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This is intended to be a concise reference guide for CORs looking to improve the effectiveness of their Quick Draw.
This guide has been updated to reflect options available at L90 as of the February 2011 update.
Quick Draw Shots
All shots excluding Light and Dark shots will cause magical damage; the base damage of shots is the same.
You always need a gun and bullet equipped in order to use Quick Draw.
Each shot requires the apporpriate Card item in order to be used e.g. Fire shot will consume 1 Fire Card. They can be bought from Jajaroon in Nashmau for 48 gil/card. Alternatively Jidwahn on the Silver Sea route to Nashmau occasionally has them on sale (sometimes cheaper than Jajaroon!).
Universal cards are now available in the form of a Trump Card, these work with all shots. Jajaroon sells a case (99) for 10k or you can pick them up at a higher cost from the AH.
Initially you have 2 Quick Draw charges. These re-charge at 1 per minute. Each Quick Draw Recast merit will reduce this by 2 seconds to a maximum of -10 seconds with the full 5 merits. The Mirke Wardecors can further reduce this by 5 seconds with the appropriate augments meaning Quick Draw recast can become as low as 45 seconds.
The maximum distance you can use Quick Draw is approximately 18.1' from the enemy but you do not need to be facing it.
Many mobs have elemental weaknesses (as well as resistances), so think about exploiting these where you can.
Much like regular black magic nukes, Quick Draw shots are subject resists as well as day and weather effects, meaning that the elemental day can strengthen shots of the matching element but it can also weaken shots of the element it is strong to.
Some shots when used after a relevant debuff lands successfully, will have an additional effect e.g. Earth Shot used after a Slow spell has landed, will help increase the effect of Slow by 10%.
Types of shot:
Water Shot – water elemental damage. Additional effect: Poison DoT increase
Fire Shot - fire elemental damage. No additional effect noted
Ice Shot - ice elemental damage. Additional effect: Paralyze +10%, unknown affect on Bind
Wind Shot - wind elemental damage. Additional effect: Acid Bolt defense down +5%
Earth Shot - earth elemental damage. Additional effect: Slow +10%
Thunder Shot - thunder elemental damage. No additional effect noted
Light Shot – light based Sleep effect for approximately 1 minute. No damage. Additional effect: Dia defense down +5% and DoT increase.
Dark Shot – dark based Dispel effect that removes 1 beneficial effect per Dark Shot. No damage. Additional effect: Bio attack down +5% and DoT increase; Blind +10%.
Increasing Damage and Accuracy
The formula for calculating Quick Draw damage is as below:
2*(Gun base DMG + bullet base DMG)*(1+(MAB/100))*(staff bonus)*(Day/Weather Bonus)
Resisting the damage causes the target to take 1/2, 1/4, 1/8, or 1/16 of normal damage.
How to increase damage (excluding Light and Dark shots):
- 1. Gun DMG – choose a gun with a high DMG rating e.g. Corsair's Gun +1. Increasing the DMG of the gun by 1 will increase Quick Draw damage by 2 points
- 2. Bullet DMG – Steel Bullets are the highest damage bullet available to COR at this point in time
- 3. Magic Attack Bonus (MAB) – Each point of Magic Attack Bonus will increase Quick Draw damage by approximately 2 points. You can get this effect by means of:
- (i) Gear related
- (ii) Support Job related - /BLM, /RDM and /BLU are the only subs that give MAB
- (iii) Status effect related – Wizard’s Roll, Diabolos’ Dream Shroud, Memento Mori, Shiva’s Favour etc…
- (iv) Atma (Abyssea only) - Atma of the Ultimate - MAB+50, Atma of the Beyond MAB+30
- 4. Staff bonus – Normal Quality (NQ) staves of the corresponding element to the shot will do +10% (x1.1) damage. High Quality (HQ) will do +15% (x1.15)
- 5. Day/weather bonus – these have a 33-50% chance of kicking in:
- +10% (x1.1) for magic of the day matching shot
- +10% (x1.1) for magic matching single weather matching shot
- +20% (x1.2) for magic matching single weather and day matching shot
- +25% (x1.25) for magic matching double weather matching shot
- +35% (x1.35) for magic matching double weather and day matching shot
If you have any of the elemental obis, the effect is guaranteed so long as you have the correct obi equipped for the matching shot/weather/day.
