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Upon setting certain combinations of Blue Magic, a Blue Mage can acquire certain Job Traits. Each spell lists its associated job trait and a number. Most list 4 or 8, but some like Auto-Refresh list different numbers.

Once that combined number reaches 8, the Job Trait is unlocked. Each multiple of 8 raises the trait a tier up to four. Additionally, the 100 and 1200 Job Points Gifts each grant an additional tier of all equipped traits excluding Gilfinder, Double Attack, and Auto Refresh, allowing a maximum of six.

Level AvailableJob Trait
4Beast Killer
16Auto Regen
20Lizard Killer
24Clear Mind
30Resist Sleep
32Magic Attack Bonus
34Undead Killer
38Attack Bonus
38Rapid Shot
40Max MP Boost
40Defense Bonus
44Plantoid Killer
46Clear Mind II
50Magic Defense Bonus
58Auto Refresh
61Clear Mind III
Level AvailableJob Trait
62Max HP Boost
63Accuracy Bonus
65Conserve MP
66Clear Mind IV
69Evasion Bonus
69Resist Gravity
69Store TP
70Counter
72Fast Cast
78Magic Burst Bonus
80Double Attack
80Dual Wield
83Zanshin
83Skillchain Bonus
90Gilfinder
92Triple Attack
98Treasure Hunter

Single Combos

Level AvailableJob TraitSpell 1Spell 2Total Set Point cost
69Resist GravityFeather BarrierRegurgitation3
83ZanshinWhirl of RageFinal Sting3

Accuracy Bonus

Level AvailableSpellSet Point CostJob Trait Points
60Dimensional Death54
63Frenetic Rip34
72Disseverment54
82Vanity Dive24
82Nature's Meditation68
99Anvil Lightning88

Attack Bonus

Level AvailableSpellSet Point Cost
12Battle Dance3
38Uppercut3
60Death Scissors5
63Spinal Cleave4
73Temporal Shift5
86Thermal Pulse3
99Embalming Earth6
99Searing Tempest8

Auto Refresh

"Auto Refresh Points" are not within the game's mechanic; rather, it's a system that was devised by the playerbase to determine which and how many of each spell is needed to trigger the Auto Refresh trait. Unlike other traits, various spells contribute to this trait with different weights, and as such, have been assigned point values to determine the combination of spells necessary to trigger the trait.

To trigger the trait, the sum of "Auto Refresh Points" must add up to at least 8. Please note that this is irrespective of the spells' Set Point Costs.

Level AvailableSpellSet Point costAuto Refresh points
44Stinking Gas21
50Frightful Roar32
50Self-Destruct32
52Cold Wave11
58Light of Penance52
64Voracious Trunk43
74Actinic Burst44
75Plasma Charge54
89Winds of Promyvion54

These are the cheapest Auto Refresh combos by level, but of course, you can make other combinations so long as at least 8 Auto-Refresh Points are applied from the above list.

Level AvailableSpell 1Spell 2Spell 3Spell 4Spell 5Set Point Cost
58Frightful RoarSelf-DestructCold WaveLight of PenanceStinking Gas 14
64Frightful RoarSelf-DestructCold WaveVoracious Trunk 11
74Actinic BurstVoracious TrunkCold Wave 9
75Actinic BurstPlasma Charge 9
89Actinic BurstWinds of Promyvion 9

Auto Regen

Pick any 2 spells to get Auto Regen.

Level AvailableSpellSet Point Cost
16Sheep Song2
16Healing Breeze4
94White Wind5

Clear Mind

Pick any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV. Clear Mind V is not attainable.

Level AvailableSpellSet Point Cost
22Poison Breath1
24Soporific4
42Venom Shell3
46Awful Eye2
52Filamented Hold3
61Maelstrom5
64Feather Tickle3
66Sandspray2
66Corrosive Ooze4
68Warm-Up4
71Lowing2
73Mind Blast4

Conserve MP

Pick any 2 spells to get Conserve MP.

Retinal Glare grants this trait by itself (Set Cost: 5).

Level AvailableSpellSet Point Cost
32Chaotic Eye2
65Zephyr Mantle2
66Frost Breath3
68Firespit5
92Water Bomb2

Counter

Pick any 2 spells to get Counter.

Level AvailableSpellSet Point Cost
67Enervation5
70Asuran Claws2
93Dark Orb3
98Orcish Counterstance5

Defense Bonus

Pick any 2 spells to get Defense Bonus. Level 99 spells will give you the trait by themselves.

