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Revision as of 16:16, 12 September 2010

Upon setting certain combinations of Blue Magic, a Blue Mage can acquire certain Job Traits. Many of these Job Traits have multiple valid spell combinations. Equipping more than 1 combo set will earn you a higher tier of that Job Trait for Clear Mind, but nothing else.

Level Available Job Trait
4 Beast Killer
16 Auto Regen
20 Lizard Killer
24 Clear Mind
30 Resist Sleep
32 Magic Attack Bonus
34 Undead Killer
38 Attack Bonus
38 Rapid Shot
40 Max MP Boost
40 Defense Bonus
44 Plantoid Killer
46 Clear Mind II
50 Magic Defense Bonus
58 Auto Refresh
Level Available Job Trait
61 Clear Mind III
62 Max HP Boost
63 Accuracy Bonus
65 Conserve MP
66 Clear Mind IV
69 Evasion Bonus
69 Resist Gravity
69 Store TP
70 Counter
72 Fast Cast
78 Magic Burst Bonus
80 Double Attack
80 Dual Wield
83 Zanshin
83 Skillchain BonusVerification Needed

Single Combos

Level Available Job Trait Spell 1 Spell 2 Total Set Point cost
16 Auto Regen Sheep Song Healing Breeze 6
50 Magic Defense Bonus Magnetite Cloud Ice Break 6
69 Evasion Bonus Screwdriver Hysteric Barrage 8
69 Resist Gravity Feather Barrier Regurgitation 3
69 Store TP Sickle Slash Tail Slap 8
70 Counter Enervation Asuran Claws 7
78 Magic Burst Bonus Leafstorm Cimicine Discharge 7
80 Double Attack Demoralizing Roar Acrid Stream 7
83 Zanshin Whirl of Rage Final Sting 3
83 Skillchain Bonus Goblin Rush Benthic Typhoon 7

Accuracy Bonus

Pick any 2 spells to get Accuracy Bonus.

Level Available Spell Set Point Cost
60 Dimensional Death 5
63 Frenetic Rip 3
72 Disseverment 5
82 Vanity Dive 2

Attack Bonus

Pick any 2 spells to get Attack Bonus.

Level Available Spell Set Point Cost
12 Battle Dance 3
38 Uppercut 3
60 Death Scissors 5
63 Spinal Cleave 4
73 Temporal Shift 5

Fast Cast

Pick any 2 spells to get Fast Cast.

Level Available Spell Set Point Cost
61 Bad Breath 5
72 Sub-zero Smash 4
84 Auroral Drape 4

Dual Wield

Pick any 2 spells to get Dual Wield.

Level Available Spell Set Point Cost
79 Animating Wail 5
80 Blazing Bound 3
85 Quadratic Continuum 4

Auto Refresh

"Auto Refresh Points" are not within the game's mechanic; rather, it's a system that was devised by the playerbase to determine which and how many of each spell is needed to trigger the Auto Refresh trait. Unlike other traits, various spells contribute to this trait with different weights, and as such, have been assigned point values to determine the combination of spells necessary to trigger the trait.

To trigger the trait, the sum of "Auto Refresh Points" must add up to at least 8. Please note that this is irrespective of the spells' Set Point Costs.


Level Available Spell Set Point cost Auto Refresh points
44 Stinking Gas 2 1
50 Frightful Roar 3 2
50 Self-Destruct 3 2
52 Cold Wave 1 1
58 Light of Penance 5 2
64 Voracious Trunk 4 3
74 Actinic Burst 4 4
75 Plasma Charge 5 4

These are possible Auto Refresh combos, but of course, you can make other combinations so long as at least 8 points are applied from this set.

Level Available Spell 1 Spell 2 Spell 3 Spell 4 Spell 5 Set Point Cost
58 Frightful Roar Self-Destruct Cold Wave Light of Penance Stinking Gas 14
64 Frightful Roar Self-Destruct Cold Wave Voracious Trunk 11
64 Frightful Roar Self-Destruct Stinking Gas Voracious Trunk 12
64 Frightful Roar Self-Destruct Light of Penance Voracious Trunk 15
74 Actinic Burst Voracious Trunk Cold Wave 9
74 Actinic Burst Frightful Roar Self-Destruct 10
74 Actinic Burst Voracious Trunk Stinking Gas 10
74 Actinic Burst Voracious Trunk Self-Destruct 11
74 Actinic Burst Voracious Trunk Frightful Roar 11
75 Frightful Roar Plasma Charge Self-Destruct 11
75 Actinic Burst Plasma Charge 9

Clear Mind

Pick any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV. Clear Mind V is not attainable.

Level Available Spell Set Point Cost
22 Poison Breath 1
24 Soporific 4
42 Venom Shell 3
46 Awful Eye 2
52 Filamented Hold 3
61 Maelstrom 5
64 Feather Tickle 3
66 Sandspray 2
66 Corrosive Ooze 4
68 Warm-Up 4
71 Lowing 2
73 Mind Blast 4

Conserve MP

Pick any 2 spells to get Conserve MP.

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5


Defense Bonus

Pick any 2 spells to get Defense Bonus.

Level Available Spell Set Point Cost
30 Grand Slam 2
40 Terror Touch 3
72 Saline Coat 3
75 Vertical Cleave 3

Killer Effects

Choose any 2 of the same trait to make that killer effect.

Level Available Killer Trait Spell 1 Spell 2 Spell 3 Spell 4 Set Point Cost
4 Beast Killer Wild Oats Sprout Smack Seedspray 1000 Needles 4/5/7/8
20 Lizard Killer Foot Kick Claw Cyclone Ram Charge 4/6
34 Undead Killer Bludgeon Smite of Rage 5
44 Plantoid Killer Power Attack Mandibular Bite Spiral Spin 3/4/5

Magic Attack Bonus

Pick any 2 spells to get Magic Attack Bonus.

Level Available Spell Set Point Cost
18 Cursed Sphere 2
32 Sound Blast 1
61 Eyes On Me 4
62 Memento Mori 4
71 Heat Breath 4
74 Magic Hammer 4
74 Reactor Cool 5

Max HP Boost

Pick any 2 spells to get Max HP Boost.

Level Available Spell Set Point Cost
58 Flying Hip Press 3
62 Body Slam 4
63 Frypan 3

Max MP Boost

Pick any 2 spells to get Max MP Boost.

Level Available Spell Set Point Cost
8 Metallic Body 1
40 Mysterious Light 4
54 Hecatomb Wave 3
82 Magic Barrier 3

Rapid Shot

Pick any 2 spells to get Rapid Shot. (Works with current throwing weapon.)

Level Available Spell Set Point Cost
12 Feather Storm 3
38 Jet Stream 4
63 Hydro Shot 3

Resist Sleep

Pick any 2 spells to get Resist Sleep.

Level Available Spell Set Point Cost
1 Pollen 1
30 Wild Carrot 3
58 Magic Fruit 3
64 Yawn 3
75 Exuviation 4

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