How to increase accuracy (all shots):
- 1. AGI – there is plenty of equipment that can increase AGI and lower the chance of resists. Food can also increase AGI. Certain support jobs will have naturally higher AGI than others e.g. /RNG and /NIN.
There is various Atma available for use in Abyssean areas; Atma of the Gnarled Horn for example gives +50 AGI.
- 2. Magic Accuracy (MACC) – through one of two ways:
- (i) Gear related.
- (ii) Status effect related e.g. Warlock’s Roll
- (iii) [{Atma]] (Abyssea only) - Atma of the Ultimate MACC+50
It is presumed 2 points of AGI = 1 Magic Accuracy. This theoretically makes Magic Accuracy a more potent way to increase Quick Draw accuracy.
- 3. Quick Draw Accuracy merits – useful to take full merits in this. At maximum this is +10 (magic) accuracy for all shots
Food
Some ideas on food you can use to increase AGI (only bonuses to AGI listed).
Gysahl Greens - AGI+3 (3 minutes)
Tentacle Sushi/Tentacle Sushi +1 - AGI+3 (30 minutes/1 hour)
Pot-au-feu/Pot-au-feu +1 - AGI+3/AGI+4 (30 minutes/1 hour)
Vegetable Soup - AGI+4 (3 hours)
Tavnazian Taco/Leremieu Taco - AGI+4 (30 minutes/1 hour)
Squid Sushi/Squid Sushi +1 - AGI+5 (30 minutes/1 hour)
Squid Sushi and Pot-au-feu are likely the best all purpose foods you can use as both of these increase Ranged Accuracy by roughly 15% each.
You can find a full list of every item of food that increases AGI here: Food Effects/Agility
Support jobs
Likely the event/task you are doing will determine the support job you will use. Here is a brief summary of bonuses that Quick Draw receives with certain subs:
- /Black Mage – Job Trait of Magic Attack Bonus II (MAB +24), the most of any sub-job. However, the penalty of this is you are left with very little support for yourself or your party. Enfeebling and elemental spells are likely to be resisted due to low skill levels... but you do get acess to Stun as well as Warp/Warp.
- /Red Mage - Job Trait of Magic Attack Bonus II (MAB +24). A nice boost that allows you to also use a lot of support/healing magic although no -na spells, Erase or Raise/Reraise.
- /Blue Mage - Job Trait of Magic Attack Bonus I (MAB +20) with Cursed Sphere and Sound Blast set. Not a sub-job I have ever seen on a COR but it could work with the right setting. After setting MAB, you could further set spells that increase AGI or other stats as well as set curative spells e.g. Wild Carrot, to provide support to your party (although /WHM, /RDM or /SCH would suit this function better). A flexible support-job though.
- /Ranger - Largest boost to AGI from any support job. As most CORs know, /RNG is the best support job for COR to improve their Ranged Accuracy.
- /Ninja - Second largest boost to AGI from a support job (tied with THF and DNC also). Damage mitigation from shadows makes /NIN great for pulling or if you have hate issues.
Equipment Options
It is likely you will find alternatives to those listed here, especially with augmented items from Fields of Valor NMs, Evolith/Synergy, Moblin Maze Mongers and the Add-On Expansions/Abyssea.
Main
Use the correct staff that matches the shot you want to use. If you use a staff that is weak to the elemental shot you are shooting e.g. Ice Staff equipped and you shoot a Fire Shot, then expect to see a –10% modification applied to your damage. However, it isn’t always possible to have the right staff equipped all the time, especially if you are TPing with another weapon.
It is a good idea to have at least one each of the NQ staves, inventory space permitting! The HQ versions are preferable over the NQ ones for the +5% extra damage and +10 Magic Accuracy, but these are not mandatory. Buy the HQ ones relevant to which shots you find most useful/you use the most.
Some of the more notable staves:
Notable due to the AGI bonus, the HQ is in a sense the best all round staff to use.
The HQ is recommended here as it is vastly cheaper than the other HQ ones.
Very useful for helping the sleep effect of Light Shots land. Make sure you have one of these.