Level AvailableSpellSet Point Cost
30Grand Slam2
40Terror Touch3
72Saline Coat3
75Vertical Cleave3
99Atramentous Libations6
99Entomb8

Double Attack/Triple Attack

Pick any 2 spells to get Double Attack. Pick all 4 to get Triple Attack.

Level AvailableSpellSet Point Cost
77Acrid Stream3
80Demoralizing Roar4
87Empty Thrash3
92Heavy Strike2
99Thrashing Assault7

Dual Wield

Pick any 2 spells to get Dual Wield I. Setting any 4 will give Dual Wield II. Setting all 6 will give Dual Wield III.

Level AvailableSpellSet Point CostTrait Points
79Animating Wail54
80Blazing Bound34
85Quadratic Continuum44
89Delta Thrust24
91Mortal Ray44
99Barbed Crescent24
99Molting Plumage68

Evasion Bonus

Pick any 2 spells to get Evasion Bonus.

Level AvailableSpellSet Point CostTrait Points
26Screwdriver34
72Hysteric Barrage54
88Occultation34
88Tempestuous Upheaval68
88Silent Storm88

Fast Cast

Pick any 2 spells to get Fast Cast.

Erratic Flutter grants this trait by itself (Set Cost: 6).

Level AvailableSpellSet Point CostTrait Points
61Bad Breath54
72Sub-zero Smash44
84Auroral Drape44
98Wind Breath24
98Erratic Flutter68

Gilfinder/Treasure Hunter

Pick any 2 spells to get Gilfinder, or all 3 for Treasure Hunter.

Level AvailableSpellSet Point Cost
88Charged Whisker4
90Everyone's Grudge4
98Amorphic Spikes4

Inquartata

Increased chance of parrying a physical attack.

Level AvailableSpellSet Point CostTrait Points
99Saurian Slide78

Killer Effects

Choose any 2 of the same trait to make that killer effect.

Killer TraitSpell 1Spell 2Spell 3Spell 4Spell 5Set Point Cost
Beast KillerWild OatsSprout SmackSeedspray1000 Needles Nectarous Deluge3/2/2/5/6
Lizard KillerFoot Kick Claw CycloneRam Charge Sweeping Gouge 2/2/4/6
Undead KillerBludgeonSmite of Rage 2/3
Plantoid KillerPower AttackMandibular BiteSpiral Spin 1/2/3

Magic Attack Bonus

Pick any 2 spells to get Magic Attack Bonus.

Subduction grants this trait by itself (Set Cost: 6).

Level AvailableSpellSet Point Cost
18Cursed Sphere2
32Sound Blast1
61Eyes On Me4
62Memento Mori4
71Heat Breath4
74Magic Hammer4
74Reactor Cool5
87Dream Flower3

Magic Burst Bonus

Pick any 2 spells to get Magic Burst Bonus.

Level AvailableSpellSet Point Cost
77Leafstorm4
78Cimicine Discharge3
90Reaving Wind4

Magic Defense Bonus

Pick any 2 spells to get Magic Defense Bonus.

Rending Deluge grants this trait by itself (Set Cost: 6).

Level AvailableSpellSet Point Cost
46Magnetite Cloud3
50Ice Break3
84Osmosis5

Max HP Boost

Pick any 2 spells to get Max HP Boost.

Level AvailableSpellSet Point Cost
58Flying Hip Press3
62Body Slam4
63Frypan3
91Barrier Tusk3
97Thunder Breath4
99Glutinous Dart2

Max MP Boost

Pick any 2 spells to get Max MP Boost.

Level AvailableSpellSet Point Cost
8Metallic Body1
40Mysterious Light4
54Hecatomb Wave3
82Magic Barrier3
96Vapor Spray3

Rapid Shot

Pick any 2 spells to get Rapid Shot. (Works with current throwing weapon.)

Level AvailableSpellSet Point Cost
12Feather Storm3
38Jet Stream4
63Hydro Shot3

Resist Silence

Foul Waters grants this trait by itself (Set Cost: 4).

Resist Sleep

Pick any 2 spells to get Resist Sleep.

Level AvailableSpellSet Point Cost
1Pollen1
30Wild Carrot3
58Magic Fruit3
64Yawn3
75Exuviation4

Skillchain Bonus

Pick any 2 spells to get Skillchain Bonus:

Paralyzing Triad grants this trait by itself (Set Cost: 6).

Level AvailableSpellSet Point Cost
81Goblin Rush3
83Benthic Typhoon4
91Barrier Tusk3
96Quadrastrike5

Store TP

Pick any 2 spells to get Store TP.

Level AvailableSpellSet Point Cost
48Sickle Slash4
69Tail Slap4
85Fantod1
95Sudden Lunge4

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