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*Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM |
*Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM |
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;Where |
;Where |
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− | :WSC |
+ | :WSC: Secondary attribute like STR 30% (30% of your STR) (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]]) |
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:INT : difference between your INT and target’s INT (caps at 24) |
:INT : difference between your INT and target’s INT (caps at 24) |
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− | :MDIF : (your ATK/target’s DEF) |
+ | :MDIF : (your Magic ATK/target’s Magic DEF) |
:ELM : Elemental influence (i.e. is target weak or strong to the element)? |
:ELM : Elemental influence (i.e. is target weak or strong to the element)? |
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<br><br> |
<br><br> |
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== Physical-Based Weapon Skills == |
== Physical-Based Weapon Skills == |
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⚫ | |||
− | |||
+ | ;Where |
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− | *WD: Base damage of your WS |
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− | + | :WD: Base damage of your WS |
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+ | :D: Base damage of your weapon (e.g., [[Espadon]] = 43) |
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− | + | :fSTR: difference between your STR and target's VIT |
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− | + | :WSC: Secondary attribute like STR_30 (30% of your STR). |
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− | + | :fTP: Multiplier (Please see chart below). |
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− | + | :PDIF: (your Physical ATK/target’s Physical DEF) |
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− | + | :WSC = integer(any secondary attributes) x @ |
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Level @ |
Level @ |
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Lv31... 0.94 - 0.99 |
Lv31... 0.94 - 0.99 |
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− | *For example, suppose you have 100 STR and 100 MND and use use Swift Blade ( |
+ | *For example, suppose you are level 67 and have 100 STR and 100 MND and use use Swift Blade (STR 30%, MND 30%). |
− | *WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x |
+ | *WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86 |
− | + | :(@ is 0.86 - 0.87 at LV67) |
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*WD = (D + fSTR + WSC) * fTP |
*WD = (D + fSTR + WSC) * fTP |
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− | + | Note: Suspected that for Sneak Attack with THF main, the calculation is WD = (D + fSTR + WSC) * fTP + DEX + AGI |
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− | WD = (D + fSTR + WSC) * fTP + DEX + AGI |
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<br><br> |
<br><br> |
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− | *Actual Damage of WS is then calculated in this way. |
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⚫ | |||
[http://ffxi.allakhazam.com/journal2.html?user=313276&mid=1099606680697846812 Source] |
[http://ffxi.allakhazam.com/journal2.html?user=313276&mid=1099606680697846812 Source] |
Revision as of 16:55, 8 April 2005
See also Weapon Skills
Magic-Based Weapon Skills
- Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM
- Where
- WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
- TP : Multiplier (See individual Weapon Skill)
- INT : difference between your INT and target’s INT (caps at 24)
- MDIF : (your Magic ATK/target’s Magic DEF)
- ELM : Elemental influence (i.e. is target weak or strong to the element)?
Physical-Based Weapon Skills
- Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
- Where
- WD: Base damage of your WS
- D: Base damage of your weapon (e.g., Espadon = 43)
- fSTR: difference between your STR and target's VIT
- WSC: Secondary attribute like STR_30 (30% of your STR).
- fTP: Multiplier (Please see chart below).
- PDIF: (your Physical ATK/target’s Physical DEF)
- WSC = integer(any secondary attributes) x @
Level @ Lv75... 0.83 Lv74... 0.83 Lv73... 0.84 Lv72... 0.84 Lv67... 0.86 or 0.87 (perhaps 0.87) Lv60... 0.90 or 0.91 (perhaps 0.90) Lv40... 0.94 Lv37... 0.94 – 0.99 Lv31... 0.94 - 0.99
- For example, suppose you are level 67 and have 100 STR and 100 MND and use use Swift Blade (STR 30%, MND 30%).
- WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
- (@ is 0.86 - 0.87 at LV67)
- WD = (D + fSTR + WSC) * fTP
Note: Suspected that for Sneak Attack with THF main, the calculation is WD = (D + fSTR + WSC) * fTP + DEX + AGI