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This Article is a Community Guide
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This guide was Provided by, WhitetigerOfValefor, and editors. Hello!
(This is my First guide so bear with me and Edit as you please!)
I have created this guide to help you decide, As a Blue Mage what to do in sky and what your options are.

Support Jobs:

  • Thief
    • This Sub is commonly used on gods to create higher skill chain damage and/or get hate on tanks.Usually when subbing Thief you are using a Shield which increases your Defense. Blue Mages can perform a Light Skill Chain by Savage Blade >> Cannonball (Blue Magic) most likely on Genbu as he is Weak to Lightning which can be Magic Bursted by BLMs Thus... You get the point.
  • Ninja
    • This Sub is used for Farming purposes mainly used not as commonly as gods unless you want a stat mod from a second Sword at the sacrifice of Sneak Attack and Trick Attack. When holding your own this is a great support job for sky, but when it comes God times, more often than not Thief Sub will be more useful.
  • White Mage
    • SAY WHAT?!?!? This is only if a linkshell desperately needs healers, you will not use this very often but it is a nice support job to have for an additional MP and healing tanks during farming or god time
      • Diamondhide is one of the MOST IMPORTANT spells a Blue Mage can have when subbing White Mage or even for all support jobs. This will be listed below in the list of spells equipped for each support Job.
      • A Light Staff is probably the best item when having this support job used.
  • Warrior
    • Almost never used by a linkshell because it cant hold hate aswell as tanks, but if a Linkshell desperately needs a tank, have a few DD's sub thief and [[Trick Attack and make sure to keep up Defender,Cocoon AND your HP.
    • With a few Trick Attacks, a BLU/WAR can tank almost like a PLD. Just remember keep Provoking a Monster and pop a few moves to steal hate, Magic Fruit, DD Spells, Head Butt Can buy you time on Provoke.
  • Monk
    • Okay, please don't laugh when you see this Monk can be a serious support job. The reason why you would sub Monk is for HP, HP is a contributing factor to Breath spells of a Blue Mage. Heat Breath is one of the most SERIOUS breath spells for a Blue Mage.
      • Look to [[1]] for more information on this LOVELY topic of Blue Mage Massive Damage!

Layout of Blue Magic Spells

  1. (Spell Cost) TotalCount/Max(45) SpellName : Reason to Equip this

Blue Magic by Support Job

  1. (3) 3/45 Head Butt : Stun Never go Without this
    1. Mods: DEX+2
  2. (3) 6/45 Cannonball : For Creating a Light (Skillchain)
    1. Mods: STR+1 DEX+1
  3. (5) 11/45 Disseverment : For Creating a Distortion Skillchain
    1. Mods: INT+1 MND-1
  4. (4) 15/45 Actinic Burst : Auto-Refresh
    1. Mods: HP+20 CHR+2
  5. (5) 20/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  6. (4) 24/45 Refueling : Haste
    1. Mods: AGI+2
  7. (1) 25/45 Cocoon : DEF+50% For Cannonball Damage
    1. Mods: VIT+3
  8. (3) 28/45 Diamondhide : AoE Stoneskin, Great use on Buffing for Gods.
    1. Mods: VIT+1
  9. (4) 32/45 Warm-Up : Diffusion when in the DD Party works well on Buffing DDs and helps on Multi-hit spells
    1. Mods: VIT+1
  10. (5) 37/45 Temporal Shift : Great for Stun, HP+ and MP+ Always helps
    1. Mods: HP+10 MP+15
  11. (3) 40/45 Magic Fruit : Healing the weak when Healing Members MP is low.
    1. Mods: CHR+1 HP+5
  12. Opt1.(5) 45/45 Enervation : Weakens Defense and Magic Defense BEWARE its AoE, Great for BLM Magic Burst
    1. Mods: HP-5 MP+5
  13. Opt2.(3) 43/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  14. Opt2.(2) 45/45 Blank Gaze : Dispels effect, only when face to face with monster.
    1. Mods: None
  1. (3) 3/45 Head Butt : Stun Never go Without this
    1. Mods: DEX+2
  2. (5) 8/45 Disseverment : Heavy Damage, Distortion SkillChain, Strong Poison
    1. Mods: INT+1 MND-1
  3. (4) 12/45 Actinic Burst : Auto-Refresh
    1. Mods: HP+20 CHR+2
  4. (5) 17/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  5. (4) 21/45 Refueling : Haste
    1. Mods: AGI+2
  6. (3) 24/45 Diamondhide : AoE Stoneskin, Great use on Buffing everyone.
    1. Mods: VIT+1
  7. (4) 28/45 Warm-Up : Diffusion when in the DD Party works well on Buffing DDs and helps on Multi-hit spells
    1. Mods: VIT+1
  8. (3) 31/45 Magic Fruit : Healing the weak when Healing Members MP is low.
    1. Mods: CHR+1 HP+5
  9. (3) 34/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  10. (5) 39/45 Hysteric Barrage : Great DD Multi-hit spell.
    1. Mods: DEX+2 AGI+1
  11. Opt1.(4) 43/45 MP Drainkiss : Drains MP When Farming on Mobs that have MP.
    1. Mods: MP+5
  12. Opt1.(2) 45/45 Chaotic Eye : Silences Enemies that use Spells such as Pots
    1. Mods: AGI+1
  13. Opt2.(3) 42/45 Frenetic Rip : Great DD Multi-hit spell.
    1. Mods: INT+1
  14. Opt2.(3) 45/45 Yawn OR Filamented Hold: 1. AoE Sleep great in emergencies, 2. Slows Enemies AoE(Beware)

Unfinished, Will continue to Edit June 19th 11:00 AM EST Message me for errors OR suggestions just put in here, please do not do a whole lot. Thank You!

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