Sub (Grip)
The most relevant grips are those that drop off Tier 3 ZNMs; they increase magic accuracy of a single element e.g.
If you have the inventory space, several of these are useful. However, it would be more sensible to invest in just one or two of these, especially where you have a HQ staff/with shots you use most. Also if you are /mage, this is a handy +20MP bonus.
If you can't be bothered to carry all those elemental grips or don't have the inventory space you may find one of these universal pieces useful.
Ranged (Gun)
With the advent of Trial of the Magians as well as Abyssea there is far more variety to be had in the ranged slot now. In no particular order:
Exequy Gun - DMG:52
A drop from Ketea in Abyssea - Vunkerl. The latent works by giving you access to [{Coronach]] after the 13th WS you fire. In my opinion I think this is the gun to aim for if you can't be bothered during trials.
Miramar Gun - DMG:48
Available on Valefor AH for ~10k there are better options available but for an entry level gun this is decent enough; the MACC is a nice addition.
Anarchy - +1: DMG:49; +2: DMG:51
Obtained through completing the physical route of the Marksmanship Trials the +1 version result in DMG:49; Wiki doesn't seem to have any pictures on the +2 version but apparently it has DMG:51.
Mayhem +2 - DMG:51 MAB+10
Available by completing the relevant INT elemental section of the Marksmanship Trials, this is the second best Quick Draw gun (excluding Death Penalty) on this list and comes to close to matching Armageddon (nor Death Penalty I imagine).
Bedlam +2 - DMG:57
The understudy of Armageddon.
Armageddon - DMG:64
Highest damage gun available. The Level 90 version also has AGI+15.
The COR Mythic weapon. Testing has suggested Quick Draw damage is increased by approximately 20% on the base weapon. Each time it is upgraded it gains an enhanced Quick Draw upgrade. The L90 version states it has the fourth level of the enhancement, which I can only assume increases damage further.
Ammo (Bullets)
Although unreasonable to use as general ammo, you only need buy one of these. Just remember to load a different bullet for TPing/WS.
For when you shoot your Oberon's Bullet by accident.
Head
Corsair's Tricorne / Corsair's Tricorne +1
Even with the advent of the Abyssea gear, you can't take away the additional +10 damage to Quick Draw these pieces give. The +1 also has AGI+4 for accuracy.
Navarch's Tricorne +1 / Navarch's Tricorne +2
AGI+8/10 depending on which version you obtain.
Another head option with a high amount of AGI. From Salvage.
A reward from completing the A Moogle Kupo d'Etat Add-On. The MAB+2 augment slightly misses the +10 damage available on the Corsair’s Tricorne. There are also far more useful augments for this piece.
Obtainable from the Treasure Casket (brown) in Ro'Maeve. The latent is only active during Full Moon.
One out of a possible 3 drops from completing Floor 100 of Nyzul Isle Investigation.
Neck
This is the first of the Empyrean Armor accessories for COR, this one is from Piasa in Abyssea - La Theine. Try and proc a blue weakness for a higher drop rate.
New moon sees the MACC component (+~10) at its highest and the MAB (+0/1) at its lowest, meaning the MAB is best the closer to a full moon the clock is. If you have Spellcast of course you macro this in to use it at tis optimum. Otherwise if you don't have Navarch's Choker above, you've probably got the best piece available right here. ~10K on Valefor AH.
This thing has a very confusing way to activate the latent of MAB+8. It is active whilst your MP is less than 51%, BUT that the calculation only includes MP bonuses from visible equipment (Weapon, Shield, Head, Body, Hands, Legs, and Feet) and merits only. "Convert HP to MP" effects are not included in this calculation. It is also active when your MP is 0.
It is a tricky piece to use properly, especially when you are /mage. In order to get rid of unwanted MP, use things like Physical Earrings (Converts 25MP to HP) and Cassie Earring (50MP to HP).
If you can't be bothered to mess around with it/have Spellcast just use of the options available above.
Obtainable with Medals rank from Campaign Battle in Windurst Waters (S) with 30,000 Allied Notes (45,000 AN from outside allegiance). If you have no MAB+ pieces available this is a sound choice.
Drop from the Jailer of Hope in Al'Taieu - the highest amount of AGI available in the neck slot.
