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Table of Contents
Zone Information
Area Name Bostaunieux Oubliette
Type Dungeon
Maps
Bostaunieux-oubliette 1
Bostaunieux-oubliette 2
Bostaunieux-oubliette 3
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi gld 01

Weather
None
Region Ronfaure
Expansion Original
Requirements None
Restrictions None
Background music
Monstrosity Only small monipulators permitted
Notes None
Description

This prison, accessed from the basement of the Chateau d'Oraguille, is not currently in use by the Kingdom of San d'Oria, although a few guards are still kept to patrol the halls. The deeper recesses of the oubliette (a dungeon with an opening only on top) is accessible only through a guarded trap door. The prison is dangerous to even the most worthy of adventurers.

Bostaunieux-oubliette-pic
Connections

Chateau d'Oraguille at (I-8)
West Ronfaure at (E-10) (exit only)
Escapes to: West Ronfaure (E-8)
Survival Guide at Map 2: (I-6)

Involved in Quests/Missions[]

Quest Type Starter Location
Souls in Shadow Weapon Skill Novalmauge    Bostaunieux Oubliette G-8
The Holy Crest Job: Dragoon Arminibit    Port San d'Oria I-9
The Rumor Scroll Novalmauge    Bostaunieux Oubliette G-8
The Walls of Your Mind Weapon Skill Oggbi    Port Bastok E-6
Trouble at the Sluice General Belgidiveau    Northern San d'Oria G-8
Mission Nation Starter Location
Prestige of the Papsque San d'Oria San d'Orian Gate Guard San d'Oria

Other Information[]

Fish Cap Body of Water
1 Gil
0 All
Copper Ring
0
Rusty Leggings
0
Rusty Subligar
0

Fishing Maps
None.

Individual Training[]

Area of Book Pg Tgt. Level Max Level Mobs to Fight XP/Gil Tabs
Bostaunieux Oubliette


2nd Map: (I-6), (H-10)
3rd Map: (G-9)

1 52~54 71 1110-2220 110-220
2 52~59 73 1320-2680 132-268
3 56~63 99 1430-2860 143-286
4 65~68 99 2050-4100 205-410
5 94~97 99 2300 ~ 4600 230 ~ 460
6 95~97 99 2300 ~ 4600 230 ~ 460
7 96~97 99 1960 ~ 3920 196 ~ 396
8 95~99 99 ~2480 ~248
Brown Casket Blue Casket
Item Abundance Item Abundance
Cobalt Cell 9.7%More data needed.(9.7%) Lucid Elixir I Temporary 6.9%More data needed.(6.9%)
Hi-Potion +3 16.1%More data needed.(16.1%) Healing Salve II Temporary 3.4%More data needed.(3.4%)
Rainbow Thread 3.2%More data needed.(3.2%) Champion's Tonic Temporary 6.9%More data needed.(6.9%)
Hi-Reraiser 3.2%More data needed.(3.2%) Clear Salve II Temporary 1.7%More data needed.(1.7%)
Verdun 3.2%More data needed.(3.2%) Braver's Drink Temporary 1.7%More data needed.(1.7%)
Gold Beastcoin 3.2%More data needed.(3.2%) Ascetic's Gambir Temporary 5.2%More data needed.(5.2%)
Rubicund Cell 9.7%More data needed.(9.7%) Mana Mist Temporary 5.2%More data needed.(5.2%)
Hi-Ether +3 6.5%More data needed.(6.5%) Stalwart's Gambir Temporary 8.6%More data needed.(8.6%)
Orichalcum Ore 9.7%More data needed.(9.7%) Catholicon Temporary (up to x2) 5.2%More data needed.(5.2%)
Phoenix Feather 3.2%More data needed.(3.2%) Mana Powder Temporary 1.7%More data needed.(1.7%)
Jade Cell 6.5%More data needed.(6.5%) Lucid Wings I Temporary 3.4%More data needed.(3.4%)
Remedy 6.5%More data needed.(6.5%) Lucid Potion I Temporary 3.4%More data needed.(3.4%)
Dragon Fruit 6.5%More data needed.(6.5%) Lucid Potion II Temporary 6.9%More data needed.(6.9%)
Barrage Turbine 3.2%More data needed.(3.2%) Lucid Potion III Temporary 1.7%More data needed.(1.7%)
Minium 3.2%More data needed.(3.2%) Lucid Ether I Temporary 6.9%More data needed.(6.9%)
Darksteel Bolt Heads 6.5%More data needed.(6.5%) Lucid Ether II Temporary 3.4%More data needed.(3.4%)
Melaco Mittens 3.2%More data needed.(3.2%) Lucid Ether III Temporary 6.9%More data needed.(6.9%)
Hi-Elixir 3.2%More data needed.(3.2%) Monarch's Drink Temporary 1.7%More data needed.(1.7%)
Red Rock 3.2%More data needed.(3.2%) Champion's Gambir Temporary 8.6%More data needed.(8.6%)
Gold Ore 3.2%More data needed.(3.2%) Gnostic's Drink Temporary 1.7%More data needed.(1.7%)
Voiddust 3.2%More data needed.(3.2%) Fanatic's Tonic Temporary 3.4%More data needed.(3.4%)
Disruptor 3.2%More data needed.(3.2%) Healing Mist Temporary 5.2%More data needed.(5.2%)
Vivi-Valve 3.2%More data needed.(3.2%) Healing Powder Temporary 3.4%More data needed.(3.4%)
Xanthous Cell 3.2%More data needed.(3.2%) Healing Salve I Temporary 10.3%More data needed.(10.3%)
Errant Houppelande 3.2%More data needed.(3.2%) Cleric's Drink Temporary 5.2%More data needed.(5.2%)
Errant Cuffs 3.2%More data needed.(3.2%) Dusty Elixir Temporary 5.2%More data needed.(5.2%)
Fusion Bolt Quiver 3.2%More data needed.(3.2%) Fool's Tonic Temporary 1.7%More data needed.(1.7%)
Errant Hat 3.2%More data needed.(3.2%) Ascetic's Tonic Temporary 3.5%More data needed.(3.5%)
Daedalus Wing Temporary 5.3%More data needed.(5.3%)
Vicar's Drink Temporary 1.8%More data needed.(1.8%)

