- Blood Pact: Ward (Recast time: 1 minute)
- Orders the avatar to use support abilities.
- Blood Pact: Ward focuses on enhancing and healing magic.
- The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
- The Summoning Magic skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
- The effects of Blood Pact: Ward will cover a range similar to that of Protectra.
- For enhancing Blood Pact: Wards with a base duration of 180 seconds or less:
- On 8/3/2012 SE announced future update will add special ability that eliminates recast time
Base Duration | Less than 300 Summoning Skill | 300+ Summoning Skill |
---|---|---|
30 seconds | Add 1 second / summoning skill over cap (Max duration: 1 minute) | 1 minute + 1 second / summoning skill over 300 |
60 seconds | Add 2 seconds / summoning skill over cap (Max duration: 2 minutes) | 2 minutes + 1 second / summoning skill over 300 |
90 seconds | Add 3 seconds / summoning skill over cap (Max duration: 3 minutes) | 3 minutes + 1 second / summoning skill over 300 |
180 seconds | Duration cannot be extended | 3 minutes + 1 second / summoning skill over 300 |
- For enfeebling Blood Pact: Wards, the base duration can also be extended by 1 second per summoning skill over 300.