A very nice mix of AGI with Ranged Accuracy/Attack for good measure. A rare drop of Mind Hoarder in Fei'Yin
Obtainable from the Treasure Casket (brown) in Ru'Aun Gardens. Less confusing than the Uggalepih Pendant.
Ears
100% drop from Rani in Abyssea - Altepa.
One of the most readily available MAB earrings; drops off Mysticmaker Profblix in the Labyrinth of Onzozo.
Slightly more available these days due to the level cap increase. Trade in the Aura of Adulation that drops off Jailer of Love in Al'Taieu for this or trade/bazaar.
A rare drop from the nasty tiger [{Ansherekh]] in Abyssea - Altepa, this is the third of the empyrean accessories for COR.
A cheap way to get AGI on the ears
Cassandra's Earring + Helenus's Earring (Set)
The set matches what the Moldavite Earring can do with MACC+5. This combination, whilst taking up two slots, is one of the better ones you can find. These very rarely drop off two Weapon NMs: Blighting Brand in Sauromugue Champaign for the Cassandra’s Earring and Eldritch Edge in Rolanberry Fields for the Helenus’s Earring.
Altdorf's Earring + Wilhelm's Earring (Set)
You get the AGI+8 from wearing both earrings. Altdorf's Earring drops off Goaftrap in Misareaux Coast. Wilhelm's Earring is a drop from Goblintrap in East Ronfaure (S).
Body
Even with Abyssea nothing has come along to top this yet, that I'm aware of anyway. A possible reward from completing A Crystalline Prophecy Add-On. Relevant augments: Quick Draw Delay –5, Magic Accuracy +4, MAB +4 on top of a nice existing AGI+5. As you can merit Quick Draw Accuracy, the Quick Draw Delay/MAB is likely the better option.
Until Mirke Wardecors came along, this was the optimum body piece due to the AGI +10. It’s still a wonderful piece if you need extra accuracy. One out of a possible 3 drops from completing Floor 80 of Nyzul Isle Investigation.
Blue Cotehardie / Blue Cotehardie +1
Also nice for /mage
Another idea; one of the better AH pieces you can pick up. Especially the +1
Corsair's Frac / Corsair's Frac +1
The +1 equals many of the other options around.
Much like the Denali Jacket this has an ace AGI+ bonus. A very expensive Salvage piece.
Also known as Scorpion Harness +2 this is a drop from Doomvoid Serket.
Hands
Most people just do Raja in Abyssea - Grauberg for the win, if you can get hold of these though all the better; they are a 100% drop. Now Quick Draw gives TP for each shot fired these multiply the TP you receive by 2.5%. Shame these have no MAB but the MACC boost is very welcome.
A rare drop from Barbaric Weapon in Xarcabard. Soloable now by many jobs at 90, including COR.
A nice boost. From Salvage.
Commodore Gants / Commodore Gants +1
AGI+2/3 if you’re desperate. The NQ drops in Dynamis - Jeuno, the HQ from Dynamis - Buburimu.
As above but available on the AH
Rings
AGI rings:
Garrulous Ring / Iota Ring – AGI+3
Emerald Ring – AGI+4
Breeze Ring / Nimble Ring / Solemn Ring – AGI+5
Blobnag Ring / Auster's Ring- AGI+6
Drop from T3 VNM Blobdingnag (cool name!)
Stormsoul Ring - AGI+7
Magic Accuracy rings:
Omega Ring – MACC+3
An Einherjar item: available for 15,000 Ampolues of Therion Ichor from Kilusha in Nashmau.
Balrahn's Ring - MACC+4
Reward for completing the ToAU storyline.
Back
A very nice and affordable back piece. Available on Valefor AH for ~10k.
The second of the empyrean accessories this is a 100% drop from Kutharei in Abyssea - Misareaux. Far and away the best backpiece if you are having resist problems.
An outdated option, go for Forban's.
Waist
Why is it all these caturae are holding onto the best Quick Draw pieces? This one is from Iratham in Abyssea - Tahrongi. Aim for blue weakness and bring a THF friend for TH.
More well known for its use as an evasion piece, nevertheless if you don't have a piece with MAB/MACC on its a sound choice.
