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  Mission Name:   Calm Before the Storm
  Start NPC:   N/A
  Requirements:   Chains of Promathia expansion
  Suggested Level:   N/A
  Title:   
  Repeatable:   No
  Reward:   N/A
     
  Previous Mission:   Promathia Mission 7-3:Fire in the Eyes of Men
  Next Mission:   Promathia Mission 7-5:The Warrior's Path

Walkthrough

  • After getting the cutscene with Cid at the end of Mission 7-3, wait until the next Vana'diel game day and to talk to Cid again for the first cutscene of Mission 7-4.
  • You will now have to kill three NMs. They can be done in any order and all are uncapped.

Bibiki Bay

  • Dalham seems to be about level 72, judging from how it hits and takes damage from local pets.
  • The number of attacks this monster gets each round increases as his HP drops.
    • He will start the fight with normal attack speed, only hitting once per round.
    • As his HP drops to about 70% a "2-Hour" animation will trigger and he will begin attacking twice per round.
    • At about 40% he will use the "2 Hour" animation again, and begin attacking 3 times per round.
    • He will use it once more around 10~15%, attacking at near Hundred Fists speed.
  • Soloable by 75 THF using Blind and Bloody Bolts with Evasion/Haste Gear. At 10-15% use Perfect Dodge and switch to attack gear to finish NM. If NM is still alive after Perfect Dodge, resume tanking with Blind Bolt and Evasion gear till it is dead.
  • Soloable by 75 PUP/NIN using Soulsoother automaton, and a high evasion gear set up. Light Maneuver should be kept up perpetually for constant use of Flashbulb.
  • Soloable by 75 BST or SMN.
  • Soloable by a 75 PLD/RDM with the use of meds and Chivalry (meds may not be needed with capped enhancing).
  • Easily duo'd by SAM75/WAR37 and WHM75. Should have no problem evading hits with full evasion gear, Slow/paralyze, and Tachi: Yukikaze. At ~30% use Meikyo Shisui to quickly finish Dalham before his extremely high attack rate can hurt you.
  • Builds resistance to Bind and Gravity extremely quickly.
  • Cannot be slept.
  • Has an Additional Effect: Water damage for about 21~ damage on a THF75.
  • Duo'd very easily by a RDM/NIN and RDM/BLU, RDM/BLU was tanking with Barwater, Cocoon, Phalanx and Stoneskin. Using Tavnazian Taco, was hit (without Stoneskin) for 42 max with 0 additional effect.
  • After it is dead click the ??? again for a cutscene.

Carpenters' Landing

  • Head to Jugner Forest (K-8) and enter Carpenters' Landing. The ??? is at I-9 on the edge of the water to the northeast of the docks.
  • Buff up and select the ??? to spawn a NM Cryptonberry Executor (NIN)
  • Once the NIN takes any damage, three Cryptonberry Assassins (BLM, SMN, THF) will spawn at the ???.
  • The Tonberries helpers are very resistant to sleep.
  • If you are far enough away from the ??? when you first do damage to the Cryptonberry Executor you can avoid getting any Enmity from the Cryptonberry Assassins.
  • The Executor will use Mijin Gakure unless you kill it first; this can do up to 4000 damage each.
  • The Assassins use Manafont, Astral Flow and Perfect Dodge.
  • The NMs all /say something when they use their 2h.
    • The Executor says "Through this we ssseek our just reward..."
    • The Assassin's say, "...Take up thy laternsss. The truth we shall illuminate."
  • Mijin Gakure can also be wasted by a person kiting it and staying out of range. The NIN will always use Mijin Gakure exactly 3 minutes after he spawns Assassins.
  • The SMN has a random elemental pet. It will often use the Astral Flow of the same element, so you can try that Barspell. Its Astral Flow does about 800 damage to a level 75 player unresisted. The pet can be slept/reposed.
    • Note, the SMN Cryptonberry can summon TWO pets at once, so ignore his elemental, and be careful as he gets low on HP.
  • The Executor has about 5000 HP.
  • After the Tonberries are dead click the ??? again for a cutscene.
  • After you pop the Cryptonberry Executor pull him to the dock at the South Landing (J-10) before doing any damage and you will gain no Enmity from the Cryptonberry Assassins when they pop at the ???. The Cryptonberry Assassins will take approximately 2-3 minutes to despawn. Make sure you do not defeat the Cryptonberry Executor until all 3 Cryptonberry Assassins despawn. If you kill the Cryptonberry Executor while the Cryptonberry Assassins are still up, talking to the ??? will just result in a message a tree as fallen here, and you will have to zone and start over. Using this method it is possible to solo this part of the mission on almost any level 75 job (75WHM/NIN confirmed).
  • It is possible to only defeat one of the Tonberries and still successfully complete this part of the mission and receive the cutscene. Once all four Tonberries are popped, if your party loses all Enmity, the Tonberries will return to the ???, refill their HP, and despawn in the order that they reach the ???. If you manage to pull the last Tonberry before it despawns, you can kill that one and still get the cutscene. Using this method, it is possible to solo the NIN but it is risky because of Mijin Gakure. NIN/WHM, RDM/NIN, WHM/NIN, SMN/(WHM or NIN to pull monster back and summon avatar), PLD/NIN, and BLM/RDM can solo this NM with minimal ease. Soloed by THF/NIN with NM Mijin Gakure at 2% HP for 200 damage.
  • Have a reraise effect active in the event that he uses Mijin Gakure at high HP. (Mijin Gakure at approximately 75% life dealt 2474 damage to a fully buffed Paladin.) The mob is very slow, so if you die, you can still reraise and reclaim him before he despawns. You can easily kite him while weakened with /nin, just reclaim him and run around the large rock, he is very slow and doubtful to kill you with shadows up.
  • All 4 NMs soloable by BST75/NIN37.
  • Superkite method also works, with a PLD or NIN kiting the 3 Assassins, while the rest of party kills Executor and then pulls Assassins off one by one.

Misareaux Coast

  • Remember to Dispel its Defense Boost special (Scutum).
  • It has about 7600 HP, and will use Blood Weapon at low health.
  • Special Attack : Hungry Crunch -> Drain + Dispel Food.
  • Easily beaten by 75 BLM/RDM (Tier II Ancient Magic does 1300+), SAM/WAR, and RDM/BLM
  • Soloable by RDM75/NIN ; long but easy fight (Convert used)
  • After it is dead click the Storage Compartment again for a cutscene.

Finishing the Mission

Game Description

Mission Orders
The crystal propulsion unit of Cid's airship has been damaged. You are to call Louverance back from Carpenters' Landing, and Shikaree Z from Bibiki Bay. You must also find the Chebukki siblings in Tavnazia and retrieve the vessel of light.

Strategies

/Strategies
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