduces the cruor cost of using veridical confluxes in Abyssea. (Reduces cruor cost of using Veridical Conflux by 20%.) Drops from Pascerpot in Abyssea - Vunkerl. Drops to entire alliance.
Crimson Abyssite of Destiny The bearer will experience greater fortune with golden treasure caskets in Abyssea. Drops from Iktomi in Abyssea - Vunkerl. Drops to entire alliance.
Crimson Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction) Obtained by completing the Abyssea - Vunkerl quest His Bridge, His Beloved.


Abyssites found in Abyssea - Attohwa
Colored Abyssite Name Effect Drops from
Jade Abyssite of Expertise The bearer will be able to activate martellos more frequently. (Reduces the cool-down time on Martello use by 5 minutes.) Drops from Wherwetrice in Abyssea - Attohwa. Drops to entire alliance.
Jade Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction) Obtained by completing the Abyssea - Attohwa quest Hazy Prospects.
Jade Abyssite of Merit Increases in maximum HP and MP and other beneficial effects will gain greater potency. (Grants and increase of 10% HP and 5% MP respectively.) Drops from Warbler in Abyssea - Attohwa. Drops to entire alliance.
Jade Abyssite of Prosperity The bearer will experience greater fortune with red treasure caskets in Abyssea. Obtained by completing the Abyssea - Attohwa quest Flown the Coop.
Jade Abyssite of Sojourn Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations. (Will add 3 additional minutes for each stone you turn in.) Drops from Mielikki in Abyssea - Attohwa. Drops to entire alliance.


Abyssites found in Abyssea - Misareaux
Colored Abyssite Name Effect Drops from
Sapphire Abyssite of Fortune The bearer will come upon treasure caskets more frequently in Abyssea. Drops from Npfundlwa in Abyssea - Misareaux. Drops to entire alliance.
Sapphire Abyssite of Furtherance Attribute bonuses and other beneficial effects will gain greater potency. (Adds an additional +10 to attribute bonuses.) Drops from Flame Skimmer in Abyssea - Misareaux. Drops to entire alliance.
Sapphire Abyssite of Lenity Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes. (10% EXP loss reduction). Drops from Tuskertrap in Abyssea - Misareaux. Drops to entire alliance.
Sapphire Abyssite of Merit Increases in maximum HP and MP and other beneficial effects will gain greater potency. (Grants and increase of 10% HP and 5% MP respectively.) Obtained by completing the Abyssea - Misareaux quest Wanted: Medical Supplies.
Sapphire Abyssite of Sojourn Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations. (Will add 3 additional minutes for each stone you turn in.) Obtained by completing the Abyssea - Misareaux quest Destiny Odyssey.


All items (829)

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