FFXIclopedia
Line 208: Line 208:
   
 
==Race Selection==
 
==Race Selection==
  +
{{racechoice}}
 
===[[Tarutaru]]===
 
===[[Tarutaru]]===
 
Pros:<br>
 
Pros:<br>

Revision as of 23:13, 10 May 2005

Job-top-blackmage

Job Overview

Through devastating magic spells, Black Mages bring tremendous firepower to the battlefield. A Black Mage's job is simply to cast offensive spells and destroy enemies. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party's repertoire.

Strengths

  • Black Mage has access to many powerful offensive spells, making one useful in almost any situation.
  • Offensive spells are not hindered by enemies' physical defense and evasion, making it impossible for a Black Mage's damage to miss, although they can be resisted.
  • Warp spells make returning to one's Home Point painless and easy.
  • Has an edge against enemies that are highly resistant to physical attacks.

Weaknesses

  • Damage is limited by MP, so resting is a very common activity in a Black Mage's daily routine.
  • Physical defenses and HP are extremely low, making Black Mage's very easy to kill in battle.

Abilities

Job Abilities

Level 01 Manafont
Level 15 Elemental Seal

Job Traits

Level 10 Magic Attack Up
Level 15 Clear Mind
Level 20 Conserve MP
Level 30 Clear Mind II
Level 30 Magic Attack Up II
Level 45 Clear Mind III
Level 50 Magic Attack Up III
Level 60 Clear Mind IV
Level 70 Magic Attack Up IV
Level 70 Clear Mind V

Spell List

01 Stone
03 Poison
04 Blind
05 Water
07 Bind
08 Aero
10 Bio
10 Blaze Spikes
12 Drain
13 Fire
15 Stonega
16 Shock
17 Warp
17 Blizzard
18 Rasp
19 Waterga
20 Ice Spikes
20 Sleep
20 Choke

21 Thunder
22 Frost
23 Aeroga
24 Poisonga
24 Burn
25 Tractor
25 Aspir
26 Stone II
27 Drown
28 Firaga
29 Escape
30 Shock Spikes
30 Water II
31 Sleepga
32 Blizzaga
34 Aero II
35 Bio II
36 Thundaga
38 Fire II
40 Stonega II

40 Warp II
41 Sleep II
42 Blizzard II
43 Poison II
44 Waterga II
45 Stun
46 Thunder II
48 Aeroga II
50 Freeze
51 Stone III
52 Tornado
53 Firaga II
54 Quake
55 Water III
56 Sleepga II
56 Burst
57 Blizzaga II
58 Flood
59 Aero III

60 Flare
61 Thundaga II
62 Fire III
63 Stonega III
64 Blizzard III
65 Waterga III
66 Thunder III
67 Aeroga III
68 Stone IV
69 Firaga III
70 Water IV
71 Blizzaga III
72 Aero IV
73 Fire IV
73 Thundaga III
74 Blizzard IV
75 Thunder IV

Magic Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Elemental Magic A+ 6 114 276
Enfeebling Magic C+ 5 105 230
Enhancing Magic E 4 94 200
Dark Magic A- 6 114 269


Combat Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Staff C+ 5 105 230
Dagger D 4 101 210
Club E 4 94 200
Scythe E 4 94 200
Throwing D 4 101 210
Evasion E 4 94 200


Race Selection

Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of stats. While certain races' stats are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision.

Tarutaru

Pros:
-Highest MP pool, can cast more and not run out of MP as fast.
-Highest intelligence, slight boost in damage, less black magic resists.

Cons:
-Low HP, survivability low.

Mithra

Pros:
-2nd Highest MP pool, can cast good amount, not as much as Tarutaru's.
-2nd Highest intelligence, not as high as Tarutaru's.

Cons:
-2nd lowest HP.

Hume

Pros:
-3rd Highest MP pool.
-3rd intelligence.
-Survivability mixed with nuking power... Strong enough to take some hits, but won't nuke as hard as a Tarutaru.

Cons: -Middle of the road, not perfect for any job.

Elvaan

Pros:
-Survability matching that of Hume / Galka.
-Strongest race allows for minimally extra melee power when needed.

Cons:
-Lowest Intelligence, will deal the least amount of damage.
-Relatively low Mana pool; must take care when casting in large amounts.

Galka

Pros:
-Best Survability of any race, with high HP/VIT

Cons:
-2nd lowest intelligence, damage isn't on par with races with higher INT
-Lowest Mana pool; needs mana up equipment or careful mana managing to be effective.

Starting Stats of Each Race

           HP MP STR DEX VIT AGI INT MND CHR
  Hume     25 24  5   7   5   7   8   6   6
  Elvaan   27 22  6   7   6   6   7   7   6
  TaruTaru 21 30  4   7   5   8   10  6   6
  Galka    30 18  6   7   7   7   8   6   5
  Mithra   25 24  5   9   5   8   8   6   5

Support Job Options

While not the only choices for Support Jobs, the following are the most commonly chosen for Black Mage.

White Mage

Black Mages chose White Mage as their support job because it gives a decent amount of MP. It also gives boosts to their Mind stat and gives them access to Healing spells, allowing them to play backup healer when the main healer is hard pressed.

Red Mage

Black Mages chose Red Mage as their support job because it gives some extra MP, as well as an additional boost in INT. It also gives them access to certain Red Mage only enfeebling spells (E.g. Gravity) as well as Healing spells, once again allowing them to backup heal, although not to the same extent as if they had chosen White Mage.

Summoner

Black Mages chose Summoner as their support job because it gives the biggest boost to their MP pool. The boost in INT it gives also helps give their spells that extra push, and the ability to summon spirits and avatars helps a Black Mage more extensively deal with links.

Ninja

Black Mages chose Ninja as their support job because of Utsusemi. These extra shadows protect the mage from enemy blows, and the Dual Wield ability allows them to equip two one-handed weapons at a time, and gain any stat bonuses such equipping options allow them.

Artifact Equipment

Artifact

Weapon: Casting Wand
Feet: Wizard's Sabots
Gloves: Wizard's Gloves
Legs: Wizard's Tonban
Body: Wizard's Coat
Head: Wizard's Petasos

Relic

Feet: Sorcerer's Sabots
Gloves: Sorcerer's Gloves
Legs: Sorcerer's Tonban
Body: Sorcerer's Coat
Head: Sorcerer's Petasos

File:BLM AF.jpg

Top: Artifact // Bottom: Relic