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*Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM
 
*Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM
 
;Where
 
;Where
:WSC : Secondary modifier (i.e. Str 30%) (See individual [[:Category:Weapon Skills|Weapon Skill]])
+
:WSC: Secondary attribute like STR 30% (30% of your STR) (See individual [[:Category:Weapon Skills|Weapon Skill]])
 
:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]])
 
:TP : Multiplier (See individual [[:Category:Weapon Skills|Weapon Skill]])
 
:INT : difference between your INT and target’s INT (caps at 24)
 
:INT : difference between your INT and target’s INT (caps at 24)
:MDIF : (your ATK/target’s DEF)
+
:MDIF : (your Magic ATK/target’s Magic DEF)
 
:ELM : Elemental influence (i.e. is target weak or strong to the element)?
 
:ELM : Elemental influence (i.e. is target weak or strong to the element)?
 
<br><br>
 
<br><br>
 
== Physical-Based Weapon Skills ==
 
== Physical-Based Weapon Skills ==
 
*Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
 
  +
;Where
*WD: Base damage of your WS
 
*D: Base damage of your weapon (e.g., Espadon = 43)
+
:WD: Base damage of your WS
  +
:D: Base damage of your weapon (e.g., [[Espadon]] = 43)
*fSTR: difference between your STR and target's VIT
+
:fSTR: difference between your STR and target's VIT
*WSC: Secondary attribute like STR_30 (30% of your STR).
+
:WSC: Secondary attribute like STR_30 (30% of your STR).
*fTP: Multiplier (Please see chart below).
+
:fTP: Multiplier (Please see chart below).
*PDIF: (your ATK/target’s DEF)
+
:PDIF: (your Physical ATK/target’s Physical DEF)
*WSC = integer(any secondary attributes) x @
+
:WSC = integer(any secondary attributes) x @
   
 
Level @
 
Level @
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Lv31... 0.94 - 0.99
 
Lv31... 0.94 - 0.99
   
*For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).
+
*For example, suppose you are level 67 and have 100 STR and 100 MND and use use Swift Blade (STR 30%, MND 30%).
*WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @
+
*WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
*@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75
+
:(@ is 0.86 - 0.87 at LV67)
 
*WD = (D + fSTR + WSC) * fTP
 
*WD = (D + fSTR + WSC) * fTP
*I’m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:
+
Note: Suspected that for Sneak Attack with THF main, the calculation is WD = (D + fSTR + WSC) * fTP + DEX + AGI
WD = (D + fSTR + WSC) * fTP + DEX + AGI
 
 
<br><br>
 
<br><br>
*Actual Damage of WS is then calculated in this way.
 
*Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
 
   
 
[http://ffxi.allakhazam.com/journal2.html?user=313276&mid=1099606680697846812 Source]
 
[http://ffxi.allakhazam.com/journal2.html?user=313276&mid=1099606680697846812 Source]

Revision as of 16:55, 8 April 2005

See also Weapon Skills

Magic-Based Weapon Skills

  • Damage = ((WSC * TP) + INT/2 + 8) * MDIF * ELM
Where
WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
TP : Multiplier (See individual Weapon Skill)
INT : difference between your INT and target’s INT (caps at 24)
MDIF : (your Magic ATK/target’s Magic DEF)
ELM : Elemental influence (i.e. is target weak or strong to the element)?



Physical-Based Weapon Skills

  • Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
Where
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your Physical ATK/target’s Physical DEF)
WSC = integer(any secondary attributes) x @
    Level    @
    Lv75... 0.83
    Lv74... 0.83
    Lv73... 0.84
    Lv72... 0.84
    Lv67... 0.86 or 0.87 (perhaps 0.87)
    Lv60... 0.90 or 0.91 (perhaps 0.90)
    Lv40... 0.94 
    Lv37... 0.94 – 0.99
    Lv31... 0.94 - 0.99
  • For example, suppose you are level 67 and have 100 STR and 100 MND and use use Swift Blade (STR 30%, MND 30%).
  • WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
(@ is 0.86 - 0.87 at LV67)
  • WD = (D + fSTR + WSC) * fTP

Note: Suspected that for Sneak Attack with THF main, the calculation is WD = (D + fSTR + WSC) * fTP + DEX + AGI

Source