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[[Image:Alzadaal Undersea Ruins Nyzul.jpg |thumb| Map 8 of [[Alzadaal Undersea Ruins]]]]
 
[[Image:Alzadaal Undersea Ruins Nyzul.jpg |thumb| Map 8 of [[Alzadaal Undersea Ruins]]]]
 
===Notes:===
 
===Notes:===
:*[[Timed Spawn]] every 2-2.5 hours at (I-7) on Map 8 of [[Alzadaal Undersea Ruins]] (same as [[Nyzul Isle Staging Point]]).
+
:*[[Timed Spawn]] every 120-150 minutes at (I-7) on Map 8 of [[Alzadaal Undersea Ruins]] (same as [[Nyzul Isle Staging Point]]).
 
:*Possesses abnormal cumulative and/or volatile enmity behavior, resulting in volatile enmity having a significantly increased effect. Cumulative enmity is still in effect, but at a reduced capacity.{{Verification}}
 
:*Possesses abnormal cumulative and/or volatile enmity behavior, resulting in volatile enmity having a significantly increased effect. Cumulative enmity is still in effect, but at a reduced capacity.{{Verification}}
 
:*Appears to resist [[Elemental Magic]], but not [[Helix]] spells, [[Quick Draw]], Blue Magic or [[Automaton]] Magic.
 
:*Appears to resist [[Elemental Magic]], but not [[Helix]] spells, [[Quick Draw]], Blue Magic or [[Automaton]] Magic.

Revision as of 16:14, 6 March 2010

Job: Warrior
Family: Acroliths
Crystal: Light
Weak to: Water
Strong to: Ice

Notorious Monster

Boompadu

Boompadu

.
Zone Level Drops Steal Spawns Notes
Alzadaal Undersea Ruins ~82Verification Needed

Unknown

1 A, T(H)
13,500~13,500 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Alzadaal Undersea Ruins Nyzul

Map 8 of Alzadaal Undersea Ruins

Notes:

  • Resistant, if not immune, to Gravity and Bind, but not Shadowbind. Moves slightly slower than players with no enhanced movement speed.
  • Can be easily kited through hallways and around obstacles such as Teleporters. Beware that he can occasionally cut across the room (climbing over and around obstacles), complicating kiting. DoTs recommended for solo attempts, as he will frequently de-agro.
  • Avoid kiting around the Teleporters. Due to it's frequent de-agroing, it has a habit of chasing (and killing) unsuspecting travellers. Getting hate back is no easy task, as proximity agro counts as an offensive action on this NM.