Club weapon skill | |
Skill Level: | 230 (Paladins, White Mages, Geomancers, Warriors, Blue Mages, Monks, Black Mages, Summoners, and Scholars only) |
Quest: | Orastery Woes |
Description: | |
Sneak Attack: | Will stack with Sneak Attack. |
Equipment: | Aligned with shadow equipment (Shadow Gorget & Shadow Belt). |
Aligned with thunder equipment (Thunder Gorget & Thunder Belt). | |
Aligned with breeze equipment (Breeze Gorget & Breeze Belt). | |
Notes: |
- Delivers a two-hit attack. Damage varies with TP.
Properties
Element: | None |
Modifiers: | STR:30% ; MND:70% |
Damage Multipliers by TP: |
1000 TP | 2000 TP | 3000 TP |
---|---|---|
1.50 | 2.50 | 3.00 |
Skillchain Properties
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Levels[]
- Black Halo is only available to Paladins, White Mages, Geomancers, Warriors, Blue Mages, Monks, Black Mages, Summoners, and Scholars. While other jobs can obtain the required 230 Club skill through the use of merits and special equipment, they will be unable to use Black Halo.
- While Paladins, White Mages and Geomancers may obtain skill level 230 earlier than level 71, Black Halo must be quested once base skill level 230 (without merits) and job level 71 is reached (requires the ability to wield Club of Trials).
- Club skill level 230 is obtainable by the following jobs at these corresponding levels:
Job Rating Level Paladin A- 67 White Mage B+ 70 Geomancer B+ 70 Warrior B- 73 Blue Mage B- 73 Monk C+ 75 Black Mage C+ 75 Summoner C+ 75 Scholar C+ 75 Dark Knight C- 77 Rune Fencer C- 77 Bard D 80 Beastmaster D 80 Puppetmaster D 80 Red Mage D 80 Dragoon E 84 Ninja E 84 Ranger E 84 Samurai E 84 Thief E 84