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== Magic-Based Weapon Skills == |
== Magic-Based Weapon Skills == |
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− | *Damage = ((WSC * TP) + |
+ | *Damage = ((WSC * TP) + ΔINT/2 + 8) * MDIF * ELM |
;Where |
;Where |
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:WSC: Secondary attribute like STR 30% (30% of your STR) (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
:WSC: Secondary attribute like STR 30% (30% of your STR) (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
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:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
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− | : |
+ | :ΔINT : difference between your INT and target’s INT (caps at 24) |
:MDIF : (your Magic ATK/target’s Magic DEF) |
:MDIF : (your Magic ATK/target’s Magic DEF) |
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:ELM : Elemental influence (i.e. is target weak or strong to the element)? |
:ELM : Elemental influence (i.e. is target weak or strong to the element)? |
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<br><br> |
<br><br> |
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== Physical-Based Weapon Skills == |
== Physical-Based Weapon Skills == |
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− | *Damage = WD * PDIF = ((D + |
+ | *Damage = WD * PDIF = ((D + ΔSTR + WSC) * fTP) * PDIF |
;Where |
;Where |
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:WD: Base damage of your WS |
:WD: Base damage of your WS |
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:D: Base damage of your weapon (e.g., [[Espadon]] = 43) |
:D: Base damage of your weapon (e.g., [[Espadon]] = 43) |
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− | : |
+ | :ΔSTR: difference between your STR and target's VIT |
:WSC: Secondary attribute like STR_30 (30% of your STR). |
:WSC: Secondary attribute like STR_30 (30% of your STR). |
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:fTP: Multiplier (Please see chart below). |
:fTP: Multiplier (Please see chart below). |
Revision as of 17:01, 8 April 2005
See also Weapon Skills
Magic-Based Weapon Skills
- Damage = ((WSC * TP) + ΔINT/2 + 8) * MDIF * ELM
- Where
- WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
- TP : Multiplier (See individual Weapon Skill)
- ΔINT : difference between your INT and target’s INT (caps at 24)
- MDIF : (your Magic ATK/target’s Magic DEF)
- ELM : Elemental influence (i.e. is target weak or strong to the element)?
Physical-Based Weapon Skills
- Damage = WD * PDIF = ((D + ΔSTR + WSC) * fTP) * PDIF
- Where
- WD: Base damage of your WS
- D: Base damage of your weapon (e.g., Espadon = 43)
- ΔSTR: difference between your STR and target's VIT
- WSC: Secondary attribute like STR_30 (30% of your STR).
- fTP: Multiplier (Please see chart below).
- PDIF: (your Physical ATK/target’s Physical DEF)
- WSC = integer(any secondary attributes) x @
Level @ Lv75... 0.83 Lv74... 0.83 Lv73... 0.84 Lv72... 0.84 Lv67... 0.86 or 0.87 (perhaps 0.87) Lv60... 0.90 or 0.91 (perhaps 0.90) Lv40... 0.94 Lv37... 0.94 – 0.99 Lv31... 0.94 - 0.99
- For example, suppose you are level 67 and have 100 STR and 100 MND and use use Swift Blade (STR 30%, MND 30%).
- WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
- (@ is 0.86 - 0.87 at LV67)
- WD = (D + fSTR + WSC) * fTP
Note: Suspected that for Sneak Attack with THF main, the calculation is WD = (D + fSTR + WSC) * fTP + DEX + AGI