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== Fourth Floor ==
 
== Fourth Floor ==
[[File:Bhaflau Remnants 4.jpg|right|thumb]]
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[[File:Bhaflau_Remnants_4.jpg|right|thumb]]
 
The teleporter you chose on the third floor determines where you enter this level.
 
The teleporter you chose on the third floor determines where you enter this level.
   

Revision as of 12:23, 9 February 2010


Table of Contents
Zone Information
Area Name Bhaflau Remnants
Type Dungeon
Maps
Map Acquisition N/A
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather
Trans Wind
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements The Road to Aht UrhganAht Urhgan Mission 17: Guests of the Empire
Restrictions Level > 65
Background music "Forbidden Seal"
Monstrosity Not applicable
Notes A cage of Bhaflau Remnants Fireflies is given to all participating mercenaries who enter. They can be used to return to the Bhaflau Remnants section of the Alzadaal Undersea Ruins.
Description

The Bhaflau Remnants are one of the areas of Salvage.

Connections

Alzadaal Undersea Ruins via Bhaflau Thickets (F-6).

First Floor

First Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West Path Troll Lapidarist CheckCheck CheckCheck CheckCheck CheckCheck
Wamouracampa CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Wandering Wamoura CheckCheck CheckCheck
Both Paths Bifrons CheckCheck CheckCheck CheckCheck CheckCheck
Troll Ironworker CheckCheck CheckCheck CheckCheck CheckCheck
East Path Carmine Eruca CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Troll Gemologist CheckCheck CheckCheck
Sulfur Scorpion CheckCheck CheckCheck
Bhaflau Remnants 1

Notorious Monsters

  • Mad Bomber - Pops on both the East Path and West Path. Upon defeat, spawns Dormant Rampart.
    • Note that as of the April 8th, 2009 update, Mad Bomber will always be up.

Ramparts

Second Floor

Second Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West Path Small, Inner Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Large, Outer Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Central Area Empathic Flan CheckCheck CheckCheck
East Path Large, Outer Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Small, Inner Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Bhaflau Remnants 2

Notorious Monters

  • Flux Flan - Socket NM, spawned by trading 1-5 of the same cell to the Socket on either the east or west path. The socket is present in the first room after opening the door to the east or west, but is only present on one side. If the socket is not present in the room past the door you opened, it will not be accessible, as it is not possible to open both of the doors.
    • Drops 2x as many of the cell that were used to spawn it.

Ramparts

  • Dormant Rampart spawned by defeating all 4 Empathic Flan while they have spikes on their heads.
    • The simplest way to do this is to defeat them using only physical damage, as magic damage can make them change forms. It has been observed that skillchains will occasionally cause it to change forms. This was observed mostly with Light and Darkness and has not occurred yet with Distortion. Formless Strikes is also able to trigger these Flans to change forms.
      • Weapons and gear with additional effect: magical damage, such as the Seiryu's Sword and Rasetsu Samue will cause the flan to change forms if the additional effect goes off.
      • Dragoon Wyvern elemental breath attacks do not cause a change of form. While the breaths are magical damage, the flans will not lose their spikes. In fact, this can be used to drastically decrease the time required to kill the flans as a breath attack may do several hundred points of damage while the flan has spikes. Breaths in excess of 1400 damage may be seen when utilizing the Wyrm Armet or the merit ability Deep Breathing.
  • Clicking the Dormant Rampart takes you to a room with a Reactionary Rampart.
  • When aggroed, the Reactionary Rampart will continue to spawn up to 5 enemies at a time. The enemies have a random chance of being:

Third Floor

Third Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
South Block Southwest Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
South Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Southeast Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Center Archaic Gear CheckCheck CheckCheck
Archaic Gears CheckCheck CheckCheck
North Block Northwest Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
North Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Northeast Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Bhaflau Remnants 3

Notorious Monters

Ramparts

Fourth Floor

Bhaflau Remnants 4

The teleporter you chose on the third floor determines where you enter this level.

Regular Monsters:

  • Archaic Gear - Warp away if they aggro, link, or pulled with a damaging ability (ex. Chi Blast)
  • Does not warp away if pulled with non-damaging spell(ex. Carnage Elegy), non-damaging ability (ex. Provoke), or ranged attack.
  • Will also warp away mid-fight if they aren't killed in 60 seconds.
    • Aggro to Magic and sound.
    • Drop 0-1 random cell
    • Killing all 10 Archaic Gear will weaken the effect of Homing Missile from Long-Bowed Chariot by removing the hate reset effect and leaving the damage inflicted at minimal level. Killing less than 10 will still have a drastic effect on Homing Missile's damage, but the hate reset effect will still be present. Neither entering the Dormant Rampart nor defeating the Reactionary Rampart are required at all to completely lower Homing Missile's effect; only the 10 Archaic Gear are tied to it.
  • Archaic Gears
  • Archaic Chariot
    • Killing the Chariot on the west path will reduce the Long-Bowed Chariot's defense, and magical defense. Killing the Chariot on the east path will reduce the Long-Bowed Chariot's attacks (not including Homing Missile).

Ramparts


Fifth Floor

Bhaflau Remnants 5


Walkthrough

Equipment

Area Drop Theme

Availability

Area Tier 1 (Lv.15) Tier 2 (Lv.25) Tier 3 (Lv.35)
Head Body Hands Legs Feet Head Body Hands Legs Feet Head Body Hands Legs Feet
Ares
Skadi
Usukane
Marduk
Morrigan

Locations

Enemy Classification Floor Enemy Name Set Lv. Item Name
Normal Monsters
Low Drop Rate
Ares 15 Enyo's Leggings
Skadi 15 Njord's Trousers
Usukane 15 Hoshikazu Tekko
Marduk 15 Anu's Tiara
Morrigan 15 Nemain's Sabots
Arrapago Card NM
100% Drop
3rd Demented Jalaawa Marduk 15 Anu's Doublet
Boss
2 drops, 100%
5th Long-Bowed Chariot Ares 25 Phobos's Mask
25 Phobos's Cuirass
Skadi 25 Freyr's Ledelsens
Usukane 25 Tsukikazu Haidate
Marduk 25 Ea's Dastanas
Morrigan 25 Bodb's Robe
25 Bodb's Crown
NM (HQ Rampart Reinforcements)
Low Drop Rate
1st Gate Widow Marduk 35 Enlil's Brayettes
Morrigan 35 Macha's Cuffs
2nd Skirmish Pephredo Skadi 35 Freya's Mask
Usukane 35 Hikazu Sune-Ate
3rd Zebra Zachary Ares 35 Deimos's Gauntlets
Skadi 35 Freya's Mask
4th Peryton Skadi 35 Freya's Jerkin
Marduk 35 Enlil's Brayettes

See Also