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CAUTION!
Junction.png This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

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Introduction

This guide has been written by me on behalf of the whole of my static manaburn, as we wanted to add our contributions to the community's mana burn guides.

Unlike most other guides our guide begins at 40, before BLM have access to Ancient Magic.


Party Setup

Our Manaburn static consisted of: 5x BLM/RDM 1x BRD/WHM

We also used a WHM 70 dual box occasionally to speed resting times.

The main sleeper had fully merited Enfeebling Magic to help with sleeps. Elemental Seal sleep was used in emergency by other BLM if the main sleep was resisted.

It is essential all party members keep equipment and songs/magic up to date or manaburning pre-50 becomes almost impossible.

Equipment


See here for equipment summaries for lv 40, 50, 60 & 75.
Equipment to be upgraded will be listed at each camp also.

Camps 40-50

Pre-50s you have no Ancient Magic, so it is a lot slower going. The party needs to elect 1 sleeper & 1 caller (this can be the same person).


The sleepers job is to sleep mobs as they get to camp, and in between nuking volleys. The sleeper MUST make sure they use any enfeebling magic bonus equipment to help sleep land. Elemental Seal Sleeps are used if a resist (a good idea to setup an order between the non-sleepers)


The caller will simply call a time on the Vana'diel Clock to begin casting (usually about 3-5 vana-mins after the sleep is confirmed).

We had our bard take turns sleeping with the main sleeper, which is best as early on black mages aren't the best sleepers




40-43 Western Altepa Desert


Equipment Upgrade: Reverend Sash (41)
Target: Desert Beetle
- Beetle Type Mob
- Non Aggressive
- Links by Sight
- Weak against Ice
- Weak against Light

WAltepa Beetle Camps.jpg


43-46 Quicksand Caves (Map 1)


Equipment Upgrade: None
Target: Sand Spider (44-45)
- Spider Type Mob
- Non Aggressive
- Links by Sound
- Weak against Ice

Target: Helm Beetle (45-46)
- Non Aggressive
- Links by Sight
- Weak against Ice
- Weak Against Light

Target: Antica (45-46) - Antica Type Mob
- Aggro by Sound
- Links by Sound
- Weak against Wind
- Strong against Earth
- Strong against Darkness
- Resistant to Sleep (ES Works)
Ideally setup a stun order & stun lock the mob, continuous nukes.

QSCave M1 Camp.jpg


47-51 Quicksand Caves (Map 3)


Equipment Upgrade: Moldavite Earring (47)

Target: Helm Beetle
- Non Aggressive
- Links by Sight
- Weak against Ice
- Weak Against Light

Target: Antica - Antica Type Mob
- Aggro by Sound
- Links by Sound
- Weak against Wind
- Strong against Earth
- Strong against Darkness
- Resistant to Sleep (ES Works)

Again keep a stun order/nuke with these, until you have AM then you can ES Sleep and timed nuke them like the beetles.

QSCave M3 Camp.jpg


Camps 50-60



Camps 60+



Credits

Credit to Campsitarus for many of their images used in this guide.


Thankyou to Boza & Taramis of Bismarck Server for finding many of the camps for our static.

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