FFXIclopedia
FFXIclopedia
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This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
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Maverick's Equipment Guide by Set

The items listed are not necessarily the only equipment with that stat.

INT Equipment Set

INT is used in Calculating Magic Damage and is used to calculate a spells base damage before resistance.

Alkalurops Bugard Strap +1 <none> Phantom Tathlum
Demon Helm +1 Prudence Torque Abyssal Earring Phantom Earring +1
Mahatma Houppelande Mahatma Cuffs Tamas Ring Snow Ring
Gleeman's Cape Sorcerer's Belt Morrigan's Slops Goliard Clogs

Magic Attack Bonus

Magic Attack Bonus is used to calculate damage spell potency.

Elemental Staves <none> <none> <none>
Yigit Turban Uggalepih Pendant Moldavite Earring Novio Earring
Morgana's Cotehardie Zenith Mitts +1 Sorcerer's Ring <none>
Solitaire Cape <none> Valkyrie's Trews Cobra Crackows

Elemental Magic Equipment Set

Elemental Magic skill is used to determine resistance. It also determines spell interruption.

Aquilo's Staff <none> <none> <none>
Sorcerer's Petasos +1 Elemental Torque Elemental Earring <none>
Sorcerer's Coat +1 Wizard's Gloves +1 <none> <none>
Merciful Cape <none> Druid's Slops Nashira Crackows

Enfeebling Magic Set

Enfeebling Magic skill is used to determine resistance. It also determines spell interruption.

<none> <none> <none> <none>
Genie Tiara Enfeebling Torque Enfeebling Earring <none>
Wizard's Coat +1 Oracle's Gloves <none> <none>
Altruistic Cape <none> Genie Lappas Avocat Pigaches

Dark Magic Skill

Dark Magic skill is used to determine resistance. It also determines spell interruption.

Pluto's Staff <none> <none> <none>
<none> Dark Torque Abyssal Earring Dark Earring
Nashira Manteel Sorcerer's Gloves +1 <none> <none>
Merciful Cape <none> Wizard's Tonban +1 Genie Huaraches

Enhancing Magic Skill

Enhancing Magic skill is used to determine potency. It also determines spell interruption.

<none> <none> <none> <none>
<none> Enhancing Torque Augmenting Earring <none>
<none> <none> <none> <none>
Merciful Cape <none> <none> Genie Huaraches

Magic Burst Set

Magic Burst bonuses add an amount of damage to any spells involved in a burst.

<none> <none> <none> <none>
<none> <none> Static Earring <none>
<none> Sorcerer's Gloves +1 <none> <none>
<none> <none> <none> <none>

hMP Set

MP Recovered While Healing accumulates the amount of MP gained each tick while resting.

Pluto's Staff <none> <none> <none>
Goliard Chapeau Phi Necklace Relaxing Earring Antivenom Earring
Mahatma Houppelande Oracle's Gloves Celestial Ring Celestial Ring
Invigorating Cape Qiqirn Sash +1 Yigit Seraweels Goliard Clogs

MND Set

MND is used when casting Stoneskin or certain other buffs or debuffs.

Alkalurops <none> <none> <none>
Goliard Chapeau Morgana's Choker <none> <none>
Mahatma Houppelande Yigit Gages Tamas Ring Aqua Ring
Ixion Cape Penitent's Rope Mahatma Slops Goliard Clogs

Conserve MP Set

Conserve MP bonuses will get the job trait to kick in more.

Seveneyes <none> <none> <none>
Cobra Cloche <none> Magnetic Earring Carline Earring
Goliard Saio Cobra Gloves Water Ring <none>
<none> <none> Aries Subligar Sorcerer's Sabots +1

MP Set

MP will let you cast more.

Fourth Mace Astral Aspis <none> Hedgehog Bomb
<none> Beak Necklace +1 Astral Earring Antivenom Earring
<none> <none> Ether Ring Serket Ring
Mahatma Cape Hierarch Belt <none> <none>