(critical hit tp mod info) |
(ws gorget info) |
||
Line 69: | Line 69: | ||
:For [[Trick Attack]] with Thief main, the calculation is WD = ([[Weapon Base Damage| D]] + [[fSTR]] + [[WSC]]) * [[fTP]] + [[AGI]] |
:For [[Trick Attack]] with Thief main, the calculation is WD = ([[Weapon Base Damage| D]] + [[fSTR]] + [[WSC]]) * [[fTP]] + [[AGI]] |
||
:For [[Sneak Attack]] and [[Trick Attack]] with Thief main, the calculation is WD = ([[Weapon Base Damage| D]] + [[fSTR]] + [[WSC]]) * [[fTP]] + [[DEX]] + [[AGI]] |
:For [[Sneak Attack]] and [[Trick Attack]] with Thief main, the calculation is WD = ([[Weapon Base Damage| D]] + [[fSTR]] + [[WSC]]) * [[fTP]] + [[DEX]] + [[AGI]] |
||
+ | |||
* Only weapon skills that say "Chance of [[critical]] varies with TP" can have a critical hit within the WS. {{verification}} |
* Only weapon skills that say "Chance of [[critical]] varies with TP" can have a critical hit within the WS. {{verification}} |
||
** These weapon skills have your normal critical hit rate at 100% TP, up to +50% higher at 300 TP. {{verification}} |
** These weapon skills have your normal critical hit rate at 100% TP, up to +50% higher at 300 TP. {{verification}} |
||
+ | * WS gorgets from [[In the Name of Science]] add 0.1 to [[fTP]] for the first hit. |
||
+ | ** They also increase WS accuracy, but this also only seems to apply to the first hit. {{verification}} |
||
== See also == |
== See also == |
||
Line 79: | Line 82: | ||
* [http://www.freewebs.com/vzx-01/ VZX FFXI Doc] |
* [http://www.freewebs.com/vzx-01/ VZX FFXI Doc] |
||
* [http://www.geocities.co.jp/Playtown-Part/6371/memo.html Studio Gobli's Memo (Japanese)]. |
* [http://www.geocities.co.jp/Playtown-Part/6371/memo.html Studio Gobli's Memo (Japanese)]. |
||
− | * [http://www.bluegartrls.com/forum/viewtopic.php?p=528731#528731 Critical hit rate research] |
+ | * [http://www.bluegartrls.com/forum/viewtopic.php?p=528731#528731 Critical hit rate/WS gorget research] |
Revision as of 14:47, 22 May 2007
Magic-Based Weapon Skills
- Damage = ( ((((( Lv+2+WSC ) * fTP + fINT ) * Resist) * Elemental Staves) * Weather) * MDIF ) * Magic Damage Adjustment
- Where
- WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
- fTP: TP Multiplier (See individual Weapon Skill)
- fINT : function of your INT and target's INT
- Resist : Possibilities are
- No Resist(1/1)
- Half Resist(1/2)
- Quarter Resist(1/4)
- Resisted(1/8 and 1/16)
- Void(0)
- Weather
- if WS is used in single weather effect = 1.1 (+0.1)
- if WS is used in double weather effect = 1.25 (+0.25)
- Conversely, if WS is being used on the day where WS element is weak to, the multiplier is reduced by 0.1 and 0.25
- MDIF : ratio of your Magic ATK to target’s Magic DEF (Matk/Mdef)
- Magic Damage Adjustment : (1 + or - (Shells, Shining Ruby, sum of magic damage cut equipment))
- This parameter have denominator of 256 (1/256), for example
- Shell I is -24/256, Shell II is -36/256, Shell III is -48/256
- Shell IV is -56/256, Shining Ruby is -10/256, Bubble Curtain is -128/256
- The smallest Magic Damage Adjustment number given by equipment capped the multiplier to 128/256 (0.5)
- Certain magic damage adjustments of particular monster family have been found:
- Ebony Puddings in Mount Zhayolm appear to take 25% bonus magic damage (+64/256).
- Eo'ghrahs in Grand Palace of Hu'Xzoi appear to take 87.5% magic damage (-32/256).
- Demon, Ahriman, Corse, Cardian have 25%(-64/256) magic damage cut
- Evil Weapon have 12.5%(-32/256) magic damage cut
- To some particular HNM, magic damage cut can occur occasionally when using the same element against that of HNM
Physical-Based Weapon Skills
- Where
- WD: Base damage of your Weapon Skill
- D: Base damage of your weapon (e.g., Espadon = 43)
- fSTR: function of difference between your STR and target's VIT
- WSC: Secondary attribute like STR 30% (30% of your STR)
- fTP : TP Multiplier (See individual Weapon Skill)
- PDIF: function of (your Physical ATK/target’s Physical DEF)
- WSC = integer(any secondary attributes) x @
Level @ Lv75... 0.83 Lv74... 0.83 Lv73... 0.84 Lv72... 0.84 Lv67... 0.86 or 0.87 (perhaps 0.87) Lv60... 0.90 or 0.91 (perhaps 0.90) Lv40... 0.94 Lv37... 0.94 – 0.99 Lv31... 0.94 - 0.99
- For example, suppose you are level 67 and have 100 STR and 100 MND and you use Swift Blade (STR 30%, MND 30%).
- WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
- (@ is 0.86 - 0.87 at LV67)
- For Sneak Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX
- For Trick Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + AGI
- For Sneak Attack and Trick Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX + AGI
- Only weapon skills that say "Chance of critical varies with TP" can have a critical hit within the WS.
- WS gorgets from In the Name of Science add 0.1 to fTP for the first hit.