NPCs Found Here[]

Name Location Type
Chumia H-6
Couchatorage E-8
Jurgenclaus G-8
Novalmauge G-8

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Arioch
Arioch Fang
Bat Fang
Fiend Blood
Giant Bats Arioch Spawn Location

A, H


Bloodsucker (NM)
71 Bloodbead Ring Leeches Bloodsucker (NM) Spawn Location

A, L, H


Drexerion the Condemned
72-73 Flagellant's Crossbow
Shadow Mask
Shadows Drexerion the Condemned Spawn Location

A, L, H, HP


Manes
72 Taffeta Cloth Ghosts Manes Spawn Location

A, H, HP


Phanduron the Condemned
72-73 Ascalon
Shadow Mask
Shadows Phanduron the Condemned Spawn Location

A, L, H, HP


Sewer Syrup
64-65 Jelly Ring
Slime Oil
Slimes Sewer Syrup Spawn Location

A, H


Shii
70 Sukesada Hounds Shii Spawn Location

A, L, H, HP


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Acid Grease
Fished up
52-54 Slime Oil Slimes 1 A, H, Sc
Dark Aspic
52-54 Slime Oil Slimes 16 A, H, Sc
Funnel Bats
52-55 Bat Fang
Bat Wing
Beastman Blood
Fiend Blood
Bat Trios 19
Respawns:5 minutes
A, L, H
Bloodsucker
Fished up
52-58 Beastman Blood
Carbuncle's Ruby
Fiend Blood
Leeches 1 A, H, Sc
Werebat
55-59 Bat Fang
Bat Wing
Beastman Blood
Fiend Blood
Giant Bats 48
Respawns:5 minutes
A, H
Hecatomb Hound
56-59 Wolf Hide
Revival Tree Root
Hounds 12
Respawns:5 minutes
A, H, HP
Mousse
58-62 Slime Oil Slimes 6
Respawns:5 minutes
A, H
Haunt
60-63 Cotton Cloth
Revival Tree Root
Wool Cloth
Cotton Cloth Ghosts 13
Respawn:5 minutes
A, H, HP
Mousse
Fished up
60-68 Slime Oil Slimes 1 A, H
Garm
64-66 Wolf Hide Hounds 19
Respawns:16 minutes
A, H, HP
Bloodsucker
65-68 Beastman Blood
Carbuncle's Ruby
Fiend Blood
Leeches 43
Respawns:5 minutes
A, L, H, Sc
Gespenst
68-70 Silk Cloth
Revival Tree Root
Cotton Cloth Ghosts 9
Respawn:16 minutes
A, H, HP
Dabilla
94-97 Hounds A, H,HP
Panna Cotta
94-97 Slimes A, H, Sc
Blind Bat
95-97 Giant Bats H
Nachtmahr
96-97 Silk Cloth
Revival Tree Root
Ghosts A, H, HP
Wurdalak
97-99 Vampyr 3 A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Bodach
Spawned Mission: The Walls of Your Mind
Skeletons 1 A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Historical Background[]

An oubliette (from the French oubliettes, literally "forgotten places") was a form of dungeon which was accessible only from a hatch in a high ceiling. To exit an oubliette was nearly impossible without outside help. The word comes from the same root as the French oublier, "to forget," as it was used for those prisoners the captors wished to forget. Most prisoners were left to die of starvation. Another form of oubliette was a shelf in a long steeply sloping tunnel leading down to the moat or to the sea. Once cast down the tunnel, a victim would either slowly starve or cast themselves further down to drown. The Bostaunieux Oubliette contains both the ceiling hatch a long tunnel that leads down to a short cliff in West Ronfaure.

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