Drops off the SNM Dee Zelko the Esoteric in Castle Oztroja (S)
Drops off the NM Prankster Maverix in Batallia Downs. Doubles up as an average waist piece for Ranged Accuracy.
A very nice treat for any Galka COR
These guarantee that any damage increase due to a day/weather effect present will be 100%. Each ones takes a considerable amount of time and effort to get, let alone considering getting all 8. How many of these you decide to get will likely depend on the events you do, your other jobs, inventory space and most importantly motivation. Available from the In the Name of Science quest in the Tavnazian Safehold.
Legs
They say good things come in 3s, well these very tasty leg pieces do just that. MAB+3, MACC+3 and AGI+3, these are a keeper and really the only piece you could want for QD. One out of a possible 3 drops from completing Floor 40 of Nyzul Isle Investigation.
A potential reward from completing the A Shantotto Ascension Add-On, this piece with MAB+4 and MACC+4 (and a base AGI+2) will actually slightly out-do the Denali Kecks. If you don’t have Denali but you are desperate for an equivalent, these are a sound choice. You’ll just have to decide if you want to pass up on Haste and/or Movement Speed+ on a leg piece.
So if you didn't want to pollute your Desultor Tassets with MAB+/MACC+ or can't do with shelling out for yet another pointless 'Add-On' then how about these? With MAB+4 these are up there with the best but getting them will be the hard part. They are a drop from The Blood-bathed Crown in La Vaule (S).
Navarch's Culottes +1 / Navarch's Culottes +2
...and for when you don't have any MAB available pick these for the AGI boost and Store TP.
Available from Dynamis - San d'Oria. The HQ has the same AGI bonus.
I don’t think these would at the top of the list of COR AF to upgrade but I’ll mention it anyway.
Some of the highest increases to AGI available in this slot for a COR
Feet
Navarch's Bottes +1 / Navarch's Bottes +2
If you can get the damn base feet to drop in Abyssea - Vunkerl then you start upgrading them to the joy of your fellow party members. The enhancement causes the target to take an extra 10% (20% for the +2) damage from elemental attacks that match the Quick Draw shot for 15 seconds. This includes matching magic spells and elemental Weapon Skills. There is also a ton of AGI/MACC thrown into the deal.
Corsair's Bottes / Corsair's Bottes +1
A very popular piece to upgrade, the +1 is significant for the impressive AGI+5
Nice for /mage. You’ll need the Wyrmal Abjuration: Feet off Genbu in Ru'Aun Gardens
A very good choice for the feet slot if you don’t have anything else. One out of a possible 3 drops from completing Floor 20 of Nyzul Isle Investigation
Leaping Boots / Bounding Boots / Winged Boots]
All of these should be very familiar to you and they are all viable options. The Bounding Boots are a rare drop off Leaping Lizzy in North Gustaberg.
o_O A staggering AGI+6 just for Elvaan!
Custom M/F Boots (Hume) / Elder's Sandals (Galka) / Magna M/F Ledelsens (Elvaan)
These are all pieces from the level 29 RSE and provide AGI+3. Only Hume, Galka and Elvaan need be interested though!
Leaden Salute
This is just a short section to comment on the Mythic COR weaponskill, Leaden Salute. Unlike the other Marksmanship weaponskills COR can use, the damage Leaden Salute inflicts is entirely magical (darkness elemental).
Due to this Leaden Salute cannot miss and will go through things like Magic Shield, Invincible and Perfect Dodge. It will be subject to resists, which you can lessen with Magic Accuracy
The formula for calculating Leaden Salute damage is apparently this:
2 * (AGI – Enemy INT) + (fTP * [0.75 + 2 + [(0.83 * [0.3 * AGI] ) ] )
The damage formula is a bit complicated but in summary only the following things will affect the damage:
- AGI
- Magic Attack Bonus (adds x 1.XX damage where XX is the sum of all MAB)
- Dark Staff / Pluto’s Staff (adds x1.1 / x1.15 respectively)
- Soil Gorget / Shadow Gorget
- TP: fTP modifiers: 100%: 4.0; 200%: 4.25; 300%: 4.75
Gun and Bullet DMG will not effect the damage.
So it is likely that the gear build you use for Quick Draw will be very similar to what you use for Leaden Salute.