Revision as of 19:35, 28 March 2010 by Gorp(Message Wall | contribs)(undoing edit where icons were added to spell list - they mess up formatting on page and make it look untidy ~~~~)
After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of the Aht Urhgan Immortals, a unit of elite imperial special forces. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.
Unlike other magic spells, it is not possible to use Blue Magic as soon as it is acquired. First, the spells you wish to use must be set.
Point Total/Maximum. Each Blue Magic spell is assigned a point value (Blue Magic Points). The level of the Blue Mage determines the maximum number of points available for setting spells.
Maximum Number of Set Spells. The maximum number of Blue Magic spells that can be set to be active at one time is also determined by the Blue Mage's level. This maximum number may decrease when the Blue Mage is under a level restriction and so the set numbers are assigned a color for easy reference.
Blue Magiccannot be learned if the Blue Mage is K.O.'d at the time that the monster that used the spell is defeated. However, it is possible to learn the spell if the Blue Mage is raised before the monster is defeated.
Blue Magiccannot be learned if the Blue Mage is outside of EXP range at the time that the monster is defeated ("You are too far receive experience points"). However, it is possible to enter EXP range, even from a different zone and even after the monster has used the spell, and still learn it.
It is not possible to learn a spell from a monster that is unclaimed by the party or alliance of the Blue Mage at the time of death or if the monster K.O.'d itself (with the exception of Self-Destruct).
It is possible to learn spells from monsters that check as Too Weak.
It is not necessary to be the target of the monster in order to learn Blue Magic.
It is not necessary for the Blue Mage to perform any actions whatsoever on the enemy to learn Blue Magic as long as the enemy has executed the spell and a member of his/her party or alliance delivers the killing blow.
It is not necessary for the attack to land (it may miss or have no effect), but it must fully execute in order to learn it.
Blue Magic may be learned from enemies that appear during the following events: BCNM, Besieged, Assault, Salvage, Moblin Maze Mongers, Missions, and Quests. Blue Magic may be learned during Campaign Battles, but due to a recent update, can no longer be learned from Campaign-specific enemies, nor while the Blue Mage is under the effect of Allied Tags. Note that to learn spells during these events, a member of one's party or alliance must deliver the finishing blow to the enemy that uses the spell.
It is possible to learn Blue Magic from Dynamis, even if a member of your alliance did not land the killing blow.
It is possible to learn Blue Magic from Einherjar, even if a member of your alliance did not land the killing blow.